Item /7
Seasonal Consumable

Cooldown: 1 Seconds

Adds a{icon:Vampire_Pact_Purple_Icon, 2.3}Pact of Divinity to Helm, Chest Armor, Gloves, Pants, or Boots.

Has no effect if the armor piece already has maximum Pacts.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Seasonal Consumable

Cooldown: 1 Seconds

Adds a{icon:Vampire_Pact_Green_Icon, 2.3}Pact of Eternity to Helm, Chest Armor, Gloves, Pants, or Boots.

Has no effect if the armor piece already has maximum Pacts.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Seasonal Consumable

Cooldown: 1 Seconds

Adds a{icon:Vampire_Pact_Red_Icon, 2.3}Pact of Ferocity to Helm, Chest Armor, Gloves, Pants, or Boots.

Has no effect if the armor piece already has maximum Pacts.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Seasonal Consumable

Cooldown: 1 Seconds

Removes all Pacts present on a piece of armor.

Can be altered at the Alchemist to remove only specific Pacts.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Seasonal Consumable

Cooldown: 1 Seconds

Removes two{icon:Vampire_Pact_Purple_Icon, 2.3}Pacts of Divinity from a piece of armor.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Seasonal Consumable

Cooldown: 1 Seconds

Removes two{icon:Vampire_Pact_Green_Icon, 2.3}Pacts of Eternity from a piece of armor.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Seasonal Consumable

Cooldown: 1 Seconds

Removes two{icon:Vampire_Pact_Red_Icon, 2.3}Pacts of Ferocity from a piece of armor.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn