Kehjistan Region Progress /161
200
+ Bonus XP
+100 Gold
1 Skill Points
500
+ Bonus XP
+1000 Gold
+1 Potion Capacity
850
+ Bonus XP
+10000 Gold
1 Skill Points
1250
+ Bonus XP
+100000 Gold
4 Paragon Points
1700
+ Bonus XP
+1000000 Gold
+ 80 Max Obols
Waypoints
Renown Value: 20
6
Areas Discovered
Renown Value: 5
54
Strongholds
Renown Value: 100
3
Side Dungeons
Renown Value: 30
23
Side Quests
Renown Value: 20
44
Altars of Lilith
Renown Value: 10
31
type name
Strongholds
A long-abandoned desert city with a terrible past
Strongholds
Lost for centuries, legends speak of a malefic temple of great evil
Strongholds
The stench of death and decay lingers heavily over this devastated battlefield
Side Quests
Barez, an Iron Wolf at the Palace Library, may be interested in this recovered sword.
Side Quests
I found a lost piece of Iron Wolf armor. The Iron Wolves never leave behind the armor of their fallen kin if they can help it. Their smith, Barez, will want to see this.
Side Quests
Side Quests
A book containing secrets of the city's defenses.
Side Quests
Baraim has need of a special ingredient.
Side Quests
A hapless merchant can’t fulfill his next shipment.
Side Quests
Reward: Old Journal
Side Quests
A Kehjistani guide is plagued by troubles.
Side Quests
Mahjoob's "simple bite" has festered into something more.
Side Quests
Mahjoob's affliction is worsening. A cure must be found quickly.
Side Quests
A strange figure beckons for you to follow them through the desert.
Side Quests
An acolyte of Akarat seeks to aid the Zakarum Chapel.
Side Quests
A book with a message for the faithful.
Side Quests
A Zakarum relic is coveted by unscrupulous collectors. Ensure it stays with the church.
Side Quests
I found a shipment addressed to the Innkeeper in Gea Kul. I should bring it to her.
Side Quests
A traveler has lost his companion.
Reward: Bag of Oats
Side Quests
This mysterious old shrine calls out for aid.
Side Quests
Help Izel restore her human form.
Side Quests
A local fisherman has a tall tale to share.
Side Quests
Side Quests
Side Quests
A man buried in the sand. A family slated for execution.
Side Quests
An exhausted Zakarum novitiate wilts from thirst.
Side Quests
An ill-fated expedition has left Asa with a difficult responsibility.
Side Quests
I found a letter addressed to the innkeeper in Gea Kul. I should bring it to her.
Side Quests
The Iron Wolves are deficient in an unsavory medicinal ingredient.
Side Quests
There is a growing threat in the Tar Pits.
Side Quests
A traveling group has met an unfortunate fate while traveling to Dahlgur.
Side Quests
A rogue Iron Wolf hunts an elusive mark.
Side Quests
The Iron Wolves' water supply has been poisoned.
Side Quests
Asa and Dawood have a new lead on the bandits operating around the oasis.
Side Quests
A moment of peace, but not without cost.
Side Quests
Reward: Unusual Ore
Side Quests
Aid a mysterious armed man and the group of refugees fleeing Caldeum.
Side Quests
The mysterious Edgar suggested I find him in Gea Kul.
Side Quests
Edgar needs help at the Caldeum overlook.
Side Quests
Edgar's former captain must be stopped.
Side Quests
Stranded refugees are accosted by demons.
Side Quests
After the Cathedral’s purge on Tarsarak, blood will have blood.
Side Quests
Side Quests
A destitute miner seeks a lost lockbox.
Side Quests
A man wants a debt repaid to the Iron Wolves.
Side Quests
Lighting these fires has unlocked a strange altar.
Side Quests
The roads outside the Zakarum Chapel are overrun with cannibals.
WaypointsGea Kul
WaypointsTarsarak
WaypointsIron Wolves Encampment
WaypointsAltar of Ruin
WaypointsImperial Library
WaypointsDenshar
Side DungeonsA maze of tunnels, still walked by those who died here.
