Generate Spirit: 16
Lucky Hit Chance: 35%
Sunder the earth, impaling the first enemy hit for 19% damage.
Rank Up:
Damage 19%
- Enhanced Earth Spike: Earth Spike has a 15% chance to Stun for 2.5 seconds.
- Fierce Earth Spike: Fortify for 12% of your Maximum Life (Max(1,0.12)) whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back.
- Wild Earth Spike: Summon a second Earth Spike when hitting an Immobilized or Stunned enemy.
- Unbalancing Earth Spike: Generate [2] additional Spirit when hitting Stunned enemies. Earth Spike's chance to Stun is increased to 25%.
Affix /2
Druid, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Unique Sword
800 Item Power
1,838 Damage Per Second
- [1,337 – 2,005] Damage per Hit
- 1.10 Attacks per Second (Fast)
This blade once bore divine purpose wielded by the angel Verathiel. Like its keeper, the sword fell to Infernal depths. Yet beneath this corruption, is a heartbeat of a past memory, holding steadfast.
Info /44
name | desc |
---|---|
SF_0 | 14 |
SF_1 | 0.19 |
SF_2 | 0.19 * Table(34,3) * 100 |
SF_3 | 0.19 * [1/1.1/1.2/1.3/1.4] |
SF_4 | 0.75 |
SF_5 | 16 |
SF_6 | 0.08 |
SF_7 | Affix_Value_1#legendary_druid_047 |
SF_9 | 0 |
SF_11 | 0.15 |
SF_12 | 2.5 |
SF_13 | 0.12 |
SF_14 | 35 |
SF_15 | AffixIsEquipped(SNO.Affix.legendary_druid_047) |
SF_17 | 6 |
SF_18 | 12 |
SF_19 | 1.0 |
SF_20 | 1.0 / 6 |
SF_21 | 0.1 |
SF_22 | 0.15 + 0.1 |
SF_23 | 2 |
SF_24 | Affix_Value_1#legendary_druid_047/100 |
SF_25 | Percent_Bonus_Projectiles_Per_Power#Druid_Earthspike_Instant |
SF_26 | AffixIsEquipped(SNO.Affix.S05_BSK_Generic_004) > 0 |
SF_27 | Affix.S05_BSK_Generic_004."Static Value 1" |
name | Earth Spike |
desc | Spirit Cost: {Resource Cost} Generate Spirit: {SF_5} Lucky Hit Chance: [{Combat Effect Chance}|%|] Sunder the earth, impaling the first enemy hit for {payload:DAMAGE} damage. |
simple_desc | Basic Skill: Hurl a spike of earth at an enemy. |
rankup_desc | Damage {payload:DAMAGE} |
Mod2_Description | Earth Spike has a [{SF_11}*100|%|] chance to Stun for [{buffduration:MOD_RANK_STUN}|1|] seconds. |
Mod2_Name | Enhanced Earth Spike |
Mod0_Description | Fortify for [{SF_13}*100|%|] of your Maximum Life ([Max(1,{fortified:MOD_A_FORTIFY})|0|]) whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back. |
Mod0_Name | Fierce Earth Spike |
Mod1_Description | Summon a second Earth Spike when hitting an Immobilized or Stunned enemy. |
Mod1_Name | Wild Earth Spike |
Mod5_Description | Generate [SF_23] additional Spirit when hitting Stunned enemies. Earth Spike's chance to Stun is increased to [{SF_22}*100|%|]. |
Mod5_Name | Unbalancing Earth Spike |
{buffduration:MOD_RANK_STUN} | 2.5 |
{payload:DAMAGE} | 0.19 * [1/1.1/1.2/1.3/1.4]*100% |
{fortified:MOD_A_FORTIFY} | 0.12 |
{Combat Effect Chance} | 35 |
{Cooldown Time} | 0 |
{Recharge Time} | 0 |
{Resource Cost} | 0 |