PH PvP: Monsters Drop No Loot |
Blood Blister Killing a monster has a chance to spawn a Blood Blister. After a short time, it explodes, dealing heavy area damage. |
Elemental Totems Elemental Totems occasionally spawn in combat that buff Close Enemies after 5 seconds if not destroyed. |
Avenger Killing a monster enrages monsters near it after a short delay, making them deal more damage. |
Blood Blister Killing a monster has a chance to spawn a Blood Blister. After a short time, it explodes, dealing heavy area damage. |
Death Pulse Killing a monster releases a deadly shadow pulse after a short delay. |
Drifting Shade Drifting Shade chases players. Upon reaching them, it explodes for heavy damage and creates a Nightmare Field that Dazes victims. |
Elemental Totems Elemental Totems occasionally spawn in combat that buff Close Enemies after 5 seconds if not destroyed. |
Empowered Elites (Shock Lance) Elites always have the "Electric Lance" affix. |
Empowered Elites (Cold Enchanted) Elites always have the "Cold Enchanted" affix. |
Empowered Elites (Poison Enchanted) Elites always have the "Poison Enchanted" affix. |
Empowered Elites (Shadow Enchanted) Elites always have the "Shadow Enchanted" affix. |
Empowered Elites (Suppressor) Elites always have the "Suppressor" affix. |
Empowered Elites (Teleporter) Elites always have the "Teleporter" affix. |
Lightning Storm Lightning gathers above the player. Get into the protection dome to avoid severe outcomes. |
Nightmare Portal While in combat, Nightmare Portals open randomly near players, pouring out dangerous monsters. |
Stormbane's Wrath Stormbane's Wrath chases players around, releasing deadly pulses when reaching a player. |
Volcanic While in combat, gouts of flame periodically erupt near players. |
Monster Crowd Control Resist Magic: Crowd Control duration vs monsters is reduced by 20%.Rare: Crowd Control duration vs monsters is reduced by 30%.Legendary: Crowd Control duration vs monsters is reduced by 40%. |
Monster Critical Resist Magic: Monster attacks reduce the damage of your Critical Strikes for 3 seconds by 3%, stacking up to 30%.Rare: Monster attacks reduce the damage of your Critical Strikes for 3 seconds by 4.5%, stacking up to 45%.Legendary: Monster attacks reduce the damage of your Critical Strikes for 3 seconds by 6%, stacking up to 60%. |
Monster Overpower Resist Magic: Monster attacks reduce the damage of your next Overpower attack by 6%. stacking up to 30%.Rare: Monster attacks reduce the damage of your next Overpower attack by 9%. stacking up to 45%.Legendary: Monster attacks reduce the damage of your next Overpower attack by 12%. stacking up to 60%. |
Monster Vulnerable Resist Magic: Duration of Vulnerable Effects vs monsters is reduced by 30%.Rare: Duration of Vulnerable Effects vs monsters is reduced by 45%.Legendary: Duration of Vulnerable Effects vs monsters is reduced by 60%. |
Backstabbers Magic: Close monster attacks from behind cause you to become Vulnerable.Rare: Close monster attacks from behind cause you to become Vulnerable. Vulnerable damage taken is increased by 15%.Legendary: Close monster attacks from behind cause you to become Vulnerable. Vulnerable damage taken is increased by 35%. |
Monster Attack Speed Magic: Monsters attack 15% faster.Rare: Monsters attack 20% faster.Legendary: Monsters attack 25% faster. |
Monster Barrier Magic: Monsters gain 20% of their Maximum Life as a Barrier.Rare: Monsters gain 25% of their Maximum Life as a Barrier.Legendary: Monsters gain 30% of their Maximum Life as a Barrier. |
Barrier Breakers Magic: Monsters deal 50% more damage to Barriers.Rare: Monsters deal 75% more damage to Barriers.Legendary: Monsters deal 100% more damage to Barriers. |
Slowing Projectiles Magic: Monster attacks from a distance have a 30% chance to slow targets.Rare: Monster attacks from a distance have a 40% chance to slow targets.Legendary: Monster attacks from a distance have a 50% chance to slow targets. |
Resource Burn Magic: After you spend resource, you burn an additional 10% of the resource spent for every time you were hit by a Distant enemy.Rare: After you spend resource, you burn an additional 20% of the resource spent for every time you were hit by a Distant enemy.Legendary: After you spend resource, you burn an additional 30% of the resource spent for every time you were hit by a Distant enemy. |
Monster Bleeding Damage Magic: Monsters deal an additional 15% of their Physical damage dealt as Bleeding over 5 seconds.Rare: Monsters deal an additional 22% of their Physical damage dealt as Bleeding over 5 seconds.Legendary: Monsters deal an additional 30% of their Physical damage dealt as Bleeding over 5 seconds. |
