Lightning Storm Lightning gathers above the player. Get into the protection dome to avoid severe outcomes. |
Drifting Shades Drifting Shades chase players. On contact, they explode for heavy damage and create a Nightmare Field that Dazes victims. |
Stormbane's Wrath A dark monolith chases players, pulsing for heavy damage when nearby. |
Gold Find You find 30% more gold.Magic: You find 10% more gold.Rare: You find 20% more gold.Legendary: You find 30% more gold. |
Lightning Caller You occasionally call down lightning strikes that damage nearby enemies. |
Poison Damage You deal 15% more Poison damageMagic: You deal 5% more Poison damageRare: You deal 10% more Poison damageLegendary: You deal 15% more Poison damage |
Battle Hardened Gain 6% damage reduction for every 10% Health you are missing.Magic: Gain 4% damage reduction for every 10% Health you are missing.Rare: Gain 5% damage reduction for every 10% Health you are missing.Legendary: Gain 6% damage reduction for every 10% Health you are missing. |
Shadow Damage You deal 15% more Shadow damage.Magic: You deal 5% more Shadow damage.Rare: You deal 10% more Shadow damage.Legendary: You deal 15% more Shadow damage. |
Reduce Cooldowns on Kill Killing a monster reduces your cooldowns by .25 seconds.Magic: Killing a monster reduces your cooldowns by .15 seconds.Rare: Killing a monster reduces your cooldowns by .2 seconds.Legendary: Killing a monster reduces your cooldowns by .25 seconds. |
Thorns After attacking an enemy, your Thorns are increased by 200 for 3 seconds, up to 1000 at max stacks.Magic: After attacking an enemy, your Thorns are increased by 60 for 3 seconds, up to 300 at max stacks.Rare: After attacking an enemy, your Thorns are increased by 120 for 3 seconds, up to 600 at max stacks.Legendary: After attacking an enemy, your Thorns are increased by 200 for 3 seconds, up to 1000 at max stacks. |
Lightning Damage You deal 15% more Lightning damage.Magic: You deal 5% more Lightning damage.Rare: You deal 10% more Lightning damage.Legendary: You deal 15% more Lightning damage. |
Magic Find You find more items from enemies. |
Increased Critical Strike Your Critical Strike chance is increased by 9%.Magic: Your Critical Strike chance is increased by 3%.Rare: Your Critical Strike chance is increased by 6%.Legendary: Your Critical Strike chance is increased by 9%. |
Increased Healing Your Healing Received is increased by 15%.Magic: Your Healing Received is increased by 5%.Rare: Your Healing Received is increased by 10%.Legendary: Your Healing Received is increased by 15%. |
Frost Damage You deal 15% more Frost damage.Magic: You deal 5% more Frost damage.Rare: You deal 10% more Frost damage.Legendary: You deal 15% more Frost damage. |
Nightmare Portal While in combat, Nightmare Portals open randomly near players, pouring out dangerous monsters. |
Volcanic While in combat, gouts of flame periodically erupt near players. |
Avengers Killing a monster enrages monsters near it after a short delay, making them deal more damage. |
PH PvP: Monsters Balance |
PH Trial: Event Mastery Complete the Mastery of 2 Dungeon Events to earn a special reward. |
PH Trial: Abyssal Growths Destroy 10 Abyssal Growths before they hatch to earn a special reward. |
PH Trial: Demonic Idol Keep the Demonic Idol intact to earn a special reward. |
PH Trial: No Wipe Complete the Dungeon Objective without the Party wiping to earn a special reward. |
PH Trial: Unique Sentries Find and slay 5 Unique Sentries before they escape to earn a special reward. |
Control Impaired Explosions Being hit by Control Impairing Effects creates an explosion around you. |
Physical Damage You deal 15% more Physical damage.Magic: You deal 5% more Physical damage.Rare: You deal 10% more Physical damage.Legendary: You deal 15% more Physical damage. |
Quick Killer Killing a monster grants 2.0% Attack and Move Speed. Stacking up to 20%.Magic: Killing a monster grants 1.0% Attack and Move Speed. Stacking up to 10%.Rare: Killing a monster grants 1.5% Attack and Move Speed. Stacking up to 15%.Legendary: Killing a monster grants 2.0% Attack and Move Speed. Stacking up to 20%. |
PH Trial: Cursed Wanderer Keep the Cursed Wanderer alive until the Objective is Complete to earn a special reward. |
PH Trial: Timed Run Complete the Dungeon Objective in 10 minutes to earn a special reward. |
PH PvP: Monsters Drop No Loot |
Fire Damage You deal 15% more Fire damage.Magic: You deal 5% more Fire damage.Rare: You deal 10% more Fire damage.Legendary: You deal 15% more Fire damage. |
Suppressor Elites Elite monsters have the "Suppressor" affix and deal 20% more damage. |
Empowered Elites (Teleporter) Elites always have the "Teleporter" affix. |
Shock Lance Elites Elite monsters have the "Shock Lance" affix and deal 20% more damage. |
Poison Enchanted Elites Elite monsters have the "Poison Enchanted" affix and deal 20% more damage. |
Empowered Elites (Cold Enchanted) Elites always have the "Cold Enchanted" affix. |
Empowered Elites (Shadow Enchanted) Elites always have the "Shadow Enchanted" affix. |
Deathly Shadows Killing a monster has a chance to unleash a volatile pulse after a short delay, dealing heavy area damage. |
Blood Blisters Killing a monster has a chance to spawn a Blood Blister. After a short delay, it explodes, dealing heavy area damage. |
Hunters Monsters have unnatural speed here, moving and attacking 33% faster.Magic: Monsters have unnatural speed here, moving and attacking 33% faster.Rare: Monsters have unnatural speed here, moving and attacking 33% faster.Legendary: Monsters have unnatural speed here, moving and attacking 33% faster. |
Monster Life Monsters gain 30% extra life.Magic: Monsters gain 20% extra life.Rare: Monsters gain 25% extra life.Legendary: Monsters gain 30% extra life. |
Poisonous Evade Using Evade leaves a damaging pool of Poison under the first enemy you evade through or at your destination. |
