References to this File
  • Material/X1_Consummable_portableAnvil_trail.mat
  • Material/pvp_openWorld_ritualState_inwardEnergy.mat
  • Material/barM_gnrc128_HLM_eyeMist.mat
  • Material/axe_stor037_mesh_fireMat.mat
  • Material/sorc_iceArmor_mainMat.mat
  • Material/MageHalls_ControlPoint_orb_energyTendrils.mat
  • Material/sorc_deepFreeze_iceBlock_aura.mat
  • Material/fxKit_damaging_projectileMega_shadow_coreOrbOuterMat.mat
  • Material/s01_boss_addPhase_rope_core.mat
  • Material/S01_main_04_ritualAttractor_horadric_trail.mat
  • Material/X1_undercity_levelUp_mistVolumeMat.mat
  • Material/S04_npc_harmless_persistentRopeArcing_demonic_outroCore.mat
  • Material/npc_Donan_evnt_research_Book_rune.mat
  • Material/firstKhazra_melee_dash_leadingEdge_head_spectral.mat
  • Material/sorF_stor150_HLM_mat.mat
  • Material/s02_bloodSeals_major_bloodPool_aoe_wellingBorder_billboard.mat
  • Material/druM_stor183_TRS_fxMesh_back.mat
  • Material/global_incense_onApply_swirlMesh.mat
  • Material/druid_trample_leadingEdge_head.mat
  • Material/rogue_danceOfKnives_ImbueCold_MainWindMat_imbue.mat
  • Material/mnt_stor008_trophy_TPY_fxMeshMat.mat
  • Material/sorM_stor176_TRS_decorFire.mat
  • Material/s02_bloodSeals_major_bloodBlister_burst_aoeMain.mat
  • Material/barF_stor177_HLM_mouthMist.mat
  • Material/bar_stor219_mesh_fireMat_Coat_SHARED.mat
  • Material/sorc_ballLightning_cast_energyMat.mat
  • Material/wanderingdeath_chestBeam_core_rope_wispy.mat
  • Material/twoHandSorcStaff_stor001_mat.mat
  • Material/global_levelUp_mistVolumeMat.mat
  • Material/S05_reputation_Exp_mote_death_smoke.mat
  • Material/fxKit_harmless_X1_Undercity_Attunment_Attractor_trail.mat
  • Material/fxkit_harmless_persistentRopeArcing_demonic_introCore.mat
  • Material/sorc_ballLightning_cast_buildupGlowChest.mat
  • Material/S03_Vaults_Boss_Chests_beam_decalLingeringIntense.mat
  • Material/monsterAffix_mortar_projectile_trail.mat
  • Material/fxKit_damaging_burstLine_fire_fireTrail.mat
  • Material/twoHandScythe_stor007_sparks.mat
  • Material/S01_main_04_ritualAttractor_projectile_horadric.mat
  • Material/mnt_stor050_horse_tailFire_02_mat.mat
  • Material/twoHandBow_stor028_smoke_sylvanas_mat_CLOSEUP.mat
  • Material/twoHandCrossbow_stor044_smoke_sylvanas_mat.mat
  • Material/emote_S4_ABP_EmoteWings00_Membrane.mat
  • Material/Khazra_Brute_Charge_LeadingEdge.mat
  • Material/druid_earthenMight_energyRingMat.mat
  • Material/fxKit_harmless_persistentRopeArcing_sorc_lightning_fill.mat
  • Material/sorc_frostNova_aoe_shockwave.mat
  • Material/S01_main_04_ritualAttractor_persistentLine_horadric_motes.mat
  • Material/allClasses_ascendentArmor_ropeWisp.mat
  • Material/sorcerer_meteor_indicator_flameTube_BUFF_FREE_METEOR.mat
  • Material/mnt_stor015_horse_meshWisps_footFront2_mat.mat
  • Material/fxKit_harmless_persistentGlow_blood_center.mat
  • Material/fxKit_damaging_burstRope_wind_DonutMat.mat
  • Material/s02_bloodSeals_major_vampBerserk_buff_light_wispyEnergy.mat
  • Material/fxKit_harmless_projectile_horadric.mat
  • Material/sorc_ballLightning_cast_blacknessMat.mat
  • Material/fxKit_harmless_burstAttractor_gauntlet_proof.mat
  • Material/itemFlippy_sacred_beam.mat
  • Material/necro_bloodWave_wave_bloodPoolMat.mat
  • Material/classFxKit_burstCylindrical_rogue_cold_frostShockwave.mat
  • Material/S05_bone_Prison_council_member_damaging_burstCylindricalWave_poisonMesh.mat
  • Material/promo_inariusWings_dustLiftoff.mat
  • Material/energyMeshInnerMat_horadric_mat.mat
  • Material/mnt_stor006_trophy_rope.mat
  • Material/emotes_sor033_stor_crossMesh.mat
  • Material/npc_Donan_evnt_research_Book_handGlow_trail.mat
  • Material/emote_nec026_stor_glow.mat
  • Material/fxKit_damaging_projectileMega_template_coreOrbOuterMat.mat
  • Material/emote_nec007_skull_01.mat
  • Material/druid_cataclysm_tornado_proj_decalInwards.mat
  • Material/offHandsNecro_stor018_ropeSmoke.mat
  • Material/khazra_beta_raid_boss_spectral_projectileMegaOmni_trail.mat
  • Material/sorcerer_deepFreeze_shockwave_small.mat
  • Material/mnt_stor068_trophy_rope.mat
  • Material/druid_lacerate_aoe_indicator_windMeshMat.mat
  • Material/sorcerer_frozenOrb_darkBG.mat
  • Material/pvp_openWorld_hatredsChosen_ambient_energy.mat
  • Material/mnt_stor002_horse_eyeFire_mat.mat
  • Material/AkaratShrine_attractor_child_trail.mat
  • Material/emote_nec_bookGlow.mat
  • Material/global_levelUp_trail.mat
  • Material/Frac_Underworld_Vhenard_lines_02_glow.mat
  • Material/npcMerc_bountyHunter_snipe_loop_cast_chargev2.mat
  • Material/mnt_amor133_horse_stor_meshWisps_hornLeft_mat.mat
  • Material/S02_Bloodseeker_vfxDruid_tornado_castSwirlMat.mat
  • Material/emote_nec007_stor_skullMist.mat
  • Material/Harbinger_Akarat_PickupLobbed_Trail.mat
  • Material/Harbinger_Akarat_PickupLobbed_FrontEnergy.mat
  • Material/necro_bloodWave_waveCrashesMat3.mat
  • Material/pvp_openWorld_ritual_runeMat.mat
