Quest /79
type | name |
---|---|
QST | Speak with Eru |
QST | Go to Kurast Docks |
QST | Search for Neyrelle in Travincal |
QST | Find Neyrelle within the Durance of Hate |
QST | Speak with Ormus in the Council Chambers |
QST | Search the Kurast Sewers for clues |
QST | Search for Ah Bulan in Field of Giants |
QST | Meet Maka and Eru at the Abandoned Village |
QST | Meet Maka and Eru at the Spirit Portal |
QST | Meet your allies in the Teganze Plateau Reward: Missing Gemstone |
QST | Rendezvous with Maka and Eru Reward: Charred Key |
QST | Rejoin Neyrelle and Eru in Kurast |
QST | Travel through the Tangles to Samuk |
QST | Search the village of Samuk |
QST | Travel to the Tomb of Akarat |
QST | Enter the Tomb of Akarat |
QST | Find Eru with Neyrelle. |
QST | Speak with Neyrelle at the Horadric Vault |
QST | A mysterious demon sneaks around the Citadel unseen. Reward: Ragged Toy |
CMP | The gateway to Hawezar, a small village terrorized by an ever-present threat |
CMP | Hatred festers in a long-forgotten ruin |
QST | Rescue Neyrelle |
QST | Check in with Eru and Neyrelle |
QST | The Kurast Priestess calls for any warrior prepared to venture into the Viz-Jun Crater. |
CMP | Something noxious has taken root in what remains of this once great city |
QST | Two shadowy jaguar spirits are killing travelers on the road |
QST | Investigate the Burned Knight Camp in Seven Stones. |
QST | Look for Captain Kharov at the Burned Knight Camp in Seven Stones. |
QST | Investigate the Burned Knight Forward Base in Seven Stones. |
QST | Travel to the Temple of the Profane in Seven Stones. |
QST | A villager needs help to stem the tide of darkness. Reward: Necahual's Incense |
QST | The bone-cleaning workers need help to recover property stolen by overgrown wildlife. Reward: Calcified Heart |
QST | A young man calls out for any passerby who will listen to his tale. |
QST | A young Spiritborn is missing his egg. Reward: Rayuhuk's Egg |
QST | Rescue the child stolen by the lacuni |
QST | |
QST | Hunters wish to share in their good fortune. |
QST | Discover Akarat's teachings about life and death. |
QST | Blood spilled on sacred ground. Reward: Wasipotsu Ceremonial Skull |
QST | Help the miner, Ajtzak, rescue a peculiar lacuni he befriended. |
QST | Help a glory seeker find their place in history. |
QST | I have found a location to ponder Akarat's teachings. |
QST | I have found a location to ponder Akarat's teachings. |
QST | |
QST | A young man calls out for any passerby who will listen to his tale. |
QST | Dian has returned to life once again. It is time to free him from the cycle. Reward: Rod of Living Hazel Wood, Beleth's Bane |
QST | A jewel with a sinister aura must be returned to its rightful place. Reward: Giant Jeweled Eye |
QST | Sacrifices made in life may protect loved ones in death. Reward: Dahmu Blossom |
QST | The weight of time does not diminish a warrior's pride. |
QST | Death does not silence a drumming heart. |
QST | |
QST | Follow the Burned Knight candidate as he completes his pilgrimage. |
QST | Mordarin requires aid uncovering the ancient secrets of the mage clans. |
QST | A Necromancer pilgrim journeys to the holy city of Necropolis. Reward: The Jeweled Finger of Ezra-Kan |
QST | A Spiritborn is afflicted with the pain of a bonded spirit. |
QST | Recover the debt of the miners. |
QST | Finish a slain alchemist's work to find a solution to the Hollows. Reward: Alchemist Phial, Hollow Ichor |
QST | Hatred blinds sense and reason in desperate times. |
QST | Help Rokla find the Golden Bird in the ruins of upper Kurast. |
QST | A young boy needs urgent help to heal his poisoned sister. Reward: Lacuni Liver Oil |
QST | The Captain of the Kurast Scouts is desperate to track down his missing recruits. |
QST | A Umbaru woman, chosen by the spirits, prepares for a daunting initiation rite. Reward: Undamaged Goatman Head |
QST | A farmer returns to save his family's last cow. Reward: Cleansing Prayer |
QST | Life sprouts from life lost—willing or otherwise. |
QST | |
QST | Help a haunted man lay his nightmares to rest. |
QST | A bizarre idol may be the key to controlling the ravenous hunger of a Goatman-eating spirit Reward: The Ravenous Idol |
QST | Help a shaman fulfill an aging priest's request. Reward: Colossus Gut Ichor |
QST | Help the villagers of Gurnok recover from the wildlife attack. Reward: Iron Horn |
QST | Aid Wak'Lan in restoring the Skatsimi horn. Reward: Consecrated Horn |
QST | A child needs assistance recovering a lost gem. Reward: Sacred Gem of Sutsarnin |
QST | Collect a reward for your efforts in the Jungles of Nahantu. |
QST | Discover what became of the people of Gurnok. Reward: Skatsimi Tome |
QST | Return the stolen gem to the altar of Sutsarnin Grove. Reward: Sacred Gem of Sutsarnin |
QST | Speak with Raheir in the Den |
QST | Search for Neyrelle with Eru |
QST | Speak with Prava at the Windswept Cabin |
QST | Meet with Eru in Kurast |
QST | Travel to Onucha Ikha Burial |
Nahantu Quest /348
type | name |
---|---|
QST | Speak with Eru |
QST | Go to Kurast Docks |
QST | Search for Neyrelle in Travincal |
QST | Find Neyrelle within the Durance of Hate |
QST | Speak with Ormus in the Council Chambers |
QST | Search the Kurast Sewers for clues |
QST | Search for Ah Bulan in Field of Giants |
QST | Meet Maka and Eru at the Abandoned Village |
QST | Meet Maka and Eru at the Spirit Portal |
QST | Meet your allies in the Teganze Plateau Reward: Missing Gemstone |
QST | Rendezvous with Maka and Eru Reward: Charred Key |
QST | Rejoin Neyrelle and Eru in Kurast |
QST | Travel through the Tangles to Samuk |
QST | Search the village of Samuk |
QST | Travel to the Tomb of Akarat |
QST | Enter the Tomb of Akarat |
QST | Find Eru with Neyrelle. |
QST | Speak with Neyrelle at the Horadric Vault |
QST | A mysterious demon sneaks around the Citadel unseen. Reward: Ragged Toy |
CMP | The gateway to Hawezar, a small village terrorized by an ever-present threat |
DPO | |
DPO | |
DPO | |
DPO | |
DPO | |
CMP | Hatred festers in a long-forgotten ruin |
DPO | |
DPO | |
QST | Rescue Neyrelle |
DPO | |
DPO | |
DPO | |
DPO | |
DPO | |
DPO | |
DPO | |
DPO | |
DPO | |
DPO | |
DPO | |
DSQ | |
QST | Check in with Eru and Neyrelle |
DPO | |
DPO | |
QST | The Kurast Priestess calls for any warrior prepared to venture into the Viz-Jun Crater. |
CMP | Something noxious has taken root in what remains of this once great city |
QST | Two shadowy jaguar spirits are killing travelers on the road |
QST | Investigate the Burned Knight Camp in Seven Stones. |
QST | Look for Captain Kharov at the Burned Knight Camp in Seven Stones. |
QST | Investigate the Burned Knight Forward Base in Seven Stones. |
QST | Travel to the Temple of the Profane in Seven Stones. |
DSQ | |
VGN | |
DSQ | |
QST | A villager needs help to stem the tide of darkness. Reward: Necahual's Incense |
QST | The bone-cleaning workers need help to recover property stolen by overgrown wildlife. Reward: Calcified Heart |
QST | A young man calls out for any passerby who will listen to his tale. |
VGN | |
VGN | |
VGN | |
VGN | |
QST | A young Spiritborn is missing his egg. Reward: Rayuhuk's Egg |
QST | Rescue the child stolen by the lacuni |
QST | |
QST | Hunters wish to share in their good fortune. |
VGN | |
QST | Discover Akarat's teachings about life and death. |
QST | Blood spilled on sacred ground. Reward: Wasipotsu Ceremonial Skull |
QST | Help the miner, Ajtzak, rescue a peculiar lacuni he befriended. |
QST | Help a glory seeker find their place in history. |
QST | I have found a location to ponder Akarat's teachings. |
QST | I have found a location to ponder Akarat's teachings. |
QST | |
QST | A young man calls out for any passerby who will listen to his tale. |
DSQ | |
QST | Dian has returned to life once again. It is time to free him from the cycle. Reward: Rod of Living Hazel Wood, Beleth's Bane |
DSQ | |
Bounty | The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite. |
QST | A jewel with a sinister aura must be returned to its rightful place. Reward: Giant Jeweled Eye |
VGN | Help the miner, Ajtzak, rescue a peculiar lacuni he befriended. |
Bounty | The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite. |
Bounty | The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite. |
Bounty | The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping. |
