{if:1}Cooldown: 0 seconds
Charges: 0
Charge Cooldown: seconds
{/if}Lucky Hit Chance: 50%
Skewer enemies in front of you, dealing 25% damage which is guaranteed to Overpower. Then rip your weapon out, damaging enemies for their total Bleeding amount and removing all Bleeding damage from them.
Rank Up:
Charge Cooldown: seconds.
{else} Cooldown: 0 seconds.
{else} Cooldown: 0 seconds.
- Enhanced Rupture: Ripping your weapon out of enemies during Rupture causes an explosion that deals [5*0]*100% Bleeding damage over 5 seconds. This damage is increased by x35% for every 50 Strength you have.
Current Bonus: [0 * 100|%x|] - Fighter's Rupture: Hitting at least 1 enemy with Rupture Heals you for 22% of your Maximum Life ([PlayerHealthMax() * 0.22]).
- Warrior's Rupture: Hitting enemies with Rupture increases your Attack Speed by +40% for 5 seconds.
Affix /5
Unique Two-Handed Sword
800 Item Power
3,677 Damage Per Second
- [2,941 – 4,412] Damage per Hit
- 1.00 Attacks per Second
"We've been fighting these flesh-eaters for so long, been soaked in so much blood, that after a while it's difficult to tell what side you're truly on."
- Daelyr, Crane Tribe warrior
- Daelyr, Crane Tribe warrior
Barbarian
Overpowering a Bleeding enemy creates an explosion that inflicts 150% Bleeding damage over 5 seconds.
{if:1}Cooldown: 0 seconds
Charges: 0
Charge Cooldown: seconds
{/if}Lucky Hit Chance: 50%
Skewer enemies in front of you, dealing 25% damage which is guaranteed to Overpower. Then rip your weapon out, damaging enemies for their total Bleeding amount and removing all Bleeding damage from them.
Rank Up:
Charge Cooldown: seconds.
{else} Cooldown: 0 seconds.
{else} Cooldown: 0 seconds.
- Enhanced Rupture: Ripping your weapon out of enemies during Rupture causes an explosion that deals [5*0]*100% Bleeding damage over 5 seconds. This damage is increased by x35% for every 50 Strength you have.
Current Bonus: [0 * 100|%x|] - Fighter's Rupture: Hitting at least 1 enemy with Rupture Heals you for 22% of your Maximum Life ([PlayerHealthMax() * 0.22]).
- Warrior's Rupture: Hitting enemies with Rupture increases your Attack Speed by +40% for 5 seconds.
Unique Sword
800 Item Power
1,838 Damage Per Second
- [1,470 – 2,206] Damage per Hit
- 1.00 Attacks per Second
"Restraint, mercy, honor...these are shackles, forged by the weak and the conquered." -Hephasto, the Armorer
Barbarian
Barbarian, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Info /59
| name | desc |
|---|---|
| SF_0 | 0.25 |
| SF_1 | 0.25 |
| SF_2 | 1 |
| SF_3 | 10 * ([1/0.95/0.9/0.86/0.82]) |
| SF_4 | Affix.2HSword_Unique_Barb_002."Static Value 0" |
| SF_5 | 0.5 |
| SF_6 | (Affix_Value_2#2HSword_Unique_Barb_002 * (Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total)) / (Affix.2HSword_Unique_Barb_002."Static Value 0"/0.5) |
| SF_7 | 0.25 |
| SF_8 | 5 |
| SF_9 | 0.25/5 |
| SF_10 | 1 |
| SF_11 | 2.5 * Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Barbarian_Rupture / 2)) |
| SF_12 | Affix_Value_1#2HSword_Unique_Barb_002 / 100 |
| SF_13 | SF_36 ? (SF_36 + 1) : 0 ? 0 : 1 |
| SF_14 | AffixIsEquipped(SNO.Affix.S05_BSK_Barbarian_002) == 1 ? 0 : (SF_36 ? (SF_36 + 1) : 0 ? 1 : 0) |
| SF_15 | GetBonusMaxChargesForPower(SNO.Power.Barbarian_Rupture) ? (GetBonusMaxChargesForPower(SNO.Power.Barbarian_Rupture) + 1) : 0 |