  • Material/S05_Hellfire_smoke.mat
  • Material/emote_sor026_stor_wing.mat
  • Material/fxkit_harmless_persistentRopeArcing_poison_outroCore.mat
  • Material/portal_sor001_stor_cast_playerToProxy_outwardWisps.mat
  • Material/fxKit_damaging_projectileStrong_wind_DonutMat.mat
  • Material/druid_lacerate_aoe_indicator_windMeshDarkMat.mat
  • Material/S02_bloodseeker_frozenOrb_glow.mat
  • Material/dagger_stor062_mesh_fireMat.mat
  • Material/khazra_beta_boss_wipe_orb_energyTendrils.mat
  • Material/fxKit_harmless_burstAttractor_gauntlet_proof_trail.mat
  • Material/Sorc_ChainLightning_Projectile_Glow_Trail_Mat.mat
  • Material/khazra_brute_charge_edge_back.mat
  • Material/shrine_blastwave_energyWindMat.mat
  • Material/vfx_snake_caster_cone_attk_burst_tell.mat
  • Material/necro_bloodWave_waveCrashesMat.mat
  • Material/npcMerc_bountyHunter_volley_cast_chargev2.mat
  • Material/S02_bloodseeker_frozenOrb_darkBG.mat
  • Material/druid_windShear_cast_windDonutMat.mat
  • Material/mnt_stor012_horse_goldTier_eye_mat_1.mat
  • Material/ui_paragon_glyphNode_socketed_wispyBurst.mat
  • Material/mnt_stor050_horse_tailFire_mat.mat
  • Material/mnt_stor129_trophy_sparks_main.mat
  • Material/fxHollow_brute_bellow_inwards.mat
  • Material/vfxDruid_tornado_castSwirlMat.mat
  • Material/fxKit_damaging_persistentWarning_blood_essence.mat
  • Material/khazra_brute_leadingEdge_back_physical.mat
  • Material/sorM_stor176_GLV_fire.mat
  • Material/druid_earthenMight_energyWindMat.mat
  • Material/Khazra_Brute_Charge_LeadingEdge_physical.mat
  • Material/twoHandBow_stor028_smoke_sylvanas_mat.mat
  • Material/rogue_DarkShroud_cast_onApply_swirlMesh.mat
  • Material/pvp_openWorld_hostile_turnHostile_runeBacker.mat
  • Material/S05_Hellgate_damaging_burstCylindricalWave_poisonMesh.mat
  • Material/fxkit_damaging_projectileMegaOmni_template_trail.mat
  • Material/sorcerer_deepFreeze_gustCore.mat
  • Material/mnt_stor123_trophy_eyeMist.mat
  • Material/x1_raid_targetToTarget_dispersionDebuff_playerSpirit_rope_blood.mat
  • Material/mnt_stor002_horse_hoofFire_mat.mat
  • Material/emote_nec030_stor_rays_hands.mat
  • Material/spi_centipedeUlt_pet_lobProjectile_larvaball.mat
  • Material/pvp_openWorld_hostile_cleanse_cylSweepMat.mat
  • Material/twoHandCrossbow_stor044_smokeCenter_sylvanas_mat.mat
  • Material/legendary_sorc_141_dagger_charge_lightning.mat
  • Material/sword_stor069_mesh_fireMat.mat
  • Material/fxKit_damaging_persistentCylindrical_blood_geyserSpray.mat
  • Material/emote_sor018_stor_snakeAshes_Mat.mat
  • Material/fxKit_damaging_burstCylindricalWave_meshTall.mat
  • Material/X1_Undercity_Mote_trail_mat.mat
  • Material/allClasses_ascendentArmor_HLM_fxMeshWispsBackLeft.mat
  • Material/s02_dungeonAffix_vampireCurse_polarBG.mat
  • Material/demon_mega_FrostT4Boss_landing_impact_shockwave_small.mat
  • Material/sorF_stor176_TRS_decorFire.mat
  • Material/sorc_cracklingEnergy_buff_ringMat.mat
  • Material/mnt_stor012_horse_goldTier_eye_mat_2.mat
  • Material/firstKhazra_melee_dash_leadingEdge_back_spectral.mat
  • Material/allClasses_ascendentArmor_GLV_fxMeshWisps.mat
  • Material/allClasses_ascendentArmor_HLM_fxMeshWispsLeft.mat
  • Material/berserkerCrone_Massacre_trail.mat
  • Material/emote_nec026_stor_rays.mat
  • Material/sorc_unstableCurrents_buff_energyWindMat.mat
  • Material/shrine_conduit_innerGlow.mat
  • Material/sorc_frozenOrb_cast_weaponPolarGlow.mat
  • Material/mnt_stor015_horse_meshWisps_footRear1_mat.mat
  • Material/rogue_danceOfKnives_MainWindMat_imbue.mat
  • Material/mnt_stor227_mesh_fireMat.mat
  • Material/sorc_iceBlades_ambient_crystalMat.mat
  • Material/LTE_LNY_artillery_projectile_trail.mat
  • Material/fxKit_damaging_burstCylindrical_wind_intro_child_trail.mat
  • Material/mnt_amor133_horse_stor_meshWisps_plates3_mat.mat
  • Material/sorF_stor150_GLV_mat.mat
  • Material/mnt_stor051_horse_tailFire_02_mat.mat
  • Material/twoHandDruidStaff_stor036_mesh_fireMat.mat
  • Material/emote_nec026_stor_hands_glow.mat
  • Material/S03_Vaults_Boss_Chests_beam_beamBurst.mat
  • Material/emote_nec026_stor_skull_magic.mat
  • Material/emote_dru018_lightMotes.mat
  • Material/bar_stor219_mesh_fireMat_SHARED.mat
  • Material/necM_stor172_sparks.mat
  • Material/promo_inariusWings_spawnRipple.mat
  • Material/emote_bar031_stor_spawnRipple.mat
  • Material/pvp_openWorld_hostile_turnHostile_runes.mat
  • Material/pvp_openWorld_vessel_activate_handMeshMat.mat
  • Material/mnt_stor012_horse_goldTier_eyeClose_mat_2.mat
  • Material/itemFlippy_ancestral_decalLingering.mat
  • Material/fxkit_damaging_projectileMegaOmni_spirits_holder_trail.mat
  • Material/Harbinger_Akarat_projectileMega_template_projectileActor_small.mat
  • Material/S05_BSK_Sigil_FX_death_smoke.mat
  • Material/fxKit_harmless_X1_Undercity_Attunment_Attractor.mat
  • Material/cosmentic_mnt_stor142_Wisps.mat