QST | Sacrifices made in life may protect loved ones in death. Reward: Dahmu Blossom |
QST | The weight of time does not diminish a warrior's pride. |
QST | Death does not silence a drumming heart. |
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
Bounty | The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping. |
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
QST | |
Bounty | The Tree of Whisper's influence in this area has waned. Perform a series of rituals to put the land back under its gaze. |
DSQ | |
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Dark forces threaten to overwhelm these lands. Uproot them from their positions of power and drive them out. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
Bounty | The Tree of Whisper's influence in this area has waned. Perform a series of rituals to put the land back under its gaze. |
Bounty | The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Dark forces threaten to overwhelm these lands. Uproot them from their positions of power and drive them out. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | The Tree of Whisper's influence in this area has waned. Perform a series of rituals to put the land back under its gaze. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
QST | Follow the Burned Knight candidate as he completes his pilgrimage. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Dark forces threaten to overwhelm these lands. Uproot them from their positions of power and drive them out. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
VGN | The bone-cleaning workers need help to recover property stolen by overgrown wildlife. |
DSQ | |
QST | |
DSQ | |
QST | Mordarin requires aid uncovering the ancient secrets of the mage clans. |
DSQ | |
QST | A Necromancer pilgrim journeys to the holy city of Necropolis. Reward: The Jeweled Finger of Ezra-Kan |
DSQ | |
QST | A Spiritborn is afflicted with the pain of a bonded spirit. |
QST | Recover the debt of the miners. |
QST | Recover the debt of the miners. |
QST | Finish a slain alchemist's work to find a solution to the Hollows. Reward: Alchemist Phial, Hollow Ichor |
QST | Hatred blinds sense and reason in desperate times. |
DSQ | |
QST | Help Rokla find the Golden Bird in the ruins of upper Kurast. |
QST | Help Rokla find the Golden Bird in the ruins of upper Kurast. |
QST | A young boy needs urgent help to heal his poisoned sister. Reward: Lacuni Liver Oil |
QST | The Captain of the Kurast Scouts is desperate to track down his missing recruits. |
QST | A Umbaru woman, chosen by the spirits, prepares for a daunting initiation rite. Reward: Undamaged Goatman Head |
QST | A farmer returns to save his family's last cow. Reward: Cleansing Prayer |
QST | Life sprouts from life lost—willing or otherwise. |
QST | |
QST | Help a haunted man lay his nightmares to rest. |
VGN | |
Bounty | The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite. |
VGN | A jewel with a sinister aura must be returned to its rightful place. |
Bounty | The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite. |
QST | Discover Akarat's teachings about life and death |
Bounty | The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite. |
QST | A bizarre idol may be the key to controlling the ravenous hunger of a Goatman-eating spirit Reward: The Ravenous Idol |
Bounty | Ashava the Pestilent, Avarice the Gold-cursed, and the Wandering Death have occasionally been seen at this location. |
Bounty | The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping. |
Bounty | The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping. |
Bounty | The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping. |
QST | Help a shaman fulfill an aging priest's request. Reward: Colossus Gut Ichor |
QST | Help the villagers of Gurnok recover from the wildlife attack. Reward: Iron Horn |
QST | Aid Wak'Lan in restoring the Skatsimi horn. Reward: Consecrated Horn |
QST | A child needs assistance recovering a lost gem. Reward: Sacred Gem of Sutsarnin |
VGN | |
DSQ | Aid Wak'Lan in restoring the relic Reward: Supa's Blood |
QST | Collect a reward for your efforts in the Jungles of Nahantu. |