Side DungeonsIn dead hands do these ancient treasures lie.
Side DungeonsTales of profane rituals grip the people with fear.
Side DungeonsThe forgotten dead languish under barren rock.
Side DungeonsA hate-infested catacomb of the Zakarum faith.
Side DungeonsKnights seized this temple and its undead warriors alike.
Side DungeonsA threat lurks in caves under the ruined Overlook.
Side DungeonsThese ruins have become host to a growing army of demons.
Side DungeonsSerpents infest the bones of these forbidden mage halls.
Side DungeonsThis one grand manor lies in ruins, festering with memories.
Side DungeonsTriune mages once pioneered strange magics here...
Side DungeonsA jail home to the corrupt and cruel.
Side DungeonsWe have carved into the rock to seek Hell.
Side DungeonsSomething wicked stirs in the prison.
Side DungeonsDeath taints the water.
Side DungeonsRenegade knights reap the spoils of Inarius’ crusade.
Side DungeonsEvil stirs below the altar of Baal.
Side DungeonsThe corruption in Alcarnus has bled into these ruins.
Side DungeonsA foul infestation has claimed these caverns.
Side DungeonsThe dead guard secrets confined in the ancient vault.
Side DungeonsThis barren tomb was once fat with gold.
Side DungeonsA den of murderers and carrion feeders.
Side DungeonsCultists corrupt the ancient Sanctum.
Areas DiscoveredCentral Plateau
Areas DiscoveredGates of Caldeum
Areas DiscoveredResidential District
Areas DiscoveredAbandoned Market
Areas DiscoveredAbandoned Iron Wolves Garrison
Areas DiscoveredGates to Hell
Areas DiscoveredCaldeum
Areas DiscoveredForgotten Overlook
Areas DiscoveredHallowed Descent
Areas DiscoveredOverlook Rise
Areas DiscoveredFoul Cistern
Areas DiscoveredSouthern Gate
Areas DiscoveredAlcarnus: Lair of the Witch
Areas DiscoveredAltar of Ruin
Areas DiscoveredOmath's Redoubt
Areas DiscoveredGea Kul
Areas DiscoveredDunes of Despair
Areas DiscoveredScorching Dunes
Areas DiscoveredZakarum Chapel
Areas DiscoveredForgotten Coastline
Areas DiscoveredBlistering Descent
Areas DiscoveredLut Bahadur Outskirts
Areas DiscoveredForsaken Gate
Areas DiscoveredTar Pits
Areas DiscoveredSearing Expanse
Areas DiscoveredPale Sands
Areas DiscoveredEastern Basin
Areas DiscoveredShrine of Terror
Areas DiscoveredThe Sunless Holt
Areas DiscoveredCentral Plateau
Areas DiscoveredShipwreck Cove
Areas DiscoveredScorched Gulch
Areas DiscoveredUldur's Cave
Areas DiscoveredJagged Coast
Areas DiscoveredBlistering Strand
Areas DiscoveredAncient Waterway
Areas DiscoveredForgotten Ruins
Areas DiscoveredDimmed Grotto
Areas DiscoveredIron Wolves Encampment
Areas DiscoveredWinding Canyons
Areas DiscoveredScorched Plateau
Areas DiscoveredHowling Stronghold
Areas DiscoveredWithered Boneyard
Areas DiscoveredForgotten Watch Post
Areas DiscoveredForlorn Badlands
Areas DiscoveredEchoing Cavern
Areas DiscoveredForsaken Chapel
Areas DiscoveredRezam's Excavation
Areas DiscoveredHalls of the Damned
Areas DiscoveredArgentek Riverbank
Areas DiscoveredCentral Rise
Areas DiscoveredParched Wanderer Inn
Areas DiscoveredSeared Basin
Areas DiscoveredSouthern Expanse
Altars of Lilith
Dexterity +2
Altars of Lilith
Intelligence +2
Altars of Lilith
Willpower +2
Altars of Lilith
Dexterity +2
Altars of Lilith
Strength +2
Altars of Lilith
+ 5 Max Obols
Altars of Lilith
Dexterity +2
Altars of Lilith
Intelligence +2
Altars of Lilith