  • Material/fxKit_harmless_persistentRopeArcing_lightning_fill.mat
  • Material/demon_wurm_burst_demonicCloud_backer.mat
  • Material/pvp_openWorld_hostile_ambient_runes_ally.mat
  • Material/mnt_stor067_trophy_rope.mat
  • Material/sorc_iceBlades_core_polarBG.mat
  • Material/mnt_stor123_trophy_outerMist.mat
  • Material/donan_evnt_generic_OpenDoor_cast.mat
  • Material/fxkit_harmless_persistentRopeArcing_poison_introCore.mat
  • Material/necro_bloodWave_wave_bloodPoolNoShadow.mat
  • Material/sorc_deepFreeze_iceBlock_intro.mat
  • Material/fxkit_harmless_persistentRopeArcing_cold_outroCore.mat
  • Material/emote_nec026_stor_skull_glow_floating.mat
  • Material/S3BP_ascendedArmor_GLV_Wisps.mat
  • Material/itemFlippy_ancestral_decalLingeringIntense.mat
  • Material/mnt_amor133_horse_stor_meshWisps_crown_mat.mat
  • Material/s02_bloodSeals_major_bloodPool_aoe_runes.mat
  • Material/MageHalls_ControlPoint_orb_energyTendrils_intro.mat
  • Material/barF_stor177_TRS_shoulderMist.mat
  • Material/demon_mega_FrostT4Boss_landing_impact_lingerMist.mat
  • Material/fxkit_burstCylindrical_sorc_cold_frostShockwave.mat
  • Material/mnt_stor124_trophy_eyeMist.mat
  • Material/pvp_openWorld_ritual_eventRingMat.mat
  • Material/emote_nec010_stor_lightMotes.mat
  • Material/BSK_aetherSource_celebration_mistVolumeMat.mat
  • Material/x1_raid_projectileMega_reflection_holder_trail.mat
  • Material/S05_DemonCouncilBrute_Hydra_Projectile_coreOrbOuterMat.mat
  • Material/x1_raid_targetToTarget_dispersionDebuff_playerSpirit_rope_bloodFill.mat
  • Material/sorc_ballLightning_coreOrbOuterMat.mat
  • Material/fxKit_harmless_X1_Undercity_Attunment_Attractor_motes.mat
  • Material/druid_tornado_proj_decalInwards.mat
  • Material/pvp_openWorld_hostile_ambient_runes.mat
  • Material/vfx_dreg_melee_hookshotLeap_leadingEdge_head.mat
  • Material/s02_bloodSeals_major_vampBerserk_energy.mat
  • Material/fxKit_damaging_persistentCylindrical_wind_trails_child_trail.mat
  • Material/fxKit_damaging_burstCylindricalWave_poisonMesh_curled.mat
  • Material/druF_stor183_TRS_fxMesh_back.mat
  • Material/itemFlippy_sacred_decalLingering.mat
  • Material/mnt_amor133_horse_stor_meshWisps_plates1_mat.mat
  • Material/fxKit_damaging_projectileMegaOmni_blood_holder_trail.mat
  • Material/mnt_stor012_horse_goldTier_eyeClose_mat_1.mat
  • Material/procgen_firechain_fire_vfx.mat
  • Material/emotes_sor031_buildupGlowChest.mat
  • Material/mnt_stor124_trophy_noseMist.mat
  • Material/sorc_familiar_lightning_outwardGlow.mat
  • Material/emote_nec026_stor_dust_skull_start.mat
  • Material/khazra_beta_raid_boss_summon_minions.mat
  • Material/shrine_conduit_outwardGlow.mat
  • Material/AkaratShrine_attractor_child_trail_leadingEdge.mat
  • Material/offHandsNecro_stor018_wispSmoke.mat
  • Material/fxkit_damaging_projectileMegaOmni_poison_trail.mat
  • Material/emote_nec026_stor_wisp_Trail.mat
  • Material/vfxSorc_iceArmor_cast_decalFrost.mat
  • Material/sorc_unstableCurrents_buff_energyWindDarkMat.mat
  • Material/sorM_stor176_TRS_fire.mat
  • Material/druM_stor183_TRS_fxMesh_front.mat
  • Material/S02_BP_AllClasses_GoldArmor_fxBloodSmokeNoVertAnim_mat_ds.mat
  • Material/S02_Bloodseeker_fxKit_damaging_persistentWarning_blood_essence.mat
  • Material/pvp_openWorld_hostile_turnHostile_shadowBuild.mat
  • Material/emote_nec026_stor_dust.mat
  • Material/emote_nec026_stor_rays_hands.mat
  • Material/emote_necHLM183_Glow.mat
  • Material/BarM_stor215_lightning_long_brightA_mat.mat
  • Material/emote_S4_ABP_EmoteWings00_HugeDark.mat
  • Material/rogue_danceOfKnives_ImbueShadow_MainWindMat_imbue.mat
  • Material/monsterAffix_mortar_projectileOuterMat.mat
  • Material/Rogue_Momentum_energyWindMat.mat
  • Material/vfx_DoH_akarat_bridgeOfLight_floor_outward.mat
  • Material/S02_bloodseeker_frozenOrb_cast_orbGlow.mat
  • Material/druid_trample_leadingEdge_back.mat
  • Material/khazra_brute_leadingEdge_back_shadow.mat
  • Material/s01_malignantAffix_red_burstAttractor_trail.mat
  • Material/townPortal_cast_proxyToPlayer_nec002_stor_trailMist.mat
  • Material/Harbinger_Akarat_projectileMega_template_projectileActor_small_NFN_B_1040.mat
  • Material/dagger_stor071_orbGlow.mat
  • Material/sorF_stor176_GLV_fire.mat
  • Material/fxKit_harmless_persistentRopeArcing_poison_core.mat
  • Material/mnt_stor226_mesh_fireMat.mat
  • Material/druid_stoneBurst_Intro_decalStatic.mat
  • Material/demon_megaDemon_FrostT4Boss_tauntBuff_aoe_lingerMist.mat
  • Material/sorc_iceBlades_shard_01Mat.mat
  • Material/sorc_familiar_outwardGlow.mat
  • Material/EmoteWings00_FXwing_HugeDark.mat
  • Material/druF_stor183_TRS_fxMesh_front.mat
  • Material/pvp_openWorld_obelisk_ritual_rune_sweepMat.mat
  • Material/druid_cycloneArmor_ambientWindMat.mat
  • Material/sorc_ballLightning_projectileActor_outwardGlow.mat
  • Material/S05_DemonCouncilBrute_Hydra_ProjectileOmni_trail.mat
  • Material/allClasses_ascendentArmor_HLM_fxMeshWispsBackRight.mat
