Essence Cost: All Remaining Essence
Lucky Hit Chance: 33%
Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing *100% damage to the target and all surrounding enemies. Damage is increased by x4% for each point of Essence spent casting Bone Spirit.
Rank Up:
Damage *100%
- Enhanced Bone Spirit: If Bone Spirit Critically Strikes, its Cooldown is reduced by 7 seconds. This effect can only happen once per cast.
- Ghastly Bone Spirit: Bone Spirit has an additional +10% Critical Strike Chance.
- Dreadful Bone Spirit: After Bone Spirit hits an enemy, you generate 30% of your Maximum Essence over the next 4 seconds.
Affix /4
Unique Helm
800 Item Power
1,000 Armor
Necromancer
Necromancer, Resource, Codex of Power
Allowed Item Types: Ring
Necromancer, Offensive, Codex of Power
Bone Spirit now prioritizes enemies inside a Bone Prison.(Necromancer Only)
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Necromancer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Info /40
| name | desc |
|---|---|
| SF_0 | 0.8 * [1/1.1/1.2/1.3/1.4] |
| SF_2 | Resource_Cur#Essence |
| SF_3 | 2.5 |
| SF_4 | 10 |
| SF_5 | 60 |
| SF_6 | 2.5 |
| SF_7 | 5*5 |
| SF_9 | 3 |
| SF_12 | 12 |
| SF_13 | 0.04 |
| SF_14 | 2.75 * Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Necromancer_BoneSpirit / 2)) |
| SF_15 | 7 |
| SF_16 | 0.1 |
| SF_17 | 0.3 |
| SF_18 | 4 |
| SF_19 | 0.5 |
| SF_20 | (0.3 / 4) * 0.5 |
| SF_21 | 33 |
| SF_22 | (Hitpoints_Cur / Hitpoints_Max_Total) * 100 |
| SF_25 | Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Necromancer_BoneSpirit / 2)) |
| SF_26 | Affix_Value_1#legendary_necro_133 / 100 |
| SF_27 | Chance_For_Double_Damage_Per_Power#Necromancer_BoneSpirit |
| SF_28 | 4 |
| SF_29 | Affix_Value_1#x1_legendary_necro_129 / 100 |
| name | Bone Spirit |
| desc | Cooldown: {Cooldown Time} seconds Essence Cost: All Remaining Essence Lucky Hit Chance: [{Combat Effect Chance}|%|] Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing {Payload:DAMAGE} damage to the target and all surrounding enemies. Damage is increased by [{SF_13} * 100|%x|] for each point of Essence spent casting Bone Spirit. |
| rankup_desc | Damage {payload:DAMAGE} |
| Mod2_Description | If Bone Spirit Critically Strikes, its Cooldown is reduced by {SF_15} seconds. This effect can only happen once per cast. |
| Mod2_Name | Enhanced Bone Spirit |
| Mod0_Description | Bone Spirit has an additional [{SF_16} * 100|%+|] Critical Strike Chance. |
| Mod0_Name | Ghastly Bone Spirit |
| Mod1_Description | After Bone Spirit hits an enemy, you generate [SF_17 * 100|%|] of your Maximum Essence over the next {buffduration:MANA_REGEN} seconds. |
| Mod1_Name | Dreadful Bone Spirit |
| {buffduration:MANA_REGEN} | 4 |
| {Payload:DAMAGE} | 0.8 * [1/1.1/1.2/1.3/1.4]*100% |
| {payload:DAMAGE} | 0.8 * [1/1.1/1.2/1.3/1.4]*100% |
| {Combat Effect Chance} | 33 |
| {Cooldown Time} | 0 |
| {Recharge Time} | 12 |
| {Resource Cost} | 0 |