Cooldown: 0 seconds
Essence Cost: All Remaining Essence
Lucky Hit Chance: 33%
Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing 80% damage to the target and all surrounding enemies. Damage is increased by x4% for each point of Essence spent casting Bone Spirit.
Rank Up:
Damage 80%

  • Enhanced Bone Spirit: If Bone Spirit Critically Strikes, its Cooldown is reduced by 7 seconds. This effect can only happen once per cast.
  • Ghastly Bone Spirit: Bone Spirit has an additional +10% Critical Strike Chance.
  • Dreadful Bone Spirit: After Bone Spirit hits an enemy, you generate 30% of your Maximum Essence over the next 4 seconds.
Affix /5
Necromancer, Offensive, Codex of Power
  • Bone Spirit's Critical Strike Chance is increased by +10%.

    Each enemy hit by Bone Spirit increases your Maximum Essence by 2, for 15 seconds, up to 50 Essence.(Necromancer Only)
  • Unlocked by completing Hive in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Unique Gloves
    800 Item Power

    400 Armor
  • +[10.5 – 17.5]% Damage for 4 |4Second:Seconds; After Picking Up a Blood Orb
  • +[10.5 – 17.5]% Blood Orb Healing
  • +[[403.08 – 873.34]] Maximum Life
  • +[2 – 3] to Bone Spirit
  • When you pick up [3 – 10] Blood Orbs, a free Bone Spirit is spawned, dealing bonus damage based on your current Life percent.(Necromancer Only)
  • "The infamous Necromancer Gaza-Thul's mastery over blood magic was indisputable. Many suspect that upon his death, his skin was used to fashion this eldritch armor."
    - Barrett's Book of Implements
    Necromancer
    Necromancer, Resource, Codex of Power
  • Casting Bone Spirit also launches 18 Bone Splinters in all directions, dealing x200% increased damage and generating 6 Essence per enemy hit.(Necromancer Only)
  • Allowed Item Types: Ring
    Necromancer, Offensive, Codex of Power
  • When Bone Spirit explodes inside a Bone Prison, it explodes an additional time, dealing 40% of normal damage.

    Bone Spirit now prioritizes enemies inside a Bone Prison.(Necromancer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • When Bone Spirit explodes, it spawns 3 spirits that seek nearby enemies and deal 20% of its damage. This effect can only occur once per cast.(Necromancer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Info /47
    name desc
    SF_00.8 * [1/1.1/1.2/1.3/1.4]
    SF_2Resource_Cur#Essence
    SF_32.5
    SF_410
    SF_560
    SF_62.5
    SF_75*5
    SF_93
    SF_11Affix_Value_1#legendary_necro_036 / 100
    SF_1212
    SF_130.04
    SF_142.75 * Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Necromancer_BoneSpirit / 2))
    SF_157
    SF_160.1
    SF_170.3
    SF_184
    SF_190.5
    SF_20(0.3 / 4) * 0.5
    SF_2133
    SF_22Hitpoints_Cur * 100
    SF_23Affix.legendary_necro_036."Static Value 0"
    SF_24Affix.legendary_necro_036."Static Value 1"
    SF_25Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Necromancer_BoneSpirit / 2))
    SF_26Affix_Value_1#legendary_necro_133 / 100
    SF_27Chance_For_Double_Damage_Per_Power#Necromancer_BoneSpirit
    SF_284
    SF_29Affix_Value_1#x1_legendary_necro_129 / 100
    SF_30Affix.legendary_necro_036."Static Value 2"
    SF_31Ceil(Affix.legendary_necro_036."Static Value 2" / Affix.legendary_necro_036."Static Value 0")
    nameBone Spirit
    descCooldown: {Cooldown Time} seconds
    Essence Cost: All Remaining Essence
    Lucky Hit Chance: [{Combat Effect Chance}|%|]
    Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing {Payload:DAMAGE} damage to the target and all surrounding enemies. Damage is increased by [{SF_13} * 100|%x|] for each point of Essence spent casting Bone Spirit.
    rankup_desc Damage {payload:DAMAGE}
    Buff9_NameSwelling Curse
    Buff9_DescriptionIncreased Maximum Essence
    Mod2_DescriptionIf Bone Spirit Critically Strikes, its Cooldown is reduced by {SF_15} seconds. This effect can only happen once per cast.
    Mod2_NameEnhanced Bone Spirit
    Mod0_DescriptionBone Spirit has an additional [{SF_16} * 100|%+|] Critical Strike Chance.
    Mod0_NameGhastly Bone Spirit
    Mod1_DescriptionAfter Bone Spirit hits an enemy, you generate [SF_17 * 100|%|] of your Maximum Essence over the next {buffduration:MANA_REGEN} seconds.
    Mod1_NameDreadful Bone Spirit
    {buffduration:MANA_REGEN}4
    {Payload:DAMAGE}0.8 * [1/1.1/1.2/1.3/1.4]*100%
    {payload:DAMAGE}0.8 * [1/1.1/1.2/1.3/1.4]*100%
    {Combat Effect Chance}33
    {Cooldown Time}0
    {Recharge Time}12
    {Resource Cost}0