  • Material/sorc_ballLightning_coreOrbMat.mat
  • Material/sorc_deepFreeze_iceBlock_sourceMist.mat
  • Material/pvp_openWorld_hostile_cleanse_runes.mat
  • Material/emote_dru025_stor_Skull_EnergyMesh.mat
  • Material/firstKhazra_melee_dash_leadingEdge_back.mat
  • Material/fxKit_damaging_burstCylindricalWave_poisonMesh.mat
  • Material/demon_council_member_death_transferCast_polar001.mat
  • Material/X1_undercity_levelUp_trail.mat
  • Material/mnt_stor051_horse_tailFire_mat.mat
  • Material/fxKit_damaging_burstCylindricalWave_poisonMeshLower.mat
  • Material/mnt_stor124_trophy_runeMist.mat
  • Material/fxKit_harmless_burstAttractor_horadric_trail.mat
  • Material/sorc_frozenOrb_cast_orbGlow.mat
  • Material/Conv_QST_Hawe_Bog_Cine_HSS_incense_wisps.mat
  • Material/s02_bloodSeals_major_bloodPool_wispyEnergy.mat
  • Material/sorc_deepFreeze_aoe_lingerMist.mat
  • Material/mnt_dlux003_horse_eyeMist.mat
  • Material/emote_dru025_stor_SkullMist_02.mat
  • Material/dagger_stor071_glow.mat
  • Material/emote_nec_bookRays.mat
  • Material/emote_nec026_stor_wisp_toElbows_Trail.mat
  • Material/mnt_stor002_horse_tailFire_mat.mat
  • Material/rogue_danceOfKnives_ImbuePoison_MainWindMat_imbue.mat
  • Material/druid_hurricane_aoe_mainCloudMat.mat
  • Material/classFxKit_buff_damage_activation_decalFlared.mat
  • Material/CHT_Casket_waterdisturbance_ripple.mat
  • Material/fxKit_harmless_persistentLine_horadric_motes.mat
  • Material/s02_bloodSeals_bloodPool_spawn_volCylMat.mat
  • Material/emotes_sor031_wind_trails_child_trail.mat
  • Material/allClasses_ascendentArmor_HLM_fxMeshWispsRight.mat
  • Material/pvp_openWorld_hostile_turnHostile_polarBG.mat
  • Material/first_khazra_giveSymbol_idle_centerBeam.mat
  • Material/allClasses_ascendentArmor_particleWisp.mat
  • Material/Wand_stor001_mat.mat
  • Material/sorF_stor150_TRS_mat.mat
  • Material/mnt_stor015_horse_trail.mat
  • Material/s02_bloodSeals_major_bloodPool_spawn_wispyEnergyPolar.mat
  • Material/sorcerer_frozenOrb_glow.mat
  • Material/wanderingdeath_tornado_dotindicator_fullScreen.mat
  • Material/mnt_amor157_horse_store_fxmesh_bloodDrop.mat
  • Material/s02_bloodSeals_major_batDash_wispyEnergy.mat
  • Material/airidah_Windvortex_trails_child_trail.mat
  • Material/sorc_chainLightning_cast_glowBuild.mat
  • Material/Khazra_Brute_Charge_LeadingEdge_Shadow.mat
  • Material/sorc_frozenOrb_cast_chestGlow.mat
  • Material/wildlife_eagle_dash_leadingEdge_head.mat
  • Material/mnt_amor133_horse_stor_meshWisps_plates2_mat.mat
  • Material/pvp_openWorld_hostile_ambient_polarBG.mat
  • Material/sorc_chargedBolt_cast_buildupGlowChest.mat
  • Material/emotes_sor033_stor_wand_mat.mat
  • Material/druid_hurricane_aoe_innerCloudMat.mat
  • Material/vfx_dreg_melee_hookshotLeap_leadingEdge_back.mat
  • Material/S02_bloodseeker_frozenOrb_cast_chestGlow.mat
  • Material/sorcerer_frostNova_windBurst.mat
  • Material/trophy_rog029_stor_fireRope.mat
  • Material/merc_levelUp_trail.mat
  • Material/firstKhazra_melee_dash_leadingEdge_head.mat
  • Material/necro_bloodWave_waveCrashesMat2.mat
  • Material/Frac_Underworld_Vhenard_circles_02_glow.mat
  • Material/S04_npc_harmless_persistentRopeArcing_demonic_introCore.mat
  • Material/emote_nec007_stor_wispTrail.mat
  • Material/merc_berserkerCrone_bloodthirst_buff_moveSpeed_cyl_billboard.mat
  • Material/allClasses_ascendentArmor_ropeWispHLM.mat
  • Material/BarM_stor215_lightning_longA_mat.mat
  • Material/wand_stor033_mesh_fireMat.mat
  • Material/fxKit_harmless_persistentRopeArcing_poison_fill.mat
  • Material/emote_nec030_stor_glow.mat
  • Material/EmoteWings00_membrane.mat
  • Material/emote_nec026_stor_wisp_toHands_Trail.mat
  • Material/S3BP_ascendedArmor_TRS_shoulderWisps.mat
  • Material/Frac_Underworld_Vhenard_lines_01_glow.mat
  • Material/s02_dungeonAffix_vampireCurse_polarBG_dark.mat
  • Material/offHandsNecro_stor008_sparks.mat
  • Material/S02_bloodseeker_frozenOrb_cast_weaponPolarGlow.mat
  • Material/emotes_sor033_stor_glow.mat
  • Material/fxkit_harmless_persistentRopeArcing_demonic_outroCore.mat
  • Material/fxkit_harmless_persistentRopeArcing_cold_introCore.mat
  • Material/itemFlippy_ancestral_beam.mat
  • Material/townPortal_cast_proxyToPlayer_nec002_stor_trail.mat
  • Material/fxKit_harmless_bustAttractor_demonic_smoke.mat
  • Material/vfxItem_Druid_Spirit_Offering_decalLingering.mat
  • Material/merc_global_reinforcement_intro_buff_trail.mat
  • Material/fxKit_harmless_burstAttractor_gauntlet_proof_motes.mat
  • Material/mnt_stor123_trophy_innerMist.mat
  • Material/mnt_stor015_horse_meshWisps_footRear2_mat.mat
  • Material/emote_nec030_stor_hands_glow.mat
  • Material/mnt_amor133_horse_stor_meshWisps_chest_mat.mat
  • Material/sorc_deepFreeze_iceBlock_large.mat
  • Material/sorc_iceBlades_introBladeMat.mat
  • Material/mnt_stor015_horse_meshWisps_footFront1_mat.mat