Strength +2
Altars of Lilith
Willpower +2
Altars of Lilith
+ 5 Max Obols
Altars of Lilith
+ 5 Max Obols
Altars of Lilith
Dexterity +2
Altars of Lilith
Intelligence +2
Altars of Lilith
Strength +2
Altars of Lilith
Willpower +2
Altars of Lilith
+ 5 Max Obols
Altars of Lilith
Dexterity +2
Altars of Lilith
Intelligence +2
Altars of Lilith
Strength +2
Altars of Lilith
Willpower +2
Altars of Lilith
+ 5 Max Obols
Altars of Lilith
Dexterity +2
Altars of Lilith
Intelligence +2
Altars of Lilith
Strength +2
Altars of Lilith
Willpower +2
Altars of Lilith
+ 5 Max Obols
Altars of Lilith
Dexterity +2
Altars of Lilith
Intelligence +2
Altars of Lilith
Strength +2
Altars of Lilith
Willpower +2

Kehjistan Map

Quest /64
type name
CMP
The stench of death and decay lingers heavily over this devastated battlefield
CMP
Lost for centuries, legends speak of a malefic temple of great evil
QST
Meet Lorath in Tarsarak
QST
Meet Meshif at the edge of the sandstorm
QST
Infiltrate the Exalted Terrace
QST
Enter the Exalted Terrace
QST
Meet with Meshif in the Outer Gardens
QST
Rendezvous with Horadrim in Kehjistan
QST
Assist the Knights Penitent in Caldeum
QST
Search for the Gates of Hell
QST
Join Horadrim in Caldeum
CMP
A long-abandoned desert city with a terrible past
QST
A rogue Iron Wolf hunts an elusive mark.
QST
A traveling group has met an unfortunate fate while traveling to Dahlgur.
QST
An acolyte of Akarat seeks to aid the Zakarum Chapel.
QST
A man buried in the sand. A family slated for execution.
QST
A Zakarum relic is coveted by unscrupulous collectors. Ensure it stays with the church.
QST
A strange figure beckons for you to follow them through the desert.
QST
Face the darkness in Caldeum
QST
A Kehjistani guide is plagued by troubles.
QST
Mahjoob's "simple bite" has festered into something more.
QST
Mahjoob's affliction is worsening. A cure must be found quickly.
QST
A man wants a debt repaid to the Iron Wolves.
QST
A destitute miner seeks a lost lockbox.
QST
Aid a mysterious armed man and the group of refugees fleeing Caldeum.
QST
An ill-fated expedition has left Asa with a difficult responsibility.
QST
The mysterious Edgar suggested I find him in Gea Kul.
QST
Edgar needs help at the Caldeum overlook.
QST
An exhausted Zakarum novitiate wilts from thirst.
QST
QST
Edgar's former captain must be stopped.
QST
Lighting these fires has unlocked a strange altar.
QST
Baraim has need of a special ingredient.
QST
A traveler has lost his companion.
Reward: Bag of Oats
QST
QST
This mysterious old shrine calls out for aid.
QST
A local fisherman has a tall tale to share.
QST
Help Izel restore her human form.
QST
QST
Asa and Dawood have a new lead on the bandits operating around the oasis.
QST
The Iron Wolves' water supply has been poisoned.
QST
A moment of peace, but not without cost.
QST
QST
The roads outside the Zakarum Chapel are overrun with cannibals.
QST
QST
I found a shipment addressed to the Innkeeper in Gea Kul. I should bring it to her.
QST
I found a letter addressed to the innkeeper in Gea Kul. I should bring it to her.
QST
The Iron Wolves are deficient in an unsavory medicinal ingredient.
QST
There is a growing threat in the Tar Pits.
QST
A book with a message for the faithful.
QST
A book containing secrets of the city's defenses.
QST
Reward: Unusual Ore
QST
QST
Stranded refugees are accosted by demons.