Monster Thorns Monsters reflect 8% of damage.Magic: Monsters reflect 4% of damage.Rare: Monsters reflect 6% of damage.Legendary: Monsters reflect 8% of damage. |
Resource Burn After you spend resource, you burn an additional 30% of the resource spent for every time you were hit by a Distant enemy.Magic: After you spend resource, you burn an additional 10% of the resource spent for every time you were hit by a Distant enemy.Rare: After you spend resource, you burn an additional 20% of the resource spent for every time you were hit by a Distant enemy.Legendary: After you spend resource, you burn an additional 30% of the resource spent for every time you were hit by a Distant enemy. |
Unstoppable Monsters Monsters become Unstoppable when life drops below 30%.Magic: Monsters become Unstoppable when life drops below 15%.Rare: Monsters become Unstoppable when life drops below 22%.Legendary: Monsters become Unstoppable when life drops below 30%. |
Backstabbers Close monster attacks from behind cause you to become Vulnerable. Vulnerable damage taken is increased by 35%.Magic: Close monster attacks from behind cause you to become Vulnerable.Rare: Close monster attacks from behind cause you to become Vulnerable. Vulnerable damage taken is increased by 15%.Legendary: Close monster attacks from behind cause you to become Vulnerable. Vulnerable damage taken is increased by 35%. |
Potion Breakers Monster attacks from a distance increase the cooldown of your next potion by 0.75 seconds, up to 7 seconds.Magic: Monster attacks from a distance increase the cooldown of your next potion by 025 seconds, up to 5 seconds.Rare: Monster attacks from a distance increase the cooldown of your next potion by 0.5 seconds, up to 6 seconds.Legendary: Monster attacks from a distance increase the cooldown of your next potion by 0.75 seconds, up to 7 seconds. |
Monster Life Steal Non-boss monsters gain 15% Life Steal.Magic: Non-boss monsters gain 10% Life Steal.Rare: Non-boss monsters gain 12% Life Steal.Legendary: Non-boss monsters gain 15% Life Steal. |
Slowing Projectiles Monster attacks from a distance have a 50% chance to slow targets.Magic: Monster attacks from a distance have a 30% chance to slow targets.Rare: Monster attacks from a distance have a 40% chance to slow targets.Legendary: Monster attacks from a distance have a 50% chance to slow targets. |
Monster Shadow Resist Monsters take 40% less Shadow damage.Magic: Monsters take 20% less Shadow damage.Rare: Monsters take 30% less Shadow damage.Legendary: Monsters take 40% less Shadow damage. |
Monster Shadow Damage Over Time Resist Monsters take 60% reduced damage from your Shadow damage over time effects.Magic: Monsters take 60% reduced damage from your Shadow damage over time effects.Rare: Monsters take 60% reduced damage from your Shadow damage over time effects.Legendary: Monsters take 60% reduced damage from your Shadow damage over time effects. |
Monster Bleed Resist Monsters take 60% less Bleeding damage.Magic: Monsters take 30% less Bleeding damage.Rare: Monsters take 45% less Bleeding damage.Legendary: Monsters take 60% less Bleeding damage. |
Monster Burning Resist Monsters take 60% less Burning damage.Magic: Monsters take 30% less Burning damage.Rare: Monsters take 45% less Burning damage.Legendary: Monsters take 60% less Burning damage. |
Melee Defenders Monsters take 40% less damage from close targetsMagic: Monsters take 20% less damage from close targetsRare: Monsters take 30% less damage from close targetsLegendary: Monsters take 40% less damage from close targets |
Ranged Defenders Monsters take 60% less damage from distant targets.Magic: Monsters take 30% less damage from distant targets.Rare: Monsters take 45% less damage from distant targets.Legendary: Monsters take 60% less damage from distant targets. |
Monster Physical Resist Monsters take 30% less Physical damage.Magic: Monsters take 15% less Physical damage.Rare: Monsters take 22% less Physical damage.Legendary: Monsters take 30% less Physical damage. |
Nudging Evade Using Evade pushes enemies back. |
Monster Poison Resist Monsters take 60% less Poison damage.Magic: Monsters take 30% less Poison damage.Rare: Monsters take 45% less Poison damage.Legendary: Monsters take 60% less Poison damage. |
Monsters Lightning Resist Monsters take 40% less Lightning damage.Magic: Monsters take 20% less Lightning damage.Rare: Monsters take 30% less Lightning damage.Legendary: Monsters take 40% less Lightning damage. |
Monster Cold Resist Monsters take 40% less Cold damage.Magic: Monsters take 20% less Cold damage.Rare: Monsters take 30% less Cold damage.Legendary: Monsters take 40% less Cold damage. |
Corrupting Strikes Monsters deal an additional 30% of their Physical damage dealt as Shadow damage over 3 seconds.Magic: Monsters deal an additional 30% of their Physical damage dealt as Shadow damage over 3 seconds.Rare: Monsters deal an additional 30% of their Physical damage dealt as Shadow damage over 3 seconds.Legendary: Monsters deal an additional 30% of their Physical damage dealt as Shadow damage over 3 seconds. |
Poisoning Strikes Monsters deal an additional 30% of their Physical damage dealt as Poisoning damage over 3 seconds.Magic: Monsters deal an additional 30% of their Physical damage dealt as Poisoning damage over 3 seconds.Rare: Monsters deal an additional 30% of their Physical damage dealt as Poisoning damage over 3 seconds.Legendary: Monsters deal an additional 30% of their Physical damage dealt as Poisoning damage over 3 seconds. |
Bleeding Strikes Monsters deal an additional 30% of their Physical damage dealt as Bleeding damage over 3 seconds.Magic: Monsters deal an additional 30% of their Physical damage dealt as Bleeding damage over 3 seconds.Rare: Monsters deal an additional 30% of their Physical damage dealt as Bleeding damage over 3 seconds.Legendary: Monsters deal an additional 30% of their Physical damage dealt as Bleeding damage over 3 seconds. |