  • Material/mnt_amor133_horse_stor_meshWisps_hornRight_mat.mat
  • Material/Frac_Underworld_Vhenard_text_01_glow.mat
  • Shader/treasuregoblin_portal_mesh_ring.shd
  • Shader/hero_opaque_hollow.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_unique_spiritborn_ruler.shd
  • Shader/vfx_actor_unique_resurrect_godRay_actor_cameraFade.shd
  • Shader/worldboss_wanderingDeath.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noise_directional_skinEnabled.shd
  • Shader/igc_character_gbuff_lit_pbr_vat.shd
  • Shader/prop_def_gbuff_multimat_va_sub.shd
  • Shader/monster_fur_skin_new.shd
  • Shader/ShaderFX_X1_Golden_Fur.shd
  • Shader/vfx_actor_unique_dreg_caster_tick_vertexAnimated.shd
  • Shader/druid_wereform_fur_skin.shd
  • Shader/hero_fur_skin_vfxLayer.shd
  • Shader/mm_vfx_actor_blend_alphaSwipe_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/item_opaque_vertexanim_noise_directional.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noUVDist.shd
  • Shader/actor_postDist_liquidReflection.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner.shd
  • Shader/vfx_actor_unique_townPortal.shd
  • Shader/scene_def_gbuff_basic_vertAnim_worldpivotswing.shd
  • Shader/item_opaque_vertanim_pulse.shd
  • Shader/prop_def_gsoft_basic_emissive_pulsing_vertanim_breathing.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd.shd
  • Shader/actor_gBuffer_lit_vertexAnimation_additiveMask.shd
  • Shader/GLOBAL_ShadowEnchanted.shd
  • Shader/fur_skin_ghost2.shd
  • Shader/mount_ghost_armor.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_hatred_low_quality.shd
  • Shader/monster_fur_skin_HatredImmune.shd
  • Shader/debug_wireframe_overlay_vertanim_worms.shd
  • Shader/Fur_Blockout.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSided.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/monster_opaque_hollowSwipe.shd
  • Shader/item_fur_skin.shd
  • Shader/vfx_bossPortal_shader.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_doubleSided_alphatest_masking_nearMask.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim_hatred.shd
  • Shader/prop_opaque_scale_wipe_vertAnim.shd
  • Shader/IGC_actor_blood_mbVAT3.shd
  • Shader/depth_complexity_vertAnim_flutter_instanceSafe.shd
  • Shader/hero_opaque_vfxLayer_vertAnim_noise_directional.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest.shd
  • Shader/hero_opaque_vfxLayer_ditherBlur_vertAnim_noise_directional.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest_doublesided.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertanim_breathing.shd
  • Shader/vfx_actor_blend_unique_unlit_spiritRealm_chromaticAberration.shd
  • Shader/vfx_houdiniVAT_gBuffer_gradient_lit.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive_vertexAnim.shd
  • Shader/GENERATED_item_opaque_Default_Low_Base_287065.shd
  • Shader/prop_def_gbuff_layered_directional_blend_vertanim_vrig_erratic.shd
  • Shader/GENERATED_item_opaque_alphatest_waterFlow_Default_Low_Base_2046204.shd
  • Shader/druid_fur_skin_dualNoise.shd
  • Shader/vfx_actor_unique_hellPortal.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest_iridescence.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim.shd
  • Shader/GENERATED_item_opaque_parallax_iridescent_Default_Low_Base_1746149.shd
  • Shader/item_opaque_pbr_vertanim_vrig_directional.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_dissolve.shd
  • Shader/scene_fwd_trans_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/vfx_actor_unique_mephisto_bubble.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertanim_worms.shd
  • Shader/scene_def_gsoft_parallaxocclusion_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_albedoOnly_vertAnim_wobble_low_quality.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/prop_def_gbuff_basic_coinglow_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim.shd
  • Shader/vines_monster_opaque_pbr.shd
  • Shader/resurrect_playerGhost.shd
  • Shader/scene_fwd_emis_ghost.shd
  • Shader/scene_def_gbuff_layered_directional_blend_edgeTranslucency_linearBloat.shd
  • Shader/vfx_actor_blend_simulation_lit_pbr.shd
  • Shader/GENERATED_item_opaque_dithered_Default_Low_Base_1863036.shd
  • Shader/scene_def_gsoft_hatred_dissolve_world_sine.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_albedoOnly_vertAnim_wobble.shd
  • Shader/GENERATED_item_opaque_flowGem_Default_Low_Base_1656263.shd
  • Shader/HollowSwarmerSeed_sdr.shd
  • Shader/seahag_hair_pbr_vertexAnimation.shd
  • Shader/X1_SpiritRealm_fur.shd
  • Shader/item_opaque_alphatest_vertexanim_noise_directional.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise.shd
  • Shader/prop_def_gsoft_basic_vertanim_pulseVertically.shd
  • Shader/mount_fur_skin.shd
  • Shader/IGC_BLB_FX_neyrelle_sleeve_vertAnim_vat_soft_body_gbuff_dissolve_doublesided.shd
  • Shader/hollow_monster_opaque_alphatest.shd
  • Shader/igc_prop_def_gbuff_basic_ws_vertex_noise_vat.shd
