Generate Combo Point: 1
Lucky Hit Chance: 35%
Throw blades a short distance, dealing 21% damage. Every 3rd cast Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow.
Rank Up:
Damage 21%
- Enhanced Puncture: Gain 2 Energy when Puncture damages a Crowd Controlled enemy.
- Fundamental Puncture: Puncture now throws 3 blades in a spread, each dealing 35% of its Base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds.
- Primary Puncture: Every 3rd cast of Puncture will also ricochet up to 2 times. Critical Strikes will always ricochet.
Affix /2
Unique Sword
800 Item Power
1,838 Damage Per Second
- [1,337 – 2,005] Damage per Hit
- 1.10 Attacks per Second (Fast)
This blade once bore divine purpose wielded by the angel Verathiel. Like its keeper, the sword fell to Infernal depths. Yet beneath this corruption, is a heartbeat of a past memory, holding steadfast.
Rogue, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Info /43
name | desc |
---|---|
SF_0 | 0.21 * [1/1.1/1.2/1.3/1.4] |
SF_1 | 0.21 |
SF_2 | 2 |
SF_3 | 1 |
SF_4 | 35 |
SF_5 | 7 |
SF_6 | 25 |
SF_7 | 7/25 |
SF_8 | 35*2 |
SF_9 | 2 |
SF_10 | 30 |
SF_11 | 4 |
SF_12 | 0.21 * 100 * Table(34, 3) |
SF_13 | RogueComboPointsEnabled() |
SF_14 | Affix_Value_2#1HDagger_Unique_Rogue_001 / 100 |
SF_15 | 0.2 |
SF_16 | 0.4 |
SF_17 | 1.8 |
SF_18 | 2 |
SF_19 | 20 |
SF_20 | 3 |
SF_21 | 0.35 |
SF_22 | Affix_Value_1#legendary_rogue_126 / 100 |
SF_23 | 3 |
SF_24 | Percent_Bonus_Projectiles_Per_Power#Rogue_Puncture + Percent_Bonus_Projectiles_All + Percent_Bonus_Projectiles_Per_Skill_Tag#Skill_Marksman |
SF_25 | AffixIsEquipped(SNO.Affix.S05_BSK_Generic_004) > 0 |
SF_26 | Affix.S05_BSK_Generic_004."Static Value 1" |
SF_27 | 1 + Resource_Gain_Bonus_Percent_Per_Power#Rogue_Puncture |
name | Puncture |
desc | Energy Cost: {Resource Cost} Generate Combo Point: 1 Lucky Hit Chance: [{Combat Effect Chance}|%|] Throw blades a short distance, dealing {payload:IMPACT} damage. Every {SF_20}rd cast Slows enemies by [{SF_15}*100|%|] for {buffduration:SLOW} seconds. Critical Strikes will always Slow. |
rankup_desc | Damage {payload:IMPACT} |
Mod1_Description | Gain {SF_9} Energy when Puncture damages a Crowd Controlled enemy. |
Mod1_Name | Enhanced Puncture |
Mod3_Description | Puncture now throws 3 blades in a spread, each dealing [{SF_21} * 100|%|] of its Base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for {SF_18} seconds. |
Mod3_Name | Fundamental Puncture |
Mod2_Description | Every {SF_20}rd cast of Puncture will also ricochet up to 2 times. Critical Strikes will always ricochet. |
Mod2_Name | Primary Puncture |
{buffduration:SLOW} | 2 |
{payload:IMPACT} | 0.21 * [1/1.1/1.2/1.3/1.4]*100% |
{Combat Effect Chance} | 35 |
{Cooldown Time} | 0 |
{Recharge Time} | 0 |
{Resource Cost} | 0 |