Burning Strikes Monsters deal an additional 30% of their Physical damage dealt as Burning damage over 3 seconds.Magic: Monsters deal an additional 30% of their Physical damage dealt as Burning damage over 3 seconds.Rare: Monsters deal an additional 30% of their Physical damage dealt as Burning damage over 3 seconds.Legendary: Monsters deal an additional 30% of their Physical damage dealt as Burning damage over 3 seconds. |
Shadow Strikes Monsters deal an additional 20% of their Physical damage dealt as Shadow damage.Magic: Monsters deal an additional 20% of their Physical damage dealt as Shadow damage.Rare: Monsters deal an additional 20% of their Physical damage dealt as Shadow damage.Legendary: Monsters deal an additional 20% of their Physical damage dealt as Shadow damage. |
Lightning Strikes Monsters deal an additional 20% of their Physical damage dealt as Lightning damage.Magic: Monsters deal an additional 20% of their Physical damage dealt as Lightning damage.Rare: Monsters deal an additional 20% of their Physical damage dealt as Lightning damage.Legendary: Monsters deal an additional 20% of their Physical damage dealt as Lightning damage. |
Cold Strikes Monsters deal an additional 20% of their Physical damage dealt as Cold damage.Magic: Monsters deal an additional 20% of their Physical damage dealt as Cold damage.Rare: Monsters deal an additional 20% of their Physical damage dealt as Cold damage.Legendary: Monsters deal an additional 20% of their Physical damage dealt as Cold damage. |
Resistance Breakers Monster attacks from a distance reduce Resistance to All Elements by 5% for 6 seconds, stacking up to 25%.Magic: Monster attacks from a distance reduce Resistance to All Elements by 2% for 6 seconds, stacking up to 10%.Rare: Monster attacks from a distance reduce Resistance to All Elements by 3% for 6 seconds, stacking up to 15%.Legendary: Monster attacks from a distance reduce Resistance to All Elements by 5% for 6 seconds, stacking up to 25%. |
Dodge Breakers Monster attacks from a distance reduce dodge chance by 12% for 6 seconds, stacking up to 60%.Magic: Monster attacks from a distance reduce dodge chance by 8% for 6 seconds, stacking up to 40%.Rare: Monster attacks from a distance reduce dodge chance by 10% for 6 seconds, stacking up to 50%.Legendary: Monster attacks from a distance reduce dodge chance by 12% for 6 seconds, stacking up to 60%. |
Armor Breakers Monster attacks from a distance reduce your Armor by 7% for 6 seconds, stacking up to 35%.Magic: Monster attacks from a distance reduce your Armor by 5% for 6 seconds, stacking up to 25%.Rare: Monster attacks from a distance reduce your Armor by 6% for 6 seconds, stacking up to 30%.Legendary: Monster attacks from a distance reduce your Armor by 7% for 6 seconds, stacking up to 35%. |
Fire Strikes Monsters deal an additional 20% of their Physical damage dealt as Fire damage.Magic: Monsters deal an additional 20% of their Physical damage dealt as Fire damage.Rare: Monsters deal an additional 20% of their Physical damage dealt as Fire damage.Legendary: Monsters deal an additional 20% of their Physical damage dealt as Fire damage. |
Monster Fire Resist Monsters take 40% less Fire damage.Magic: Monsters take 20% less Fire damage.Rare: Monsters take 30% less Fire damage.Legendary: Monsters take 40% less Fire damage. |
Monster Vulnerable Resist Duration of Vulnerable Effects vs monsters is reduced by 60%.Magic: Duration of Vulnerable Effects vs monsters is reduced by 30%.Rare: Duration of Vulnerable Effects vs monsters is reduced by 45%.Legendary: Duration of Vulnerable Effects vs monsters is reduced by 60%. |
Monster Overpower Resist Monster attacks reduce the damage of your next Overpower attack by 12%. Stacking up to 60%.Magic: Monster attacks reduce the damage of your next Overpower attack by 6%. Stacking up to 30%.Rare: Monster attacks reduce the damage of your next Overpower attack by 9%. Stacking up to 45%.Legendary: Monster attacks reduce the damage of your next Overpower attack by 12%. Stacking up to 60%. |
Monster Crowd Control Resist Crowd Control duration vs monsters is reduced by 40%.Magic: Crowd Control duration vs monsters is reduced by 20%.Rare: Crowd Control duration vs monsters is reduced by 30%.Legendary: Crowd Control duration vs monsters is reduced by 40%. |
Monster Critical Resist Monster attacks reduce the damage of your Critical Strikes for 3 seconds by 6%, stacking up to 60%.Magic: Monster attacks reduce the damage of your Critical Strikes for 3 seconds by 3%, stacking up to 30%.Rare: Monster attacks reduce the damage of your Critical Strikes for 3 seconds by 4.5%, stacking up to 45%.Legendary: Monster attacks reduce the damage of your Critical Strikes for 3 seconds by 6%, stacking up to 60%. |
Barrier Breakers Monsters deal 100% more damage to Barriers.Magic: Monsters deal 50% more damage to Barriers.Rare: Monsters deal 75% more damage to Barriers.Legendary: Monsters deal 100% more damage to Barriers. |
Monster Barrier Monsters gain 30% of their Maximum Life as a Barrier.Magic: Monsters gain 20% of their Maximum Life as a Barrier.Rare: Monsters gain 25% of their Maximum Life as a Barrier.Legendary: Monsters gain 30% of their Maximum Life as a Barrier. |
Monster Regen Non-boss monsters regen 1.5% Maximum Life per second.Magic: Non-boss monsters regen 1.5% Maximum Life per second.Rare: Non-boss monsters regen 1.5% Maximum Life per second.Legendary: Non-boss monsters regen 1.5% Maximum Life per second. |
Malignant |
Barren Monsters do not drop loot. |
Elemental Totems While in combat, random Elemental Totems appear that buff nearby enemies until destroyed. |
Blood Blister Killing a monster has a chance to spawn a Blood Blister. After a short time, it explodes, dealing heavy area damage. |
Elemental Totems Elemental Totems occasionally spawn in combat that buff Close Enemies after 5 seconds if not destroyed. |
PH PvP: Monsters Drop No Loot |
Fire Traps Additional fire traps appear in this dungeon. |