  • Shader/vfx_actor_unique_blend_uber_lit_pbr_vertexAnim_vrig_wings_skinEnabled.shd
  • Shader/prop_def_gbuff_basic_emissive_plusing_vertAnim_vat_soft_body_deformation.shd
  • Shader/boss_vampire_vertAnim.shd
  • Shader/scene_fwd_editModeGizmo.shd
  • Shader/hatred_monster_opaque_pbr.shd
  • Shader/prop_def_gbuff_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/scene_def_gbuff_blenddir_vertanim_banner_alphatest_doubleSided.shd
  • Shader/IGC_doublesided_pbr_erode_vat.shd
  • Shader/scene_def_gsoft_hatred.shd
  • Shader/scene_editModeGizmo_highlight.shd
  • Shader/triangle_overlay_vertAnim_flutter_instanceSafe.shd
  • Shader/npc_druid_rep_spirit.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_colorGradient_pbrTex_vertexAnim.shd
  • Shader/GENERATED_item_opaque_vertanim_pulse_Default_Low_Base_1635002.shd
  • Shader/GENERATED_item_opaque_pbr_crystal_Default_Low_Base_1840125.shd
  • Shader/scene_def_gbuff_basic_vertanim_worms_doublesided.shd
  • Shader/prop_def_gbuff_basic_vertanim_pulse_proximity.shd
  • Shader/hero_fur_skin.shd
  • Shader/debug_wireframe_overlay_vertAnim_banner_alphatest.shd
  • Shader/vfx_actor_weaponTrail_fresnel_vertexAnim.shd
  • Shader/fur_skin_npc_ghost.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_wobble.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner_masking_nearMask.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_multipivot_flutter.shd
  • Shader/prop_fwd_trans_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/hero_opaque_alphatest_colorNoise_emissive_vertanim_pulse.shd
  • Shader/mount_opaque_pbr_hollow.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim_worldpivotswing.shd
  • Shader/item_opaque_flowGem.shd
  • Shader/prop_def_gbuff_hatred.shd
  • Shader/prop_def_gbuff_gem_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/merc_fur_skin.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_hatred_emissive.shd
  • Shader/scene_def_gsoft_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/boss_vampire_vertAnim_dissolve.shd
  • Shader/prop_def_gbuff_basic_vertanim_breathing.shd
  • Shader/scene_def_gbuff_basic_hsv_vertanim_banner_alphatest.shd
  • Shader/triangle_overlay_vertAnim_banner_alphatest.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/worldBoss_abyssLord_spawnCrack_goo.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_wobble_low_quality.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_vertexAnim.shd
  • Shader/GENERATED_item_opaque_alphatest_emissiveFlicker_Default_Low_Base_2046223.shd
  • Shader/scene_def_gbuff_hatred_world.shd
  • Shader/shadowProxyIndent_debug.shd
  • Shader/npc_fur_skin.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat.shd
  • Shader/prop_def_gbuff_va_sub_normalized.shd
  • Shader/prop_def_gbuff_basic_bluenoise_vertanim_banner_doublesided_alphatest.shd
  • Shader/prop_def_gbuff_basic_doublesided_eyelid_movement.shd
  • Shader/scene_def_gbuff_basic_fuzzy_vertanim_banner.shd
  • Shader/armor_hair.shd
  • Shader/prop_def_gsoft_hatred_dissolve_world.shd
  • Shader/scene_def_gbuff_basic_vertAnim_wobble.shd
  • Shader/scene_def_gbuff_basic_vertanim_pivotswing_banner_alphatest.shd
  • Shader/prop_def_gsoft_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/companion_fur_skin.shd
  • Shader/prop_def_gbuff_va_flat.shd
  • Shader/scene_def_gsoft_triplanar_dirShrink.shd
  • Shader/scene_def_gbuff_basic_fuzzy_vertanim_banner_masking_nearMask.shd
  • Shader/scene_def_gbuff_basic_vertanim_pivotswing_alphatest.shd
  • Shader/prop_def_gbuff_layered_2_mask_blend_subobject_low_quality.shd
  • Shader/GLOBAL_frozen_fur.shd
  • Shader/malignant_tube_vertex_offset_opaque_pbr.shd
  • Shader/scene_def_gbuff_hatred_dissolve_world_sine.shd
  • Shader/akarat_goldenGhost_hair.shd
  • Shader/IGC_BLB_vfx_actor_unique_hellPortal_topper.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise.shd
  • Shader/depth_complexity_vertAnim_banner_alphatest.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/scene_def_gbuff_basic_vertanim_rotate_z_alphatest_doublesided.shd
  • Shader/resurrect_playerGhost_noAlbedo.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_hatred.shd
  • Shader/actor_opaque_transmissive_fresnel_mask.shd
  • Shader/vfx_actor_unique_batPlume.shd
  • Shader/IGC_genericMote.shd
  • Shader/IGC_inarius_debug_pbr.shd
  • Shader/hollow_monster_opaque_pbr_vertAnim_noise_directional.shd
  • Shader/item_opaque_alphatest_flowGem.shd
  • Shader/hero_opaque_twoEmissive_vertanim_pivotMove_Breathe.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_alphatest_vertAnim.shd
  • Shader/hero_fur_skin_dualNoise.shd
  • Shader/vfx_actor_uber_portal.shd
  • Shader/prop_def_gbuff_gem_chargeable.shd
  • Shader/companion_opaque.shd
  • Shader/druid_fur_skin_vertAnim_noise_directional.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/igc_fur_skin.shd
  • Shader/scene_def_gbuff_layered_2_mask_blend_vertAnim.shd