QST
After the Cathedral’s purge on Tarsarak, blood will have blood.
QST
Barez, an Iron Wolf at the Palace Library, may be interested in this recovered sword.
QST
I found a lost piece of Iron Wolf armor. The Iron Wolves never leave behind the armor of their fallen kin if they can help it. Their smith, Barez, will want to see this.
QST
A hapless merchant can’t fulfill his next shipment.
QST
Reward: Old Journal
QST
Prevent Quest Overlap
QST
Refugee Camp Visibility
QST
Speak with Raheir in Gea Kul
QST
Meet Raheir outside Gea Kul to curb the Hollow threat
QST
Kehjistan Quest /268
type name
DPO
CMP
The stench of death and decay lingers heavily over this devastated battlefield
CMP
Lost for centuries, legends speak of a malefic temple of great evil
QST
Meet Lorath in Tarsarak
QST
Meet Meshif at the edge of the sandstorm
QST
Infiltrate the Exalted Terrace
QST
Enter the Exalted Terrace
QST
Meet with Meshif in the Outer Gardens
QST
Rendezvous with Horadrim in Kehjistan
QST
Assist the Knights Penitent in Caldeum
QST
Search for the Gates of Hell
DPO
QST
Join Horadrim in Caldeum
Bounty
Ashava the Pestilent, Avarice the Gold-cursed, and the Wandering Death have occasionally been seen at this location.
CMP
A long-abandoned desert city with a terrible past
DPO
DPO
DPO
DPO
DPO
DPO
Reward: Pristine Key
DPO
DPO
DPO
DPO
Reward: Animus
DPO
Reward: Animus
DPO
Reward: Animus
DPO
QST
A rogue Iron Wolf hunts an elusive mark.
QST
A traveling group has met an unfortunate fate while traveling to Dahlgur.
DPO
Reward: Animus
QST
QST
An acolyte of Akarat seeks to aid the Zakarum Chapel.
QST
A man buried in the sand. A family slated for execution.
DPO
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
The power of the Seeds of Hatred has intrigued the Tree of Whispers.
QST
A Zakarum relic is coveted by unscrupulous collectors. Ensure it stays with the church.
QST
A strange figure beckons for you to follow them through the desert.
DPO
Reward: Archive Key
QST
A strange figure beckons for you to follow through the desert.
QST
Face the darkness in Caldeum
DPO
DPO
QST
A Kehjistani guide is plagued by troubles.
DPO
DPO
QST
Mahjoob's "simple bite" has festered into something more.
DPO
Reward: Animus
Bounty
The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping.
Reward:
Bounty
The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping.
Reward:
QST
Mahjoob's affliction is worsening. A cure must be found quickly.
Bounty
The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping.
Reward:
Bounty
The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping.
Reward:
QST
A man wants a debt repaid to the Iron Wolves.
Bounty
The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping.
Reward:
QST
A destitute miner seeks a lost lockbox.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
QST
Aid a mysterious armed man and the group of refugees fleeing Caldeum.
QST
An ill-fated expedition has left Asa with a difficult responsibility.
QST
The mysterious Edgar suggested I find him in Gea Kul.
QST
Edgar needs help at the Caldeum overlook.
QST
Knights Penitent are murdering innocents, stop them.
QST
An exhausted Zakarum novitiate wilts from thirst.
QST
QST
QST
Edgar's former captain must be stopped.
DSQ
Mahjoob's affliction is worsening. A cure must be found quickly.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Dark forces threaten to overwhelm these lands. Uproot them from their positions of power and drive them out.
QST
Lighting these fires has unlocked a strange altar.
QST
Baraim has need of a special ingredient.
QST
A traveler has lost his companion.
Reward: Bag of Oats
QST
DPO
QST
This mysterious old shrine calls out for aid.
QST
A local fisherman has a tall tale to share.
QST
Help Izel restore her human form.
QST
Help Izel restore her human form.
QST
QST
Asa and Dawood have a new lead on the bandits operating around the oasis.