Ancestors' Favor Extra Lunar Shrines and 20% more Glyph Experience earned at the end of this dungeon. |
Extra Shrines Extra Shrines will appear in the dungeon. |
PH PvP: Monsters Drop No Loot |
Ancestors' Favor Extra Awakened Shrines will appear in the dungeon. |
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Ancestors' Favor You earn 10% more Experience while within this dungeon. |
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Boss Affix Rank 1 |
Boss Affix Rank 1 |
Boss Affix Rank 1 |
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The Beast in Ice Imprisoned no longer, face the Beast in Ice in its frozen cave. |
The Beast in Ice Face a more challenging Beast in Ice at the end of this frozen cave. |
Ancestral Awakening You earn 20% more Glyph Experience at the end of this dungeon. |
Profane Aegis Monsters gain 50% of their Maximum Life as a Barrier.Magic: Monsters gain 50% of their Maximum Life as a Barrier.Rare: Monsters gain 50% of their Maximum Life as a Barrier.Legendary: Monsters gain 50% of their Maximum Life as a Barrier. |
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Wave Cap 6 The door to the Fell Council opens after Wave 6. |
Wave Cap 6 The door to the Fell Council opens after Wave 6. |
Wave Cap 6 The door to the Fell Council opens after Wave 6. |
More Crafting Materials. More Crafting Materials drop from end rewards. |
More Rare Items More Rare Items drop from the end rewards. |
More Legendary Items More Legendary Items drop from end rewards. |
More Crafting Materials More Crafting Materials drop from the end rewards. |
More Legendary Items Much Greater Chance for Legendary Items drop from the end rewards. |
Bonus Chest with Uber Boss Materials drops after earning 300 Aether. A Bonus Chest spawns with the end rewards after earning 300 Aether and are guaranteed to contain at least one Uber Boss's run's worth of materials. |
Bonus Chest with a Crafting Jackpot drops after earning 150 Aether. A Bonus Chest spawns with the end rewards after earning 150 Aether that includes a significant number of Rare crafting materials. |
Bonus Chest with more Uniques drops after earning 150 Aether. A Bonus Chest spawns with the end rewards after earning 150 Aether with an increased chance to drop Uniques. |
Bonus Chest with more Jewelry drops after earning 150 Aether. A Bonus Chest spawns with the end rewards after earning 150 Aether with an increased chance to drop Legendary Jewelry. |
Bonus Chest with more Armor drops after earning 150 Aether. A Bonus Chest spawns with the end rewards after earning 150 Aether with an increased chance to drop Legendary Armor. |
Bonus Chest with more Weapons drops after earning 150 Aether. A Bonus Chest spawns with the end rewards after earning 150 Aether with an increased chance to drop Legendary Weapons. |
Kurast Undercity |
Zoltun's Warding Provides 25 Charges of Zoltan's Warding |
Hell Touched Extra Infernal Shrines and 20% more Glyph Experience earned at the end of this dungeon. |
Hellfire Monsters are afflicted with Hellfire, which transfers to players when killed. Hellfire increases damage, but deals damage overtime for each stack. Using a potion helps alleviate hellfire with a fiery explosion. |
Death Pulse Killing a monster releases a deadly shadow pulse after a short delay. |
Blood Blister Killing a monster has a chance to spawn a Blood Blister. After a short time, it explodes, dealing heavy area damage. |
Bonus Chest with a Crafting Jackpot drops after earning 150 Aether. A Bonus Chest spawns with the end rewards after earning 150 Aether that includes a significant number of Rare and Legendary crafting materials. |
Bonus Chest with a Crafting Jackpot drops after earning 150 Aether. A Bonus Chest spawns with the end rewards after earning 150 Aether that includes Masterworking materials. |
Bonus Chest with a Crafting Jackpot drops after earning 150 Aether. A Bonus Chest spawns with the end rewards after earning 150 Aether that includes Masterworking materials and Stygian Stones. |
Bonus Chest with a large sum of gold drops after earning 150 Aether. A Bonus Chest spawns with the end rewards after earning 150 Aether that includes a significant amount of Gold. |
Bonus Chest with a guaranteed Greater Affix drops that costs 60 Aether. A new chest worth 60 Aether spawns that includes a Legendary item with a Greater Affix. |
Wave Cap 7 The door to the Fell Council opens after Wave 7. |
Wave Cap 7 The door to the Fell Council opens after Wave 7. |
Wave Cap 8 The door to the Fell Council opens after Wave 8. |
Wave Cap 9 The door to the Fell Council opens after Wave 9. |
Wave Cap 10 The door to the Fell Council opens after Wave 10. |
{icon:Timer_Icon, 2}Starting Time: 120 seconds The initial time limit when you enter the Undercity.Magic: The initial time limit when you enter the Undercity.Rare: The initial time limit when you enter the Undercity.Legendary: The initial time limit when you enter the Undercity. |
{icon:Timer_Icon, 2}Starting Time: 100 seconds The initial time limit when you enter the Undercity.Magic: The initial time limit when you enter the Undercity.Rare: The initial time limit when you enter the Undercity.Legendary: The initial time limit when you enter the Undercity. |
{icon:Timer_Icon, 2}Starting Time: 75 seconds The initial time limit when you enter the Undercity.Magic: The initial time limit when you enter the Undercity.Rare: The initial time limit when you enter the Undercity.Legendary: The initial time limit when you enter the Undercity. |
{icon:Timer_Icon_Red, 2}Time Bonus Penalty: None Time granted from Afflicted and Floor Transitions is normal.Magic: Time granted from Afflicted and Floor Transitions is normal.Rare: Time granted from Afflicted and Floor Transitions is normal.Legendary: Time granted from Afflicted and Floor Transitions is normal. |
