Hawezar Region Progress /172
200
+ Bonus XP
+100 Gold
+100 Gold
1 Skill Points
500
+ Bonus XP
+1000 Gold
+1000 Gold
+1 Potion Capacity
900
+ Bonus XP
+10000 Gold
+10000 Gold
1 Skill Points
1400
+ Bonus XP
+100000 Gold
+100000 Gold
4 Paragon Points
2000
+ Bonus XP
+1000000 Gold
+1000000 Gold
+ 80 Max Obols
Waypoints
Renown Value: 20
Renown Value: 20
6
Areas Discovered
Renown Value: 5
Renown Value: 5
56
Strongholds
Renown Value: 100
Renown Value: 100
3
Side Dungeons
Renown Value: 30
Renown Value: 30
23
Side Quests
Renown Value: 20
Renown Value: 20
50
Altars of Lilith
Renown Value: 10
Renown Value: 10
34
type | name |
---|---|
Strongholds | The flames that engulf this remote settlement have raged for decades Reward: Villagers' Remains |
Strongholds | An abandoned monument to the failed Zakarum crusade |
Strongholds | Deep in the swamps of Hawezar, this village is said to harbor a great mystery |
Side Quests | Reward: Rusted Dagger |
Side Quests | A mass of vines and viscera groans for help. Reward: Puffball Reed |
Side Quests | Kres seeks to right a wrong from his past. |
Side Quests | Kres is pained with the memories of his past actions. Reward: Exsanguinated Remains |
Side Quests | Test Gulyas' Nangari transformation potion. Reward: Gulyas' Potion |
Side Quests | Help Lumir get back at Glin by making them sick with swamp mushrooms. |
Side Quests | Discover what Elias what sought in the ruins of Esret. Reward: Symon's Tattered Journal |
Side Quests | A Backwater resident in need offers a glimpse into the harsh realities of daily life. Reward: Salvaged Resources |
Side Quests | Help a woman square away a debt she owes, before her ship leaves Backwater. |
Side Quests | I should see if Lyndon is interested in sharing a drink with me, as Kingsport ale is finer than the usual swill found in Backwater. Reward: Kingsport Ale |
Side Quests | I should see if Lyndon is missing this crossbow. The carved name on it has his distinctively bad handwriting. Reward: Forgotten Crossbow |
Side Quests | Lyndon is the biggest scoundrel I can think of nearby, he might know more about this emblem. Reward: Thieves Guild Emblem |
Side Quests | Lyndon needs some muscle to ensure a trade deal goes smoothly. Reward: Lyndon's Supplies |
Side Quests | Lyndon has a foolproof plan to find the rat in Backwater. |
Side Quests | Orton's the rat. |
Side Quests | Help Gulyas with her Nangari research. Reward: Necrotic Flesh, Snake Venom |
Side Quests | A young girl with burgeoning magic power is taken in by a swamp witch. Reward: Aneta's Keepsake |
Side Quests | Recover Backwater's stolen property from the bandits. Reward: Backwater's Missing Supplies |
Side Quests | Search for information about Symon and Elias in the port town of Backwater. Reward: Cerrigar Red Sky |
Side Quests | Reward: Gem-laden Geode, Acid Flux |
Side Quests | An unpaid debt needs to be collected. Reward: Samil's Corpse |
Side Quests | A growing sickness threatens the swamp. Reward: Uncorrupted Flesh |
Side Quests | Zurke must kill the sweet sickness he has so lovingly cultivated. Reward: Blood Fungus |
Side Quests | Reward: Hungering Necrolyte's Cache, Death Mote |
Side Quests | Elder Akos wants to piece together the dark history of Eriman's Pyre. |
Side Quests | I found a curious item that Timue might be able to tell me about. Reward: Budding Crimson Thorn |
Side Quests | I found a doll that strongly resembles Timue. I should take it to her, just in case it is some form of witchcraft. Reward: Timeworn Timue Doll |
Side Quests | I found some venom that has a curious look to it. Maybe Timue knows more about it. Reward: Curious Venom |
Side Quests | Help Timue check on the other infected. Reward: Timue's Supplies |
Side Quests | Help Yonca discover what happened to her family. |
Side Quests | Attempt the traveler's superstitious ritual. |
Side Quests | Escort Marta to the healer in Wejinhani. |
