Energy Cost: 0
Generate Combo Point: 1
Lucky Hit Chance: 50%
Melee attack an enemy, dealing 35% damage and increasing Energy Regeneration by x40% for 3 seconds.
Rank Up:
Damage 35%

  • Enhanced Invigorating Strike: Damaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to x50%.
  • Fundamental Invigorating Strike: Hitting an enemy with Invigorating Strike while you are below 95% Energy makes them Vulnerable for 3 seconds.
  • Primary Invigorating Strike: Invigorating Strike additionally grants +8% Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to +32% Lucky Hit Chance.
Affix /1
Unique Sword
800 Item Power

1,838 Damage Per Second
  • [1,337 – 2,005] Damage per Hit
  • 1.10 Attacks per Second (Fast)
  • +50% Damage

  • +[51 – 65] All Stats
  • +[6.5 – 7.5] to Basic Skills
  • +[16 – 25]% Basic Attack Speed
  • +[[8 – 16]] Maximum Resource
  • Basic Skills deal x[50 – 200]% increased damage but additionally cost 25 Primary Resource.
  • This blade once bore divine purpose wielded by the angel Verathiel. Like its keeper, the sword fell to Infernal depths. Yet beneath this corruption, is a heartbeat of a past memory, holding steadfast.
    Info /39
    name desc
    SF_00.35 * [1/1.1/1.2/1.3/1.4]
    SF_10.35
    SF_20.35 * 100 * Table(34, 3)
    SF_343
    SF_40.40 * (1+Bonus_Percent_Per_Power#Rogue_InvigoratingStrike)
    SF_53
    SF_60.1 * (1+Bonus_Percent_Per_Power#Rogue_InvigoratingStrike)
    SF_70.95
    SF_83
    SF_950
    SF_101
    SF_11RogueComboPointsEnabled()
    SF_12Affix_Value_2#1HDagger_Unique_Rogue_001 / 100
    SF_140.08
    SF_150.40 * (1+Bonus_Percent_Per_Power#Rogue_InvigoratingStrike) /0.1 * (1+Bonus_Percent_Per_Power#Rogue_InvigoratingStrike)
    SF_163
    SF_17Bonus_Percent_Per_Power#Rogue_InvigoratingStrike
    SF_18AffixIsEquipped(SNO.Affix.S05_BSK_Generic_004) > 0
    SF_19Affix.S05_BSK_Generic_004."Static Value 1"
    SF_20Cleave_Damage_Bonus_Percent_Per_Power#Rogue_InvigoratingStrike
    SF_213
    SF_22150
    nameInvigorating Strike
    descEnergy Cost: {Resource Cost}
    Generate Combo Point: {SF_10}
    Lucky Hit Chance: [{Combat Effect Chance}|%|]
    Melee attack an enemy, dealing {payload:IMPACT} damage and increasing Energy Regeneration by [{SF_4}*100|%x|] for {buffduration:ENERGY_REGEN} seconds.
    rankup_desc Damage {payload:IMPACT}
    Buff5_NameCooldown Reduction
    Buff5_DescriptionCooldown Reduction
    Mod1_DescriptionDamaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to [({SF_4}+{SF_6})*100|%x|].
    Mod1_NameEnhanced Invigorating Strike
    Mod2_DescriptionHitting an enemy with Invigorating Strike while you are below [{SF_7}*100|%|] Energy makes them Vulnerable for {SF_8} seconds.
    Mod2_NameFundamental Invigorating Strike
    Mod3_DescriptionInvigorating Strike additionally grants [{SF_14} * 100|%+|] Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to [{SF_14} * {SF_15} *100|%+|] Lucky Hit Chance.
    Mod3_NamePrimary Invigorating Strike
    {buffduration:ENERGY_REGEN}3
    {payload:IMPACT}0.35 * [1/1.1/1.2/1.3/1.4]*100%
    {Combat Effect Chance}50
    {Cooldown Time}0
    {Recharge Time}0
    {Resource Cost}0