  • Shader/vfx_actor_gbuffer_unique_waterfall.shd
  • Shader/GENERATED_item_opaque_alphatest_Default_Low_Base_2046226.shd
  • Shader/item_opaque_alphatest_vertanim_pulse.shd
  • Shader/druid_human_opaque_vfxLayer_vertAnim_noise_directional.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSidedCylinder.shd
  • Shader/scene_def_gsoft_basic_vertanim_breathing.shd
  • Shader/scene_def_gsoft_hatred_Default_Medium_Actor_BloodRain.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_hatred_low_quality.shd
  • Shader/IGC_opaque_subsurface_pbr_vat.shd
  • Shader/vfx_actor_gbuffer_uber_lit_dithered.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_alphatest_doubleSided.shd
  • Shader/prop_def_gbuff_basic_vertanim_pivotswing_alphatest.shd
  • Shader/mount_ghost.shd
  • Shader/prop_def_gsoft_hatred.shd
  • Shader/vfx_actor_gSoft_uber_lit_pbr_vertexAnim.shd
  • Shader/scene_def_gsoft_layered_2_mask_blend_vertAnim.shd
  • Shader/scene_def_gbuff_basic_vertexAnim_buoyancy.shd
  • Shader/boss_malignantTube_vertanim_opaque.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_doublesided_vertAnim_noise_directional.shd
  • Shader/vfx_actor_unique_blend_unlit_vertexAnimation_ANDARIEL.shd
  • Shader/scene_def_gsoft_basic_vertanim_pulseVertically.shd
  • Shader/IGC_actor_blood_gBuffer_vertexAnim_lit_VAT3.shd
  • Shader/scene_def_gbuff_basic_emissive_vertanim_breathing.shd
  • Shader/prop_def_gbuff_basic_vertanim_banner_alphatest_doublesided.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_hatred.shd
  • Shader/IGC_footage_plane_procedural_noise_transparent_uber_pbr_lit_cam_facing.shd
  • Shader/sprint_cat_spectral.shd
  • Shader/SLY_fxRnd_IGC_fur_skin.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_hatred_skittering.shd
  • Shader/GENERATED_item_opaque_pbr_Default_Low_Base_287065.shd
  • Shader/GLOBAL_frozen.shd
  • Shader/Hair_pbr_rnd.shd
  • Shader/fur_skin_ghost.shd
  • Shader/scene_def_gbuff_basic_vertanim_breathing.shd
  • Shader/vfx_actor_gBuffer_simulation_lit_pbr.shd
  • Shader/triangle_overlay_vertAnim_banner_alphatest_doubleSided.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_wobble.shd
  • Shader/prop_def_gbuff_basic_emissive_pulsing_vertanim_breathing.shd
  • Shader/scene_def_gsoft_basic_emissive_vertanim_breathing.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_hellcloth.shd
  • Shader/scene_def_gsoft_parallaxocclusion_low_quality_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex_vertexAnim.shd
  • Shader/vfx_maskedNoise_vertAnim.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_buoyancy.shd
  • Shader/depth_complexity_vertAnim_banner_alphatest_doublesided.shd
  • Shader/prop_def_gbuff_hatred_dissolve_world.shd
  • Shader/actor_blend_flipbookBlend_unlit_vertexAnim.shd
  • Shader/prop_fur.shd
  • Shader/prop_def_gbuff_layered_2_mask_blend_subobject.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_hatred_emissive.shd
  • Shader/vfx_actor_unique_blend_pbr_lit_vertexAnim_clampNoise_emissiveFresnel.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_albedoOnly_vertAnim_wobble_low_quality.shd
  • Shader/prop_def_gbuff_basic_vertanim_vrig_flutter.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled.shd
  • Shader/scene_def_global_vertanim_flutter_proximity_wellOfOblivion.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_lilith_arena.shd
  • Shader/GENERATED_item_opaque_alphatest_parallax_iridescent_stone_Default_Low_Base_2046217.shd
  • Shader/player_ghost_fur.shd
  • Shader/store_vfx_actor_blend_uber_unlit_vertexAnim_01.shd
  • Shader/prop_def_gbuff_va_sub.shd
  • Shader/IGC_trans_pbr_world_position_opacity_eyelid_movement.shd
  • Shader/prop_def_gbuff_basic_fuzzy_vertanim_banner.shd
  • Shader/vfx_actor_hollow_tendrils_multiRibbons.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal.shd
  • Shader/GENERATED_item_opaque_waterFlow_Default_Low_Base_1330323.shd
  • Shader/monster_fur_skin_dissolve.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd_udim.shd
  • Shader/monster_ghost_hollowSwipe.shd
  • Shader/GENERATED_item_opaque_pbr_vertanim_vrig_directional_Default_Low_Base_1773910.shd
  • Shader/vfx_actor_hollow_tendrils_multiRibbons_drm_depth_complexity.shd
  • Shader/scene_def_gbuff_basic_vertAnim_sway.shd
  • Shader/GENERATED_item_opaque_alphatest_flowGem_Default_Low_Base_2046219.shd
  • Shader/monster_ghost2.shd
  • Shader/prop_def_gbuff_hatred_dissolve.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/hero_fur_skin_vertAnim_noise_directional.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertanim_breathing.shd
  • Shader/vfx_actor_unique_gBuffer_vertexOffset_growth_hellPortal.shd
  • Shader/actor_postDist_liquidReflection_B.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/GENERATED_item_opaque_subsurface_Default_Low_Base_1871259.shd
  • Shader/npc_ghost.shd
  • Shader/scene_def_gsoft_layered_directional_blend_vertAnim.shd