QST
The Iron Wolves' water supply has been poisoned.
DSQ
The Iron Wolves' water supply has been poisoned.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite.
Bounty
The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite.
Bounty
The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite.
Bounty
The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite.
Bounty
The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite.
Bounty
The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite.
DSQ
Boss Fight for the end of the Lonely Wolf Questline
QST
A moment of peace, but not without cost.
Bounty
The Tree of Whisper's influence in this area has waned. Perform a series of rituals to put the land back under its gaze.
Bounty
The Tree of Whisper's influence in this area has waned. Perform a series of rituals to put the land back under its gaze.
QST
QST
The roads outside the Zakarum Chapel are overrun with cannibals.
QST
QST
I found a shipment addressed to the Innkeeper in Gea Kul. I should bring it to her.
QST
I found a letter addressed to the innkeeper in Gea Kul. I should bring it to her.
QST
The Iron Wolves are deficient in an unsavory medicinal ingredient.
QST
There is a growing threat in the Tar Pits.
QST
A book with a message for the faithful.
QST
A book containing secrets of the city's defenses.
QST
Reward: Unusual Ore
QST
QST
Stranded refugees are accosted by demons.
QST
After the Cathedral’s purge on Tarsarak, blood will have blood.
QST
Barez, an Iron Wolf at the Palace Library, may be interested in this recovered sword.
QST
I found a lost piece of Iron Wolf armor. The Iron Wolves never leave behind the armor of their fallen kin if they can help it. Their smith, Barez, will want to see this.
QST
A hapless merchant can’t fulfill his next shipment.
QST
Reward: Old Journal
DSQ
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Dark forces threaten to overwhelm these lands. Uproot them from their positions of power and drive them out.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
DSQ
QST
Prevent Quest Overlap
QST
Lonely Wolf 02 - Bandit by the Shore
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite.
Bounty
The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping.
Reward:
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
The forces of evil are amassing at this location. Decimate their ranks before they can fully organize.
Bounty
The forces of evil are amassing at this location. Decimate their ranks before they can fully organize.
QST
Refugee Camp Visibility
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
QST
After the Cathedral’s purge on Tarsarak, blood will have blood.
QST
Speak with Raheir in Gea Kul
QST
Meet Raheir outside Gea Kul to curb the Hollow threat
QST
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
QST
QST
QST
QST
QST
S03
S03
Bounty
Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them.
Bounty
Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them.
Bounty
Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them.
Bounty
Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them.
Bounty
Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them.
Bounty
Hordes of Triune cultists are drowning the land with their blood magic. Destroy them and the demons they have summoned.
Bounty
Even the most stalwart mortals can easily succumb to the will of a demonic spirit. Find your deranged kin and relieve them of their unwelcome host.
Bounty
Cultists threaten to overwhelm Sanctuary through shear numbers. Obliterate them before it's too late.
Bounty
If you hope to stem the Helltides, you must destroy the powerful demons that lead the lesser hordes. Slay every Harbinger you find.
Bounty
Unlike many mortals, the Ironwolves are not so craven as to wait quietly for death. Assist them in cleansing these lands of the demonic influence.
Bounty
Greed itself has manifested in physical form as the grotesque Tortured Gifts scattered across the Helltide. Steal them and use its power against the demons.
Bounty
Pure hatred bleeds from the demonic Aberrant Cinders, threatening to permanently taint Sanctuary's soils. Gather and dispose of them.
Bounty
The endless waves of demons threaten to overwhelm Sanctuary's meager defenses. Obliterate them and drive back the tides of Hell.
Bounty
Hell has sent its most powerful warriors to purge Sanctuary of all resistance. Hunt them down before they can.
Bounty
The Demons seek to create a permanent presence in these lands. Destroy any grotesque fixtures they have erected.
Bounty
Leading the Helltides is the fearsome Blood Maiden. Draw her out with Baneful Hearts and slay her.
Bounty
Greed itself has manifested in physical form as the grotesque Tortured Gifts scattered across the Helltide. Steal them and use its power against the demons.