{icon:Timer_Icon_Red, 2}Time Bonus Penalty: -15% Less time is granted from Afflicted and floor transitions.Magic: Less time is granted from Afflicted and floor transitions.Rare: Less time is granted from Afflicted and floor transitions.Legendary: Less time is granted from Afflicted and floor transitions. |
{icon:Timer_Icon_Red, 2}Time Bonus Penalty: -25% Less time is granted from Afflicted and floor transitions.Magic: Less time is granted from Afflicted and floor transitions.Rare: Less time is granted from Afflicted and floor transitions.Legendary: Less time is granted from Afflicted and floor transitions. |
Potion Drop Penalty: None Healing Potions drop as normal.Magic: Healing Potions drop as normal.Rare: Healing Potions drop as normal.Legendary: Healing Potions drop as normal. |
Potion Drop Penalty: -20% Healing Potions drop less frequently.Magic: Healing Potions drop less frequently.Rare: Healing Potions drop less frequently.Legendary: Healing Potions drop less frequently. |
Potion Drop Penalty: -30% Healing Potions drop less frequently.Magic: Healing Potions drop less frequently.Rare: Healing Potions drop less frequently.Legendary: Healing Potions drop less frequently. |
Monster Health and Bonus Chest rewards are increased. Monster Health and the rewards from the Bonus Chest are significantly increased. |
Wave Cap 10 The door to the Fell Council opens after Wave 10. |
Wave Cap 10 The door to the Fell Council opens after Wave 10. |
Passive Ranks Legendary Amulets will always possess at least one Passive Rank affix. |
Resistances Legendaries will possess a Resistance affix when possible. |
Skill Tag Ranks Legendary Armor will always possess at least one Rank of a Skill Tag. |
Skill Ranks Legendary Armor will always possess at least one Skill Rank affix. |
Chaotic Uniques You may find Uniques for any Class. |
Class Uniques You will only see Uniques specific to your Class. |
Generic Uniques You will only see Uniques usable by multiple Classes. |
One-Handed Weapons |
More Weapons You will be randomly rewarded 1-3 additional pieces of Equipment, all of which are Weapons or Offhands. |
Offensive Legendaries Legendary equipment will possess an Offensive Aspect when possible. |
Defensive Legendaries Legendary equipment will possess a Defensive Aspect when possible. |
Utility Legendaries Legendary equipment will possess a Utility Aspect when possible. |
Mobility Legendaries Legendary equipment will possess a Mobility Aspect when possible. |
Resource Legendaries Legendary equipment will possess a Resource Aspect when possible. |
Unique Conversion 20% of Legendary equipment rewards are instead converted to Uniques. |
More Armor You will be randomly rewarded 1-3 additional pieces of Equipment, all of which are Helm, Chest Armor, Gloves, Pants, or Boots. |
More Jewelry You will be randomly rewarded 1-3 additional pieces of Equipment, all of which are Rings or Amulets. |
Two-Handed Weapons All rewarded Weapons will be Two-Handed. |
Reward Upgrades: Class Uniques Completing the dungeon with at least Attunement Rank 1 will reward Uniques specific to your class. |
Reward Upgrades: Ancestral Legendaries (Resolute) Complete with Attunement Rank 1 or higher to earn Ancestral Legendaries. Resolute Tributes reward only the Player who offers the Tribute. |
Reward Upgrades: Masterworking Materials Complete with Attunement Rank 1 or higher to earn Masterworking Materials. |
Increased Butcher Spawn Chance Additional 15% chance for The Butcher to spawn |
Reward Upgrades: Legendary Items Complete with Attunement Rank 1 or higher to earn guaranteed Legendaries. |
Reward Upgrades: Lair Boss Hoard Keys Complete with Attunement Rank 1 or higher to earn random Lair Boss Hoard Keys. |
Reward Upgrades: Ascendant Uniques (Resolute) Complete with Attunement Rank 1 or higher to earn Uniques, with increased chances of a Mythic Unique. Resolute Tributes reward only the Player who offers the Tribute. |
Core Stats Legendaries will possess a flat Core Stat affix when possible. |
{icon:Timer_Icon, 2}Starting Time: 60 seconds The initial time limit when you enter the Undercity.Magic: The initial time limit when you enter the Undercity.Rare: The initial time limit when you enter the Undercity.Legendary: The initial time limit when you enter the Undercity. |
{icon:Timer_Icon_Red, 2}Time Bonus Penalty: -35% Less time is granted from Afflicted and floor transitions.Magic: Less time is granted from Afflicted and floor transitions.Rare: Less time is granted from Afflicted and floor transitions.Legendary: Less time is granted from Afflicted and floor transitions. |
{icon:Timer_Icon, 2}Starting Time: 45 seconds The initial time limit when you enter the Undercity.Magic: The initial time limit when you enter the Undercity.Rare: The initial time limit when you enter the Undercity.Legendary: The initial time limit when you enter the Undercity. |
{icon:Timer_Icon_Red, 2}Time Bonus Penalty: -50% Less time is granted from Afflicted and floor transitions.Magic: Less time is granted from Afflicted and floor transitions.Rare: Less time is granted from Afflicted and floor transitions.Legendary: Less time is granted from Afflicted and floor transitions. |
Potion Drop Penalty: -40% Healing Potions drop less frequently.Magic: Healing Potions drop less frequently.Rare: Healing Potions drop less frequently.Legendary: Healing Potions drop less frequently. |
Potion Drop Penalty: -50% Healing Potions drop less frequently.Magic: Healing Potions drop less frequently.Rare: Healing Potions drop less frequently.Legendary: Healing Potions drop less frequently. |
Reward Upgrades: Enhanced Loot Completing the dungeon with at least Attunement Rank 1 will reward Enhanced Loot drops. |
Reward Upgrades: Uniques Complete with Attunement Rank 1 or higher to earn Uniques, with increased chances of a Mythic Unique. |
Reward Upgrades: Ancestral Legendaries Complete with Attunement Rank 1 or higher to earn Ancestral Legendaries. |
Reward Upgrades: Experience Complete with Attunement Rank 1 or higher to earn additional Experience. |