Side Quests | Assist Yolonda in healing those afflicted with the gut rot. Reward: Gano Fungus, Gano Fungus Medicine |
Side Quests | As desperation grows, a more effective remedy for gut rot is needed. |
Side Quests | Reward: Chained Zakarum Repository, Fallen Essence |
Side Quests | A strange outbreak in Wejinhani has left the Elders with more questions than answers. |
Side Quests | Taissa's tower sits strangely empty. Reward: Medicinal Herbs |
Side Quests | Taissa must summon aid in her attempts to rid herself of the whispers of Andariel. Reward: Mark of the Conclave, Oracle Eye |
Side Quests | Taissa makes a desperate, final attempt to purge Andariel's whispers from her mind. |
Side Quests | Escort Nevan as he travels to Wejinhani in search of a cure. |
Side Quests | A young Crusader wants the remains of a friend found. |
Side Quests | These cultists are making a mockery of the Zakarum faith. Reward: Zakarum Prayer Amulet |
Side Quests | Track Elias' dark path through the marshes of Hawezar. |
Side Quests | A young Crusader apprentice wishes to carry on her master's legacy. |
Side Quests | A Crusader seeks to rid the Zakarum Fortress of evil. |
Side Quests | A young girl with uncontrollable power has gone missing in the wilderness. Reward: Spider Venom |
Side Quests | A boisterous Crusader is looking for anyone who can hold a sword. |
Side Quests | A spate of grisly deaths terrifies a group of villagers who fear a dark power is at work. |
Side Quests | Zarbinzet's only priest is concerned for his missing curate. Reward: Lockbox Key, A Record of My Journey Pt. I |
Side Quests | Ksenia returns to Zarbinzet to ensure the Paladins' sacrifice is remembered. |
Waypoints | Zarbinzet |
Waypoints | Wejinhani |
Waypoints | Vyeresz |
Waypoints | Backwater |
Waypoints | Ruins of Rakhat Keep: Inner Court |
Waypoints | The Tree of Whispers |
Side Dungeons | Evil and blood seep through the tomb's ruptured seals. |
Side Dungeons | A tainted wellspring runs under these ruins. |
Side Dungeons | Lost and starving, the knights became beasts. |
Side Dungeons | The Zakarum built this Cathedral. It honors the sea, now. |
Side Dungeons | The spiders here have acquired a taste for flesh. |
Side Dungeons | The demons that dwelled here became a feast for cannibals. |
Side Dungeons | Unholy creatures run amok between realms. |
Side Dungeons | One of Hawezar’s less secretive cults. Sinners welcome. |
Side Dungeons | A forgotten tomb for the restless dead of Eridu. |
Side Dungeons | Once a keep. The swamp reclaims all that mortal hands build. |
Side Dungeons | The old church sinks into the delta, drowning slowly. |
Side Dungeons | These Knights have sworn allegiance to a new leader. |
Side Dungeons | A scourge stirs within the bowels of a decaying prison. |
Side Dungeons | Cultists lurk in these flooded ruins. |
Side Dungeons | In a forgotten home lies a nest made of teeth and armor. |
Side Dungeons | Yet another rotting keep abandoned by the Cathedral. |
Side Dungeons | A rotting hall for criminals and deserters. |
Side Dungeons | The demons of Eriman's Pyre fled to this crumbling prison. |
Side Dungeons | A once-mighty fortress consumed by the swamp. |
Side Dungeons | Once the seat of Mohlon's throne. They want another queen. |
Side Dungeons | Snake Cultists sacrifice the innocent. |
Side Dungeons | A nest of savage fanatics, drawn to evil long-buried. |
Side Dungeons | Nangari cultists lure prey here with songs sung in dreams. |
Areas Discovered | The Swamp of Vanished Souls |
Areas Discovered | Bloodstained Altar |
Areas Discovered | Misshapen Labyrinth |
Areas Discovered | The Tree of Whispers |
Areas Discovered | Tszava's Slough |
Areas Discovered | The Cinder Wastes |
Areas Discovered | Nymyr Highlands |
Areas Discovered | Vyeresz: Temple Ruins |
Areas Discovered | The Rustwash |
Areas Discovered | Mangrove Snarl |