QST | Discover what became of the people of Gurnok. Reward: Skatsimi Tome |
DSQ | Reward: Animus, Treasure Room Key |
DSQ | |
DSQ | Reward: Animus, Treasure Room Key |
DSQ | |
QST | Return the stolen gem to the altar of Sutsarnin Grove. Reward: Sacred Gem of Sutsarnin |
QST | Return the gem to the altar of Sutsarnin Grove. |
QST | Help a shaman fulfill an aging priest's request. |
DSQ | |
QST | Speak with Raheir in the Den |
QST | Search for Neyrelle with Eru |
DSQ | |
QST | Speak with Prava at the Windswept Cabin |
DSQ | Reward: Animus, Treasure Room Key |
DSQ | |
DSQ | |
DSQ | Reward: Animus, Treasure Room Key |
DSQ | |
DSQ | |
DSQ | Reward: Animus, Treasure Room Key |
DSQ | |
DSQ | |
Bounty | The forces of evil are amassing at this location. Decimate their ranks before they can fully organize. |
DSQ | Reward: Animus, Treasure Room Key |
DSQ | |
DSQ | |
DSQ | Reward: Animus, Treasure Room Key |
DSQ | |
DSQ | |
DSQ | Reward: Animus, Treasure Room Key |
DSQ | |
DSQ | |
DSQ | Reward: Animus, Treasure Room Key |
DSQ | |
DSQ | |
DSQ | Reward: Animus, Treasure Room Key |
DSQ | |
DSQ | |
Bounty | The Tree of Whisper's influence in this area has waned. Perform a series of rituals to put the land back under its gaze. |
Bounty | The Tree of Whisper's influence in this area has waned. Perform a series of rituals to put the land back under its gaze. |
Bounty | The Tree of Whisper's influence in this area has waned. Perform a series of rituals to put the land back under its gaze. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
DSQ | Reward: Animus, Treasure Room Key |
DSQ | |
DSQ | |
Bounty | Dark forces threaten to overwhelm these lands. Uproot them from their positions of power and drive them out. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
DSQ | Reward: Animus, Treasure Room Key |
DSQ | |
DSQ | |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
DSQ | Reward: Animus, Treasure Room Key |
DSQ | |
DSQ | |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
DSQ | Reward: Animus, Treasure Room Key |
DSQ | |
DSQ | |
DSQ | Reward: Animus, Treasure Room Key |
DSQ | |
DSQ | |
DSQ | Reward: Animus, Treasure Room Key |
DSQ | |
DSQ | |
DSQ | Reward: Animus, Treasure Room Key |
DSQ | |
DSQ | |
DSQ | Reward: Animus, Treasure Room Key |
DSQ | |
DSQ | |
DSQ | Reward: Animus, Treasure Room Key |
DSQ | |
DSQ | |
DSQ | Reward: Animus, Treasure Room Key |
DSQ | |
DSQ | |
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
X1R | |
X1R | |
X1R | |
X1R | |
X1R | |
QST | Meet with Eru in Kurast |
Bounty | Brave watchmen venture out to keep the headrotten away from their homes. They can't do it alone. |
QST | Travel to Onucha Ikha Burial |
DSQ | A mysterious demon sneaks around the Citadel unseen. |
Bounty | Even the most stalwart mortals can easily succumb to the will of a demonic spirit. Find your deranged kin and relieve them of their unwelcome host. |
Bounty | Cultists threaten to overwhelm Sanctuary through shear numbers. Obliterate them before it's too late. |
Bounty | The endless waves of demons threaten to overwhelm Sanctuary's meager defenses. Obliterate them and drive back the tides of Hell. |
Bounty | Hordes of Triune cultists are drowning the land with their blood magic. Destroy them and the demons they have summoned. |
Bounty | If you hope to stem the Helltides, you must destroy the powerful demons that lead the lesser hordes. Slay every Harbinger you find. |
Bounty | Unlike many mortals, the Ironwolves are not so craven as to wait quietly for death. Assist them in cleansing these lands of the demonic influence. |
Bounty | Greed itself has manifested in physical form as the grotesque Tortured Gifts scattered across the Helltide. Steal them and use its power against the demons. |
Bounty | Pure hatred bleeds from the demonic Aberrant Cinders, threatening to permanently taint Sanctuary's soils. Gather and dispose of them. |
Bounty | Hell has sent its most powerful warriors to purge Sanctuary of all resistance. Hunt them down before they can. |
Bounty | The Demons seek to create a permanent presence in these lands. Destroy any grotesque fixtures they have erected. |
