Spirit Cost: 0
Generate Spirit: 20
Lucky Hit Chance: 30%
Shapeshift into a Werebear and maul enemies in front of you, dealing *100% damage.
Rank Up:
Damage *100%

  • Enhanced Maul: If an enemy is hit by Maul, then Fortify for 8% of your Maximum Life (Max(1,0.08)).
  • Fierce Maul: Increases the range and radius of Maul by 25%.
  • Wild Maul: Maul has a 20% chance to Knock Down enemies for 2 seconds.
Affix /2
Unique Sword
800 Item Power

1,838 Damage Per Second
  • [1,470 – 2,206] Damage per Hit
  • 1.00 Attacks per Second
  • +50% Damage

  • +[51 – 65] All Stats
  • +[Y|0|] to Basic Skills
  • +[16 – 25]% Basic Attack Speed
  • +[[8 – 16]] Maximum Resource
  • Basic Skills deal x[50 – 150]% increased damage but additionally cost 25 Primary Resource.(Sorcerer Only)
  • This blade once bore divine purpose wielded by the angel Verathiel. Like its keeper, the sword fell to Infernal depths. Yet beneath this corruption, is a heartbeat of a past memory, holding steadfast.
    Druid, Defensive, Codex of Power
  • When you hit at least 1 enemy with Maul, increase its Attack Speed by +1% and you gain x1% Damage Reduction for 5 seconds, stacking up to 5 times.(Druid Only)
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Info /31
    name desc
    SF_020
    SF_10.80 * [1/1.1/1.2/1.3/1.4]
    SF_20.08
    SF_30.25
    SF_42.4 * SF_12 * (1 + (0.25/2))
    SF_52.4 * Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Druid_Maul / 2))
    SF_60.2
    SF_72
    SF_80.80
    SF_90.80 * Table(34,3) * 100
    SF_1130
    SF_12Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Druid_Maul / 2))
    SF_14AffixIsEquipped(SNO.Affix.S05_BSK_Generic_004) > 0
    SF_15Affix.S05_BSK_Generic_004."Static Value 1"
    SF_16Chance_To_Hit_Twice_Per_Power#Druid_Maul
    nameMaul
    descSpirit Cost: {Resource Cost}
    Generate Spirit: {SF_0}
    Lucky Hit Chance: [{Combat Effect Chance}|%|]
    Shapeshift into a Werebear and maul enemies in front of you, dealing {payload:MELEE_PAYLOAD} damage.
    simple_descBasic Skill: Turn into a Werebear and tear at an enemy.
    rankup_desc Damage {payload:MELEE_PAYLOAD}
    Mod0_DescriptionIf an enemy is hit by Maul, then Fortify for [{SF_2}*100|%|] of your Maximum Life ([Max(1,{fortified:FORTIFY_CASTER})|0|]).
    Mod0_NameEnhanced Maul
    Mod1_DescriptionIncreases the range and radius of Maul by [SF_3 *100|%|].
    Mod1_NameFierce Maul
    Mod2_DescriptionMaul has a [{SF_6}*100|%|] chance to Knock Down enemies for {SF_7} seconds.
    Mod2_NameWild Maul
    {payload:MELEE_PAYLOAD}0.80 * [1/1.1/1.2/1.3/1.4]*100%
    {fortified:FORTIFY_CASTER}0.08
    {Combat Effect Chance}30
    {Cooldown Time}0
    {Recharge Time}0
    {Resource Cost}0

    Maul

    Two-Handed Mace
    800 Item Power

    3,677 Damage Per Second
    • [2,941 – 4,412] Damage per Hit
    • 1.00 Attacks per Second
  • +130}% Overpower Damage

  • Druid, Barbarian, Necromancer
    Information /1
    name desc
    Drop Min World TierWorld Tier 1
    +65}% Overpower Damage
    Item Power
    0[0 – 100]
    590[0.045 – 100]
    750[0.07 – 100]
    800[0.09 – 100]