Monster Burning Damage Magic: Monsters deal an additional 15% of their Physical damage dealt as Burning over 5 seconds.Rare: Monsters deal an additional 22% of their Physical damage dealt as Burning over 5 seconds.Legendary: Monsters deal an additional 30% of their Physical damage dealt as Burning over 5 seconds. |
Monster Cold Damage Magic: Monsters deal an additional 10% of their Physical damage dealt as Cold.Rare: Monsters deal an additional 15% of their Physical damage dealt as Cold.Legendary: Monsters deal an additional 20% of their Physical damage dealt as Cold. |
Monster Shadow Damage Over Time Magic: Monsters deal an additional 15% of their Physical damage dealt as Shadow over 5 seconds.Rare: Monsters deal an additional 22% of their Physical damage dealt as Shadow over 5 seconds.Legendary: Monsters deal an additional 30% of their Physical damage dealt as Shadow over 5 seconds. |
Monster Fire Damage Magic: Monsters deal an additional 10% of their Physical damage dealt as Fire.Rare: Monsters deal an additional 15% of their Physical damage dealt as Fire.Legendary: Monsters deal an additional 20% of their Physical damage dealt as Fire. |
Monster Lightning Damage Magic: Monsters deal an additional 10% of their Physical damage dealt as Lightning.Rare: Monsters deal an additional 15% of their Physical damage dealt as Lightning.Legendary: Monsters deal an additional 20% of their Physical damage dealt as Lightning. |
Monster Poison Damage Magic: Monsters deal an additional 15% of their Physical damage dealt as Poison over 5 seconds.Rare: Monsters deal an additional 22% of their Physical damage dealt as Poison over 5 seconds.Legendary: Monsters deal an additional 30% of their Physical damage dealt as Poison over 5 seconds. |
Monster Shadow Damage Magic: Monsters deal an additional 10% of their Physical damage dealt as Shadow.Rare: Monsters deal an additional 15% of their Physical damage dealt as Shadow.Legendary: Monsters deal an additional 20% of their Physical damage dealt as Shadow. |
Monster Life Magic: Monsters gain 20% extra life.Rare: Monsters gain 25% extra life.Legendary: Monsters gain 30% extra life. |
Monster Regen Magic: Non-boss monsters regen 1.5% Maximum Life per second.Rare: Non-boss monsters regen 1.5% Maximum Life per second.Legendary: Non-boss monsters regen 1.5% Maximum Life per second. |
Monster Bleed Resist Magic: Monsters take 30% less Bleeding damage.Rare: Monsters take 45% less Bleeding damage.Legendary: Monsters take 60% less Bleeding damage. |
Monster Burning Resist Magic: Monsters take 30% less Burning damage.Rare: Monsters take 45% less Burning damage.Legendary: Monsters take 60% less Burning damage. |
Monster Cold Resist Magic: Monsters take 20% less Cold damage.Rare: Monsters take 30% less Cold damage.Legendary: Monsters take 40% less Cold damage. |
Monster Shadow Damage Over Time Resist Magic: Monsters take 60% reduced damage from your Shadow damage over time effects.Rare: Monsters take 60% reduced damage from your Shadow damage over time effects.Legendary: Monsters take 60% reduced damage from your Shadow damage over time effects. |
Monster Fire Resist Magic: Monsters take 20% less Fire damage.Rare: Monsters take 30% less Fire damage.Legendary: Monsters take 40% less Fire damage. |
Monsters Lightning Resist Magic: Monsters take 20% less Lightning damage.Rare: Monsters take 30% less Lightning damage.Legendary: Monsters take 40% less Lightning damage. |
Melee Defenders Magic: Monsters take 20% less damage from close targetsRare: Monsters take 30% less damage from close targetsLegendary: Monsters take 40% less damage from close targets |
Monster Physical Resist Magic: Monsters take 15% less Physical damage.Rare: Monsters take 22% less Physical damage.Legendary: Monsters take 30% less Physical damage. |
Monster Poison Resist Magic: Monsters take 30% less Poison damage.Rare: Monsters take 45% less Poison damage.Legendary: Monsters take 60% less Poison damage. |
Ranged Defenders Magic: Monsters take 30% less damage from distant targets.Rare: Monsters take 45% less damage from distant targets.Legendary: Monsters take 60% less damage from distant targets. |
Monster Shadow Resist Magic: Monsters take 20% less Shadow damage.Rare: Monsters take 30% less Shadow damage.Legendary: Monsters take 40% less Shadow damage. |
Monster Life Steal Magic: Non-boss monsters gain 10% Life Steal.Rare: Non-boss monsters gain 12% Life Steal.Legendary: Non-boss monsters gain 15% Life Steal. |
Dodge Breakers Magic: Monster attacks from a distance reduce dodge chance by 8% for 6 seconds, stacking up to 40%.Rare: Monster attacks from a distance reduce dodge chance by 10% for 6 seconds, stacking up to 50%.Legendary: Monster attacks from a distance reduce dodge chance by 12% for 6 seconds, stacking up to 60%. |
