Cooldown: 0 seconds
Subo fires 4 Explosive Charges that stick to enemies. Each explodes after 6.5 seconds, dealing 60%{else}moderate Physical damage.

Explosive Charges detonate early if their target dies or takes Overpower damage.
Affix /2
Targets stuck with Explosive Charges take x2% increased Overpower Damage per Explosive Charge stuck.

Each Explosive Charge can be detonated by an additional [2] |4Overpower;Overpowers before expiring.
Your active Cooldowns are reduced by 0.5 |4second;seconds when an Explosive Charge explodes.

Explosive Charges now detonate after only [3] |4second;seconds.
Info /20
name desc
SF_04
SF_10.6
SF_26.5
SF_33
SF_4PowerTag.NPC_Mercenary_BountyHunter_passiveB5."Script Formula 0"
SF_5PowerTag.NPC_Mercenary_BountyHunter_passiveB5."Script Formula 1"
SF_6PowerTag.NPC_Mercenary_BountyHunter_passiveB6."Script Formula 1"
SF_70.12
SF_830
SF_920
SF_1080
SF_110.1
SF_1222
SF_13Weapon_Damage_Min > 0
nameExplosive Charge
descCooldown: {Cooldown Time} seconds
Subo fires {SF_0} Explosive Charges that stick to enemies. Each explodes after {SF_2} seconds, dealing {payload:EXPL_PAYLOAD}{else}moderate Physical damage.

Explosive Charges detonate early if their target dies or takes Overpower damage.
{payload:EXPL_PAYLOAD}0.6*100%
{Combat Effect Chance}100
{Cooldown Time}0
{Recharge Time}22