Cooldown: 0 seconds
Aldkin chains up to 10 enemies to himself, Tethering to them and dealing 84%{else}moderate Shadow damage over 2.5 seconds.
When the chains expire, they deal 35%{else}light Shadow damage and Stun their victims for 2.5 |4second;seconds.
Aldkin chains up to 10 enemies to himself, Tethering to them and dealing 84%{else}moderate Shadow damage over 2.5 seconds.
When the chains expire, they deal 35%{else}light Shadow damage and Stun their victims for 2.5 |4second;seconds.
Info /18
| name | desc |
|---|---|
| SF_0 | 0.7 |
| SF_1 | 0.35 |
| SF_2 | 5.5 |
| SF_3 | 2.5 |
| SF_4 | 5.5 + 1.5 |
| SF_5 | 10 |
| SF_6 | 0.1 |
| SF_7 | 0.01 |
| SF_8 | 2.5 |
| SF_9 | 21 |
| SF_10 | Weapon_Damage_Min > 0 |
| name | Chain of Souls |
| desc | Cooldown: {Cooldown Time} seconds Aldkin chains up to {SF_5} enemies to himself, Tethering to them and dealing {dot:TETHER}{else}moderate Shadow damage over {SF_3} seconds. When the chains expire, they deal {payload:BREAK_PAYLOAD}{else}light Shadow damage and Stun their victims for [{SF_8}|1|] |4second;seconds. |
| {dot:TETHER} | [2.5 + 0.5*0.7 / 2.5]*100% |
| {payload:BREAK_PAYLOAD} | 0.35*100% |
| {Combat Effect Chance} | 20 |
| {Cooldown Time} | 0 |
| {Recharge Time} | 21 |