Generate Combo Point: 1
Lucky Hit Chance: 50%
Melee attack an enemy, dealing 35% damage and increasing Energy Regeneration by x40% for 3 seconds.
Rank Up:
Damage 35%
- Enhanced Invigorating Strike: Damaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to x50%.
- Fundamental Invigorating Strike: Hitting an enemy with Invigorating Strike while you are below 95% Energy makes them Vulnerable for 3 seconds.
- Primary Invigorating Strike: Invigorating Strike additionally grants +8% Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to +32% Lucky Hit Chance.
Affix /1
Unique Sword
800 Item Power
1,838 Damage Per Second
- [1,337 – 2,005] Damage per Hit
- 1.10 Attacks per Second (Fast)
This blade once bore divine purpose wielded by the angel Verathiel. Like its keeper, the sword fell to Infernal depths. Yet beneath this corruption, is a heartbeat of a past memory, holding steadfast.
Info /39
name | desc |
---|---|
SF_0 | 0.35 * [1/1.1/1.2/1.3/1.4] |
SF_1 | 0.35 |
SF_2 | 0.35 * 100 * Table(34, 3) |
SF_3 | 43 |
SF_4 | 0.40 * (1+Bonus_Percent_Per_Power#Rogue_InvigoratingStrike) |
SF_5 | 3 |
SF_6 | 0.1 * (1+Bonus_Percent_Per_Power#Rogue_InvigoratingStrike) |
SF_7 | 0.95 |
SF_8 | 3 |
SF_9 | 50 |
SF_10 | 1 |
SF_11 | RogueComboPointsEnabled() |
SF_12 | Affix_Value_2#1HDagger_Unique_Rogue_001 / 100 |
SF_14 | 0.08 |
SF_15 | 0.40 * (1+Bonus_Percent_Per_Power#Rogue_InvigoratingStrike) /0.1 * (1+Bonus_Percent_Per_Power#Rogue_InvigoratingStrike) |
SF_16 | 3 |
SF_17 | Bonus_Percent_Per_Power#Rogue_InvigoratingStrike |
SF_18 | AffixIsEquipped(SNO.Affix.S05_BSK_Generic_004) > 0 |
SF_19 | Affix.S05_BSK_Generic_004."Static Value 1" |
SF_20 | Cleave_Damage_Bonus_Percent_Per_Power#Rogue_InvigoratingStrike |
SF_21 | 3 |
SF_22 | 150 |
name | Invigorating Strike |
desc | Energy Cost: {Resource Cost} Generate Combo Point: {SF_10} Lucky Hit Chance: [{Combat Effect Chance}|%|] Melee attack an enemy, dealing {payload:IMPACT} damage and increasing Energy Regeneration by [{SF_4}*100|%x|] for {buffduration:ENERGY_REGEN} seconds. |
rankup_desc | Damage {payload:IMPACT} |
Buff5_Name | Cooldown Reduction |
Buff5_Description | Cooldown Reduction |
Mod1_Description | Damaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to [({SF_4}+{SF_6})*100|%x|]. |
Mod1_Name | Enhanced Invigorating Strike |
Mod2_Description | Hitting an enemy with Invigorating Strike while you are below [{SF_7}*100|%|] Energy makes them Vulnerable for {SF_8} seconds. |
Mod2_Name | Fundamental Invigorating Strike |
Mod3_Description | Invigorating Strike additionally grants [{SF_14} * 100|%+|] Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to [{SF_14} * {SF_15} *100|%+|] Lucky Hit Chance. |
Mod3_Name | Primary Invigorating Strike |
{buffduration:ENERGY_REGEN} | 3 |
{payload:IMPACT} | 0.35 * [1/1.1/1.2/1.3/1.4]*100% |
{Combat Effect Chance} | 50 |
{Cooldown Time} | 0 |
{Recharge Time} | 0 |
{Resource Cost} | 0 |