Essence Cost: 15
Lucky Hit Chance: 50%
Throw a blood lance that lingers in an enemy for seconds, dealing 80% damage to the enemy and all other lanced enemies.

Blood Lance pierces through enemies who are currently lanced, dealing 10% reduced damage to subsequent enemies after the first.
Rank Up:
Damage 80%

  • Supernatural Blood Lance: Blood Lance deals x15% increased Critical Strike Damage and x15% increased Overpower damage.
  • Enhanced Blood Lance: After casting Blood Lance 6 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit.
  • Paranormal Blood Lance: While at least 2 targets or a Boss are affected by Blood Lance, you gain +15% Attack Speed and Blood Lance's Essence cost is reduced by 3.
Affix /4
Unique Chest Armor
800 Item Power

1,400 Armor
  • [13 – 17.5]% Damage Reduction from Enemies Affected by Blood Skills
  • [13 – 17.5]% Maximum Life
  • +[9 – 11] to Blood Lance
  • +[15.5 – 20]% Chance for [0.155 – 0.2] to Deal Double Damage
  • You are Blood Lanced, and when Blood Lance would deal damage to you, it instead Fortifies you for [1 – 4]% of your Maximum Life and has a 10% chance to form a Blood Orb.

    Blood Lance deals [[1 – 4] * 10|%x|] increased damage.(Necromancer Only)
  • "The Cathedral of Light's earliest attempts at crafting their penitent armor was to infuse the plate with painful blood magic, before such acts were deemed heretical."
    - Barrett's Book of Implements
    Necromancer
    Necromancer, Offensive, Codex of Power
  • Blood Lance deals x10% increased damage to its primary target per lanced enemy.(Necromancer Only)
  • Unlocked by completing Mercy's Reach in Fractured Peaks OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • Each cast of Blood Lance will launch an additional Blood Lance at a Nearby enemy when it first hits an enemy that is already lanced, dealing 40% of normal damage.(Necromancer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • Casting Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals 20% of normal damage and prioritizes targeting un-lanced enemies.(Necromancer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Info /42
    name desc
    SF_0PowerTag.SystemsTuningGlobals."Script Formula 0"
    SF_117
    SF_2PowerTag.SystemsTuningGlobals."Script Formula 0" / 17
    SF_3.8 * [1/1.1/1.2/1.3/1.4]
    SF_4.8
    SF_515
    SF_63+Mod.Duration
    SF_7Affix_Value_1#legendary_necro_028 / 100
    SF_9.8 * Table(34, 3) * 100
    SF_106
    SF_113
    SF_122
    SF_130.15
    SF_140.1
    SF_1550
    SF_17Affix_Value_1#legendary_necro_029 /100
    SF_18Affix_Value_1#Chest_Unique_Necro_100 / 100
    SF_19Affix_Value_1#Chest_Unique_Necro_100 * Affix.Chest_Unique_Necro_100."Static Value 0"
    SF_20Affix.Chest_Unique_Necro_100."Static Value 1" / 100
    SF_21Percent_Bonus_Projectiles_Per_Power#Necromancer_BloodLance + Percent_Bonus_Projectiles_All
    SF_22Chance_To_Hit_Twice_Per_Power#Necromancer_BloodLance
    SF_230.15
    SF_240.15
    SF_25Chance_For_Double_Damage_Per_Power#Necromancer_BloodLance
    SF_26.4
    nameBlood Lance
    descEssence Cost: {Resource Cost}
    Lucky Hit Chance: [{Combat Effect Chance}|%|]
    Throw a blood lance that lingers in an enemy for {buffduration:LANCED} seconds, dealing {payload:DAMAGE} damage to the enemy and all other lanced enemies.

    Blood Lance pierces through enemies who are currently lanced, dealing [{SF_14} * 100|%|] reduced damage to subsequent enemies after the first.
    rankup_desc Damage {payload:DAMAGE}
    Buff7_NameBlood Lance Upgrade
    Buff7_DescriptionBlood Lance costs less Essence and you gain Attack Speed
    Mod2_DescriptionBlood Lance deals [{SF_23} * 100|%x|] increased Critical Strike Damage and [{SF_24} * 100|%x|] increased Overpower damage.
    Mod2_NameSupernatural Blood Lance
    Mod1_DescriptionAfter casting Blood Lance {SF_10} times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit.
    Mod1_NameEnhanced Blood Lance
    Mod0_DescriptionWhile at least {SF_12} targets or a Boss are affected by Blood Lance, you gain [{SF_13} * 100|%+|] Attack Speed and Blood Lance's Essence cost is reduced by {SF_11}.
    Mod0_NameParanormal Blood Lance
    {buffduration:LANCED}3+Mod.Duration
    {payload:DAMAGE}.8 * [1/1.1/1.2/1.3/1.4]*100%
    {Combat Effect Chance}50
    {Cooldown Time}0
    {Recharge Time}0
    {Resource Cost}15