Lucky Hit Chance: 25%
Fly into the air, creating a cloud which makes enemies at your target location Vulnerable for 5 seconds before you crash down upon them dealing 50% damage.
Rank Up:
Damage 50%
- Enhanced Soar: The next hit against an enemy struck by Soar is a guaranteed Critical Strike. If Soar hits no enemies you instead gain +50% increased Movement Speed for 3 seconds.
- Measured Soar: Soar makes you Unstoppable for 4 seconds.
- Replenishing Soar: Soar's cloud remains around you for 4 seconds after landing and continues to make enemies Vulnerable.
Affix /2
Unique Boots
800 Item Power
400 Armor
Soar deals x[10 – 50]% increased damage.
"Sky Spirits weave the winds. Thunder is their laughter and auroras their crowns. Those they bless learn to scorn the earth, for from above, it is but a distant memory." - Lintel VII
Spiritborn
Spiritborn, Utility, Codex of Power
Unlocked by completing Ruined Wild in OR salvaging a Legendary item with {s3}
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Info /30
name | desc |
---|---|
SF_0 | 15 |
SF_1 | 0.5 * [1/1.1/1.2/1.3/1.4] |
SF_2 | 5 |
SF_3 | 2 * Min(1 + (AoE_Size_Bonus_Per_Power#Spiritborn_Eagle_Focus2 / 2), PowerTag.SystemsTuningGlobals."2 * SF_12") |
SF_4 | PowerTag.SystemsTuningGlobals."Script Formula 1" |
SF_5 | 4 |
SF_6 | Mod.UpgradeA |
SF_7 | 0 |
SF_8 | 0.5 |
SF_9 | 3 |
SF_10 | 4 |
SF_11 | 0.25 |
SF_12 | Min(1 + (AoE_Size_Bonus_Per_Power#Spiritborn_Eagle_Focus2 / 2), PowerTag.SystemsTuningGlobals."2 * Min(1 + (AoE_Size_Bonus_Per_Power#Spiritborn_Eagle_Focus2 / 2), PowerTag.SystemsTuningGlobals."2 * SF_12")") |
SF_13 | Bonus_Percent_Per_Power#Spiritborn_Eagle_Focus2 |
SF_14 | 1.5 |
SF_15 | Spiritborn_Soar_Barrier |
SF_16 | Spiritborn_Soar_DamagePerDistance |
name | Soar |
desc | Cooldown: {Cooldown Time} seconds Lucky Hit Chance: {Combat Effect Chance}% Fly into the air, creating a cloud which makes enemies at your target location Vulnerable for {SF_2} seconds before you crash down upon them dealing {payload:IMPACT} damage. |
rankup_desc | Damage {payload:IMPACT} |
Mod0_Description | The next hit against an enemy struck by Soar is a guaranteed Critical Strike. If Soar hits no enemies you instead gain [{SF_8} * 100|%+|] increased Movement Speed for {SF_9} seconds. |
Mod0_Name | Enhanced Soar |
Mod1_Description | Soar makes you Unstoppable for {SF_5} seconds. |
Mod1_Name | Measured Soar |
Mod2_Description | Soar's cloud remains around you for {SF_10} seconds after landing and continues to make enemies Vulnerable. |
Mod2_Name | Replenishing Soar |
{payload:IMPACT} | 0.5 * [1/1.1/1.2/1.3/1.4]*100% |
{Combat Effect Chance} | 25 |
{Cooldown Time} | 0 |
{Recharge Time} | 15 |