Cooldown: 0 seconds
Lucky Hit Chance: 20%
Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, applying 540% Poisoning damage over 9 seconds to enemies in the area.

You can have 4 armed traps out at once.
Rank Up:
Poisoning Damage 540%

  • Subverting Poison Trap: You deal x15% increased Poison damage to enemies standing inside your Poison Trap.
  • Countering Poison Trap: Poison Trap has a 40% chance to reset your Imbuement Skill Cooldowns when activated.
  • Enhanced Poison Trap: Poison Trap Knocks Down enemies for 1.5 seconds when it activates.
Affix /4
Paragon Glyph
Additional Bonus:
  • Non-{c_important}Ultimate{/c} {c_important}Trap{/c} Skills have {c_number}x25%{/c} increased radius.
  • Requirements: (purchased in radius range)
  • +25 Intelligence
  • Non-Ultimate Trap Skills have x25% increased radius.
    Unique Chest Armor
    800 Item Power

    1,400 Armor
  • +[7 – 14]% Damage to Enemies Affected by Trap Skills
  • [9.5 – 16.5]% Damage Reduction from Enemies Affected by Trap Skills
  • +[42 – 70]% Trap Damage
  • [11.52 – 15.72]% Dodge Chance
  • While you have unlimited Energy from Inner Sight, casting a Core Skill has a [60 – 80]% chance to spawn Caltrops, Poison Trap, or Death Trap.(Rogue Only)
  • Rogue
    Rogue, Offensive, Codex of Power
  • Poison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poison Traps activate when you exit Stealth and Poison Trap's Cooldown will be 8 seconds per trap placed.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Info /35
    name desc
    SF_00.15 * [1/1.1/1.2/1.3/1.4]
    SF_120
    SF_29 * 1 + Power_Duration_Bonus_Pct#Rogue_PoisonTrap
    SF_31.25 - Trap_Arm_Time_Reduction_Seconds
    SF_410
    SF_62 * ParagonGlyphAffixIsActive(SNO.ParagonGlyphAffix.Power_065_Intelligence_Side) ? (1 + PowerTag.ParagonGlyph_065."0.15 * [1/1.1/1.2/1.3/1.4]") : 1 * Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Rogue_PoisonTrap / 2))
    SF_70.25
    SF_80.15 * [1/1.1/1.2/1.3/1.4]*9 * 1 + Power_Duration_Bonus_Pct#Rogue_PoisonTrap/0.25
    SF_90.25
    SF_104
    SF_124
    SF_130.15 * [1/1.1/1.2/1.3/1.4]/4
    SF_144 + 9 * 1 + Power_Duration_Bonus_Pct#Rogue_PoisonTrap
    SF_160.15
    SF_170.40
    SF_181.5
    SF_19ParagonGlyphAffixIsActive(SNO.ParagonGlyphAffix.Power_065_Intelligence_Side) ? (1 + PowerTag.ParagonGlyph_065."0.15 * [1/1.1/1.2/1.3/1.4]") : 1
    SF_20(1-POW(1-20/100,1/(204*2)))*100
    SF_21Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Rogue_PoisonTrap / 2))
    SF_221 + Power_Duration_Bonus_Pct#Rogue_PoisonTrap
    namePoison Trap
    descCooldown: {Cooldown Time} seconds
    Lucky Hit Chance: [{Combat_Effect_Chance_Script_Formula_Override:1}|%|]
    Place a trap that arms after {buffduration:ARMING} seconds. It activates when an enemy moves within range, applying {payload:TOOLTIP_DAMAGE} Poisoning damage over {SF_2} seconds to enemies in the area.

    You can have {SF_10} armed traps out at once.
    rankup_desc Poisoning Damage {payload:TOOLTIP_DAMAGE}
    Mod1_DescriptionYou deal [{SF_16}*100|%x|] increased Poison damage to enemies standing inside your Poison Trap.
    Mod1_NameSubverting Poison Trap
    Mod2_DescriptionPoison Trap has a [{SF_17}*100|%|] chance to reset your Imbuement Skill Cooldowns when activated.
    Mod2_NameCountering Poison Trap
    Mod3_DescriptionPoison Trap Knocks Down enemies for {buffduration:KNOCKDOWN} seconds when it activates.
    Mod3_NameEnhanced Poison Trap
    {buffduration:ARMING}((1.25 - Trap_Arm_Time_Reduction_Seconds > 0.25) ? 1.25 - Trap_Arm_Time_Reduction_Seconds : 0.25) / 1 + Power_Duration_Bonus_Pct#Rogue_PoisonTrap
    {buffduration:KNOCKDOWN}1.5
    {payload:TOOLTIP_DAMAGE}0.15 * [1/1.1/1.2/1.3/1.4]*9 * 1 + Power_Duration_Bonus_Pct#Rogue_PoisonTrap/0.25*100%
    {Combat Effect Chance}20
    {Cooldown Time}0
    {Recharge Time}10