Subo fires 4 Explosive Charges that stick to enemies. Each explodes after 6.5 seconds, dealing 60%{else}moderate Physical damage.
Explosive Charges detonate early if their target dies or takes Overpower damage.
Affix /2
Targets stuck with Explosive Charges take x5% increased Overpower Damage per Explosive Charge stuck.
Each Explosive Charge can be detonated by an additional [2] |4Overpower;Overpowers before expiring.
Each Explosive Charge can be detonated by an additional [2] |4Overpower;Overpowers before expiring.
Your active Cooldowns are reduced by 0.5 |4second;seconds when an Explosive Charge explodes.
Explosive Charges now detonate after only 1.5 |4second;seconds.
Explosive Charges now detonate after only 1.5 |4second;seconds.
Info /20
| name | desc |
|---|---|
| SF_0 | 4 |
| SF_1 | 0.6 |
| SF_2 | 6.5 |
| SF_3 | 3 |
| SF_4 | PowerTag.NPC_Mercenary_BountyHunter_passiveB5."Script Formula 0" |
| SF_5 | PowerTag.NPC_Mercenary_BountyHunter_passiveB5."Script Formula 1" |
| SF_6 | PowerTag.NPC_Mercenary_BountyHunter_passiveB6."Script Formula 1" |
| SF_7 | 0.12 |
| SF_8 | 30 |
| SF_9 | 20 |
| SF_10 | 80 |
| SF_11 | 0.1 |
| SF_12 | 22 |
| SF_13 | Weapon_Damage_Min > 0 |
| name | Explosive Charge |
| desc | Cooldown: {Cooldown Time} seconds Subo fires {SF_0} Explosive Charges that stick to enemies. Each explodes after {SF_2} seconds, dealing {payload:EXPL_PAYLOAD}{else}moderate Physical damage. Explosive Charges detonate early if their target dies or takes Overpower damage. |
| {payload:EXPL_PAYLOAD} | 0.6*100% |
| {Combat Effect Chance} | 100 |
| {Cooldown Time} | 0 |
| {Recharge Time} | 22 |