Areas Discovered | Exiles' Heap |
Areas Discovered | The Rustwash |
Areas Discovered | Crumbling Pass |
Areas Discovered | Faith's Edge |
Areas Discovered | Nymyr Highlands |
Areas Discovered | Unholy Altar |
Areas Discovered | The Fallow Tillage |
Areas Discovered | The Lost City of Ureh |
Areas Discovered | Sheltered Overhang |
Areas Discovered | Bosun's Woe |
Areas Discovered | The Creaking Hulls |
Areas Discovered | Delusion of Zealots |
Areas Discovered | Zurke's Hut |
Areas Discovered | The Endless Decay |
Areas Discovered | Revenants' Roam |
Areas Discovered | Sodden Graveyard |
Areas Discovered | Looming Edifice |
Areas Discovered | Delusion of Zealots |
Areas Discovered | Plains of Attrition |
Areas Discovered | The Rotting Embankment |
Areas Discovered | The Rotting Embankment |
Areas Discovered | Lake of Ill-Omen |
Areas Discovered | The Molting Shore |
Areas Discovered | Morass of Misery |
Areas Discovered | Corpsewail Deluge |
Areas Discovered | Dromir Riverbank |
Areas Discovered | The Dark Dross |
Areas Discovered | Backwater |
Areas Discovered | Last Hearth |
Areas Discovered | The Cinder Wastes |
Areas Discovered | Pilgrim's Cave |
Areas Discovered | Intruder's Claim |
Areas Discovered | Path of Desperation |
Areas Discovered | Ruined Tower |
Areas Discovered | Crimson Spoil |
Areas Discovered | Banished Lord's Demesne |
Areas Discovered | Wejinhani |
Areas Discovered | Maugan's Folly |
Areas Discovered | Diseased Embankment |
Areas Discovered | The Accursed Ruins of Esret |
Areas Discovered | Tibault's Grasp |
Areas Discovered | Plains of Attrition |
Areas Discovered | Ruins of Rakhat Keep: Inner Court |
Areas Discovered | Zarbinzet |
Areas Discovered | Fields of Desecration |
Areas Discovered | Haunted Wreckage |
Altars of Lilith | Willpower +2 |
Altars of Lilith | Intelligence +2 |
Altars of Lilith | Dexterity +2 |
Altars of Lilith | Dexterity +2 |
Altars of Lilith | Intelligence +2 |
Altars of Lilith | Strength +2 |
Altars of Lilith | + 5 Max Obols |
Altars of Lilith | Intelligence +2 |
Altars of Lilith | Willpower +2 |
Altars of Lilith | + 5 Max Obols |
Altars of Lilith | Dexterity +2 |
Altars of Lilith | Intelligence +2 |
Altars of Lilith | Strength +2 |
Altars of Lilith | Willpower +2 |
Altars of Lilith | Dexterity +2 |
Altars of Lilith | Willpower +2 |
Altars of Lilith | + 5 Max Obols |
Altars of Lilith | Dexterity +2 |
Altars of Lilith | Intelligence +2 |
Altars of Lilith | Strength +2 |
Altars of Lilith | + 5 Max Obols |
Altars of Lilith | Dexterity +2 |
Altars of Lilith | Strength +2 |
Altars of Lilith | Willpower +2 |
Altars of Lilith | + 5 Max Obols |
Altars of Lilith | Intelligence +2 |
Altars of Lilith | Strength +2 |
Altars of Lilith | + 5 Max Obols |
Altars of Lilith | + 5 Max Obols |
Altars of Lilith | Strength +2 |
Altars of Lilith | Willpower +2 |
Altars of Lilith | + 5 Max Obols |
Altars of Lilith | + 5 Max Obols |
Altars of Lilith | + 5 Max Obols |
Hawezar Map
Quest /96
type | name |
---|---|
CMP | Reward: Short Sword, Crusader Shield |
CMP | The flames that engulf this remote settlement have raged for decades Reward: Villagers' Remains |
CMP | Deep in the swamps of Hawezar, this village is said to harbor a great mystery |
QST | |
QST | |
QST | |
QST | Meet Lorath and Neyrelle in the bogs of the Writhing Mire |
QST | Follow Lorath and Neyrelle through the mire |
QST | Continue deeper into the mire |
QST | Continue deeper into the mire |
QST | Reward: Rusted Dagger |
QST | |
QST | A mass of vines and viscera groans for help. Reward: Puffball Reed |
QST | Kres seeks to right a wrong from his past. |
QST | Kres is pained with the memories of his past actions. Reward: Exsanguinated Remains |
QST | Test Gulyas' Nangari transformation potion. Reward: Gulyas' Potion |
QST | Help Lumir get back at Glin by making them sick with swamp mushrooms. |
