Subo fires 4 Explosive Charges that stick to enemies. Each explodes after 6.5 seconds, dealing 60%{else}moderate Physical damage.
Explosive Charges detonate early if their target dies or takes Overpower damage.
Affix /2
Targets stuck with Explosive Charges take x2% increased Overpower Damage per Explosive Charge stuck.
Each Explosive Charge can be detonated by an additional [2] |4Overpower;Overpowers before expiring.
Each Explosive Charge can be detonated by an additional [2] |4Overpower;Overpowers before expiring.
Your active Cooldowns are reduced by 0.5 |4second;seconds when an Explosive Charge explodes.
Explosive Charges now detonate after only [3] |4second;seconds.
Explosive Charges now detonate after only [3] |4second;seconds.
Info /20
name | desc |
---|---|
SF_0 | 4 |
SF_1 | 0.6 |
SF_2 | 6.5 |
SF_3 | 3 |
SF_4 | PowerTag.NPC_Mercenary_BountyHunter_passiveB5."Script Formula 0" |
SF_5 | PowerTag.NPC_Mercenary_BountyHunter_passiveB5."Script Formula 1" |
SF_6 | PowerTag.NPC_Mercenary_BountyHunter_passiveB6."Script Formula 1" |
SF_7 | 0.12 |
SF_8 | 30 |
SF_9 | 20 |
SF_10 | 80 |
SF_11 | 0.1 |
SF_12 | 22 |
SF_13 | Weapon_Damage_Min > 0 |
name | Explosive Charge |
desc | Cooldown: {Cooldown Time} seconds Subo fires {SF_0} Explosive Charges that stick to enemies. Each explodes after {SF_2} seconds, dealing {payload:EXPL_PAYLOAD}{else}moderate Physical damage. Explosive Charges detonate early if their target dies or takes Overpower damage. |
{payload:EXPL_PAYLOAD} | 0.6*100% |
{Combat Effect Chance} | 100 |
{Cooldown Time} | 0 |
{Recharge Time} | 22 |