Lucky Hit Chance: 2%
Encase yourself in ice and become Immune for 4 seconds, Chilling surrounding enemies for 14% and continuously dealing 0*100% damage to them. When Deep Freeze ends, you explode for *100% more damage.
Casting Deep Freeze again ends the effect early.
Deep Freeze's damage is increased by x30% of your Vulnerable Damage bonus, up to x200%.
Current Bonus: x6%.
Rank Up:
Periodic Damage 0*100%
Final Damage *100%
Cooldown 0 seconds
At Rank 5:
Deep Freeze's damage is increased by x30% of your Vulnerable Damage bonus, up to x200%
Final Damage *100%
Cooldown 0 seconds
At Rank 5:
Deep Freeze's damage is increased by x30% of your Vulnerable Damage bonus, up to x200%
- Prime Deep Freeze: When Deep Freeze ends, gain 50% of your Maximum Life ({Shield:BARRIER_TOOLTIP}) as a Barrier for 6 seconds.
- Supreme Deep Freeze: Deep Freeze's initial hit makes surrounding enemies Vulnerable for 5 seconds. After it ends, your Non-Ultimate Cooldowns are instantly reset and your Frost Skills deal x25% increased damage for 5 seconds.
Affix /2
Sorcerer, Defensive, Codex of Power
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Sorcerer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Info /35
| name | desc |
|---|---|
| SF_0 | ((Floor((sLevel)/5))? 1 : 0 == 0)? (2 * [1/1.1/1.2/1.3/1.4]) : (2 * [1/1.1/1.2/1.3/1.4]*(1+( min(SF_23, ((1 + Vulnerable_Health_Damage_Bonus)*(1+Multiplicative_Vulnerable_Health_Damage_Bonus) * 1.2 + (-1)) * (SF_19))))) |
| SF_1 | ((Floor((sLevel)/5))? 1 : 0 == 0)? (2 * [1/1.1/1.2/1.3/1.4]) : (2 * [1/1.1/1.2/1.3/1.4]*(1+( min(SF_23, ((1 + Vulnerable_Health_Damage_Bonus)*(1+Multiplicative_Vulnerable_Health_Damage_Bonus) * 1.2 + (-1)) * (SF_19)))))/SF_3/SF_4 |
| SF_2 | ((Floor((sLevel)/5))? 1 : 0 == 0)? (2 * [1/1.1/1.2/1.3/1.4]) : (2 * [1/1.1/1.2/1.3/1.4]*(1+( min(SF_23, ((1 + Vulnerable_Health_Damage_Bonus)*(1+Multiplicative_Vulnerable_Health_Damage_Bonus) * 1.2 + (-1)) * (SF_19))))) * 100 |
| SF_3 | 4 |
| SF_4 | 0.5 |
| SF_5 | 4/0.5 |
| SF_6 | 14 |
| SF_7 | 10 |
| SF_8 | ((Floor((sLevel)/5))? 1 : 0 == 0)? (1.25 * [1/1.1/1.2/1.3/1.4]) : (1.25 * [1/1.1/1.2/1.3/1.4]*(1+( min(SF_23, ((1 + Vulnerable_Health_Damage_Bonus)*(1+Multiplicative_Vulnerable_Health_Damage_Bonus) * 1.2 + (-1)) * (SF_19))))) |
| SF_9 | 60 * [1/0.95/0.9/0.86/0.82] |
| SF_10 | 2 |
| SF_12 | 1 |
| SF_14 | 0.5 |
| SF_15 | 6 |
| SF_17 | 5 |
| SF_18 | Chance_For_Double_Damage_Per_Power#Sorcerer_DeepFreeze |
| SF_19 | 0.3 |
| SF_20 | min(2, ((1 + Vulnerable_Health_Damage_Bonus)*(1+Multiplicative_Vulnerable_Health_Damage_Bonus) * 1.2 + (-1)) * (0.3)) |
| SF_21 | (Floor((sLevel)/5))? 1 : 0 |
| SF_22 | 0.25 |
| SF_23 | 2 |
| SF_24 | Affix_Value_2#legendary_sorc_116 * (Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * [1/1.1/1.2/1.3/1.4] |
| name | Deep Freeze |
| desc | Cooldown: {Cooldown Time} seconds Lucky Hit Chance: [{Combat Effect Chance}|%|] Encase yourself in ice and become Immune for {buffduration:BUFF_IMMUNE} seconds, Chilling surrounding enemies for [{SF_6}|%|] and continuously dealing {payload:PERIODIC_DAMAGE} damage to them. When Deep Freeze ends, you explode for {payload:FINAL_EXPLOSION_DAMAGE} more damage. Casting Deep Freeze again ends the effect early. Deep Freeze's damage is increased by [{SF_19}*100|x%|] of your Vulnerable Damage bonus, up to [{SF_23}*100|x%|]. Current Bonus: [{SF_20} * 100|1%x|]. |
| rankup_desc | Periodic Damage {payload:PERIODIC_DAMAGE} Final Damage {payload:FINAL_EXPLOSION_DAMAGE} Cooldown {Cooldown Time} seconds At Rank 5: Deep Freeze's damage is increased by [{SF_19}*100|x%|] of your Vulnerable Damage bonus, up to [{SF_23}*100|x%|] |
| Mod0_Description | When Deep Freeze ends, gain [{SF_14}*100|%|] of your Maximum Life ({Shield:BARRIER_TOOLTIP}) as a Barrier for {SF_15} seconds. |
| Mod0_Name | Prime Deep Freeze |
| Mod1_Description | Deep Freeze's initial hit makes surrounding enemies Vulnerable for {SF_17} seconds. After it ends, your Non-Ultimate Cooldowns are instantly reset and your Frost Skills deal [{SF_22}*100|%x|] increased damage for {SF_17} seconds. |
| Mod1_Name | Supreme Deep Freeze |
| {buffduration:BUFF_IMMUNE} | 4 |
| {payload:PERIODIC_DAMAGE} | ((Floor((sLevel)/5))? 1 : 0 == 0)? (2 * [1/1.1/1.2/1.3/1.4]) : (2 * [1/1.1/1.2/1.3/1.4]*(1+( min(SF_23, ((1 + Vulnerable_Health_Damage_Bonus)*(1+Multiplicative_Vulnerable_Health_Damage_Bonus) * 1.2 + (-1)) * (SF_19)))))/SF_3/SF_4*100% |
| {payload:FINAL_EXPLOSION_DAMAGE} | ((Floor((sLevel)/5))? 1 : 0 == 0)? (1.25 * [1/1.1/1.2/1.3/1.4]) : (1.25 * [1/1.1/1.2/1.3/1.4]*(1+( min(SF_23, ((1 + Vulnerable_Health_Damage_Bonus)*(1+Multiplicative_Vulnerable_Health_Damage_Bonus) * 1.2 + (-1)) * (SF_19)))))*100% |
| {Combat Effect Chance} | 2 |
| {Cooldown Time} | 0 |
| {Recharge Time} |