Lucky Hit Chance: 20%
Rapidly fire 5 arrows, each dealing 33% damage.
Combo Points increase damage and arrows fired:
1 Point: 36.3% damage, [6] arrows
2 Points: 40.425% damage, [7] arrows
3 Points: 46.2% damage, [8] arrows
Rank Up:
Damage 33%
- Enhanced Rapid Fire: Each subsequent arrow from Rapid Fire has +5% increased Critical Strike Chance, up to +40% on the 8th arrow.
- Improved Rapid Fire: Gain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy.
- Advanced Rapid Fire: Rapid Fire deals x30% increased Critical Strike Damage for 5 seconds after you Evade.
Affix /3
Your non-damage Combo Point bonuses are increased by 33.33% when you spend 3 Combo Points.
Rogue, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Unique Ring
800 Item Power
"This'll blow your hair back."
- Lyndon
- Lyndon
Rogue
Info /42
name | desc |
---|---|
SF_0 | 0.33 * [1/1.1/1.2/1.3/1.4] |
SF_1 | 0.33 |
SF_2 | 30 |
SF_3 | PowerTag.SystemsTuningGlobals."Script Formula 0" |
SF_4 | PowerTag.SystemsTuningGlobals."Script Formula 0"/30 |
SF_5 | 5 |
SF_6 | 0.6 / Attacks_Per_Second_Total |
SF_7 | 20 |
SF_8 | Affix_Value_1#Legendary_Rogue_124 / 100 |
SF_9 | 220 |
SF_10 | 5 + (1 * 3)*RogueComboPointsEnabled() |
SF_11 | 0.33 * 100 * Table(34, 3) |
SF_12 | 1 |
SF_13 | 0.1 |
SF_14 | RogueComboPointsEnabled() |
SF_16 | 0.30 |
SF_17 | 5 |
SF_19 | 0.05+Rogue_RapidFire_EnhancedCritBonus |
SF_20 | 20 |
SF_21 | 15 |
SF_22 | 1+ PowerTag.Paragon_Rogue_Legendary_012."0.33 * [1/1.1/1.2/1.3/1.4]" |
SF_23 | Percent_Bonus_Projectiles_Per_Power#Rogue_RapidFire + Percent_Bonus_Projectiles_All + Percent_Bonus_Projectiles_Per_Skill_Tag#Skill_Marksman |
SF_24 | 2.75 |
SF_25 | Affix_Value_1#Ring_Unique_Rogue_101/100 |
SF_26 | Damage_Bonus_Percent_Per_Combo_Point |
name | Rapid Fire |
desc | Energy Cost: {Resource Cost} Lucky Hit Chance: [{Combat Effect Chance}|%|] Rapidly fire {SF_5} arrows, each dealing {payload:IMPACT} damage. Combo Points increase damage and arrows fired: 1 Point: {payload:DAMAGE_TOOLTIP_1CP} damage, [{SF_5}+{SF_12}] arrows 2 Points: {payload:DAMAGE_TOOLTIP_2CP} damage, [{SF_5}+{SF_12}*2] arrows 3 Points: {payload:DAMAGE_TOOLTIP_3CP} damage, [{SF_5}+{SF_12}*3*{SF_22}] arrows |
rankup_desc | Damage {payload:IMPACT} |
Mod4_Description | Each subsequent arrow from Rapid Fire has [{SF_19}*100|%+|] increased Critical Strike Chance, up to [{SF_19}*{SF_10}*100|%+|] on the {SF_10}th arrow. |
Mod4_Name | Enhanced Rapid Fire |
Mod2_Description | Gain {SF_21} Energy per cast of Rapid Fire when it damages a Vulnerable enemy. |
Mod2_Name | Improved Rapid Fire |
Mod3_Description | Rapid Fire deals [{SF_16}*100|%x|] increased Critical Strike Damage for {SF_17} seconds after you Evade. |
Mod3_Name | Advanced Rapid Fire |
{payload:IMPACT} | 0.33 * [1/1.1/1.2/1.3/1.4]*100% |
{payload:DAMAGE_TOOLTIP_1CP} | 0.33 * [1/1.1/1.2/1.3/1.4]*(1+0.1)*100% |
{payload:DAMAGE_TOOLTIP_2CP} | 0.33 * [1/1.1/1.2/1.3/1.4]*(1+(0.1*2.25))*100% |
{payload:DAMAGE_TOOLTIP_3CP} | 0.33 * [1/1.1/1.2/1.3/1.4]*(1+(0.1*4))*100% |
{Combat Effect Chance} | 20 |
{Cooldown Time} | 0 |
{Recharge Time} | 0 |
{Resource Cost} | 25 |