Fury Cost: 0
{if:0}Charges: 0
Charge Cooldown: 15 seconds
Cooldown: 0 seconds
{/if}Lucky Hit Chance: 50%
Attempt a killing strike, dealing 1.4 * [1/1.1/1.2/1.3/1.4] + ( ? : 0)*100% damage to enemies in front of you.

{if:1}If this kills an enemy, its Cooldown is reset.
If this kills an enemy, a Charge is refunded.{/if}
Rank Up:
Damage 1.4 * [1/1.1/1.2/1.3/1.4] + ( ? : 0)*100%

  • Enhanced Death Blow: Death Blow deals x200% increased damage to Bosses.
  • Fighter's Death Blow: If Death Blow damages at least one enemy, gain 20 Fury.
  • Warrior's Death Blow: If Death Blow damages at least one enemy, gain Berserking for 3 seconds.
Affix /3
Fury Cost: 0
{if:0}Charges: 0
Charge Cooldown: 15 seconds
Cooldown: 0 seconds
{/if}Lucky Hit Chance: 50%
Attempt a killing strike, dealing 1.4 * [1/1.1/1.2/1.3/1.4] + ( ? : 0)*100% damage to enemies in front of you.

{if:1}If this kills an enemy, its Cooldown is reset.
If this kills an enemy, a Charge is refunded.{/if}
Rank Up:
Damage 1.4 * [1/1.1/1.2/1.3/1.4] + ( ? : 0)*100%

  • Enhanced Death Blow: Death Blow deals x200% increased damage to Bosses.
  • Fighter's Death Blow: If Death Blow damages at least one enemy, gain 20 Fury.
  • Warrior's Death Blow: If Death Blow damages at least one enemy, gain Berserking for 3 seconds.
Unique Sword
800 Item Power

1,838 Damage Per Second
  • [1,470 – 2,206] Damage per Hit
  • 1.00 Attacks per Second
  • +65% Damage to Close Enemies

  • +[40 – 50]% Vulnerable Damage
  • +[80 – 94] Strength
  • +[57.5 – 80]% Weapon Mastery Damage
  • +[1 – 2] Fury On Kill
  • Your Weapon Mastery Skills are now also Core Skills that have 100% Cooldown Reduction but cost Fury, dealing [50 – 70]% of normal damage.(Barbarian Only)
  • "Restraint, mercy, honor...these are shackles, forged by the weak and the conquered." -Hephasto, the Armorer
    Barbarian
    Unique Two-Handed Mace
    800 Item Power

    3,677 Damage Per Second
    • [2,941 – 4,412] Damage per Hit
    • 1.00 Attacks per Second
  • +350% Damage to Injured Enemies

  • +[160 – 188] Strength
  • +[[3.42 – 4.5]*100|1%|] Physical Damage
  • +[[1.25 – 1.7]*100|1%|] Vulnerable Damage
  • +Y to Death Blow
  • Death Blow creates a shockwave, dealing [60 – 80]% of its Base damage to enemies. Enemies who die to this effect also reset Death Blow’s Cooldown.(Sorcerer Only)
  • The malformed snake creatures that live in the swamps are not content with simply killing their prey. They seem to take a malicious pleasure from inflicting as much suffering as possible before death.
    Barbarian
    Info /38
    name desc
    SF_01.4 * [1/1.1/1.2/1.3/1.4]
    SF_23 * Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Barbarian_DeathBlow / 2))
    SF_310
    SF_415
    SF_8AffixIsEquipped(SNO.Affix.S05_BSK_Barbarian_002) == 1 ? 0 : (SF_21 ? (SF_21 +1) : 0 ? 1 : 0)
    SF_9AffixIsEquipped(SNO.Affix.S05_BSK_Barbarian_002) == 1 ? 0 : (SF_21 ? (SF_21 +1) : 0 ? 0 : 1)
    SF_10GetBonusMaxChargesForPower(SNO.Power.Barbarian_DeathBlow) ? (GetBonusMaxChargesForPower(SNO.Power.Barbarian_DeathBlow) +1) : 0
    SF_122
    SF_131.4
    SF_141.4 * 100 * Table(34,3)
    SF_1520
    SF_163
    SF_17Affix_Value_1#2HMace_Unique_Barb_100/100 * 1.4 * [1/1.1/1.2/1.3/1.4]
    SF_1810
    SF_1925
    SF_2050
    SF_21GetBonusMaxChargesForPower(SNO.Power.Barbarian_DeathBlow)
    SF_22AffixIsEquipped(SNO.Affix.S05_BSK_Barbarian_002) == 1
    SF_23PowerTag.S05_BSK_Barbarian_002."Script Formula 3" - (Affix_Value_2#S05_BSK_Barbarian_002 * Max(GetBonusMaxChargesForPower(SNO.Power.Barbarian_DeathBlow) ? (GetBonusMaxChargesForPower(SNO.Power.Barbarian_DeathBlow) +1) : 0-1, 0))
    SF_24Affix_Value_2#S05_BSK_Barbarian_002
    SF_25AffixIsEquipped(SNO.Affix.S05_BSK_Barbarian_002) == 0
    SF_26Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Barbarian_DeathBlow / 2))
    SF_27Chance_For_Double_Damage_Per_Power#Barbarian_DeathBlow
    nameDeath Blow
    descFury Cost: {Resource Cost}
    {if:SF_8}Charges: {SF_10}
    Charge Cooldown: {Recharge Time} seconds
    Cooldown: {Cooldown Time} seconds
    {/if}Lucky Hit Chance: [{Combat Effect Chance}|%|]
    Attempt a killing strike, dealing {payload:EXECUTE_IMPACT} damage to enemies in front of you.

    {if:SF_9}If this kills an enemy, its Cooldown is reset.
    If this kills an enemy, a Charge is refunded.{/if}
    simple_descWeapon Mastery: A powerful strike that can be repeated if an enemy is slain.
    rankup_desc Damage {payload:EXECUTE_IMPACT}
    Mod3_DescriptionDeath Blow deals [{SF_12} * 100|%x|] increased damage to Bosses.
    Mod3_NameEnhanced Death Blow
    Mod4_DescriptionIf Death Blow damages at least one enemy, gain {SF_15} Fury.
    Mod4_NameFighter's Death Blow
    Mod5_DescriptionIf Death Blow damages at least one enemy, gain Berserking for {SF_16} seconds.
    Mod5_NameWarrior's Death Blow
    {payload:EXECUTE_IMPACT}1.4 * [1/1.1/1.2/1.3/1.4] + ( ? : 0)*100%
    {Combat Effect Chance}50
    {Cooldown Time}0
    {Recharge Time}15
    {Resource Cost}0