Reward Upgrades: Runes Complete with Attunement Rank 1 or higher to earn Runes. |
Forgotten Altar This world has a chance at spawning a Forgotten Altar. |
Primary Resource Legendaries will possess a normal affix related to your Primary Resource when possible. |
Reward Upgrades: Magic Runes Complete with Attunement Rank 1 or higher to earn Magic Runes. |
Lost Head One of the Tree of Whispers' lost heads is located here. |
PH PvP: Monsters Drop No Loot |
PH Monsters Drop No Loot (Except Treasure Goblins) |
PH Monsters Drop No Loot (Except Treasure Goblins and Head Bosses) |
Hidden Legendary Vendor A secret vendor appears somewhere in the dungeon...Magic: A secret vendor appears somewhere in the dungeon...Rare: A secret vendor appears somewhere in the dungeon...Legendary: A secret vendor appears somewhere in the dungeon... |
Equipment Delve Find Horadric Artifacts to earn an increasingly higher quality cache of gear.Magic: Find Horadric Artifacts to earn an increasingly higher quality cache of gear.Rare: Find Horadric Artifacts to earn an increasingly higher quality cache of gear.Legendary: Find Horadric Artifacts to earn an increasingly higher quality cache of gear. |
Forgotten Altar This world will always spawn a Forgotten Altar.Magic: This world will always spawn a Forgotten Altar.Rare: This world will always spawn a Forgotten Altar.Legendary: This world will always spawn a Forgotten Altar. |
Lambs to slaughter Lure captured enemies to the shrine to sacrifice them for additional rewards.Magic: Lure captured enemies to the shrine to sacrifice them for additional rewards.Rare: Lure captured enemies to the shrine to sacrifice them for additional rewards.Legendary: Lure captured enemies to the shrine to sacrifice them for additional rewards. |
Horadric Gold Reserve Many Gold chests have been stashed here.Magic: Many Gold chests have been stashed here.Rare: Many Gold chests have been stashed here.Legendary: Many Gold chests have been stashed here. |
Forgotten Wisdom Enemies hoard knowledge here, granting extra experience.Magic: Enemies hoard knowledge here, granting extra experience.Rare: Enemies hoard knowledge here, granting extra experience.Legendary: Enemies hoard knowledge here, granting extra experience. |
Creeping Fog A creeping fog has covered the dungeon...Magic: A creeping fog has covered the dungeon...Rare: A creeping fog has covered the dungeon...Legendary: A creeping fog has covered the dungeon... |
Horadric Strongroom This world has a chance at spawning a Horadric Strongroom. |
Extra Resplendent Chests Extra Resplendent Chests will appear in the dungeon. |
Obducite Mine Monsters drop additional Obducite in this place. |
Horadric Phials Monsters in this dungeon drop more Horadric Phials. |
Horadric Bestiary{icon:Marker_Season_Green,2.5} Monsters grant additional Horadric Knowledge in this place. |
Guaranteed Treasure Goblins Treasure Goblins will appear in the dungeon. |
Unique Spoils Astaroth's rewards include more Unique items. |
Duriel's Offering Astaroth's rewards include Shards of Agony, required to open Duriel's Hoard. |
Andariel's Offering Astaroth's rewards include Pincushioned Dolls, required to open Andariel's Hoard. |
Grim Secrets{icon:Marker_Season_Green,2.5} Killing Astaroth grants a large amount of Horadric Knowledge. |
Riches of Phials{icon:Marker_Season_Green,2.5} Astaroth's rewards include a large amount of Horadric Phials. |
Astral Prophecy{icon:Marker_Season_Green,2.5} Astaroth's rewards include a valuable Horadric Jewel. |
Belial's Offering Astaroth's rewards include Betrayer's Husks, required to open Belial's Hoard. |
Legendary Spoils Astaroth's rewards include a guaranteed Ancestral item. |
Urivar's Offering Astaroth's rewards include Judicator's Masks, required to open Urivar's Hoard. |
Varshan's Offering Astaroth's rewards include Malignant Hearts, required to open Varshan's Hoard. |
Grigoire's Offering Astaroth's rewards include Living Steel, required to open Grigoire's Hoard. |
Lord Zir's Offering Astaroth's rewards include Exquisite Blood, required to open Lord Zir's Hoard. |
Riches of Keys Astaroth's rewards include valuable dungeon keys. |
Astaroth Life Steal Astaroth gains 15% Life Steal.Magic: Astaroth gains 10% Life Steal.Rare: Astaroth s gains 12% Life Steal.Legendary: Astaroth gains 15% Life Steal. |
Astaroth Blood Blisters Astaroth summons Blood Blisters that explode if not destroyed. |
Astaroth Deadly Pulse Astaroth occasionally releases a deadly shadow pulse. |
Astaroth's Loyal Steed Astaroth is immune to damage upon reaching each health threshold until the Amalgam of Rage is killed. |
Meteor Storm Astaroth now has more meteor attacks. |
Rage of the Pack The Amalgam of Rage now summons elite werewolves. |
Leaping Amalgam The Amalgam of Rage will now continue its pounce attacks after Astaroth dismounts. |
Horadric Strongroom This place will always contain a Horadric Strongroom.Magic: This place will always contain a Horadric Strongroom.Rare: This place will always contain a Horadric Strongroom.Legendary: This place will always contain a Horadric Strongroom. |
Bonus Chests: Armor Armor chests spawn at an extremely high rate.Magic: Armor chests spawn at an extremely high rate.Rare: Armor chests spawn at an extremely high rate.Legendary: Armor chests spawn at an extremely high rate. |
Bonus Chests: Boss Materials Summoning material chests spawn at an extremely high rate.Magic: Summoning material chests spawn at an extremely high rate.Rare: Summoning material chests spawn at an extremely high rate.Legendary: Summoning material chests spawn at an extremely high rate. |
Bonus Chests: Elixirs Elixir chests spawn at an extremely high rate.Magic: Elixir chests spawn at an extremely high rate.Rare: Elixir chests spawn at an extremely high rate.Legendary: Elixir chests spawn at an extremely high rate. |
Horadric Gem Reserve Many Gem Fragment chests have been stashed here.Magic: Many Gem Fragment chests have been stashed here.Rare: Many Gem Fragment chests have been stashed here.Legendary: Many Gem Fragment chests have been stashed here. |
