Spirit Cost: 15 per strike
Lucky Hit Chance: 15%
Conjure a growing lightning storm that deals 74% damage per strike. The number of strikes increase the longer the storm is channeled up to a maximum of [5] at once.
Rank Up:
Damage 74%

  • Enhanced Lightning Storm: The size of your Lightning Storm is preserved for 6 seconds after channeling.
  • Raging Lightning Storm: Lightning Storm gains 1 additional lightning strike.
  • Primal Lightning Storm: Lightning Storm has a 12% chance to Immobilize enemies hit for 3 seconds.
  • Enduring Lightning Storm: While channeling Lightning Storm, gain 5% of life as Fortify each [{0|1|}] seconds.
Affix /2
Unique Helm
800 Item Power

1,000 Armor
  • +[18.5 – 32.5]% Lightning Resistance
  • +[2 – 3] to Lightning Storm
  • +[3 – 8]% Critical Strike Chance
  • +[1.4 – 2] to Defiance
  • Lightning Storm gains 1 additional strike each times it grows.

    Lightning Storm Critical Strikes cause lightning to strike twice, dealing x[10 – 40]% increased damage.(Druid Only)
  • Druid
    Druid, Offensive, Codex of Power
  • Lightning Storm Critical Strikes spawn 3 Dancing Bolts that seek enemies in the area dealing [4070] Lightning damage.(Druid Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Info /44
    name desc
    SF_00.74 * [1/1.1/1.2/1.3/1.4]
    SF_10.74
    SF_20.5*(1/PowerFinalizedAttackSpeed)
    SF_31
    SF_45
    SF_515
    SF_61
    SF_77
    SF_80.12
    SF_93
    SF_106
    SF_11(0.5*(1/PowerFinalizedAttackSpeed)/(1+4 + (Mod.ExtraTarget ? SF_6 : 0)))*(1/Attacks_Per_Second_Total)
    SF_121
    SF_130.74 * Table(34,3) * 100
    SF_140.5
    SF_15PowerTag.legendary_druid_028."Script Formula 1"
    SF_164 + (Mod.ExtraTarget ? 1 : 0)
    SF_1715
    SF_182.5
    SF_19PowerTag.SystemsTuningGlobals."Script Formula 1"
    SF_200.05
    SF_22Affix_Value_1#Gloves_Unique_Druid_100 / 100
    SF_230.35
    SF_241 / 60
    SF_25AffixIsEquipped(SNO.Affix.Gloves_Unique_Druid_100) ? Affix.Gloves_Unique_Druid_100."Static Value 0" : 0
    SF_26Chance_For_Double_Damage_Per_Power#Druid_LightningStorm
    nameLightning Storm
    descSpirit Cost: {Resource Cost} per strike
    Lucky Hit Chance: [{Combat Effect Chance}|%|]
    Conjure a growing lightning storm that deals {payload:DAMAGE} damage per strike. The number of strikes increase the longer the storm is channeled up to a maximum of [{SF_16}+1] at once.
    rankup_desc Damage {payload:DAMAGE}
    Mod2_DescriptionThe size of your Lightning Storm is preserved for {buffduration:MAINTAIN_STORM} seconds after channeling.
    Mod2_NameEnhanced Lightning Storm
    Mod0_DescriptionLightning Storm gains 1 additional lightning strike.
    Mod0_NameRaging Lightning Storm
    Mod1_DescriptionLightning Storm has a [{SF_8}*100|%|] chance to Immobilize enemies hit for {buffduration:IMMOBILIZE} seconds.
    Mod1_NamePrimal Lightning Storm
    Mod8_DescriptionWhile channeling Lightning Storm, gain [{SF_20}*100|%|] of life as Fortify each [{SF_2|1|}] seconds.
    Mod8_NameEnduring Lightning Storm
    {buffduration:MAINTAIN_STORM}6
    {buffduration:IMMOBILIZE}3
    {payload:DAMAGE}0.74 * [1/1.1/1.2/1.3/1.4]*100%
    {Combat Effect Chance}15
    {Cooldown Time}0
    {Recharge Time}0
    {Resource Cost}15