Generate Essence: 9
Lucky Hit Chance: 50%
Burst an enemy's blood, dealing 27% damage. Hemorrhage has a 20% chance to form a Blood Orb.
Rank Up:
Damage 27%
- Enhanced Hemorrhage: After picking up a Blood Orb, your next Hemorrhage also deals damage to enemies around your target and grants 2 additional Essence per enemy hit.
- Acolyte's Hemorrhage: Hemorrhage gains an additional +20% Attack Speed while Healthy.
- Initiate's Hemorrhage: Hemorrhage grants 1.6% of your Maximum Life (Max(1,0.016)) as Fortify each time it hits an enemy, and has a 1.5% chance per enemy hit to Fortify you for 100% of your Maximum Life (Max(1,1)).
Affix /1
Unique Sword
800 Item Power
1,838 Damage Per Second
- [1,337 – 2,005] Damage per Hit
- 1.10 Attacks per Second (Fast)
This blade once bore divine purpose wielded by the angel Verathiel. Like its keeper, the sword fell to Infernal depths. Yet beneath this corruption, is a heartbeat of a past memory, holding steadfast.
Info /36
name | desc |
---|---|
SF_0 | 8 |
SF_1 | 0.27 |
SF_2 | 0.27 * Table(34, 3) * 100 |
SF_3 | 0.27 * [1/1.1/1.2/1.3/1.4] |
SF_4 | 1 |
SF_5 | 0.2 * (1 + Blood_Orb_Bonus_Chance_Per_Power#Necromancer_Hemorrhage) |
SF_6 | 9 |
SF_9 | 0.1 |
SF_10 | 2 |
SF_11 | 0.2 |
SF_12 | 0.016 |
SF_13 | 0.015 |
SF_15 | 50 |
SF_16 | 2.5 * Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Necromancer_Hemorrhage / 2)) |
SF_17 | Hitpoints_Cur > HealthyPercent |
SF_18 | Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Necromancer_Hemorrhage / 2)) |
SF_19 | Blood_Orb_Bonus_Chance_Per_Power#Necromancer_Hemorrhage |
SF_20 | AffixIsEquipped(SNO.Affix.S05_BSK_Generic_004) > 0 |
SF_21 | Affix.S05_BSK_Generic_004."Static Value 1" |
SF_22 | Chance_To_Hit_Twice_Per_Power#Necromancer_Hemorrhage |
name | Hemorrhage |
desc | Essence Cost: {Resource Cost} Generate Essence: {SF_6} Lucky Hit Chance: [{Combat Effect Chance}|%|] Burst an enemy's blood, dealing {payload:DAMAGE} damage. Hemorrhage has a [{SF_5}*100|%|] chance to form a Blood Orb. |
rankup_desc | Damage {payload:DAMAGE} |
Mod0_Description | After picking up a Blood Orb, your next Hemorrhage also deals damage to enemies around your target and grants {SF_10} additional Essence per enemy hit. |
Mod0_Name | Enhanced Hemorrhage |
Mod1_Description | Hemorrhage gains an additional [{SF_11} * 100|%+|] Attack Speed while Healthy. |
Mod1_Name | Acolyte's Hemorrhage |
Mod2_Description | Hemorrhage grants [{SF_12}*100|1%|] of your Maximum Life ([Max(1,{fortified:MOD_FORTIFY})|0|]) as Fortify each time it hits an enemy, and has a [{SF_13} * 100|1%|] chance per enemy hit to Fortify you for [100|%|] of your Maximum Life ([Max(1,{fortified:MOD_FULL_FORTIFY})|0|]). |
Mod2_Name | Initiate's Hemorrhage |
{payload:DAMAGE} | 0.27 * [1/1.1/1.2/1.3/1.4]*100% |
{fortified:MOD_FORTIFY} | 0.016 |
{fortified:MOD_FULL_FORTIFY} | 1 |
{Combat Effect Chance} | 50 |
{Cooldown Time} | 0 |
{Recharge Time} | 0 |
{Resource Cost} | 0 |