Essence Cost: 0 per second
Generate Essence: 0 per second
Lucky Hit Chance: 40%
Tear the flesh from an enemy, dealing 33% damage per second and forming a usable Corpse with the flesh every [1] |4second:seconds;.
Rank Up:
Damage 33%

  • Enhanced Decompose: Decompose now causes a small explosion dealing 40% damage when creating a Corpse or when the enemy dies, and you gain 10 Essence.
  • Acolyte's Decompose: Explosions from Decompose make enemies Vulnerable for 4 seconds.
  • Initiate's Decompose: Decompose Slows enemies by 50%. When Decompose explodes, you gain +30% Movement Speed for 8 seconds.
Affix /3
Necromancer, Offensive, Codex of Power
  • Decompose can chain and burst up to 2 additional targets. Explosions from Decompose deal x15% increased damage.(Necromancer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Unique Sword
    800 Item Power

    1,838 Damage Per Second
    • [1,337 – 2,005] Damage per Hit
    • 1.10 Attacks per Second (Fast)
  • +50% Damage

  • +[51 – 65] All Stats
  • +[6.5 – 7.5] to Basic Skills
  • +[16 – 25]% Basic Attack Speed
  • +[[8 – 16]] Maximum Resource
  • Basic Skills deal x[50 – 200]% increased damage but additionally cost 25 Primary Resource.
  • This blade once bore divine purpose wielded by the angel Verathiel. Like its keeper, the sword fell to Infernal depths. Yet beneath this corruption, is a heartbeat of a past memory, holding steadfast.
    Necromancer, Resource, Codex of Power
  • When Decompose explodes, gain 25 Essence.(Necromancer Only)
  • Unlocked by completing Nostrava Deepwood in Fractured Peaks OR salvaging a Legendary item with {s3}
    Allowed Item Types: Ring
    Info /40
    name desc
    SF_00.33 * [1/1.1/1.2/1.3/1.4]
    SF_11
    SF_210
    SF_30.3
    SF_40.33 * [1/1.1/1.2/1.3/1.4] * 0.3
    SF_510 * Attacks_Per_Second_Total
    SF_610 * Attacks_Per_Second_Total * 0.3
    SF_710
    SF_124
    SF_130.5
    SF_14Affix.legendary_necro_020."Static Value 0"
    SF_15Affix_Value_1#legendary_necro_020 / 100
    SF_164
    SF_1740
    SF_18(1-POW(1-40/100,1/2))*100/2
    SF_19Affix_Value_1#legendary_necro_003
    SF_202 * Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Necromancer_Decompose / 2))
    SF_210.4 * [1/1.1/1.2/1.3/1.4] * (1+Affix_Value_1#legendary_necro_020 / 100)
    SF_220.3
    SF_238
    SF_24Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Necromancer_Decompose / 2))
    SF_25Affix_Value_1#legendary_necro_020 / 100
    SF_26AffixIsEquipped(SNO.Affix.S05_BSK_Generic_004) > 0
    SF_27Affix.S05_BSK_Generic_004."Static Value 1"
    SF_28Chance_For_Double_Damage_Per_Power#Necromancer_Decompose
    nameDecompose
    descEssence Cost: {Resource Cost} per second
    Generate Essence: {SF_5} per second
    Lucky Hit Chance: [{Combat_Effect_Chance_Script_Formula_Override:17}|%|]
    Tear the flesh from an enemy, dealing {dot:DECOMPOSING} damage per second and forming a usable Corpse with the flesh every [{SF_1}] |4second:seconds;.
    rankup_desc Damage {dot:DECOMPOSING}
    Mod2_DescriptionDecompose now causes a small explosion dealing {payload:BURST} damage when creating a Corpse or when the enemy dies, and you gain {SF_7} Essence.
    Mod2_NameEnhanced Decompose
    Mod0_DescriptionExplosions from Decompose make enemies Vulnerable for {SF_12} seconds.
    Mod0_NameAcolyte's Decompose
    Mod1_DescriptionDecompose Slows enemies by [{SF_13} * 100|%|]. When Decompose explodes, you gain [SF_22 * 100|%+|] Movement Speed for {SF_23} seconds.
    Mod1_NameInitiate's Decompose
    {dot:DECOMPOSING}[1*0.33 * [1/1.1/1.2/1.3/1.4]]*100%
    {payload:BURST}0.4 * [1/1.1/1.2/1.3/1.4] * (1+Affix_Value_1#legendary_necro_020 / 100)*100%
    {Combat Effect Chance}40
    {Cooldown Time}0
    {Recharge Time}0
    {Resource Cost}0