QST | Discover what Elias what sought in the ruins of Esret. Reward: Symon's Tattered Journal |
QST | A Backwater resident in need offers a glimpse into the harsh realities of daily life. Reward: Salvaged Resources |
QST | |
QST | |
QST | Help a woman square away a debt she owes, before her ship leaves Backwater. |
QST | |
QST | I should see if Lyndon is interested in sharing a drink with me, as Kingsport ale is finer than the usual swill found in Backwater. Reward: Kingsport Ale |
QST | I should see if Lyndon is missing this crossbow. The carved name on it has his distinctively bad handwriting. Reward: Forgotten Crossbow |
QST | Lyndon is the biggest scoundrel I can think of nearby, he might know more about this emblem. Reward: Thieves Guild Emblem |
QST | Lyndon needs some muscle to ensure a trade deal goes smoothly. Reward: Lyndon's Supplies |
QST | Lyndon has a foolproof plan to find the rat in Backwater. |
QST | Orton's the rat. |
QST | Lyndon_01 Hidden -- Prevent Quest Overlap |
QST | Help Gulyas with her Nangari research. Reward: Necrotic Flesh, Snake Venom |
QST | A young girl with burgeoning magic power is taken in by a swamp witch. Reward: Aneta's Keepsake |
QST | Recover Backwater's stolen property from the bandits. Reward: Backwater's Missing Supplies |
QST | |
QST | Search for information about Symon and Elias in the port town of Backwater. Reward: Cerrigar Red Sky |
QST | Reward: Gem-laden Geode, Acid Flux |
QST | Meet Lorath & Neyrelle on the coast |
QST | Find the coffin amongst the wrecks |
QST | Discover Elias' secret Reward: Elias' Mummified Finger |
QST | Return to Lorath Reward: Elias' Mummified Finger |
QST | An unpaid debt needs to be collected. Reward: Samil's Corpse |
QST | A growing sickness threatens the swamp. Reward: Uncorrupted Flesh |
QST | Zurke must kill the sweet sickness he has so lovingly cultivated. Reward: Blood Fungus |
QST | |
QST | Reward: Hungering Necrolyte's Cache, Death Mote |
QST | Catch up to Lorath |
QST | Rejoin your allies at the Zakarum Keep |
QST | Catch up to Taissa |
QST | Elder Akos wants to piece together the dark history of Eriman's Pyre. |
QST | Meet Lorath and Neyrelle in Hawezar |
QST | Find the town of Yngovani Reward: Serpent's Left Eye, Serpent's Right Eye |
QST | Enter Snake Temple Reward: Mystic Incense |
QST | I found a curious item that Timue might be able to tell me about. Reward: Budding Crimson Thorn |
QST | I found a doll that strongly resembles Timue. I should take it to her, just in case it is some form of witchcraft. Reward: Timeworn Timue Doll |
QST | I found some venom that has a curious look to it. Maybe Timue knows more about it. Reward: Curious Venom |
QST | Help Timue check on the other infected. Reward: Timue's Supplies |
QST | |
QST | |
QST | |
QST | Attempt the traveler's superstitious ritual. |
QST | Escort Marta to the healer in Wejinhani. |
QST | Assist Yolonda in healing those afflicted with the gut rot. Reward: Gano Fungus, Gano Fungus Medicine |
QST | As desperation grows, a more effective remedy for gut rot is needed. |
QST | |
QST | |
QST | Controls ash statues in Crossway |
QST | |
QST | Meet Donan in Wejinhani |
QST | Find Valtha in the Cinder Wastes Reward: Vial of Purified Quicksilver |
QST | Meet Donan in Hawezar |
QST | Travel to the Hungering Swamp Reward: Yellow Lotus, Maggot Queen Ichor |
QST | Return to the Ruined Tower |
QST | Reward: Chained Zakarum Repository, Fallen Essence |
QST | A strange outbreak in Wejinhani has left the Elders with more questions than answers. |
QST | |
QST | Taissa's tower sits strangely empty. Reward: Medicinal Herbs |
QST | |
QST | Taissa must summon aid in her attempts to rid herself of the whispers of Andariel. Reward: Mark of the Conclave, Oracle Eye |
QST | |
QST | Taissa makes a desperate, final attempt to purge Andariel's whispers from her mind. |
QST | |
QST | Escort Nevan as he travels to Wejinhani in search of a cure. |