  • Shader/prop_def_gbuff_blenddir_vertanim_banner_alphatest_doubleSided.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal_noZBuffer.shd
  • Shader/GENERATED_item_opaque_pbr_unique_wings_Default_Low_Base_1953136.shd
  • Shader/prop_def_gbuff_layered_2_directional_blend_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/GENERATED_item_opaque_emissiveFlow_Default_Low_Base_1825643.shd
  • Shader/IGC_actor_blood_mbVAT.shd
  • Shader/prop_def_gbuff_va_soft_doublesided.shd
  • Shader/GENERATED_item_opaque_alphatest_vertanim_pulse_Default_Low_Base_2046206.shd
  • Shader/prop_def_gsoft_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/boss_duriel_abdomen.shd
  • Shader/lacuni_trapper_bola_hlsl.shd
  • Shader/scene_def_gsoft_layered_directional_blend_vertAnim_hatred.shd
  • Shader/prop_def_gsoft_hatred_dissolve.shd
  • Shader/monster_ghost.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_soft_body_deformation.shd
  • Shader/scene_def_gbuff_basic_vertexAnim_multipivot_flutter.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_forcesim_alphatest.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gsoft_triplanar_dirShrink_narrowAlpha.shd
  • Shader/scene_def_gbuff_hatred_world_sine.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_multipivot.shd
  • Shader/boss_malignantTube_vertanim_opaque_alphatest.shd
  • Shader/scene_def_gbuff_triplanar_noAlbedo_dirShrink.shd
  • Shader/item_ghost.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_layered_directional_blend.shd
  • Shader/monster_fur_skin_layeredDissolve.shd
  • Shader/hollow_monster_opaque.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_wobble_low_quality.shd
  • Shader/IGC_opaque_pbr_rbd_vat.shd
  • Shader/worldBoss_abyssLord_spawnPool_blackunder.shd
  • Shader/vfx_andariel_stormDamage.shd
  • Shader/IGC_BLB_vfx_bossPortal_shader.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise.shd
  • Shader/vfx_actor_playerProximityBarrier.shd
  • Shader/prop_def_gbuff_basic_ws_vertex_noise.shd
  • Shader/druid_fur_skin.shd
  • Shader/prop_def_gbuff_aniso_va_sub_normalized.shd
  • Shader/scene_def_gbuff_layered_directional_blend_alphattest_vertAnim.shd
  • Shader/scene_def_gsoft_parallaxocclusion.shd
  • Shader/scene_def_gbuff_hatred.shd
  • Shader/npc_mirage.shd
  • Shader/IGC_Footage_CamFacing.shd
  • Shader/triangle_overlay_vertAnim_worms.shd
  • Shader/DEPRECATED_vfx_actor_transparent_vertexAnimation_twoSided_2UVs.shd
  • Shader/pet_fur_motionBlur.shd
  • Shader/scene_def_gbuff_basic_hsv_vertanim_banner_alphatest_doublesided.shd
  • Shader/prop_def_gbuff_basic_vertAnim_wobble.shd
  • Shader/vfx_andariel_stormDamage_power.shd
  • Shader/X1R_ShaderFX_Dispersion_debuff.shd
  • Shader/GENERATED_item_gsoft_Default_Low_Base_1572499.shd
  • Shader/vfx_actor_unique_lilithCascade.shd
  • Shader/GENERATED_item_opaque_cloth_Default_Low_Base_1894253.shd
  • Shader/GENERATED_item_opaque_twitch_Default_Low_Base_1667361.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim.shd
  • Shader/scene_def_gsoft_triplanar_noAlbedo_dirShrink.shd
  • Shader/scene_def_gbuff_basic_vertanim_rotate_z.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_alphatest_doubleSided_fresnel.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_alphatest_vertAnim.shd
  • Shader/debug_wireframe_overlay_vertAnim_banner_alphatest_doublesided.shd
  • Shader/vfx_actor_playerProximityBarrier_lit.shd
  • Shader/bloodTransformation_hlsl.shd
  • Shader/igc_actor_gbuff_lit_pbr_2sided_Subsurface_vat.shd
  • Shader/GENERATED_item_opaque_alphatest_emissiveFlow_Default_Low_Base_2046221.shd
  • Shader/hero_hair_barbarianWrath.shd
  • Shader/fur_skin_dissolve.shd
  • Shader/pet_fur_faded.shd
  • Shader/fur_skin_igc.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_hatred_highlight.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/druid_human_opaque_vertanim_vrig_directional.shd
  • Shader/scene_def_gbuff_layered_directional_blend_low_quality_vertAnim_worldpivotswing.shd
  • Shader/pet_spiritborn_ruler_dissolve_fur.shd
  • Shader/GENERATED_item_opaque_pbr_emissiveFlicker_Default_Low_Base_1657475.shd
  • Shader/IGC_vfx_actor_transparent_paint_vertexAnim_lit.shd
  • Shader/vfx_actor_blend_unique_waterfall.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive_vertexAnim.shd
  • Shader/prop_def_gbuff_basic_vertanim_banner_alphatest.shd
  • Shader/prop_def_gbuff_blenddir_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_albedoOnly_vertAnim_wobble.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise.shd
  • Shader/prop_def_gbuff_basic_vertanim_pulse.shd
  • Shader/prop_opaque_scale_vertAnim.shd
  • Shader/vfx_actor_gBufferWater_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner_alphaControl.shd
  • Shader/X1_SpiritRealm_Tainted_fur.shd
  • Shader/pet_fur_skin.shd
  • Shader/fur_skin.shd
  • Shader/hero_fur_skin_hollow.shd
  • 987902
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