Lucky Hit Chance: 30%
Sweep your weapons from opposite directions, dealing *100% damage with each weapon. Enemies caught in the center are damaged by both.
Rank Up:
Damage *100%
- Enhanced Double Swing: Hitting an enemy with both hits of Double Swing makes them Vulnerable for [2] seconds.
- Violent Double Swing: If Double Swing damages a Stunned or Knocked Down enemy, gain 25 Fury.
- Furious Double Swing: Casting Double Swing while Berserking grants 2 additional seconds of Berserking.
Affix /2
Barbarian, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Unique Gloves
800 Item Power
400 Armor
"When hitting it once doesn't kill it, hit it twice."
- Bear Tribe Proverb
- Bear Tribe Proverb
Barbarian
Info /34
| name | desc |
|---|---|
| SF_0 | 0.66 * [1/1.1/1.2/1.3/1.4] |
| SF_1 | 0.66 |
| SF_2 | 60 |
| SF_3 | 20 |
| SF_4 | 2.3 * Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Barbarian_DoubleSwing / 2)) |
| SF_5 | 0.66 * 100 * Table(34,3) |
| SF_6 | 2 |
| SF_8 | 25 |
| SF_9 | 2 |
| SF_10 | Affix.legendary_barb_027."Static Value 0" |
| SF_11 | 0 |
| SF_12 | 30 |
| SF_13 | Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Barbarian_DoubleSwing / 2)) |
| SF_14 | Affix.Gloves_Unique_Barb_100."Static Value 1" |
| SF_15 | 3/60 |
| SF_16 | Affix_Value_1#Gloves_Unique_Barb_100 /100 |
| SF_17 | Chance_To_Hit_Twice_Per_Power#Barbarian_DoubleSwing |
| SF_18 | Affix.Gloves_Unique_Barb_100."Static Value 2" |
| SF_19 | Chance_For_Double_Damage_Per_Power#Barbarian_DoubleSwing |
| name | Double Swing |
| desc | Fury Cost: {Resource Cost} Lucky Hit Chance: [{Combat Effect Chance}|%|] Sweep your weapons from opposite directions, dealing {payload:DAMAGE} damage with each weapon. Enemies caught in the center are damaged by both. |
| simple_desc | Fury Skill: While dual wielding, sweep your weapons inward, dealing damage with each weapon. |
| rankup_desc | Damage {payload:DAMAGE} |
| Mod4_Description | Hitting an enemy with both hits of Double Swing makes them Vulnerable for [{SF_6}] seconds. |
| Mod4_Name | Enhanced Double Swing |
| Mod5_Description | If Double Swing damages a Stunned or Knocked Down enemy, gain {SF_8} Fury. |
| Mod5_Name | Violent Double Swing |
| Mod7_Description | Casting Double Swing while Berserking grants {SF_9} additional seconds of Berserking. |
| Mod7_Name | Furious Double Swing |
| {payload:DAMAGE} | 0.66 * [1/1.1/1.2/1.3/1.4]*100% |
| {Combat Effect Chance} | 30 |
| {Cooldown Time} | 0 |
| {Recharge Time} | 0 |
| {Resource Cost} | 20 |