Essence Cost: 30
Lucky Hit Chance: 12%
Draw blood from enemies, dealing 20% damage, and expel a blood nova, dealing 70% damage. Blood Surge's nova damage is increased by x5% per enemy drained, up to x50%.
Rank Up:
Initial Damage 20%
Nova Damage 70%

  • Enhanced Blood Surge: Blood Surge Heals you for 3% of your Maximum Life ([PlayerHealthMax() * 0.03]) when drawing blood from enemies. If 4 or more enemies are drawn from, then Heal for an additional 3% of your Maximum Life ([PlayerHealthMax() * 0.03]).
  • Supernatural Blood Surge: Each time an enemy is hit by Blood Surge's nova, you are Fortified for 1.1% of your Maximum Life (Max(1,0.011)). While you have Fortify for over 50% of your Maximum Life, Blood Surge deals x30% increased damage.
  • Paranormal Blood Surge: If an enemy is damaged by Blood Surge's nova while you are Healthy, then gain 1 stack of Overwhelming Blood. When you have 5 stacks of Overwhelming Blood, your next Blood Surge Overpowers.
Affix /2
Unique Amulet
800 Item Power

  • +30% Resistance to All Elements

  • +[7.5 – 8.5] to Coalesced Blood
  • +[8.25 – 10]% Attack Speed
  • +[13 – 15] to Blood Surge
  • +[6] Essence per Enemy Drained by Blood Surge
  • Blood Surge casts a mini nova on your Minions, dealing [3700 * (1 + 0) * [0.27 – 0.57]] damage. Damage is increased by 10% per target drained by the initial cast, up to 50%.(Necromancer Only)
  • Once a sanctum for Rathma's studies, the Temple of the Deathspeaker became a proving grounds for potential leaders of his priesthood. Its halls are filled with the corpses of those who failed.
    Necromancer
    Unique Gloves
    800 Item Power

    400 Armor
  • [8 – 10]% Maximum Life
  • +[6.5 – 7.5] to Tides of Blood
  • Blood Surge Drains +[[7.5 – 8.5]] |4Time:Times; from Elites
  • +[13 – 15] to Blood Surge
  • Casting Blood Surge consumes nearby Corpses to cause mini novas, dealing [3700 * [0.27 – 0.47]] damage. This damage is increased by 10% for each enemy drained by your initial cast, up to 50%, as well as by 20% for each Corpse consumed.(Necromancer Only)
  • In the blood dancer's grasp, a victim lies,
    A vessel dried 'neath darkened skies.
    Their life extinguished, veins burst and drained,
    In Cruor's embrace, forever enchained.
    Necromancer
    Info /47
    name desc
    SF_00.2 * [1/1.1/1.2/1.3/1.4]
    SF_10.05
    SF_210
    SF_34 * Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Necromancer_BloodSurge / 2))
    SF_430
    SF_50.7 * [1/1.1/1.2/1.3/1.4]
    SF_60.5
    SF_114
    SF_12.03
    SF_135
    SF_140.011
    SF_15Affix_Value_1#Amulet_Unique_Necro_100 * (Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Main_Hand_Damage_Percent_Bonus)
    SF_161.5
    SF_170.2
    SF_180.7
    SF_19(0.2+0.7)/2 * Table(34, 3) * 100
    SF_20Affix.Amulet_Unique_Necro_100."Static Value 0" / 100
    SF_21Affix.Amulet_Unique_Necro_100."Static Value 1" / 100
    SF_2212
    SF_23Affix_Value_1#legendary_necro_108 / 100
    SF_240.5
    SF_250.3
    SF_26Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Necromancer_BloodSurge / 2))
    SF_27Affix_Value_1#Gloves_Unique_Necro_101 * (Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total)
    SF_283
    SF_29Affix.Gloves_Unique_Necro_101."Static Value 0" / 100
    SF_30Affix.Gloves_Unique_Necro_101."Static Value 1" / 100
    SF_31Affix.Gloves_Unique_Necro_101."Static Value 2"
    SF_32Necro_BloodSurge_ExtraDrainsvsBoss
    SF_330.03
    SF_34Chance_For_Double_Damage_Per_Power#Necromancer_BloodSurge
    nameBlood Surge
    descEssence Cost: {Resource Cost}
    Lucky Hit Chance: [{Combat Effect Chance}|%|]
    Draw blood from enemies, dealing {payload:OUTER_DAMAGE} damage, and expel a blood nova, dealing {payload:INNER_DAMAGE} damage. Blood Surge's nova damage is increased by [{SF_1} * 100|%x|] per enemy drained, up to [SF_6 * 100|%x|].
    rankup_desc Initial Damage {payload:OUTER_DAMAGE}
    Nova Damage {payload:INNER_DAMAGE}
    Mod0_DescriptionBlood Surge Heals you for [{SF_12}*100|1%|] of your Maximum Life ([PlayerHealthMax() * SF_12]) when drawing blood from enemies. If {SF_11} or more enemies are drawn from, then Heal for an additional [{SF_12}*100|1%|] of your Maximum Life ([PlayerHealthMax() * SF_12]).
    Mod0_NameEnhanced Blood Surge
    Mod1_DescriptionEach time an enemy is hit by Blood Surge's nova, you are Fortified for [{SF_14}*100|%|] of your Maximum Life ([Max(1,{fortified:FORTIFY_HEALTH})|0|]). While you have Fortify for over [{SF_24}*100|%|] of your Maximum Life, Blood Surge deals [{SF_25}*100|%x|] increased damage.
    Mod1_NameSupernatural Blood Surge
    Mod2_DescriptionIf an enemy is damaged by Blood Surge's nova while you are Healthy, then gain 1 stack of Overwhelming Blood. When you have 5 stacks of Overwhelming Blood, your next Blood Surge Overpowers.
    Mod2_NameParanormal Blood Surge
    {payload:OUTER_DAMAGE}0.2 * [1/1.1/1.2/1.3/1.4]*100%
    {payload:INNER_DAMAGE}0.7 * [1/1.1/1.2/1.3/1.4]*100%
    {fortified:FORTIFY_HEALTH}0.011
    {Combat Effect Chance}12
    {Cooldown Time}0
    {Recharge Time}0
    {Resource Cost}30