Fury Cost: 0
Generate Fury: 15
Lucky Hit Chance: 50%
Flay the enemy, dealing 5.5% damage and inflicting 48% Bleeding damage over 5 seconds.
Rank Up:
Impact Damage 5.5%
Bleeding Damage 48%

  • Enhanced Flay: Flay has a 15% chance to make the enemy Vulnerable for [5] seconds. Double this chance when using a Two-Handed weapon.
  • Battle Flay: When Flay deals direct damage to an enemy, they take x15% increased Bleeding damage from you for the next 3 seconds.
  • Combat Flay: When Flay deals direct damage to an enemy, you gain [4]% Damage Reduction and [ToPlayerDmgNum0.1] Thorns for [6] seconds. This stacks up to [5] times.
Affix /1
Unique Sword
800 Item Power

1,838 Damage Per Second
  • [1,337 – 2,005] Damage per Hit
  • 1.10 Attacks per Second (Fast)
  • +50% Damage

  • +[51 – 65] All Stats
  • +[6.5 – 7.5] to Basic Skills
  • +[16 – 25]% Basic Attack Speed
  • +[[8 – 16]] Maximum Resource
  • Basic Skills deal x[50 – 200]% increased damage but additionally cost 25 Primary Resource.
  • This blade once bore divine purpose wielded by the angel Verathiel. Like its keeper, the sword fell to Infernal depths. Yet beneath this corruption, is a heartbeat of a past memory, holding steadfast.
    Info /42
    name desc
    SF_00.055 * [1/1.1/1.2/1.3/1.4]
    SF_10.055
    SF_215
    SF_35
    SF_40.055 * 100 * Table(34, 3)
    SF_50.48 * [1/1.1/1.2/1.3/1.4]
    SF_60.48 * [1/1.1/1.2/1.3/1.4]/5
    SF_8Affix_Value_2#legendary_generic_043 / 100
    SF_90.15
    SF_100.15
    SF_113
    SF_125
    SF_130
    SF_1450
    SF_15(1-POW(1-50/100,1/2))*100
    SF_16(1-POW(1-(1-POW(1-50/100,1/2))*100/100,1/(5*2)))*100
    SF_176
    SF_18.01
    SF_19.04
    SF_20.1
    SF_21ToPlayerDmgNum(.1)
    SF_225
    SF_23AffixIsEquipped(SNO.Affix.S05_BSK_Generic_004) > 0
    SF_24Affix.S05_BSK_Generic_004."Static Value 1"
    nameFlay
    descFury Cost: {Resource Cost}
    Generate Fury: {SF_2}
    Lucky Hit Chance: [{Combat_Effect_Chance_Script_Formula_Override:14}|%|]
    Flay the enemy, dealing {payload:DAMAGE} damage and inflicting {dot:BLEEDING} Bleeding damage over {buffduration:BLEEDING} seconds.
    simple_descPrimary Skill: Damage and inflict bleeding on your enemy.
    rankup_desc Impact Damage {payload:DAMAGE}
    Bleeding Damage {dot:BLEEDING}
    Mod2_DescriptionFlay has a [{SF_9}*100|%|] chance to make the enemy Vulnerable for [SF_22] seconds. Double this chance when using a Two-Handed weapon.
    Mod2_NameEnhanced Flay
    Mod3_DescriptionWhen Flay deals direct damage to an enemy, they take [{SF_10}*100|%x|] increased Bleeding damage from you for the next {buffduration:AMPLIFY_BLEED_DEBUFF} seconds.
    Mod3_NameBattle Flay
    Mod4_DescriptionWhen Flay deals direct damage to an enemy, you gain [{SF_19} * 100]% Damage Reduction and [{SF_21}] Thorns for [{SF_17}] seconds. This stacks up to [{SF_12}] times.
    Mod4_NameCombat Flay
    {buffduration:BLEEDING}5
    {buffduration:AMPLIFY_BLEED_DEBUFF}3
    {dot:BLEEDING}[5*0.48 * [1/1.1/1.2/1.3/1.4]/5]*100%
    {payload:DAMAGE}0.055 * [1/1.1/1.2/1.3/1.4]*100%
    {Combat Effect Chance}29.2893
    {Cooldown Time}0
    {Recharge Time}0
    {Resource Cost}0