Cooldown: 0 seconds
Lucky Hit Chance: 8%
Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, dealing a total of 250% damage to each enemy in the area.

If Death Trap kills an enemy, its Cooldown is reduced by 10 seconds.
Rank Up:
Damage 250%
Cooldown 0 seconds

  • Prime Death Trap: Enemies are Pulled into Death Trap when it activates.
  • Supreme Death Trap: Enemies that resist Death Traps' Pull In are hit again for x120% of Death Traps' damage.
Affix /4
Paragon Glyph
Additional Bonus:
  • Non-{c_important}Ultimate{/c} {c_important}Trap{/c} Skills have {c_number}x25%{/c} increased radius.
  • Requirements: (purchased in radius range)
  • +25 Intelligence
  • Non-Ultimate Trap Skills have x25% increased radius.
    Unique Chest Armor
    800 Item Power

    1,400 Armor
  • +[7 – 14]% Damage to Enemies Affected by Trap Skills
  • [9.5 – 16.5]% Damage Reduction from Enemies Affected by Trap Skills
  • +[42 – 70]% Trap Damage
  • [11.52 – 15.72]% Dodge Chance
  • While you have unlimited Energy from Inner Sight, casting a Core Skill has a [60 – 80]% chance to spawn Caltrops, Poison Trap, or Death Trap.(Rogue Only)
  • Rogue
    Unique Pants
    800 Item Power

    800 Armor
  • Traps Arm 1 |4Second:Seconds; Faster

  • +[[2.19 – 3]*100|1%|] Ultimate Damage
  • +[10 – 11] to Aftermath
  • +[[1.365 – 1.47]] Maximum Life
  • [10.5 – 15]% Damage Reduction from Enemies Affected by Trap Skills
  • Death Trap deals x[50 – 150]% increased damage and will rearm itself once after activating.(Rogue Only)
  • "And so, when the sun dipped behind the hills each night, he knew that Ashen Jack would soon be near. Watching, and waiting."
    - Greenslade's Tales, Chapter 2: "Each Long Night"
    Rogue
    Info /30
    name desc
    SF_02.5 * (1+SF_14) * [1/1.1/1.2/1.3/1.4] / ((1 / 0.5) + 1)
    SF_10.5 * Mod.VulnerableDamage
    SF_23
    SF_31.25 - Trap_Arm_Time_Reduction_Seconds
    SF_450 * [1/0.95/0.9/0.86/0.82]
    SF_64
    SF_70.5
    SF_82.5 * (1+Affix_Value_1#Pants_Unique_Rogue_004 / 100) * [1/1.1/1.2/1.3/1.4]
    SF_90.25
    SF_103
    SF_1212
    SF_131
    SF_14Affix_Value_1#Pants_Unique_Rogue_004 / 100
    SF_1710
    SF_18ParagonGlyphAffixIsActive(SNO.ParagonGlyphAffix.Power_065_Intelligence_Side) ? (1 + PowerTag.ParagonGlyph_065."2.5 * (1+SF_14) * [1/1.1/1.2/1.3/1.4] / ((1 / 0.5) + 1)") : 1
    SF_198
    SF_201.2
    SF_21Chance_For_Double_Damage_Per_Power#Rogue_DeathTrap
    nameDeath Trap
    descCooldown: {Cooldown Time} seconds
    Lucky Hit Chance: [{Combat Effect Chance}|%|]
    Place a trap that arms after {buffduration:ARMING} seconds. It activates when an enemy moves within range, dealing a total of {payload:TOOLTIP_DAMAGE} damage to each enemy in the area.

    If Death Trap kills an enemy, its Cooldown is reduced by {SF_17} seconds.
    Mod0_DescriptionEnemies are Pulled into Death Trap when it activates.
    Mod0_NamePrime Death Trap
    Mod1_DescriptionEnemies that resist Death Traps' Pull In are hit again for [SF_20*100|%x|] of Death Traps' damage.
    Mod1_NameSupreme Death Trap
    rankup_desc Damage {payload:TOOLTIP_DAMAGE}
    Cooldown {Cooldown Time} seconds
    {buffduration:ARMING}(1.25 - Trap_Arm_Time_Reduction_Seconds > 0.1) ? 1.25 - Trap_Arm_Time_Reduction_Seconds : 0.1
    {payload:TOOLTIP_DAMAGE}2.5 * (1+Affix_Value_1#Pants_Unique_Rogue_004 / 100) * [1/1.1/1.2/1.3/1.4]*100%
    {Combat Effect Chance}8
    {Cooldown Time}0
    {Recharge Time}50