Bonus Chests: Herbs Herb chests spawn at an extremely high rate.Magic: Herb chests spawn at an extremely high rate.Rare: Herb chests spawn at an extremely high rate.Legendary: Herb chests spawn at an extremely high rate. |
Bonus Chests: Jewelry Jewelry chests spawn at an extremely high rate.Magic: Jewelry chests spawn at an extremely high rate.Rare: Jewelry chests spawn at an extremely high rate.Legendary: Jewelry chests spawn at an extremely high rate. |
Horadric Materials Reserve Many Materials chests have been stashed here.Magic: Many Materials chests have been stashed here.Rare: Many Materials chests have been stashed here.Legendary: Many Materials chests have been stashed here. |
Horadric Obols Reserve Many Obols chests have been stashed here.Magic: Many Obols chests have been stashed here.Rare: Many Obols chests have been stashed here.Legendary: Many Obols chests have been stashed here. |
Bonus Chests: Runes Rune chests spawn at an extremely high rate.Magic: Rune chests spawn at an extremely high rate.Rare: Rune chests spawn at an extremely high rate.Legendary: Rune chests spawn at an extremely high rate. |
Bonus Chests: Sigil Powder Sigil powder chests spawn at an extremely high rate.Magic: Sigil powder chests spawn at an extremely high rate.Rare: Sigil powder chests spawn at an extremely high rate.Legendary: Sigil powder chests spawn at an extremely high rate. |
Bonus Chests: Weapons Weapon chests spawn at an extremely high rate.Magic: Weapon chests spawn at an extremely high rate.Rare: Weapon chests spawn at an extremely high rate.Legendary: Weapon chests spawn at an extremely high rate. |
Conduit Shrines Conduit Shrines will appear throughout this place.Magic: Conduit Shrines will appear throughout this place.Rare: Conduit Shrines will appear throughout this place.Legendary: Conduit Shrines will appear throughout this place. |
Artillery Shrines Artillery Shrines will appear throughout this place.Magic: Artillery Shrines will appear throughout this place.Rare: Artillery Shrines will appear throughout this place.Legendary: Artillery Shrines will appear throughout this place. |
Blast Wave Shrines Blast Wave Shrines will appear throughout this place.Magic: Blast Wave Shrines will appear throughout this place.Rare: Blast Wave Shrines will appear throughout this place.Legendary: Blast Wave Shrines will appear throughout this place. |
Lethal Shrines Lethal Shrines will appear throughout this place.Magic: Lethal Shrines will appear throughout this place.Rare: Lethal Shrines will appear throughout this place.Legendary: Lethal Shrines will appear throughout this place. |
Protection Shrines Protection Shrines will appear throughout this place.Magic: Protection Shrines will appear throughout this place.Rare: Protection Shrines will appear throughout this place.Legendary: Protection Shrines will appear throughout this place. |
Teleport Residue Astaroth now leaves behind a pool of persistent damage when teleporting. |
Astaroth's Armageddon Meteors will constantly rain from the sky. |
Riches of Materials Astaroth's rewards include a large amount of crafting materials. |
Riches of Gold Astaroth's rewards include a large amount of gold. |
Belial's Apparitions Elite Apparitions have invaded this dungeon. |
Lesser Aegis Some monsters here gain 50% of their Maximum Life as a Barrier.Magic: Some monsters here gain 50% of their Maximum Life as a Barrier.Rare: Some monsters here gain 50% of their Maximum Life as a Barrier.Legendary: Some monsters here gain 50% of their Maximum Life as a Barrier. |
Unstable Experiments Monsters may explode on death, dealing heavy area damage around themselves after a delay.Magic: Monsters may explode on death, dealing heavy area damage around themselves after a delay.Rare: Monsters may explode on death, dealing heavy area damage around themselves after a delay.Legendary: Monsters may explode on death, dealing heavy area damage around themselves after a delay. |
Chilling Wind Elites Elite monsters have the "Chilling Wind" affix and deal 20% more damage.Magic: Elite monsters have the "Chilling Wind" affix and deal 20% more damage.Rare: Elite monsters have the "Chilling Wind" affix and deal 20% more damage.Legendary: Elite monsters have the "Chilling Wind" affix and deal 20% more damage. |
Summoner Elites Elite monsters have the "Summoner" affix and deal 20% more damage.Magic: Elite monsters have the "Summoner" affix and deal 20% more damage.Rare: Elite monsters have the "Summoner" affix and deal 20% more damage.Legendary: Elite monsters have the "Summoner" affix and deal 20% more damage. |
Suppressor Elites Elite monsters have the "Suppressor" affix and deal 20% more damage.Magic: Elite monsters have the "Suppressor" affix and deal 20% more damage.Rare: Elite monsters have the "Suppressor" affix and deal 20% more damage.Legendary: Elite monsters have the "Suppressor" affix and deal 20% more damage. |
Hellbound Elites Elite monsters have the "Hellbound" affix and deal 20% more damage.Magic: Elite monsters have the "Hellbound" affix and deal 20% more damage.Rare: Elite monsters have the "Hellbound" affix and deal 20% more damage.Legendary: Elite monsters have the "Hellbound" affix and deal 20% more damage. |
Horadric Amethyst Reserve Many Amethyst chests have been stashed here.Magic: Many Amethyst chests have been stashed here.Rare: Many Amethyst chests have been stashed here.Legendary: Many Amethyst chests have been stashed here. |
Horadric Diamond Reserve Many Diamond chests have been stashed here.Magic: Many Diamond chests have been stashed here.Rare: Many Diamond chests have been stashed here.Legendary: Many Diamond chests have been stashed here. |
Horadric Emerald Reserve Many Emerald chests have been stashed here.Magic: Many Emerald chests have been stashed here.Rare: Many Emerald chests have been stashed here.Legendary: Many Emerald chests have been stashed here. |
