Item /99
Elixir
Cooldown: 1 Seconds
Requires Level 35
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 65
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 75
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 85
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 100
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 36
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 20
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 50
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 65
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 80
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 95
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 10
This item does nothing.
This Elixir used to be special, and may not be used alongside any other Elixir.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 40
For the next {s1} minutes:
Increases Cold Resistance by +20% and Maximum Cold Resistance by +4%.
Experience gained is increased by 5%.
Increases Cold Resistance by +20% and Maximum Cold Resistance by +4%.
Experience gained is increased by 5%.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 45
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 60
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 75
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Elixir
Cooldown: 1 Seconds
Requires Level 50
For the next {s1} minutes:
Increases Cold Resistance by +30% and Maximum Cold Resistance by +6%.
Experience gained is increased by 8%.
Increases Cold Resistance by +30% and Maximum Cold Resistance by +6%.
Experience gained is increased by 8%.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 36
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 36
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 25
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 55
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 65
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 80
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 95
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 35
For the next {s1} minutes:
Increases Maximum Life by 15% and Poison Resist by 20%
Experience gained is increased by 8%.
Increases Maximum Life by 15% and Poison Resist by 20%
Experience gained is increased by 8%.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 10
For the next {s1} minutes:
Increases Overpower damage by 7% and Vulnerable damage by 7%.
Experience gained is increased by 5%.
Increases Overpower damage by 7% and Vulnerable damage by 7%.
Experience gained is increased by 5%.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Elixir
Cooldown: 1 Seconds
Requires Level 50
For the next {s1} minutes:
Increases Overpower damage by 15% and Vulnerable damage by 15%.
Experience gained is increased by 8%.
Increases Overpower damage by 15% and Vulnerable damage by 15%.
Experience gained is increased by 8%.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 36
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 36
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Elixir
Cooldown: 1 Seconds
Requires Level 36
[PH]Increases damage against Hollows by 20% and Experience gained by 5% for {s1} minutes.
[PH]You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 36
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 36
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 40
For the next {s1} minutes:
Increases Fire Resistance by +20% and Maximum Fire Resistance by +4%.
Experience gained is increased by 5%.
Increases Fire Resistance by +20% and Maximum Fire Resistance by +4%.
Experience gained is increased by 5%.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 45
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 60
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 75
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Elixir
Cooldown: 1 Seconds
Requires Level 50
For the next {s1} minutes:
Increases Fire Resistance by +30% and Maximum Fire Resistance by +6%.
Experience gained is increased by 8%.
Increases Fire Resistance by +30% and Maximum Fire Resistance by +6%.
Experience gained is increased by 8%.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 36
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 10
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Elixir
Cooldown: 1 Seconds
Requires Level 20
For the next {s1} minutes:
Increases Armor by +30 and Thorns by 150.
Experience gained is increased by 5%.
Increases Armor by +30 and Thorns by 150.
Experience gained is increased by 5%.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 35
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Elixir
Cooldown: 1 Seconds
Requires Level 50
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Elixir
Cooldown: 1 Seconds
Requires Level 65
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Magic Elixir
Cooldown: 1 Seconds
Requires Level 50
For the next {s1} minutes:
Increases Armor by +50 and Thorns by 250.
Experience gained is increased by 8%.
Increases Armor by +50 and Thorns by 250.
Experience gained is increased by 8%.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 40
For the next {s1} minutes:
Increases Lightning Resistance by +20% and Maximum Lightning Resistance by +4%.
Experience gained is increased by 5%.
Increases Lightning Resistance by +20% and Maximum Lightning Resistance by +4%.
Experience gained is increased by 5%.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 45
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 60
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 75
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Elixir
Cooldown: 1 Seconds
Requires Level 50
For the next {s1} minutes:
Increases Lightning Resistance by +30% and Maximum Lightning Resistance by +6%.
Experience gained is increased by 8%.
Increases Lightning Resistance by +30% and Maximum Lightning Resistance by +6%.
Experience gained is increased by 8%.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 35
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 36
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 20
For the next {s1} minutes:
Increases Maximum Life by 10%.
Experience gained is increased by 5%.
Increases Maximum Life by 10%.
Experience gained is increased by 5%.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Elixir
Cooldown: 1 Seconds
Requires Level 50
For the next {s1} minutes:
Increases Maximum Life by 20%.
Experience gained is increased by 8%.
Increases Maximum Life by 20%.
