Fury Cost: 0
{if:0}Cooldown: 10 seconds
Charges: 2
Charge Cooldown: 0.25 seconds
{/if}Lucky Hit Chance: 50%
Skewer enemies in front of you, dealing 13% damage which is guaranteed to Overpower. Then rip your weapon out, damaging enemies for their total Bleeding amount and removing all Bleeding damage from them.
Rank Up:
Charge Cooldown: 0.25 seconds.
{else} Cooldown: 10 seconds.

  • Enhanced Rupture: Ripping your weapon out of enemies during Rupture causes an explosion that deals 70% Bleeding damage over 5 seconds. This damage is increased by x20% for every 50 Strength you have.

    Current Bonus: [0 * 100|%x|]
  • Fighter's Rupture: Hitting at least 1 enemy with Rupture Heals you for 22% of your Maximum Life ([PlayerHealthMax() * 0.22]).
  • Warrior's Rupture: Hitting enemies with Rupture increases your Attack Speed by +40% for 5 seconds.
Affix /5
Unique Two-Handed Sword
800 Item Power

3,677 Damage Per Second
  • [2,941 – 4,412] Damage per Hit
  • 1.00 Attacks per Second
  • +130% Vulnerable Damage

  • +[[4.06 – 5.5]*100|1%|] Damage to Bleeding Enemies
  • +[52 – 70]% Rupture Size
  • +[160 – 188] Strength
  • [16 – 25]% Rupture Cooldown Reduction
  • While using this weapon, damaging at least one enemy with Rupture creates a blood pool that inflicts [111000] Bleeding damage over 6 seconds. Enemies standing in the pool take x[0.35 – 0.65]% increased damage.(Sorcerer Only)
  • "We've been fighting these flesh-eaters for so long, been soaked in so much blood, that after a while it's difficult to tell what side you're truly on."
    - Daelyr, Crane Tribe warrior
    Barbarian
    When causing an enemy to Bleed, you have a chance equal to your Critical Strike Chance to increase the Bleed amount by x70%, and also increased by +100% of your Critical Strike Damage bonus.

    Overpowering a Bleeding enemy creates an explosion that inflicts 120% Bleeding damage over 5 seconds.
    Fury Cost: 0
    {if:0}Cooldown: 10 seconds
    Charges: 2
    Charge Cooldown: 0.25 seconds
    {/if}Lucky Hit Chance: 50%
    Skewer enemies in front of you, dealing 13% damage which is guaranteed to Overpower. Then rip your weapon out, damaging enemies for their total Bleeding amount and removing all Bleeding damage from them.
    Rank Up:
    Charge Cooldown: 0.25 seconds.
    {else} Cooldown: 10 seconds.

    • Enhanced Rupture: Ripping your weapon out of enemies during Rupture causes an explosion that deals 70% Bleeding damage over 5 seconds. This damage is increased by x20% for every 50 Strength you have.

      Current Bonus: [0 * 100|%x|]
    • Fighter's Rupture: Hitting at least 1 enemy with Rupture Heals you for 22% of your Maximum Life ([PlayerHealthMax() * 0.22]).
    • Warrior's Rupture: Hitting enemies with Rupture increases your Attack Speed by +40% for 5 seconds.
    Unique Sword
    800 Item Power

    1,838 Damage Per Second
    • [1,337 – 2,005] Damage per Hit
    • 1.10 Attacks per Second (Fast)
  • +65% Damage to Close Enemies

