Lucky Hit Chance: 8%
Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, dealing a total of 250% damage to each enemy in the area.
If Death Trap kills an enemy, its Cooldown is reduced by 10 seconds.
Rank Up:
Damage 250%
Cooldown 0 seconds
Cooldown 0 seconds
- Prime Death Trap: Enemies are Pulled into Death Trap when it activates.
- Supreme Death Trap: Enemies that resist Death Traps' Pull In are hit again for x120% of Death Traps' damage.
Affix /4
Paragon Glyph
Additional Bonus:Non-{c_important}Ultimate{/c} {c_important}Trap{/c} Skills have {c_number}x25%{/c} increased radius. Requirements: (purchased in radius range)+25 Intelligence
Additional Bonus:
Unique Chest Armor
800 Item Power
1,400 Armor
Rogue
Unique Pants
800 Item Power
800 Armor
"And so, when the sun dipped behind the hills each night, he knew that Ashen Jack would soon be near. Watching, and waiting."
- Greenslade's Tales, Chapter 2: "Each Long Night"
- Greenslade's Tales, Chapter 2: "Each Long Night"
Rogue
Info /30
name | desc |
---|---|
SF_0 | 2.5 * (1+SF_14) * [1/1.1/1.2/1.3/1.4] / ((1 / 0.5) + 1) |
SF_1 | 0.5 * Mod.VulnerableDamage |
SF_2 | 3 |
SF_3 | 1.25 - Trap_Arm_Time_Reduction_Seconds |
SF_4 | 50 * [1/0.95/0.9/0.86/0.82] |
SF_6 | 4 |
SF_7 | 0.5 |
SF_8 | 2.5 * (1+Affix_Value_1#Pants_Unique_Rogue_004 / 100) * [1/1.1/1.2/1.3/1.4] |
SF_9 | 0.25 |
SF_10 | 3 |
SF_12 | 12 |
SF_13 | 1 |
SF_14 | Affix_Value_1#Pants_Unique_Rogue_004 / 100 |
SF_17 | 10 |
SF_18 | ParagonGlyphAffixIsActive(SNO.ParagonGlyphAffix.Power_065_Intelligence_Side) ? (1 + PowerTag.ParagonGlyph_065."2.5 * (1+SF_14) * [1/1.1/1.2/1.3/1.4] / ((1 / 0.5) + 1)") : 1 |
SF_19 | 8 |
SF_20 | 1.2 |
SF_21 | Chance_For_Double_Damage_Per_Power#Rogue_DeathTrap |
name | Death Trap |
desc | Cooldown: {Cooldown Time} seconds Lucky Hit Chance: [{Combat Effect Chance}|%|] Place a trap that arms after {buffduration:ARMING} seconds. It activates when an enemy moves within range, dealing a total of {payload:TOOLTIP_DAMAGE} damage to each enemy in the area. If Death Trap kills an enemy, its Cooldown is reduced by {SF_17} seconds. |
Mod0_Description | Enemies are Pulled into Death Trap when it activates. |
Mod0_Name | Prime Death Trap |
Mod1_Description | Enemies that resist Death Traps' Pull In are hit again for [SF_20*100|%x|] of Death Traps' damage. |
Mod1_Name | Supreme Death Trap |
rankup_desc | Damage {payload:TOOLTIP_DAMAGE} Cooldown {Cooldown Time} seconds |
{buffduration:ARMING} | (1.25 - Trap_Arm_Time_Reduction_Seconds > 0.1) ? 1.25 - Trap_Arm_Time_Reduction_Seconds : 0.1 |
{payload:TOOLTIP_DAMAGE} | 2.5 * (1+Affix_Value_1#Pants_Unique_Rogue_004 / 100) * [1/1.1/1.2/1.3/1.4]*100% |
{Combat Effect Chance} | 8 |
{Cooldown Time} | 0 |
{Recharge Time} | 50 |