Experience gained is increased by 8%.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 36
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 40
For the next {s1} minutes:
Increases Poison Resistance by +20% and Maximum Poison Resistance by +4%.
Experience gained is increased by 5%.
Increases Poison Resistance by +20% and Maximum Poison Resistance by +4%.
Experience gained is increased by 5%.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 45
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 60
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 75
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Elixir
Cooldown: 1 Seconds
Requires Level 50
For the next {s1} minutes:
Increases Poison Resistance by +30% and Maximum Poison Resistance by +6%.
Experience gained is increased by 8%.
Increases Poison Resistance by +30% and Maximum Poison Resistance by +6%.
Experience gained is increased by 8%.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 10
For the next {s1} minutes:
Increases Critical Strike Chance by 4% and Critical Strike Damage by 25%.
Experience gained is increased by 5%.
Increases Critical Strike Chance by 4% and Critical Strike Damage by 25%.
Experience gained is increased by 5%.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 60
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 70
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 80
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Elixir
Cooldown: 1 Seconds
Requires Level 50
For the next {s1} minutes:
Increases Critical Strike Chance by 6% and Critical Strike Damage by 35%.
Experience gained is increased by 8%.
Increases Critical Strike Chance by 6% and Critical Strike Damage by 35%.
Experience gained is increased by 8%.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 36
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 20
For the next {s1} minutes:
Grants 10% Resource Cost Reduction and 10 Maximum Resource.
Experience gained is increased by 5%.
Grants 10% Resource Cost Reduction and 10 Maximum Resource.
Experience gained is increased by 5%.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Elixir
Cooldown: 1 Seconds
Requires Level 50
For the next {s1} minutes:
Grants 20% Resource Cost Reduction and 25 Maximum Resource.
Experience gained is increased by 8%.
Grants 20% Resource Cost Reduction and 25 Maximum Resource.
Experience gained is increased by 8%.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Rare Elixir
Cooldown: 1 Seconds
Requires Level 10
For the next {s1} minutes:
After killing an enemy, holy bolts fire from the corpse of that enemy.
Experience gained is increased by 6%.
After killing an enemy, holy bolts fire from the corpse of that enemy.
Experience gained is increased by 6%.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Rare Elixir
Cooldown: 1 Seconds
Requires Level 10
For the next {s1} minutes:
After killing an enemy, increase Movement Speed by 3% for 5 seconds, stacking up to 15 times.
Experience gained is increased by 6%.
After killing an enemy, increase Movement Speed by 3% for 5 seconds, stacking up to 15 times.
Experience gained is increased by 6%.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 40
For the next {s1} minutes:
Increases Shadow Resistance by +20% and Maximum Shadow Resistance by +4%.
Experience gained is increased by 5%.
Increases Shadow Resistance by +20% and Maximum Shadow Resistance by +4%.
Experience gained is increased by 5%.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 45
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 60
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 75
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Elixir
Cooldown: 1 Seconds
Requires Level 50
For the next {s1} minutes:
Increases Shadow Resistance by +30% and Maximum Shadow Resistance by +6%.
Experience gained is increased by 8%.
Increases Shadow Resistance by +30% and Maximum Shadow Resistance by +6%.
Experience gained is increased by 8%.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 10
For the next {s1} minutes:
Increases Attack Speed by 7% and Lucky Hit by 7%
Experience gained is increased by 5%.
Increases Attack Speed by 7% and Lucky Hit by 7%
Experience gained is increased by 5%.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Elixir
Cooldown: 1 Seconds
Requires Level 50
For the next {s1} minutes:
Increases Attack Speed by 15% and Lucky Hit by 15%
Experience gained is increased by 8%.
Increases Attack Speed by 15% and Lucky Hit by 15%
Experience gained is increased by 8%.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 10
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 40
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 55
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 70
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 85
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 40
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 70
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 75
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 85
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Elixir
Cooldown: 1 Seconds
Requires Level 100
This elixir has no power left. Using it will drop herbs for crafting a new elixir.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Elixir
Cooldown: 1 Seconds
Increases Attack Speed by 1% for {s1} minutes. This bonus increases to 5% while Makhni's Massacre bonus is active.
You may only have one Food effect active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Elixir
Cooldown: 1 Seconds
Increases Critical Strike Chance by 1% for {s1} minutes. This bonus increases to 5% while Makhni's Massacre bonus is active.
