Charge Cooldown: 0.25 seconds
Lucky Hit Chance: 30%
Passive: Gain 10% Dodge Chance and automatically retaliate against Close enemies for 80% damage when you Dodge their attacks.
Active: Dodge all direct attacks for 3 seconds per cast, up to 6 seconds.
Rank Up:
Damage 80%
Rank (Ceil((sLevel)/5))* 5:
Passive Dodge [0.1 + Ceil((sLevel)/5) * 5|%|]
Rank (Ceil((sLevel)/5))* 5:
Passive Dodge [0.1 + Ceil((sLevel)/5) * 5|%|]
- Counterattack Enhancement: Counterattack's Cooldown is reduced by 0.5 seconds per stack of Ferocity you have.
- Adaptable Counterattack: When you Dodge a Control Impairing attack with Counterattack it will reflect that Crowd Control to all Close enemies for 2 seconds.
- Reinforced Counterattack: Counterattack passively increases your Critical Strike Damage by x6% for every Close enemy, up to x30%.
- (PH) Plains Defense Upgrade C:
Affix /2
Charge Cooldown: 0.25 seconds
Lucky Hit Chance: 30%
Passive: Gain 10% Dodge Chance and automatically retaliate against Close enemies for 80% damage when you Dodge their attacks.
Active: Dodge all direct attacks for 3 seconds per cast, up to 6 seconds.
Rank Up:
Damage 80%
Rank (Ceil((sLevel)/5))* 5:
Passive Dodge [0.1 + Ceil((sLevel)/5) * 5|%|]
Rank (Ceil((sLevel)/5))* 5:
Passive Dodge [0.1 + Ceil((sLevel)/5) * 5|%|]
- Counterattack Enhancement: Counterattack's Cooldown is reduced by 0.5 seconds per stack of Ferocity you have.
- Adaptable Counterattack: When you Dodge a Control Impairing attack with Counterattack it will reflect that Crowd Control to all Close enemies for 2 seconds.
- Reinforced Counterattack: Counterattack passively increases your Critical Strike Damage by x6% for every Close enemy, up to x30%.
- (PH) Plains Defense Upgrade C:
Spiritborn, Defensive, Codex of Power
Unlocked by completing Sleepless Hollow in OR salvaging a Legendary item with {s3}
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Info /35
name | desc |
---|---|
SF_0 | 20 |
SF_1 | 2 + GetBonusMaxChargesForPower(SNO.Power.Spiritborn_Jaguar_Defensive) |
SF_2 | 3 |
SF_3 | 2 |
SF_4 | 0.8 * [1/1.1/1.2/1.3/1.4] |
SF_5 | 1 |
SF_6 | 0.8 * [1/1.1/1.2/1.3/1.4] * Affix_Value_1#legendary_spiritborn_031_x1 |
SF_7 | 3 * 2 |
SF_8 | 0.5 |
SF_9 | 2 |
SF_10 | 0.06 |
SF_11 | Mod.Enhancement |
SF_12 | PowerTag.SystemsTuningGlobals."Script Formula 2" |
SF_13 | 0.1 + (Floor((sLevel)/5) * 0.05) |
SF_14 | Affix_Value_1#legendary_spiritborn_031_x1 |
SF_15 | (Ceil((sLevel)/5))* 5 |
SF_16 | 0.1 + Ceil((sLevel)/5) * 0.05 |
SF_17 | 0.1 |
SF_18 | 0.05 |
SF_19 | 5 |
name | Counterattack |
desc | Charges: {SF_1} Charge Cooldown: {Recharge Time} seconds Lucky Hit Chance: {Combat Effect Chance}% Passive: Gain [{SF_13}*100|%|] Dodge Chance and automatically retaliate against Close enemies for {payload:PARRY_IMPACT} damage when you Dodge their attacks. Active: Dodge all direct attacks for {buffduration:ACTIVE_BUFF} seconds per cast, up to {SF_7} seconds. |
rankup_desc | Damage {payload:PARRY_IMPACT} Rank {SF_15}: Passive Dodge [{SF_16}*100|%|] |
Mod0_Description | Counterattack's Cooldown is reduced by [{SF_8}|1|] seconds per stack of Ferocity you have. |
Mod0_Name | Counterattack Enhancement |
Mod1_Description | When you Dodge a Control Impairing attack with Counterattack it will reflect that Crowd Control to all Close enemies for {SF_9} seconds. |
Mod1_Name | Adaptable Counterattack |
Mod2_Description | Counterattack passively increases your Critical Strike Damage by [{SF_10}*100|%x|] for every Close enemy, up to [{SF_10}*{SF_19}*100|%x|]. |
Mod2_Name | Reinforced Counterattack |
Mod3_Name | (PH) Plains Defense Upgrade C |
{buffduration:ACTIVE_BUFF} | 3 |
{payload:PARRY_IMPACT} | 0.8 * [1/1.1/1.2/1.3/1.4]*100% |
{Combat Effect Chance} | 30 |
{Cooldown Time} | 20 |
{Recharge Time} | 0.25 |