Essence Cost: 0
Generate Essence: 9
Lucky Hit Chance: 50%
Burst an enemy's blood, dealing 27% damage. Hemorrhage has a 20% chance to form a Blood Orb.
Rank Up:
Damage 27%

  • Enhanced Hemorrhage: After picking up a Blood Orb, your next Hemorrhage also deals damage to enemies around your target and grants 2 additional Essence per enemy hit.
  • Acolyte's Hemorrhage: Hemorrhage gains an additional +20% Attack Speed while Healthy.
  • Initiate's Hemorrhage: Hemorrhage grants 1.6% of your Maximum Life (Max(1,0.016)) as Fortify each time it hits an enemy, and has a 1.5% chance per enemy hit to Fortify you for 100% of your Maximum Life (Max(1,1)).
Affix /1
Unique Sword
800 Item Power

1,838 Damage Per Second
  • [1,337 – 2,005] Damage per Hit
  • 1.10 Attacks per Second (Fast)
  • +50% Damage

  • +[51 – 65] All Stats
  • +[6.5 – 7.5] to Basic Skills
  • +[16 – 25]% Basic Attack Speed
  • +[[8 – 16]] Maximum Resource
  • Basic Skills deal x[50 – 200]% increased damage but additionally cost 25 Primary Resource.
  • This blade once bore divine purpose wielded by the angel Verathiel. Like its keeper, the sword fell to Infernal depths. Yet beneath this corruption, is a heartbeat of a past memory, holding steadfast.
    Info /36
    name desc
    SF_08
    SF_10.27
    SF_20.27 * Table(34, 3) * 100
    SF_30.27 * [1/1.1/1.2/1.3/1.4]
    SF_41
    SF_50.2 * (1 + Blood_Orb_Bonus_Chance_Per_Power#Necromancer_Hemorrhage)
    SF_69
    SF_90.1
    SF_102
    SF_110.2
    SF_120.016
    SF_130.015
    SF_1550
    SF_162.5 * Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Necromancer_Hemorrhage / 2))
    SF_17Hitpoints_Cur > HealthyPercent
    SF_18Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Necromancer_Hemorrhage / 2))
    SF_19Blood_Orb_Bonus_Chance_Per_Power#Necromancer_Hemorrhage
    SF_20AffixIsEquipped(SNO.Affix.S05_BSK_Generic_004) > 0
    SF_21Affix.S05_BSK_Generic_004."Static Value 1"
    SF_22Chance_To_Hit_Twice_Per_Power#Necromancer_Hemorrhage
    nameHemorrhage
    descEssence Cost: {Resource Cost}
    Generate Essence: {SF_6}
    Lucky Hit Chance: [{Combat Effect Chance}|%|]
    Burst an enemy's blood, dealing {payload:DAMAGE} damage. Hemorrhage has a [{SF_5}*100|%|] chance to form a Blood Orb.
    rankup_desc Damage {payload:DAMAGE}
    Mod0_DescriptionAfter picking up a Blood Orb, your next Hemorrhage also deals damage to enemies around your target and grants {SF_10} additional Essence per enemy hit.
    Mod0_NameEnhanced Hemorrhage
    Mod1_DescriptionHemorrhage gains an additional [{SF_11} * 100|%+|] Attack Speed while Healthy.
    Mod1_NameAcolyte's Hemorrhage
    Mod2_DescriptionHemorrhage grants [{SF_12}*100|1%|] of your Maximum Life ([Max(1,{fortified:MOD_FORTIFY})|0|]) as Fortify each time it hits an enemy, and has a [{SF_13} * 100|1%|] chance per enemy hit to Fortify you for [100|%|] of your Maximum Life ([Max(1,{fortified:MOD_FULL_FORTIFY})|0|]).
    Mod2_NameInitiate's Hemorrhage
    {payload:DAMAGE}0.27 * [1/1.1/1.2/1.3/1.4]*100%
    {fortified:MOD_FORTIFY}0.016
    {fortified:MOD_FULL_FORTIFY}1
    {Combat Effect Chance}50
    {Cooldown Time}0
    {Recharge Time}0
    {Resource Cost}0