Energy Cost: 0
Generate Combo Point: 1
Lucky Hit Chance: 35%
Throw blades a short distance, dealing 21% damage. Every 3rd cast Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow.
Rank Up:
Damage 21%

  • Enhanced Puncture: Gain 2 Energy when Puncture damages a Crowd Controlled enemy.
  • Fundamental Puncture: Puncture now throws 3 blades in a spread, each dealing 35% of its Base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds.
  • Primary Puncture: Every 3rd cast of Puncture will also ricochet up to 2 times. Critical Strikes will always ricochet.
Affix /2
Unique Sword
800 Item Power

1,838 Damage Per Second
  • [1,337 – 2,005] Damage per Hit
  • 1.10 Attacks per Second (Fast)
  • +50% Damage

  • +[51 – 65] All Stats
  • +[6.5 – 7.5] to Basic Skills
  • +[16 – 25]% Basic Attack Speed
  • +[[8 – 16]] Maximum Resource
  • Basic Skills deal x[50 – 200]% increased damage but additionally cost 25 Primary Resource.
  • This blade once bore divine purpose wielded by the angel Verathiel. Like its keeper, the sword fell to Infernal depths. Yet beneath this corruption, is a heartbeat of a past memory, holding steadfast.
    Rogue, Offensive, Codex of Power
  • Every 3rd cast of Puncture is Poison Imbued with 105% of normal potency.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Info /43
    name desc
    SF_00.21 * [1/1.1/1.2/1.3/1.4]
    SF_10.21
    SF_22
    SF_31
    SF_435
    SF_57
    SF_625
    SF_77/25
    SF_835*2
    SF_92
    SF_1030
    SF_114
    SF_120.21 * 100 * Table(34, 3)
    SF_13RogueComboPointsEnabled()
    SF_14Affix_Value_2#1HDagger_Unique_Rogue_001 / 100
    SF_150.2
    SF_160.4
    SF_171.8
    SF_182
    SF_1920
    SF_203
    SF_210.35
    SF_22Affix_Value_1#legendary_rogue_126 / 100
    SF_233
    SF_24Percent_Bonus_Projectiles_Per_Power#Rogue_Puncture + Percent_Bonus_Projectiles_All + Percent_Bonus_Projectiles_Per_Skill_Tag#Skill_Marksman
    SF_25AffixIsEquipped(SNO.Affix.S05_BSK_Generic_004) > 0
    SF_26Affix.S05_BSK_Generic_004."Static Value 1"
    SF_271 + Resource_Gain_Bonus_Percent_Per_Power#Rogue_Puncture
    namePuncture
    descEnergy Cost: {Resource Cost}
    Generate Combo Point: 1
    Lucky Hit Chance: [{Combat Effect Chance}|%|]
    Throw blades a short distance, dealing {payload:IMPACT} damage. Every {SF_20}rd cast Slows enemies by [{SF_15}*100|%|] for {buffduration:SLOW} seconds. Critical Strikes will always Slow.
    rankup_desc Damage {payload:IMPACT}
    Mod1_DescriptionGain {SF_9} Energy when Puncture damages a Crowd Controlled enemy.
    Mod1_NameEnhanced Puncture
    Mod3_DescriptionPuncture now throws 3 blades in a spread, each dealing [{SF_21} * 100|%|] of its Base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for {SF_18} seconds.
    Mod3_NameFundamental Puncture
    Mod2_DescriptionEvery {SF_20}rd cast of Puncture will also ricochet up to 2 times. Critical Strikes will always ricochet.
    Mod2_NamePrimary Puncture
    {buffduration:SLOW}2
    {payload:IMPACT}0.21 * [1/1.1/1.2/1.3/1.4]*100%
    {Combat Effect Chance}35
    {Cooldown Time}0
    {Recharge Time}0
    {Resource Cost}0