| SF_16 | SkillRank(SNO.Power.Barbarian_Talent_Berserker_T5_N1) |
| SF_17 | 50 |
| SF_18 | 5 * Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Barbarian_Rupture / 2)) |
| SF_19 | 5 |
| SF_20 | .7 * (1 + floor(Strength_Total / SF_32) * SF_33) * [1/1.1/1.2/1.3/1.4] |
| SF_21 | 0.22 |
| SF_22 | 5 |
| SF_23 | 0.4 |
| SF_24 | 0.25 * 100 * Table(34,3) |
| SF_25 | 15 |
| SF_26 | 0.2 |
| SF_27 | 8 |
| SF_28 | .7 * (1 + floor(Strength_Total / SF_32) * SF_33) * [1/1.1/1.2/1.3/1.4]/5 |
| SF_29 | 1 * Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Barbarian_Rupture / 2)) |
| SF_30 | 0 |
| SF_31 | Affix_Value_1#legendary_barb_112 |
| SF_32 | 50 |
| SF_33 | 0.35 |
| SF_34 | floor(Strength_Total / 50) * 0.35 |
| SF_35 | Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Barbarian_Rupture / 2)) |
| SF_36 | GetBonusMaxChargesForPower(SNO.Power.Barbarian_Rupture) |
| SF_37 | AffixIsEquipped(SNO.Affix.S05_BSK_Barbarian_002) == 1 |
| SF_38 | PowerTag.S05_BSK_Barbarian_002."Script Formula 1" - (Affix_Value_2#S05_BSK_Barbarian_002 * Max(GetBonusMaxChargesForPower(SNO.Power.Barbarian_Rupture) ? (GetBonusMaxChargesForPower(SNO.Power.Barbarian_Rupture) + 1) : 0-1, 0)) |
| SF_39 | Affix_Value_2#S05_BSK_Barbarian_002 |
| SF_40 | AffixIsEquipped(SNO.Affix.S05_BSK_Barbarian_002) == 0 |
| SF_41 | Chance_For_Double_Damage_Per_Power#Barbarian_Rupture |
| name | Rupture |
| desc | Fury Cost: {Resource Cost} {if:SF_13}Cooldown: {Cooldown Time} seconds Charges: {SF_15} Charge Cooldown: {Recharge Time} seconds {/if}Lucky Hit Chance: [{Combat Effect Chance}|%|] Skewer enemies in front of you, dealing {payload:DAMAGE} damage which is guaranteed to Overpower. Then rip your weapon out, damaging enemies for their total Bleeding amount and removing all Bleeding damage from them. |
| simple_desc | Weapon Mastery Skill: Thrust your weapon into open wounds on the enemy, dealing heavy damage if it is bleeding. |
| rankup_desc | Charge Cooldown: {Recharge Time} seconds. {else} Cooldown: {Cooldown Time} seconds. |
| Mod4_Description | Ripping your weapon out of enemies during Rupture causes an explosion that deals {dot:EXPLOSION_BLEEDING} Bleeding damage over {SF_19} seconds. This damage is increased by [{SF_33} * 100|%x|] for every {SF_32} Strength you have. Current Bonus: [{SF_34} * 100|%x|] |
| Mod4_Name | Enhanced Rupture |
| Mod5_Description | Hitting at least 1 enemy with Rupture Heals you for [{SF_21}*100|%|] of your Maximum Life ([PlayerHealthMax() * SF_21]). |
| Mod5_Name | Fighter's Rupture |
| Mod6_Description | Hitting enemies with Rupture increases your Attack Speed by [{SF_23} * 100|%+|] for {buffduration:ATTACK_SPEED} seconds. |
| Mod6_Name | Warrior's Rupture |
| {buffduration:ATTACK_SPEED} | 5 |
| {dot:EXPLOSION_BLEEDING} | [5*.7 * (1 + floor(Strength_Total / SF_32) * SF_33) * [1/1.1/1.2/1.3/1.4]/5]*100% |
| {payload:DAMAGE} | 0.25*100% |
| {Combat Effect Chance} | 50 |
| {Cooldown Time} | 0 |
| {Recharge Time} | |
| {Resource Cost} | 0 |
Rupture Quest /2
| label | name |
|---|---|
| id | Quest_DE_Rupture_Vampire |
| Name | Rupture |
Phase10
Callback10HeaderPhase4
Callback4HeaderPhase7
Callback7HeaderPhase62
Callback62HeaderRupture Quest /2
| label | name |
|---|---|
| id | Quest_S2_DE_Rupture |
| Name | Rupture |