Horadric Ruby Reserve Many Ruby chests have been stashed here.Magic: Many Ruby chests have been stashed here.Rare: Many Ruby chests have been stashed here.Legendary: Many Ruby chests have been stashed here. |
Horadric Sapphire Reserve Many Sapphire chests have been stashed here.Magic: Many Sapphire chests have been stashed here.Rare: Many Sapphire chests have been stashed here.Legendary: Many Sapphire chests have been stashed here. |
Horadric Skull Reserve Many Skull chests have been stashed here.Magic: Many Skull chests have been stashed here.Rare: Many Skull chests have been stashed here.Legendary: Many Skull chests have been stashed here. |
Horadric Topaz Reserve Many Topaz chests have been stashed here.Magic: Many Topaz chests have been stashed here.Rare: Many Topaz chests have been stashed here.Legendary: Many Topaz chests have been stashed here. |
Horadric Phial Reserve{icon:Marker_Season_Green,2.5} Many Horadric Phial chests have been stashed here.Magic: Many Horadric Phial chests have been stashed here.Rare: Many Horadric Phial chests have been stashed here.Legendary: Many Horadric Phial chests have been stashed here. |
Channeling Shrines Channeling Shrines will appear throughout this place.Magic: Channeling Shrines will appear throughout this place.Rare: Channeling Shrines will appear throughout this place.Legendary: Channeling Shrines will appear throughout this place. |
Treasure Breach A puzzling number of treasure goblins have overrun this place.Magic: A puzzling number of treasure goblins have overrun this place.Rare: A puzzling number of treasure goblins have overrun this place.Legendary: A puzzling number of treasure goblins have overrun this place. |
Vampiric Elites Elite monsters have the "Vampiric" affix and deal 20% more damage. |
Explosive Elites Elite monsters have the "Explosive" affix and deal 20% more damage. |
Waller Elites Elite monsters have the "Waller" affix and deal 20% more damage. |
Sparking Strikes Monsters deal an additional 30% of their Physical damage dealt as Sparking damage over 3 seconds.Magic: Monsters deal an additional 30% of their Physical damage dealt as Sparking damage over 3 seconds.Rare: Monsters deal an additional 30% of their Physical damage dealt as Sparking damage over 3 seconds.Legendary: Monsters deal an additional 30% of their Physical damage dealt as Sparking damage over 3 seconds. |
Frostbiting Strikes Monsters deal an additional 30% of their Physical damage dealt as Frostbiting damage over 3 seconds.Magic: Monsters deal an additional 30% of their Physical damage dealt as Frostbiting damage over 3 seconds.Rare: Monsters deal an additional 30% of their Physical damage dealt as Frostbiting damage over 3 seconds.Legendary: Monsters deal an additional 30% of their Physical damage dealt as Frostbiting damage over 3 seconds. |
Poison Strikes Monsters deal an additional 20% of their Physical damage dealt as Poison damage.Magic: Monsters deal an additional 20% of their Physical damage dealt as Poison damage.Rare: Monsters deal an additional 20% of their Physical damage dealt as Poison damage.Legendary: Monsters deal an additional 20% of their Physical damage dealt as Poison damage. |
Berserkers Monsters here are reckless, receiving 20% and dealing 50% more damage.Magic: Monsters here are reckless, receiving 20% and dealing 50% more damage.Rare: Monsters here are reckless, receiving 20% and dealing 50% more damage.Legendary: Monsters here are reckless, receiving 20% and dealing 50% more damage. |
Dark Omen This place is not right. Someone, or something, stalks you here...Magic: This place is not right. Someone, or something, stalks you here...Rare: This place is not right. Someone, or something, stalks you here...Legendary: This place is not right. Someone, or something, stalks you here... |
Cultist Horde Corrupted fanatics worship within this place and additional gain 30% extra life.Magic: Corrupted fanatics worship within this place and additional gain 30% extra life.Rare: Corrupted fanatics worship within this place and additional gain 30% extra life.Legendary: Corrupted fanatics worship within this place and additional gain 30% extra life. |
Cannibal Horde Foul cannibals have defiled this place and additionally gain 30% extra life.Magic: Foul cannibals have defiled this place and additionally gain 30% extra life.Rare: Foul cannibals have defiled this place and additionally gain 30% extra life.Legendary: Foul cannibals have defiled this place and additionally gain 30% extra life. |
Demon Horde Vile hellspawn have conquered this place and additionally gain 30% extra life.Magic: Vile hellspawn have conquered this place and additionally gain 30% extra life.Rare: Vile hellspawn have conquered this place and additionally gain 30% extra life.Legendary: Vile hellspawn have conquered this place and additionally gain 30% extra life. |
Insect Horde Pestilent bugs have infested this place and additionally gain 30% extra life.Magic: Pestilent bugs have infested this place and additionally gain 30% extra life.Rare: Pestilent bugs have infested this place and additionally gain 30% extra life.Legendary: Pestilent bugs have infested this place and additionally gain 30% extra life. |
Khazra Horde Braying goatmen have inhabited this place and additionally gain 30% extra life.Magic: Braying goatmen have inhabited this place and additionally gain 30% extra life.Rare: Braying goatmen have inhabited this place and additionally gain 30% extra life.Legendary: Braying goatmen have inhabited this place and additionally gain 30% extra life. |
Undead Horde Desecrated undead have risen within this place and additionally gain 30% extra life.Magic: Desecrated undead have risen within this place and additionally gain 30% extra life.Rare: Desecrated undead have risen within this place and additionally gain 30% extra life.Legendary: Desecrated undead have risen within this place and additionally gain 30% extra life. |