QST | A young Crusader wants the remains of a friend found. |
QST | These cultists are making a mockery of the Zakarum faith. Reward: Zakarum Prayer Amulet |
QST | Track Elias' dark path through the marshes of Hawezar. |
QST | Help Yonca discover what happened to her family. |
QST | A young Crusader apprentice wishes to carry on her master's legacy. |
QST | Meet Donan outside of the Ruins of Rakhat Keep |
QST | Explore the Foul Undercrypts |
QST | A Crusader seeks to rid the Zakarum Fortress of evil. |
QST | A young girl with uncontrollable power has gone missing in the wilderness. Reward: Spider Venom |
QST | Ksenia returns to Zarbinzet to ensure the Paladins' sacrifice is remembered. |
QST | A boisterous Crusader is looking for anyone who can hold a sword. |
QST | A spate of grisly deaths terrifies a group of villagers who fear a dark power is at work. |
QST | Zarbinzet's only priest is concerned for his missing curate. Reward: Lockbox Key, A Record of My Journey Pt. I |
QST | Meet your allies in Zarbinzet |
Hawezar Quest /307
type | name |
---|---|
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
Bounty | The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite. |
Bounty | The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite. |
Bounty | The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite. |
Bounty | The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite. |
Bounty | The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite. |
Bounty | The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite. |
Bounty | The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite. |
Bounty | The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite. |
Bounty | The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping. |
Bounty | The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping. |
Bounty | The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping. |
Bounty | The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping. |
Bounty | The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping. |
Bounty | The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping. |
Bounty | The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping. |
Bounty | The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping. |
Bounty | Cultists threaten to overwhelm Sanctuary through shear numbers. Obliterate them before it's too late. |
Bounty | The endless waves of demons threaten to overwhelm Sanctuary's meager defenses. Obliterate them and drive back the tides of Hell. |
Bounty | Hordes of Triune cultists are drowning the land with their blood magic. Destroy them and the demons they have summoned. |
Bounty | Even the most stalwart mortals can easily succumb to the will of a demonic spirit. Find your deranged kin and relieve them of their unwelcome host. |
Bounty | If you hope to stem the Helltides, you must destroy the powerful demons that lead the lesser hordes. Slay every Harbinger you find. |
Bounty | Unlike many mortals, the Ironwolves are not so craven as to wait quietly for death. Assist them in cleansing these lands of the demonic influence. |
Bounty | Cultists threaten to overwhelm Sanctuary through shear numbers. Obliterate them before it's too late. |
Bounty | The endless waves of demons threaten to overwhelm Sanctuary's meager defenses. Obliterate them and drive back the tides of Hell. |
Bounty | Hordes of Triune cultists are drowning the land with their blood magic. Destroy them and the demons they have summoned. |
Bounty | Even the most stalwart mortals can easily succumb to the will of a demonic spirit. Find your deranged kin and relieve them of their unwelcome host. |
Bounty | If you hope to stem the Helltides, you must destroy the powerful demons that lead the lesser hordes. Slay every Harbinger you find. |