Bounty
Pure hatred bleeds from the demonic Aberrant Cinders, threatening to permanently taint Sanctuary's soils. Gather and dispose of them.
Bounty
The endless waves of demons threaten to overwhelm Sanctuary's meager defenses. Obliterate them and drive back the tides of Hell.
Bounty
Hell has sent its most powerful warriors to purge Sanctuary of all resistance. Hunt them down before they can.
Bounty
The Demons seek to create a permanent presence in these lands. Destroy any grotesque fixtures they have erected.
Bounty
Leading the Helltides is the fearsome Blood Maiden. Draw her out with Baneful Hearts and slay her.
Bounty
Greed itself has manifested in physical form as the grotesque Tortured Gifts scattered across the Helltide. Steal them and use its power against the demons.
Bounty
Pure hatred bleeds from the demonic Aberrant Cinders, threatening to permanently taint Sanctuary's soils. Gather and dispose of them.
Bounty
The endless waves of demons threaten to overwhelm Sanctuary's meager defenses. Obliterate them and drive back the tides of Hell.
Bounty
Hell has sent its most powerful warriors to purge Sanctuary of all resistance. Hunt them down before they can.
Bounty
The Demons seek to create a permanent presence in these lands. Destroy any grotesque fixtures they have erected.
Bounty
Leading the Helltides is the fearsome Blood Maiden. Draw her out with Baneful Hearts and slay her.
Bounty
Hordes of Triune cultists are drowning the land with their blood magic. Destroy them and the demons they have summoned.
Bounty
Even the most stalwart mortals can easily succumb to the will of a demonic spirit. Find your deranged kin and relieve them of their unwelcome host.
Bounty
Cultists threaten to overwhelm Sanctuary through shear numbers. Obliterate them before it's too late.
Bounty
If you hope to stem the Helltides, you must destroy the powerful demons that lead the lesser hordes. Slay every Harbinger you find.
Bounty
Unlike many mortals, the Ironwolves are not so craven as to wait quietly for death. Assist them in cleansing these lands of the demonic influence.
Bounty
Hordes of Triune cultists are drowning the land with their blood magic. Destroy them and the demons they have summoned.
Bounty
Even the most stalwart mortals can easily succumb to the will of a demonic spirit. Find your deranged kin and relieve them of their unwelcome host.
Bounty
Cultists threaten to overwhelm Sanctuary through shear numbers. Obliterate them before it's too late.
Bounty
If you hope to stem the Helltides, you must destroy the powerful demons that lead the lesser hordes. Slay every Harbinger you find.
Bounty
Unlike many mortals, the Ironwolves are not so craven as to wait quietly for death. Assist them in cleansing these lands of the demonic influence.
Bounty
Brave watchmen venture out to keep the headrotten away from their homes. They can't do it alone.
S06
The Realmwalker comes to spread hatred throughout Sanctuary. Cull the beast and prevent it from sowing its seeds across our lands.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite.
S07
Strange forces shroud this place from the Tree's sight. Whatever they hide must be revealed.
Bounty
The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping.
Reward:
Bounty
Brave watchmen venture out to keep the headrotten away from their homes. They can't do it alone.
S07
"The headrotten are all suffering. Cut their souls free, gather as many as you can...and lay them to rest." -Gelena
S07
Innocents have been ensnared by the heads' rot. Kill their captors to set them free, before it is too late.
S07
Compelled by the Tree, the spirits of the swamp seek the worst of the rot. Follow them.
S07
"The animals are blameless in all of this. Would you lead them out of danger?" -Ouna
S07
"Gather the needful herbs, burn 'em in cauldrons, and scour away the rot. Can't see what's under it, otherwise." -Caidin
S07
Though finding the heads is paramount, the victims of their rot must be culled.
S07
Recover a head or destroy the husk they've left behind. The Tree demands it.
S07
Some victims of the heads' rot have gained terrible strength. They must be destroyed.
Bounty
Belial is crafting a vast army of Apparitions in order to join the Realm of Lies and Sanctuary. Destroy these legions and drive Belial away!