  • +[40 – 50]% Vulnerable Damage
  • +[80 – 94] Strength
  • +[57.5 – 80]% Weapon Mastery Damage
  • +[1 – 2] Fury On Kill
  • Your Weapon Mastery Skills are now also Core Skills that have no Cooldowns but cost Fury, dealing [50 – 70]% of normal damage. Their Fury costs are reduced by 5 for any additional Charges the Skill would have had.(Barbarian Only)
  • "Restraint, mercy, honor...these are shackles, forged by the weak and the conquered." -Hephasto, the Armorer
    Barbarian
    Barbarian, Offensive, Codex of Power
  • Your Rupture does not remove the Bleeding damage from enemies. Can only occur once every 30 seconds.(Barbarian Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Info /59
    name desc
    SF_00.13
    SF_10.13
    SF_21
    SF_310 * ([1/0.95/0.9/0.86/0.82])
    SF_4Affix.2HSword_Unique_Barb_002."Static Value 0"
    SF_50.5
    SF_6(Affix_Value_2#2HSword_Unique_Barb_002 * (Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total)) / (Affix.2HSword_Unique_Barb_002."Static Value 0"/0.5)
    SF_70.25
    SF_85
    SF_90.25/5
    SF_101
    SF_112.5 * Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Barbarian_Rupture / 2))
    SF_12Affix_Value_1#2HSword_Unique_Barb_002 / 100
    SF_13SF_36 ? (SF_36 + 1) : 0 ? 0 : 1
    SF_14AffixIsEquipped(SNO.Affix.S05_BSK_Barbarian_002) == 1 ? 0 : (SF_36 ? (SF_36 + 1) : 0 ? 1 : 0)
    SF_15GetBonusMaxChargesForPower(SNO.Power.Barbarian_Rupture) ? (GetBonusMaxChargesForPower(SNO.Power.Barbarian_Rupture) + 1) : 0
    SF_16SkillRank(SNO.Power.Barbarian_Talent_Berserker_T5_N1)
    SF_1750
    SF_185 * Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Barbarian_Rupture / 2))
    SF_195
    SF_20.7 * (1 + floor(Strength_Total / SF_32) * SF_33)
    SF_210.22
    SF_225
    SF_230.4
    SF_240.13 * 100 * Table(34,3)
    SF_2515
    SF_260.2
    SF_278
    SF_28.7 * (1 + floor(Strength_Total / SF_32) * SF_33)/5
    SF_291 * Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Barbarian_Rupture / 2))
    SF_300
    SF_31Affix_Value_1#legendary_barb_112
    SF_3250
    SF_330.2
    SF_34floor(Strength_Total / 50) * 0.2
    SF_35Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Barbarian_Rupture / 2))
    SF_36GetBonusMaxChargesForPower(SNO.Power.Barbarian_Rupture)
    SF_37AffixIsEquipped(SNO.Affix.S05_BSK_Barbarian_002) == 1
    SF_38PowerTag.S05_BSK_Barbarian_002."Script Formula 1" - (Affix_Value_2#S05_BSK_Barbarian_002 * Max(GetBonusMaxChargesForPower(SNO.Power.Barbarian_Rupture) ? (GetBonusMaxChargesForPower(SNO.Power.Barbarian_Rupture) + 1) : 0-1, 0))
    SF_39Affix_Value_2#S05_BSK_Barbarian_002
    SF_40AffixIsEquipped(SNO.Affix.S05_BSK_Barbarian_002) == 0
    SF_41Chance_For_Double_Damage_Per_Power#Barbarian_Rupture
    nameRupture
    descFury Cost: {Resource Cost}
    {if:SF_13}Cooldown: {Cooldown Time} seconds
    Charges: {SF_15}
    Charge Cooldown: {Recharge Time} seconds
    {/if}Lucky Hit Chance: [{Combat Effect Chance}|%|]
    Skewer enemies in front of you, dealing {payload:DAMAGE} damage which is guaranteed to Overpower. Then rip your weapon out, damaging enemies for their total Bleeding amount and removing all Bleeding damage from them.
    simple_descWeapon Mastery Skill: Thrust your weapon into open wounds on the enemy, dealing heavy damage if it is bleeding.
    rankup_desc Charge Cooldown: {Recharge Time} seconds.
    {else} Cooldown: {Cooldown Time} seconds.
    Mod4_DescriptionRipping your weapon out of enemies during Rupture causes an explosion that deals {dot:EXPLOSION_BLEEDING} Bleeding damage over {SF_19} seconds. This damage is increased by [{SF_33} * 100|%x|] for every {SF_32} Strength you have.

    Current Bonus: [{SF_34} * 100|%x|]
    Mod4_NameEnhanced Rupture
    Mod5_DescriptionHitting at least 1 enemy with Rupture Heals you for [{SF_21}*100|%|] of your Maximum Life ([PlayerHealthMax() * SF_21]).
    Mod5_NameFighter's Rupture
    Mod6_DescriptionHitting enemies with Rupture increases your Attack Speed by [{SF_23} * 100|%+|] for {buffduration:ATTACK_SPEED} seconds.
    Mod6_NameWarrior's Rupture
    {buffduration:ATTACK_SPEED}5
    {dot:EXPLOSION_BLEEDING}[5*.7 * (1 + floor(Strength_Total / SF_32) * SF_33)/5]*100%
    {payload:DAMAGE}0.13*100%
    {Combat Effect Chance}50
    {Cooldown Time}10
    {Recharge Time}0.25
    {Resource Cost}0
    Rupture Quest /2
    label name
    idQuest_DE_Rupture_Vampire
    NameRupture

    Phase10

    Callback10Header
  • Investigate the Rupture
  • Phase4

    Callback4Header
  • Survive the enemy assault
  • Phase7

    Callback7Header
  • Slay the remaining enemies
  • Phase62

    Callback62Header
  • Slay Bats before they merge
  • Rupture Quest /2
    label name
    idQuest_S2_DE_Rupture
    NameRupture

    Phase10

    Callback10Header
  • Investigate the Rupture
  • Phase4

    Callback4Header
  • Survive the enemy assault
  • Phase7

    Callback7Header
  • Slay the remaining enemies
  • Phase62

    Callback62Header
  • Slay Bats before they merge