You may only have one Food effect active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Rare Elixir
Cooldown: 1 Seconds
For the next 60 minutes:
Increases Helltide Monster Level by 10
Increases Aberrant Cinder drop rate
Increases Helltide Monster Level by 10
Increases Aberrant Cinder drop rate
Stacks up to 3 times
Monsters in World Tiers 1 and 2 are capped at Level 50.
Monsters in World Tiers 1 and 2 are capped at Level 50.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Elixir
Cooldown: 1 Seconds
Increases Maximum Life and Lucky Hit Chance by 15% and Experience gained by 15% for {s1} minutes.
You may only have one Elixir active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Rare Elixir
Cooldown: 1 Seconds
Requires Level 10
For the next {s1} minutes:
Enemies have a chance to drop Crafting Materials on death.
Kills can grant reputation reputation for Zakarum Remnants.
Experience gained is increased by 15%.
Enemies have a chance to drop Crafting Materials on death.
Kills can grant reputation reputation for Zakarum Remnants.
Experience gained is increased by 15%.
You may only have one Hate Fragment active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Rare Elixir
Cooldown: 1 Seconds
Requires Level 10
For the next {s1} minutes:
Enemies have a chance to drop the Reward from any other Seething Opal on death.
Kills can grant reputation reputation for Zakarum Remnants.
Experience gained is increased by 15%.
Enemies have a chance to drop the Reward from any other Seething Opal on death.
Kills can grant reputation reputation for Zakarum Remnants.
Experience gained is increased by 15%.
You may only have one Hate Fragment active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Rare Elixir
Cooldown: 1 Seconds
Requires Level 10
For the next {s1} minutes:
Enemies have a chance to drop socketables on death.
Kills can grant reputation reputation for Zakarum Remnants.
Experience gained is increased by 15%.
Enemies have a chance to drop socketables on death.
Kills can grant reputation reputation for Zakarum Remnants.
Experience gained is increased by 15%.
You may only have one Hate Fragment active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Rare Elixir
Cooldown: 1 Seconds
Requires Level 10
For the next {s1} minutes:
Enemies have a chance to drop Obols on death.
Kills can grant reputation reputation for Zakarum Remnants.
Experience gained is increased by 15%.
Enemies have a chance to drop Obols on death.
Kills can grant reputation reputation for Zakarum Remnants.
Experience gained is increased by 15%.
You may only have one Hate Fragment active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Rare Elixir
Cooldown: 1 Seconds
Requires Level 10
For the next {s1} minutes:
Enemies have a chance to drop Masterworking Materials on death.
Kills can grant reputation reputation for Zakarum Remnants.
Experience gained is increased by 15%.
Enemies have a chance to drop Masterworking Materials on death.
Kills can grant reputation reputation for Zakarum Remnants.
Experience gained is increased by 15%.
You may only have one Hate Fragment active at a time.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Rare Elixir
Cooldown: 1 Seconds
For the next {s1} minutes:
Every 10 seconds, your next Core Skill heals you and Nearby allies for 5% of their max Health.
Restore an additional 5% max Health for each Nearby ally, up to 20%.
Experience gained is increased by 8%.
Every 10 seconds, your next Core Skill heals you and Nearby allies for 5% of their max Health.
Restore an additional 5% max Health for each Nearby ally, up to 20%.
Experience gained is increased by 8%.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Rare Elixir
Cooldown: 1 Seconds
For the next {s1} minutes:
Increases Healing by 10% and Revive speed by 25%.
After Reviving a player, gain +10% Move Speed for 5 seconds.
Experience gained is increased by 8%.
Increases Healing by 10% and Revive speed by 25%.
After Reviving a player, gain +10% Move Speed for 5 seconds.
Experience gained is increased by 8%.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Rare Elixir
Cooldown: 1 Seconds
For the next {s1} minutes:
Increase Move Speed by +5%.
You leave behind a trail that grants players +5% Move Speed for 5 seconds.
Experience gained is increased by 8%.
Increase Move Speed by +5%.
You leave behind a trail that grants players +5% Move Speed for 5 seconds.
Experience gained is increased by 8%.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Rare Elixir
Cooldown: 1 Seconds
For the next {s1} minutes:
Increases Damage Reduction by 10%.
After killing 20 enemies, your next Core Skill Taunts Nearby enemies.
Experience gained is increased by 8%.
Increases Damage Reduction by 10%.
After killing 20 enemies, your next Core Skill Taunts Nearby enemies.
Experience gained is increased by 8%.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn