Raise a Skeleton from a Corpse to fight for you.
Once all of your Skeletons have been summoned, Raise Skeleton briefly summons a Skeletal Priest to empower your Minions for 8 seconds, increasing their damage by x30% and healing them for 40% of their Maximum Life.
Once all of your Skeletons have been summoned, Raise Skeleton briefly summons a Skeletal Priest to empower your Minions for 8 seconds, increasing their damage by x30% and healing them for 40% of their Maximum Life.
Affix /2
Unique Ring
800 Item Power
Raise Skeleton every [1 – 2] seconds.
Corpse Explosion every [1 – 2] seconds.
Corpse Tendrils every [[1 – 2] * 6|1|] seconds.(Necromancer Only)
The mere proximity of a practitioner of such dark arts can rouse the dead and disturb those souls who have earned their rest.
Necromancer
Info /12
name | desc |
---|---|
SF_0 | PowerTag.Necromancer_SkeletonWarrior."Script Formula 3" |
SF_1 | PowerTag.Necromancer_SkeletonMage."Script Formula 3" |
SF_2 | PowerTag.Necromancer_SkeletonPriest_Healing."Script Formula 0" |
SF_3 | PowerTag.Necromancer_SkeletonPriest_Healing."Script Formula 1" |
SF_4 | PowerTag.Necromancer_SkeletonPriest_Healing."Script Formula 2" |
SF_5 | 1 + Power_Duration_Bonus_Pct#Necromancer_SkeletonPriest_Healing |
SF_6 | PowerTag.Necromancer_SkeletonPriest_Healing."Script Formula 0"*1 + Power_Duration_Bonus_Pct#Necromancer_SkeletonPriest_Healing |
name | Raise Skeleton |
desc | Raise a Skeleton from a Corpse to fight for you. Once all of your Skeletons have been summoned, Raise Skeleton briefly summons a Skeletal Priest to empower your Minions for {SF_6} seconds, increasing their damage by [{SF_4} * 100|%x|] and healing them for [{SF_3} * 100|%|] of their Maximum Life. |
{Combat Effect Chance} | 0 |
{Cooldown Time} | 0 |
{Recharge Time} | 0 |