Bounty | Unlike many mortals, the Ironwolves are not so craven as to wait quietly for death. Assist them in cleansing these lands of the demonic influence. |
Bounty | Greed itself has manifested in physical form as the grotesque Tortured Gifts scattered across the Helltide. Steal them and use its power against the demons. |
Bounty | Pure hatred bleeds from the demonic Aberrant Cinders, threatening to permanently taint Sanctuary's soils. Gather and dispose of them. |
Bounty | Hell has sent its most powerful warriors to purge Sanctuary of all resistance. Hunt them down before they can. |
Bounty | The Demons seek to create a permanent presence in these lands. Destroy any grotesque fixtures they have erected. |
Bounty | Greed itself has manifested in physical form as the grotesque Tortured Gifts scattered across the Helltide. Steal them and use its power against the demons. |
Bounty | Pure hatred bleeds from the demonic Aberrant Cinders, threatening to permanently taint Sanctuary's soils. Gather and dispose of them. |
Bounty | Hell has sent its most powerful warriors to purge Sanctuary of all resistance. Hunt them down before they can. |
Bounty | The Demons seek to create a permanent presence in these lands. Destroy any grotesque fixtures they have erected. |
Bounty | Leading the Helltides is the fearsome Blood Maiden. Draw her out with Baneful Hearts and slay her. |
Bounty | Leading the Helltides is the fearsome Blood Maiden. Draw her out with Baneful Hearts and slay her. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Dark forces threaten to overwhelm these lands. Uproot them from their positions of power and drive them out. |
Bounty | Dark forces threaten to overwhelm these lands. Uproot them from their positions of power and drive them out. |
Bounty | Dark forces threaten to overwhelm these lands. Uproot them from their positions of power and drive them out. |
Bounty | Dark forces threaten to overwhelm these lands. Uproot them from their positions of power and drive them out. |
Bounty | Dark forces threaten to overwhelm these lands. Uproot them from their positions of power and drive them out. |
Bounty | Dark forces threaten to overwhelm these lands. Uproot them from their positions of power and drive them out. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | The Tree of Whisper's influence in this area has waned. Perform a series of rituals to put the land back under its gaze. |
Bounty | There are champions among the Vampires that wield undeserved power. Lure them out at a Sanguine Altar and bring their heads to the Tree. |
Bounty | The Vampires' dark rituals are fueled by vast quantities of fresh blood. Find and rescue those who would be consumed. |
Bounty | The Vampire seek to create a permanent presence in these lands. Destroy any grotesque fixtures they have erected. |
Bounty | The Vampires' reckless use of blood magicks is tainting the Tree's soil. Exterminate their leadership and drive them from these lands. |
Bounty | The Vampires' Ghoul swarms threaten to consume every living being left in these lands. Obliterate their hordes before it's too late. |
Bounty | Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them. |
Bounty | Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them. |
Bounty | Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them. |
Bounty | Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them. |
Bounty | Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them. |
Bounty | Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them. |
Bounty | Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them. |
Bounty | Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them. |
Bounty | Ashava the Pestilent, Avarice the Gold-cursed, and the Wandering Death have occasionally been seen at this location. |
Bounty | The forces of evil are amassing at this location. Decimate their ranks before they can fully organize. |
