Charges: 2
Charge Cooldown: 10 seconds
{else}Cooldown: 0 seconds
Lucky Hit Chance: 20%
Stomp in front of you, releasing a shockwave that deals 30% damage and Knocks Down enemies for 3 seconds.
Rank Up:
Damage 30%
Knockdown Duration 3

  • Enhanced Concussive Stomp: Concussive Stomp grants a Barrier equal to 10% of your Maximum Life ([PlayerHealthMax() * 0.1]) per enemy hit for 3 seconds, up to 30%.
  • Adaptable Concussive Stomp: When enemies recover from Concussive Stomp, you Dodge their next 3 |4attack:attacks;.
  • Reinforced Concussive Stomp: Concussive Stomp gains an additional Charge and does x600% increased damage to Unstoppable enemies and Bosses.
  • (PH) Forest Control Upgrade C:
Affix /3
Spiritborn, Utility, Codex of Power
  • Gain +10.000000149012% Block Chance.
    Blocking an attack from a Close enemy has a 30% chance to cast a free Concussive Stomp at them.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Spiritborn, Defensive, Codex of Power
  • Casting a Non-Basic Mobility Skill grants 1 Resolve and causes your next Concussive Stomp to strike in a circle around you.
  • Unlocked by completing Farai Cliffs in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Info /35
    name desc
    SF_010
    SF_10.30 * [1/1.1/1.2/1.3/1.4]
    SF_22.5
    SF_35 * Min(1 + (AoE_Size_Bonus_Per_Power#Spiritborn_Gorilla_Defensive2 / 2), PowerTag.SystemsTuningGlobals."5 * SF_17")
    SF_4120
    SF_53 * [1/1.1/1.2/1.3/1.4]
    SF_61.5
    SF_7PowerTag.Spiritborn_Gorilla_Passive."Script Formula 1"
    SF_83
    SF_960
    SF_10Mod.UpgradeB
    SF_116
    SF_122
    SF_130.1 * 1 + Bonus_Percent_Per_Power_2#Spiritborn_Gorilla_Defensive2
    SF_143
    SF_153
    SF_161 + Bonus_Percent_Per_Power_2#Spiritborn_Gorilla_Defensive2
    SF_17Min(1 + (AoE_Size_Bonus_Per_Power#Spiritborn_Gorilla_Defensive2 / 2), PowerTag.SystemsTuningGlobals."5 * Min(1 + (AoE_Size_Bonus_Per_Power#Spiritborn_Gorilla_Defensive2 / 2), PowerTag.SystemsTuningGlobals."5 * SF_17")")
    SF_18Bonus_Percent_Per_Power#Spiritborn_Gorilla_Defensive2
    nameConcussive Stomp
    descCharges: {SF_12}
    Charge Cooldown: {Recharge Time} seconds
    {else}Cooldown: {Cooldown Time} seconds
    Lucky Hit Chance: {Combat Effect Chance}%
    Stomp in front of you, releasing a shockwave that deals {payload:IMPACT} damage and Knocks Down enemies for {buffduration:KNOCKDOWN} seconds.
    rankup_desc Damage {payload:IMPACT}
    Knockdown Duration {buffduration:KNOCKDOWN}
    Mod0_DescriptionConcussive Stomp grants a Barrier equal to [{SF_13} * 100|%|] of your Maximum Life ([PlayerHealthMax() * SF_13]) per enemy hit for {buffduration:BARRIER} seconds, up to [{SF_13} * {SF_14} * 100|%|].
    Mod0_NameEnhanced Concussive Stomp
    Mod1_DescriptionWhen enemies recover from Concussive Stomp, you Dodge their next {SF_8} |4attack:attacks;.
    Mod1_NameAdaptable Concussive Stomp
    Mod2_DescriptionConcussive Stomp gains an additional Charge and does [{SF_11}*100|%x|] increased damage to Unstoppable enemies and Bosses.
    Mod2_NameReinforced Concussive Stomp
    Mod3_Name(PH) Forest Control Upgrade C
    {buffduration:KNOCKDOWN}3 * [1/1.1/1.2/1.3/1.4]
    {buffduration:BARRIER}3
    {payload:IMPACT}0.30 * [1/1.1/1.2/1.3/1.4]*100%
    {Combat Effect Chance}20
    {Cooldown Time}0
    {Recharge Time}10