Charges: 2
Charge Cooldown: 0.25 seconds
Lucky Hit Chance: 25%
Dash forward and slash enemies for 40.4% damage. Any enemies hit are Slowed by 30% for 3 seconds.
Rank Up:
Charge Cooldown 0.25 seconds
Damage 40.4%

  • Enhanced Dash: Casting Dash increases your Critical Strike Chance by +10% for 5 seconds.
  • Disciplined Dash: At the end of Dash , Knock Down surrounding enemies for 2 seconds and deal x350% of its damage to them.
  • Methodical Dash: Dash has 1 additional Charge and its Charge Cooldown is reduced by 3 seconds.
Affix /4
Dealing Poison damage increases your Attack Speed and Lucky Hit Chance by +1% for 8 seconds, up to +5% .
Rank Up:
Attack Speed +1%
Lucky Hit Chance +1%
Maximum Bonus +5%
Item,451091
Rogue, Utility, Codex of Power
  • You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash's Cooldown by 0.5 seconds for each enemy hit, up to 1.5 seconds.(Rogue Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Dash spawns a Shadow Clone that also casts Dash, dealing 150% of the Base damage.(Rogue Only)
  • Unlocked by completing Twisted Hollow in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Info /44
    name desc
    SF_00.4 * [1/1.1/1.2/1.3/1.4]*1+PowerTag.Rogue_Talent_Discipline_T4_N1."25"
    SF_11.5
    SF_235
    SF_425
    SF_90.25
    SF_101+PowerTag.Rogue_Talent_Discipline_T4_N1."25"
    SF_11ItemIsEquipped(SNO.Item.1HDagger_Unique_Rogue_001)? RogueComboPointsEnabled() : 0
    SF_122
    SF_140.7
    SF_150
    SF_161
    SF_173
    SF_183
    SF_190.3
    SF_200.15
    SF_215
    SF_22Mod.UpgradeB?3 : 2
    SF_23Mod.UpgradeB?10 * ([1/0.95/0.9/0.86/0.82]) : 12 * ([1/0.95/0.9/0.86/0.82])
    SF_24Affix_Value_1#legendary_rogue_110
    SF_25Affix.legendary_rogue_110."Static Value 0"
    SF_263
    SF_276
    SF_283.5
    SF_290.1
    SF_302
    SF_313
    SF_3210 * ([1/0.95/0.9/0.86/0.82])
    SF_3312 * ([1/0.95/0.9/0.86/0.82])
    SF_345
    SF_35Chance_For_Double_Damage_Per_Power#Rogue_Dash
    nameDash
    descCharges: {SF_22}
    Charge Cooldown: {Recharge Time} seconds
    Lucky Hit Chance: [{Combat Effect Chance}|%|]
    Dash forward and slash enemies for {payload:IMPACT} damage. Any enemies hit are Slowed by [{SF_19}* 100|%|] for {buffduration:SLOW} seconds.
    rankup_desc Charge Cooldown {Recharge Time} seconds
    Damage {payload:IMPACT}
    Mod2_DescriptionCasting Dash increases your Critical Strike Chance by [{SF_29}*100|%+|] for {SF_34} seconds.
    Mod2_NameEnhanced Dash
    Mod0_DescriptionAt the end of Dash , Knock Down surrounding enemies for {SF_12} seconds and deal [{SF_28}*100|x%|] of its damage to them.
    Mod0_NameDisciplined Dash
    Mod1_DescriptionDash has {SF_16} additional Charge and its Charge Cooldown is reduced by {SF_17} seconds.
    Mod1_NameMethodical Dash
    {buffduration:SLOW}3
    {payload:IMPACT}0.4 * [1/1.1/1.2/1.3/1.4]*1+PowerTag.Rogue_Talent_Discipline_T4_N1."25"*100%
    {Combat Effect Chance}25
    {Cooldown Time}12
    {Recharge Time}0.25