Bounty | The forces of evil are amassing at this location. Decimate their ranks before they can fully organize. |
CMP | Reward: Short Sword, Crusader Shield |
CMP | The flames that engulf this remote settlement have raged for decades Reward: Villagers' Remains |
CMP | Deep in the swamps of Hawezar, this village is said to harbor a great mystery |
Camp | An abandoned monument to the failed Zakarum crusade |
DPO | |
DPO | |
DPO | Reward: Animus |
DPO | Reward: Rusted Key |
DPO | |
DPO | Reward: Animus |
DPO | |
DPO | |
DPO | |
DPO | |
DPO | |
DPO | |
DPO | Reward: Jailer's Key |
DPO | |
DPO | |
DPO | Reward: Animus |
DPO | Reward: Warmaster's Key |
DPO | Reward: Ritual Pens Key |
DPO | |
DPO | Reward: Animus |
DPO | |
DPO | Reward: Sanctum Key |
DPO | Reward: Worn Key |
DSQ | Reward: Acolyte's Head, Half-Melted Candles |
DSQ | Reward: Symon's Tattered Journal |
DSQ | A crusader seeks to rid the Zakarum Fortress of evil. |
DSQ | Cellar for Lyndon_02 |
DSQ | Cellar for Lyndon_02 |
DSQ | Cellar for Lyndon_02 |
DSQ | Orton's the rat. |
DSQ | |
DSQ | |
DSQ | |
DSQ | I must explore Karamat’s Reach with Cormond to look for a stronger cage. With any luck, we can use it to cure Varshan. |
QST | |
QST | |
QST | |
QST | Meet Lorath and Neyrelle in the bogs of the Writhing Mire |
QST | Follow Lorath and Neyrelle through the mire |
QST | Continue deeper into the mire |
QST | Continue deeper into the mire |
QST | Reward: Rusted Dagger |
QST | |
QST | A mass of vines and viscera groans for help. Reward: Puffball Reed |
QST | Kres seeks to right a wrong from his past. |
QST | Kres is pained with the memories of his past actions. Reward: Exsanguinated Remains |
QST | Test Gulyas' Nangari transformation potion. Reward: Gulyas' Potion |
QST | Help Lumir get back at Glin by making them sick with swamp mushrooms. |
QST | Discover what Elias what sought in the ruins of Esret. Reward: Symon's Tattered Journal |
QST | A Backwater resident in need offers a glimpse into the harsh realities of daily life. Reward: Salvaged Resources |
QST | |
QST | |
QST | Help a woman square away a debt she owes, before her ship leaves Backwater. |
QST | |
QST | I should see if Lyndon is interested in sharing a drink with me, as Kingsport ale is finer than the usual swill found in Backwater. Reward: Kingsport Ale |
QST | I should see if Lyndon is missing this crossbow. The carved name on it has his distinctively bad handwriting. Reward: Forgotten Crossbow |
QST | Lyndon is the biggest scoundrel I can think of nearby, he might know more about this emblem. Reward: Thieves Guild Emblem |
QST | Lyndon needs some muscle to ensure a trade deal goes smoothly. Reward: Lyndon's Supplies |
QST | Lyndon has a foolproof plan to find the rat in Backwater. |
QST | Orton's the rat. |
QST | Lyndon_01 Hidden -- Prevent Quest Overlap |
QST | Help Gulyas with her Nangari research. Reward: Necrotic Flesh, Snake Venom |
QST | A young girl with burgeoning magic power is taken in by a swamp witch. Reward: Aneta's Keepsake |
QST | Recover Backwater's stolen property from the bandits. Reward: Backwater's Missing Supplies |
QST | |
QST | Search for information about Symon and Elias in the port town of Backwater. Reward: Cerrigar Red Sky |
QST | Reward: Gem-laden Geode, Acid Flux |
QST | Meet Lorath & Neyrelle on the coast |
QST | Find the coffin amongst the wrecks |
QST | Discover Elias' secret Reward: Elias' Mummified Finger |
QST | Return to Lorath Reward: Elias' Mummified Finger |
QST | An unpaid debt needs to be collected. Reward: Samil's Corpse |
QST | A growing sickness threatens the swamp. Reward: Uncorrupted Flesh |
QST | Zurke must kill the sweet sickness he has so lovingly cultivated. Reward: Blood Fungus |
QST | |
QST | Reward: Hungering Necrolyte's Cache, Death Mote |
QST | Catch up to Lorath |
QST | Rejoin your allies at the Zakarum Keep |
QST | Catch up to Taissa |