Potion Breakers Magic: Monster attacks from a distance increase the cooldown of your next potion by 025 seconds, up to 5 seconds.Rare: Monster attacks from a distance increase the cooldown of your next potion by 0.5 seconds, up to 6 seconds.Legendary: Monster attacks from a distance increase the cooldown of your next potion by 0.75 seconds, up to 7 seconds. |
Resistance Breakers Magic: Monster attacks from a distance reduce Resistance to All Elements by 2% for 6 seconds, stacking up to 10%.Rare: Monster attacks from a distance reduce Resistance to All Elements by 3% for 6 seconds, stacking up to 15%.Legendary: Monster attacks from a distance reduce Resistance to All Elements by 5% for 6 seconds, stacking up to 25%. |
Monster Thorns Magic: Monsters reflect 4% of damage.Rare: Monsters reflect 6% of damage.Legendary: Monsters reflect 8% of damage. |
Armor Breakers Magic: Monster attacks from a distance reduce your Armor by 5% for 6 seconds, stacking up to 25%.Rare: Monster attacks from a distance reduce your Armor by 6% for 6 seconds, stacking up to 30%.Legendary: Monster attacks from a distance reduce your Armor by 7% for 6 seconds, stacking up to 35%. |
Unstoppable Monsters Magic: Monsters become Unstoppable when life drops below 15%.Rare: Monsters become Unstoppable when life drops below 22%.Legendary: Monsters become Unstoppable when life drops below 30%. |
Quick Killer Magic: Killing a monster grants 1.0% Attack and Move Speed. Stacking up to 10%.Rare: Killing a monster grants 1.5% Attack and Move Speed. Stacking up to 15%.Legendary: Killing a monster grants 2.0% Attack and Move Speed. Stacking up to 20%. |
Reduce Cooldowns on Kill Magic: Killing a monster reduces your cooldowns by .15 seconds.Rare: Killing a monster reduces your cooldowns by .2 seconds.Legendary: Killing a monster reduces your cooldowns by .25 seconds. |
Battle Hardened Magic: Gain 4% damage reduction for every 10% Health you are missing.Rare: Gain 5% damage reduction for every 10% Health you are missing.Legendary: Gain 6% damage reduction for every 10% Health you are missing. |
Poisonous Evade Using Evade leaves a damaging pool of Poison under the first enemy you evade through or at your destination. |
Nudging Evade Using Evade pushes enemies back. |
Fire Damage Magic: You deal 5% more Fire damage.Rare: You deal 10% more Fire damage.Legendary: You deal 15% more Fire damage. |
Frost Damage Magic: You deal 5% more Frost damage.Rare: You deal 10% more Frost damage.Legendary: You deal 15% more Frost damage. |
Gold Find Magic: You find 10% more gold.Rare: You find 20% more gold.Legendary: You find 30% more gold. |
Increased Critical Strike Magic: Your Critical Strike chance is increased by 3%.Rare: Your Critical Strike chance is increased by 6%.Legendary: Your Critical Strike chance is increased by 9%. |
Increased Healing Magic: Your Healing Received is increased by 5%.Rare: Your Healing Received is increased by 10%.Legendary: Your Healing Received is increased by 15%. |
Lightning Damage Magic: You deal 5% more Lightning damage.Rare: You deal 10% more Lightning damage.Legendary: You deal 15% more Lightning damage. |
Magic Find You find more items from enemies. |
Lightning Caller You occasionally call down lightning strikes that damage nearby enemies. |
Physical Damage Magic: You deal 5% more Physical damage.Rare: You deal 10% more Physical damage.Legendary: You deal 15% more Physical damage. |
Poison Damage Magic: You deal 5% more Poison damageRare: You deal 10% more Poison damageLegendary: You deal 15% more Poison damage |
Shadow Damage Magic: You deal 5% more Shadow damage.Rare: You deal 10% more Shadow damage.Legendary: You deal 15% more Shadow damage. |
Control Impaired Explosions Being hit by Control Impairing Effects creates an explosion around you. |
Thorns Magic: After attacking an enemy, your Thorns are increased by 60 for 3 seconds, up to 300 at max stacks.Rare: After attacking an enemy, your Thorns are increased by 120 for 3 seconds, up to 600 at max stacks.Legendary: After attacking an enemy, your Thorns are increased by 200 for 3 seconds, up to 1000 at max stacks. |
PH PvP: Monsters Balance |
PH PvP: Monsters Drop No Loot |
Malignant |
PH Trial: Abyssal Growths Destroy 10 Abyssal Growths before they hatch to earn a special reward. |
PH Trial: Demonic Idol Keep the Demonic Idol intact to earn a special reward. |
PH Trial: Event Mastery Complete the Mastery of 2 Dungeon Events to earn a special reward. |
PH Trial: No Wipe Complete the Dungeon Objective without the Party wiping to earn a special reward. |
PH Trial: Cursed Wanderer Keep the Cursed Wanderer alive until the Objective is Complete to earn a special reward. |
PH Trial: Timed Run Complete the Dungeon Objective in 10 minutes to earn a special reward. |
PH Trial: Unique Sentries Find and slay 5 Unique Sentries before they escape to earn a special reward. |