Bounty | Leading the Helltides is the fearsome Blood Maiden. Draw her out with Baneful Hearts and slay her. |
Bounty | Cultists threaten to overwhelm Sanctuary through shear numbers. Obliterate them before it's too late. |
Bounty | The endless waves of demons threaten to overwhelm Sanctuary's meager defenses. Obliterate them and drive back the tides of Hell. |
Bounty | Hordes of Triune cultists are drowning the land with their blood magic. Destroy them and the demons they have summoned. |
Bounty | Even the most stalwart mortals can easily succumb to the will of a demonic spirit. Find your deranged kin and relieve them of their unwelcome host. |
Bounty | If you hope to stem the Helltides, you must destroy the powerful demons that lead the lesser hordes. Slay every Harbinger you find. |
Bounty | Unlike many mortals, the Ironwolves are not so craven as to wait quietly for death. Assist them in cleansing these lands of the demonic influence. |
Bounty | Greed itself has manifested in physical form as the grotesque Tortured Gifts scattered across the Helltide. Steal them and use its power against the demons. |
Bounty | Pure hatred bleeds from the demonic Aberrant Cinders, threatening to permanently taint Sanctuary's soils. Gather and dispose of them. |
Bounty | Hell has sent its most powerful warriors to purge Sanctuary of all resistance. Hunt them down before they can. |
Bounty | The Demons seek to create a permanent presence in these lands. Destroy any grotesque fixtures they have erected. |
Bounty | Leading the Helltides is the fearsome Blood Maiden. Draw her out with Baneful Hearts and slay her. |
S06 | The Realmwalker comes to spread hatred throughout Sanctuary. Cull the beast and prevent it from sowing its seeds across our lands. |
Bounty | The forces of evil are amassing at this location. Decimate their ranks before they can fully organize. |
S07 | Strange forces shroud this place from the Tree's sight. Whatever they hide must be revealed. |
S07 | Innocents have been ensnared by the heads' rot. Kill their captors to set them free, before it is too late. |
S07 | "The headrotten are all suffering. Cut their souls free, gather as many as you can...and lay them to rest." -Gelena |
Bounty | The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite. |
S07 | Some victims of the heads' rot have gained terrible strength. They must be destroyed. |
S07 | Compelled by the Tree, the spirits of the swamp seek the worst of the rot. Follow them. |
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
S07 | "The animals are blameless in all of this. Would you lead them out of danger?" -Ouna |
S07 | "Gather the needful herbs, burn 'em in cauldrons, and scour away the rot. Can't see what's under it, otherwise." -Caidin |
Bounty | The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite. |
S07 | Compelled by the Tree, the spirits of the swamp seek the worst of the rot. Follow them. |
Bounty | Brave watchmen venture out to keep the headrotten away from their homes. They can't do it alone. |
S07 | "The headrotten are all suffering. Cut their souls free, gather as many as you can...and lay them to rest." -Gelena |
S07 | Some victims of the heads' rot have gained terrible strength. They must be destroyed. |
S07 | "Gather the needful herbs, burn 'em in cauldrons, and scour away the rot. Can't see what's under it, otherwise." -Caidin |
Bounty | The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping. |
Bounty | The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping. |
S07 | "The animals are blameless in all of this. Would you lead them out of danger?" -Ouna |
S07 | Innocents have been ensnared by the heads' rot. Kill their captors to set them free, before it is too late. |
S07 | Strange forces shroud this place from the Tree's sight. Whatever they hide must be revealed. |
S07 | Though finding the heads is paramount, the victims of their rot must be culled. |
S07 | Though finding the heads is paramount, the victims of their rot must be culled. |
S07 | Recover a head or destroy the husk they've left behind. The Tree demands it. |
S07 | Recover a head or destroy the husk they've left behind. The Tree demands it. |