QST | Elder Akos wants to piece together the dark history of Eriman's Pyre. |
QST | Meet Lorath and Neyrelle in Hawezar |
QST | Find the town of Yngovani Reward: Serpent's Left Eye, Serpent's Right Eye |
QST | Enter Snake Temple Reward: Mystic Incense |
QST | I found a curious item that Timue might be able to tell me about. Reward: Budding Crimson Thorn |
QST | I found a doll that strongly resembles Timue. I should take it to her, just in case it is some form of witchcraft. Reward: Timeworn Timue Doll |
QST | I found some venom that has a curious look to it. Maybe Timue knows more about it. Reward: Curious Venom |
QST | Help Timue check on the other infected. Reward: Timue's Supplies |
QST | |
QST | |
QST | |
QST | Attempt the traveler's superstitious ritual. |
QST | Escort Marta to the healer in Wejinhani. |
QST | Assist Yolonda in healing those afflicted with the gut rot. Reward: Gano Fungus, Gano Fungus Medicine |
QST | As desperation grows, a more effective remedy for gut rot is needed. |
QST | |
QST | |
QST | Controls ash statues in Crossway |
QST | |
QST | Meet Donan in Wejinhani |
QST | Find Valtha in the Cinder Wastes Reward: Vial of Purified Quicksilver |
QST | Meet Donan in Hawezar |
QST | Travel to the Hungering Swamp Reward: Yellow Lotus, Maggot Queen Ichor |
QST | Return to the Ruined Tower |
QST | Reward: Chained Zakarum Repository, Fallen Essence |
QST | A strange outbreak in Wejinhani has left the Elders with more questions than answers. |
QST | |
QST | Taissa's tower sits strangely empty. Reward: Medicinal Herbs |
QST | |
QST | Taissa must summon aid in her attempts to rid herself of the whispers of Andariel. Reward: Mark of the Conclave, Oracle Eye |
QST | |
QST | Taissa makes a desperate, final attempt to purge Andariel's whispers from her mind. |
QST | |
QST | Escort Nevan as he travels to Wejinhani in search of a cure. |
QST | A young Crusader wants the remains of a friend found. |
QST | These cultists are making a mockery of the Zakarum faith. Reward: Zakarum Prayer Amulet |
QST | Track Elias' dark path through the marshes of Hawezar. |
QST | Help Yonca discover what happened to her family. |
QST | A young Crusader apprentice wishes to carry on her master's legacy. |
QST | Meet Donan outside of the Ruins of Rakhat Keep |
QST | Explore the Foul Undercrypts |
QST | A Crusader seeks to rid the Zakarum Fortress of evil. |
QST | A young girl with uncontrollable power has gone missing in the wilderness. Reward: Spider Venom |
QST | Ksenia returns to Zarbinzet to ensure the Paladins' sacrifice is remembered. |
QST | A boisterous Crusader is looking for anyone who can hold a sword. |
QST | A spate of grisly deaths terrifies a group of villagers who fear a dark power is at work. |
QST | Zarbinzet's only priest is concerned for his missing curate. Reward: Lockbox Key, A Record of My Journey Pt. I |
QST | Meet your allies in Zarbinzet |
QST | |
QST | |
QST | Reward: Caged Heart |
QST | |
QST | Lyndon needs some muscle to ensure a trade deal goes smoothly. |
QST | Reward: Serpent's Left Eye |
QST | Reward: Serpent's Right Eye |
QST | |
QST | |
QST | |
S01 | |
S01 | |
S03 | Constructs are swarming across Hawezar. I should find the beacons and destroy any constructs that rise to the Vault's defense. |
S03 | The demon Malphas is easily provoked. Threaten its power, and it will send the strongest of its demons to attack. |
S03 | Deadly traps have emerged in the southern fens. I should destroy them and take what's left for my own use. |
S03 | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
S03 | Reward: Corroded Vault Key |
S03 | |
S06 | Something, something, something, Realmwalker. Something, something, something, complete. |
S06 | Something, something, something, Realmwalker. Something, something, something, complete. |
S06 | Something, something, something, Realmwalker. Something, something, something, complete. |