Generate Fury: 15
Lucky Hit Chance: 50%
Flay the enemy, dealing *100% damage and inflicting [5*0]*100% Bleeding damage over 5 seconds.
Rank Up:
Impact Damage *100%
Bleeding Damage [5*0]*100%
Bleeding Damage [5*0]*100%
- Enhanced Flay: Flay has a 50% chance to make the enemy Vulnerable for [5] seconds. Double this chance when using a Two-Handed weapon.
- Battle Flay: When Flay deals direct damage to an enemy, they take x15% increased Bleeding damage from you for the next 3 seconds.
- Combat Flay: When Flay deals direct damage to an enemy, you gain [4]% Damage Reduction and [ToPlayerDmgNum0.1] Thorns for [6] seconds. This stacks up to [5] times.
Affix /1
Unique Sword
800 Item Power
1,838 Damage Per Second
- [1,470 – 2,206] Damage per Hit
- 1.00 Attacks per Second
This blade once bore divine purpose wielded by the angel Verathiel. Like its keeper, the sword fell to Infernal depths. Yet beneath this corruption, is a heartbeat of a past memory, holding steadfast.
Info /44
| name | desc |
|---|---|
| SF_0 | 0.055 * [1/1.1/1.2/1.3/1.4] |
| SF_1 | 0.055 |
| SF_2 | 15 |
| SF_3 | 5 |
| SF_4 | 0.055 * 100 * Table(34, 3) |
| SF_5 | 1.15 * [1/1.1/1.2/1.3/1.4] |
| SF_6 | 1.15 * [1/1.1/1.2/1.3/1.4]/5 |
| SF_8 | Affix_Value_2#legendary_generic_043 / 100 |
| SF_9 | 0.5 |
| SF_10 | 0.15 |
| SF_11 | 3 |
| SF_12 | 5 |
| SF_13 | 0 |
| SF_14 | 50 |
| SF_15 | (1-POW(1-50/100,1/2))*100 |
| SF_16 | (1-POW(1-(1-POW(1-50/100,1/2))*100/100,1/(5*2)))*100 |
| SF_17 | 6 |
| SF_18 | .01 |
| SF_19 | .04 |
| SF_20 | .1 |
| SF_21 | ToPlayerDmgNum(.1) |
| SF_22 | 5 |
| SF_23 | AffixIsEquipped(SNO.Affix.S05_BSK_Generic_004) > 0 |
| SF_24 | Affix.S05_BSK_Generic_004."Static Value 1" |
| SF_25 | 3 |
| SF_26 | 150 |
| name | Flay |
| desc | Fury Cost: {Resource Cost} Generate Fury: {SF_2} Lucky Hit Chance: [{Combat_Effect_Chance_Script_Formula_Override:14}|%|] Flay the enemy, dealing {payload:DAMAGE} damage and inflicting {dot:BLEEDING} Bleeding damage over {buffduration:BLEEDING} seconds. |
| simple_desc | Primary Skill: Damage and inflict bleeding on your enemy. |
| rankup_desc | Impact Damage {payload:DAMAGE} Bleeding Damage {dot:BLEEDING} |
| Mod2_Description | Flay has a [{SF_9}*100|%|] chance to make the enemy Vulnerable for [SF_22] seconds. Double this chance when using a Two-Handed weapon. |
| Mod2_Name | Enhanced Flay |
| Mod3_Description | When Flay deals direct damage to an enemy, they take [{SF_10}*100|%x|] increased Bleeding damage from you for the next {buffduration:AMPLIFY_BLEED_DEBUFF} seconds. |
| Mod3_Name | Battle Flay |
| Mod4_Description | When Flay deals direct damage to an enemy, you gain [{SF_19} * 100]% Damage Reduction and [{SF_21}] Thorns for [{SF_17}] seconds. This stacks up to [{SF_12}] times. |
| Mod4_Name | Combat Flay |
| {buffduration:BLEEDING} | 5 |
| {buffduration:AMPLIFY_BLEED_DEBUFF} | 3 |
| {dot:BLEEDING} | [5*1.15 * [1/1.1/1.2/1.3/1.4]/5]*100% |
| {payload:DAMAGE} | 0.055 * [1/1.1/1.2/1.3/1.4]*100% |
| {Combat Effect Chance} | 29.2893 |
| {Cooldown Time} | 0 |
| {Recharge Time} | 0 |
| {Resource Cost} | 0 |