Generate Fury: 60
Cooldown: 0 seconds
Lucky Hit Chance: 33%
Smash the ground, dealing *100% damage and Stunning surrounding enemies for 3 seconds.
Rank Up:
Damage *100%
Cooldown 0 seconds

  • Enhanced Ground Stomp: Ground Stomp generates 60 Fury and has a 2 second increased Stun duration.
  • Tactical Ground Stomp: Ground Stomp is now also a Brawling Skill and deals x100% increased damage. It also applies Vulnerable for 4 seconds.
  • Strategic Ground Stomp: Reduce the Cooldown of your Ultimate Skill by 5 seconds per enemy damaged by Ground Stomp, up to 15 seconds.
Affix /3
Unique Boots
800 Item Power

400 Armor
  • +10% Movement Speed while Shapeshifted into a Werewolf

  • +X% Movement Speed
  • +[5 – 7]% Movement Speed while Hurricane is Active
  • +[[0.825 – 1.05]*100|1%|] Damage to Stun Enemies
  • +[46.5 – 60]% Ground Stomp Size
  • When activating or refreshing the full Walking Arsenal Key Passive effect, you automatically cast Ground Stomp and gain [50 – 100] Fury. Can only occur once every 5 seconds.(Barbarian Only)
  • "While many Barbarians remained in the Dreadlands, small groups from the Oxen, Crane and Bear tribes instead chose to search the land for a new home."
    - A History of the Children of Bul-Kathos
    Barbarian
    Barbarian, Offensive, Codex of Power
  • Ground Stomp creates an Earthquake damaging enemies for [74000] Physical damage over [PowerTag.Barbarian_Earthquake."Script Formula 1"] seconds. While standing in Earthquakes and for 4 seconds afterwards, you deal x1.11% increased damage.

    Your Earthquakes deal 1.11% increased damage.(Barbarian Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Mobility, Codex of Power
  • Damaging an enemy with Kick or Ground Stomp resets Leap's Cooldown.(Barbarian Only)
  • Unlocked by completing Charnel House in Dry Steppes OR salvaging a Legendary item with {s3}
    Allowed Item Types: Boots, Amulet [+50%]
    Info /36
    name desc
    SF_060
    SF_1(3 + (2 * Mod.SkillRank)) +
    SF_21.4 * [1/1.1/1.2/1.3/1.4]
    SF_360 + (Mod.Stat_BonusFury ? 5 : 0)
    SF_416 * [1/0.95/0.9/0.86/0.82]
    SF_51.3 * Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Barbarian_GroundStomp / 2))
    SF_72.5 * Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Barbarian_GroundStomp / 2))
    SF_98
    SF_112
    SF_125
    SF_131.4
    SF_141.4 * 100 * Table(34,3)
    SF_1533
    SF_171
    SF_200
    SF_21Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Barbarian_GroundStomp / 2))
    SF_223
    SF_23(5*3)
    SF_244
    SF_251
    SF_26Chance_To_Hit_Twice_Per_Power#Barbarian_GroundStomp
    nameGround Stomp
    descGenerate Fury: {SF_0}
    Cooldown: {Cooldown Time} seconds
    Lucky Hit Chance: [{Combat Effect Chance}|%|]
    Smash the ground, dealing {payload:STOMP} damage and Stunning surrounding enemies for {buffduration:STUN} seconds.
    simple_descDefensive Skill: Smash the ground with tremendous might, stunning all nearby enemies.
    rankup_desc Damage {payload:STOMP}
    Cooldown {Cooldown Time} seconds
    Mod3_DescriptionGround Stomp generates {SF_0} Fury and has a {SF_11} second increased Stun duration.
    Mod3_NameEnhanced Ground Stomp
    Mod4_DescriptionGround Stomp is now also a Brawling Skill and deals [{SF_25}*100|x%|] increased damage. It also applies Vulnerable for {SF_24} seconds.
    Mod4_NameTactical Ground Stomp
    Mod5_DescriptionReduce the Cooldown of your Ultimate Skill by {SF_12} seconds per enemy damaged by Ground Stomp, up to {SF_23} seconds.
    Mod5_NameStrategic Ground Stomp
    {buffduration:STUN}(3 + (2 * Mod.SkillRank)) +
    {payload:STOMP}1.4 * [1/1.1/1.2/1.3/1.4]*100%
    {Combat Effect Chance}33
    {Cooldown Time}0
    {Recharge Time}