Charge Cooldown: 10 seconds
{else}Cooldown: 0 seconds
Lucky Hit Chance: 20%
Stomp in front of you, releasing a shockwave that deals 30% damage and Knocks Down enemies for 3 seconds.
Rank Up:
Damage 30%
Knockdown Duration 3
Knockdown Duration 3
- Enhanced Concussive Stomp: Concussive Stomp grants a Barrier equal to 10% of your Maximum Life ([PlayerHealthMax() * 0.1]) per enemy hit for 3 seconds, up to 30%.
- Adaptable Concussive Stomp: When enemies recover from Concussive Stomp, you Dodge their next 3 |4attack:attacks;.
- Reinforced Concussive Stomp: Concussive Stomp gains an additional Charge and does x600% increased damage to Unstoppable enemies and Bosses.
- (PH) Forest Control Upgrade C:
Affix /3
Spiritborn, Utility, Codex of Power
Blocking an attack from a Close enemy has a 30% chance to cast a free Concussive Stomp at them.
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Spiritborn, Defensive, Codex of Power
Unlocked by completing Farai Cliffs in OR salvaging a Legendary item with {s3}
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Info /35
name | desc |
---|---|
SF_0 | 10 |
SF_1 | 0.30 * [1/1.1/1.2/1.3/1.4] |
SF_2 | 2.5 |
SF_3 | 5 * Min(1 + (AoE_Size_Bonus_Per_Power#Spiritborn_Gorilla_Defensive2 / 2), PowerTag.SystemsTuningGlobals."5 * SF_17") |
SF_4 | 120 |
SF_5 | 3 * [1/1.1/1.2/1.3/1.4] |
SF_6 | 1.5 |
SF_7 | PowerTag.Spiritborn_Gorilla_Passive."Script Formula 1" |
SF_8 | 3 |
SF_9 | 60 |
SF_10 | Mod.UpgradeB |
SF_11 | 6 |
SF_12 | 2 |
SF_13 | 0.1 * 1 + Bonus_Percent_Per_Power_2#Spiritborn_Gorilla_Defensive2 |
SF_14 | 3 |
SF_15 | 3 |
SF_16 | 1 + Bonus_Percent_Per_Power_2#Spiritborn_Gorilla_Defensive2 |
SF_17 | Min(1 + (AoE_Size_Bonus_Per_Power#Spiritborn_Gorilla_Defensive2 / 2), PowerTag.SystemsTuningGlobals."5 * Min(1 + (AoE_Size_Bonus_Per_Power#Spiritborn_Gorilla_Defensive2 / 2), PowerTag.SystemsTuningGlobals."5 * SF_17")") |
SF_18 | Bonus_Percent_Per_Power#Spiritborn_Gorilla_Defensive2 |
name | Concussive Stomp |
desc | Charges: {SF_12} Charge Cooldown: {Recharge Time} seconds {else}Cooldown: {Cooldown Time} seconds Lucky Hit Chance: {Combat Effect Chance}% Stomp in front of you, releasing a shockwave that deals {payload:IMPACT} damage and Knocks Down enemies for {buffduration:KNOCKDOWN} seconds. |
rankup_desc | Damage {payload:IMPACT} Knockdown Duration {buffduration:KNOCKDOWN} |
Mod0_Description | Concussive Stomp grants a Barrier equal to [{SF_13} * 100|%|] of your Maximum Life ([PlayerHealthMax() * SF_13]) per enemy hit for {buffduration:BARRIER} seconds, up to [{SF_13} * {SF_14} * 100|%|]. |
Mod0_Name | Enhanced Concussive Stomp |
Mod1_Description | When enemies recover from Concussive Stomp, you Dodge their next {SF_8} |4attack:attacks;. |
Mod1_Name | Adaptable Concussive Stomp |
Mod2_Description | Concussive Stomp gains an additional Charge and does [{SF_11}*100|%x|] increased damage to Unstoppable enemies and Bosses. |
Mod2_Name | Reinforced Concussive Stomp |
Mod3_Name | (PH) Forest Control Upgrade C |
{buffduration:KNOCKDOWN} | 3 * [1/1.1/1.2/1.3/1.4] |
{buffduration:BARRIER} | 3 |
{payload:IMPACT} | 0.30 * [1/1.1/1.2/1.3/1.4]*100% |
{Combat Effect Chance} | 20 |
{Cooldown Time} | 0 |
{Recharge Time} | 10 |