Lucky Hit Chance: 12%
Draw blood from enemies, dealing 20% damage, and expel a blood nova, dealing 70% damage. Blood Surge's nova damage is increased by x5% per enemy drained, up to x50%.
Rank Up:
Initial Damage 20%
Nova Damage 70%
Nova Damage 70%
- Enhanced Blood Surge: Blood Surge Heals you for 3% of your Maximum Life ([PlayerHealthMax() * 0.03]) when drawing blood from enemies. If 4 or more enemies are drawn from, then Heal for an additional 3% of your Maximum Life ([PlayerHealthMax() * 0.03]).
- Supernatural Blood Surge: Each time an enemy is hit by Blood Surge's nova, you are Fortified for 1.1% of your Maximum Life (Max(1,0.011)). While you have Fortify for over 50% of your Maximum Life, Blood Surge deals x30% increased damage.
- Paranormal Blood Surge: If an enemy is damaged by Blood Surge's nova while you are Healthy, then gain 1 stack of Overwhelming Blood. When you have 5 stacks of Overwhelming Blood, your next Blood Surge Overpowers.
Affix /2
Unique Amulet
800 Item Power
Once a sanctum for Rathma's studies, the Temple of the Deathspeaker became a proving grounds for potential leaders of his priesthood. Its halls are filled with the corpses of those who failed.
Necromancer
Unique Gloves
800 Item Power
400 Armor
In the blood dancer's grasp, a victim lies,
A vessel dried 'neath darkened skies.
Their life extinguished, veins burst and drained,
In Cruor's embrace, forever enchained.
A vessel dried 'neath darkened skies.
Their life extinguished, veins burst and drained,
In Cruor's embrace, forever enchained.
Necromancer
Info /47
name | desc |
---|---|
SF_0 | 0.2 * [1/1.1/1.2/1.3/1.4] |
SF_1 | 0.05 |
SF_2 | 10 |
SF_3 | 4 * Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Necromancer_BloodSurge / 2)) |
SF_4 | 30 |
SF_5 | 0.7 * [1/1.1/1.2/1.3/1.4] |
SF_6 | 0.5 |
SF_11 | 4 |
SF_12 | .03 |
SF_13 | 5 |
SF_14 | 0.011 |
SF_15 | Affix_Value_1#Amulet_Unique_Necro_100 * (Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Main_Hand_Damage_Percent_Bonus) |
SF_16 | 1.5 |
SF_17 | 0.2 |
SF_18 | 0.7 |
SF_19 | (0.2+0.7)/2 * Table(34, 3) * 100 |
SF_20 | Affix.Amulet_Unique_Necro_100."Static Value 0" / 100 |
SF_21 | Affix.Amulet_Unique_Necro_100."Static Value 1" / 100 |
SF_22 | 12 |
SF_23 | Affix_Value_1#legendary_necro_108 / 100 |
SF_24 | 0.5 |
SF_25 | 0.3 |
SF_26 | Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Necromancer_BloodSurge / 2)) |
SF_27 | Affix_Value_1#Gloves_Unique_Necro_101 * (Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) |
SF_28 | 3 |
SF_29 | Affix.Gloves_Unique_Necro_101."Static Value 0" / 100 |
SF_30 | Affix.Gloves_Unique_Necro_101."Static Value 1" / 100 |
SF_31 | Affix.Gloves_Unique_Necro_101."Static Value 2" |
SF_32 | Necro_BloodSurge_ExtraDrainsvsBoss |
SF_33 | 0.03 |
SF_34 | Chance_For_Double_Damage_Per_Power#Necromancer_BloodSurge |
name | Blood Surge |
desc | Essence Cost: {Resource Cost} Lucky Hit Chance: [{Combat Effect Chance}|%|] Draw blood from enemies, dealing {payload:OUTER_DAMAGE} damage, and expel a blood nova, dealing {payload:INNER_DAMAGE} damage. Blood Surge's nova damage is increased by [{SF_1} * 100|%x|] per enemy drained, up to [SF_6 * 100|%x|]. |
rankup_desc | Initial Damage {payload:OUTER_DAMAGE} Nova Damage {payload:INNER_DAMAGE} |
Mod0_Description | Blood Surge Heals you for [{SF_12}*100|1%|] of your Maximum Life ([PlayerHealthMax() * SF_12]) when drawing blood from enemies. If {SF_11} or more enemies are drawn from, then Heal for an additional [{SF_12}*100|1%|] of your Maximum Life ([PlayerHealthMax() * SF_12]). |
Mod0_Name | Enhanced Blood Surge |
Mod1_Description | Each time an enemy is hit by Blood Surge's nova, you are Fortified for [{SF_14}*100|%|] of your Maximum Life ([Max(1,{fortified:FORTIFY_HEALTH})|0|]). While you have Fortify for over [{SF_24}*100|%|] of your Maximum Life, Blood Surge deals [{SF_25}*100|%x|] increased damage. |
Mod1_Name | Supernatural Blood Surge |
Mod2_Description | If an enemy is damaged by Blood Surge's nova while you are Healthy, then gain 1 stack of Overwhelming Blood. When you have 5 stacks of Overwhelming Blood, your next Blood Surge Overpowers. |
Mod2_Name | Paranormal Blood Surge |
{payload:OUTER_DAMAGE} | 0.2 * [1/1.1/1.2/1.3/1.4]*100% |
{payload:INNER_DAMAGE} | 0.7 * [1/1.1/1.2/1.3/1.4]*100% |
{fortified:FORTIFY_HEALTH} | 0.011 |
{Combat Effect Chance} | 12 |
{Cooldown Time} | 0 |
{Recharge Time} | 0 |
{Resource Cost} | 30 |