Generate Essence: 0 per second
Lucky Hit Chance: 40%
Tear the flesh from an enemy, dealing 33% damage per second and forming a usable Corpse with the flesh every [1] |4second:seconds;.
Rank Up:
Damage 33%
- Enhanced Decompose: Decompose now causes a small explosion dealing 40% damage when creating a Corpse or when the enemy dies, and you gain 10 Essence.
- Acolyte's Decompose: Explosions from Decompose make enemies Vulnerable for 4 seconds.
- Initiate's Decompose: Decompose Slows enemies by 50%. When Decompose explodes, you gain +30% Movement Speed for 8 seconds.
Affix /3
Necromancer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Unique Sword
800 Item Power
1,838 Damage Per Second
- [1,337 – 2,005] Damage per Hit
- 1.10 Attacks per Second (Fast)
This blade once bore divine purpose wielded by the angel Verathiel. Like its keeper, the sword fell to Infernal depths. Yet beneath this corruption, is a heartbeat of a past memory, holding steadfast.
Necromancer, Resource, Codex of Power
Allowed Item Types: Ring
Info /40
name | desc |
---|---|
SF_0 | 0.33 * [1/1.1/1.2/1.3/1.4] |
SF_1 | 1 |
SF_2 | 10 |
SF_3 | 0.3 |
SF_4 | 0.33 * [1/1.1/1.2/1.3/1.4] * 0.3 |
SF_5 | 10 * Attacks_Per_Second_Total |
SF_6 | 10 * Attacks_Per_Second_Total * 0.3 |
SF_7 | 10 |
SF_12 | 4 |
SF_13 | 0.5 |
SF_14 | Affix.legendary_necro_020."Static Value 0" |
SF_15 | Affix_Value_1#legendary_necro_020 / 100 |
SF_16 | 4 |
SF_17 | 40 |
SF_18 | (1-POW(1-40/100,1/2))*100/2 |
SF_19 | Affix_Value_1#legendary_necro_003 |
SF_20 | 2 * Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Necromancer_Decompose / 2)) |
SF_21 | 0.4 * [1/1.1/1.2/1.3/1.4] * (1+Affix_Value_1#legendary_necro_020 / 100) |
SF_22 | 0.3 |
SF_23 | 8 |
SF_24 | Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Necromancer_Decompose / 2)) |
SF_25 | Affix_Value_1#legendary_necro_020 / 100 |
SF_26 | AffixIsEquipped(SNO.Affix.S05_BSK_Generic_004) > 0 |
SF_27 | Affix.S05_BSK_Generic_004."Static Value 1" |
SF_28 | Chance_For_Double_Damage_Per_Power#Necromancer_Decompose |
name | Decompose |
desc | Essence Cost: {Resource Cost} per second Generate Essence: {SF_5} per second Lucky Hit Chance: [{Combat_Effect_Chance_Script_Formula_Override:17}|%|] Tear the flesh from an enemy, dealing {dot:DECOMPOSING} damage per second and forming a usable Corpse with the flesh every [{SF_1}] |4second:seconds;. |
rankup_desc | Damage {dot:DECOMPOSING} |
Mod2_Description | Decompose now causes a small explosion dealing {payload:BURST} damage when creating a Corpse or when the enemy dies, and you gain {SF_7} Essence. |
Mod2_Name | Enhanced Decompose |
Mod0_Description | Explosions from Decompose make enemies Vulnerable for {SF_12} seconds. |
Mod0_Name | Acolyte's Decompose |
Mod1_Description | Decompose Slows enemies by [{SF_13} * 100|%|]. When Decompose explodes, you gain [SF_22 * 100|%+|] Movement Speed for {SF_23} seconds. |
Mod1_Name | Initiate's Decompose |
{dot:DECOMPOSING} | [1*0.33 * [1/1.1/1.2/1.3/1.4]]*100% |
{payload:BURST} | 0.4 * [1/1.1/1.2/1.3/1.4] * (1+Affix_Value_1#legendary_necro_020 / 100)*100% |
{Combat Effect Chance} | 40 |
{Cooldown Time} | 0 |
{Recharge Time} | 0 |
{Resource Cost} | 0 |