Mana Cost: 30
Lucky Hit Chance: 16%
Launch 5 shards that deal 0*100% damage each. Deals x50% increased damage to Frozen enemies.
Rank Up:
Damage 0*100%

  • Enhanced Ice Shards: Ice Shards have a 50% chance to ricochet to another enemy. Ice Shards always ricochet off of Frozen enemies.
  • Destructive Ice Shards: Hitting an enemy with 5 Ice Shards in a single cast makes them Vulnerable for 2 seconds.
  • Greater Ice Shards: While you have a Barrier active, Ice Shards always receives its bonuses against Frozen enemies.

Enchantment Effect: Ice Shards automatically conjure and fly towards Frozen enemies.
Affix /2
Sorcerer, Offensive, Codex of Power
  • Ice Shards pierce 5 times and deals 35% increased damage, and an additional x10.000000149012% more damage per subsequent enemy hit.(Sorcerer Only)
  • Unlocked by completing Dead Man's Dredge in Fractured Peaks OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Unique Helm
    800 Item Power

    1,000 Armor
  • +7.5% Maximum Cold Resistance
  • +50% Cold Resistance

  • +Y to Ice Shards
  • +[10.5 – 15]% Intelligence
  • +[10.5 – 15]% Attack Speed
  • [8.1 – 8.8]% Cooldown Reduction
  • Casted Ice Shards now spreads out with 2 additional shards. You deal [FloatRangeWithIntervalUniqueAffixPityBonus(SharedRandomFloat(),20, 0.01, 0.02)*100|1x%|] increased damage for each time Ice Shards damages an enemy for 5 seconds, up to [FloatRangeWithIntervalUniqueAffixPityBonus(SharedRandomFloat(),20, 0.01, 0.02)*100*50|1x%|].(Sorcerer Only)
  • "Ere the age of mage and king, storms raged so dread and fell that men named it the wrath of gods. Its hail smote the earth till mountains were wrought..." -Tome recovered from Kasama
    Sorcerer
    Info /39
    name desc
    SF_02.2 * [1/1.1/1.2/1.3/1.4]
    SF_1PowerTag.SystemsTuningGlobals."Script Formula 0"
    SF_20.5
    SF_35
    SF_42.2 * [1/1.1/1.2/1.3/1.4]/5
    SF_50.3
    SF_60.3 / (5-1)
    SF_72.2
    SF_830
    SF_9PowerTag.SystemsTuningGlobals."Script Formula 0"/30
    SF_103
    SF_117
    SF_15AffixIsEquipped(SNO.Affix.legendary_sorc_110) ? (Affix.legendary_sorc_110."Static Value 0") : 1
    SF_165
    SF_172
    SF_18.5
    SF_19PowerTag.SystemsTuningGlobals."Script Formula 0" / 3
    SF_208
    SF_212.2 / 5 * 100 * Table(34,3)
    SF_220.5
    SF_2316
    SF_24Percent_Bonus_Projectiles_Per_Power#Sorcerer_IceShards + Percent_Bonus_Projectiles_All + Percent_Bonus_Projectiles_Per_Skill_Tag#Skill_Primary_Core
    SF_25Affix_Value_1#legendary_sorc_110 / 100
    SF_26Affix.legendary_sorc_110."Static Value 1"
    SF_27Affix.Helm_Unique_Sorc_101."Static Value 2"
    nameIce Shards
    descMana Cost: {Resource Cost}
    Lucky Hit Chance: [{Combat Effect Chance}|%|]
    Launch {SF_3} shards that deal {payload:IMPACT_DAMAGE_NORMAL} damage each. Deals [{SF_2} * 100|%x|] increased damage to Frozen enemies.
    rankup_desc Damage {payload:IMPACT_DAMAGE_NORMAL}
    Mod5_DescriptionIce Shards have a [{SF_18}*100|%|] chance to ricochet to another enemy. Ice Shards always ricochet off of Frozen enemies.
    Mod5_NameEnhanced Ice Shards
    Mod4_DescriptionHitting an enemy with {SF_16} Ice Shards in a single cast makes them Vulnerable for {SF_17} seconds.
    Mod4_NameDestructive Ice Shards
    Mod0_DescriptionWhile you have a Barrier active, Ice Shards always receives its bonuses against Frozen enemies.
    Mod0_NameGreater Ice Shards
    {payload:IMPACT_DAMAGE_NORMAL}2.2 * [1/1.1/1.2/1.3/1.4]/5*100%
    {Combat Effect Chance}16
    {Cooldown Time}0
    {Recharge Time}0
    {Resource Cost}30