Cooldown: 0 seconds
Lucky Hit Chance: 25%
Fly into the air, creating a cloud which makes enemies at your target location Vulnerable for 5 seconds before you crash down upon them dealing *100% damage.
Rank Up:
Damage *100%

  • Enhanced Soar: The next hit against an enemy struck by Soar is a guaranteed Critical Strike. If Soar hits no enemies you instead gain +50% increased Movement Speed for 3 seconds.
  • Measured Soar: Soar makes you Unstoppable for 4 seconds.
  • Replenishing Soar: Soar's cloud remains around you for 4 seconds after landing and continues to make enemies Vulnerable.
Affix /2
Unique Boots
800 Item Power

400 Armor
  • +[2] Maximum Evade |4Charge:Charges;
  • Attacks Reduce Evade's Cooldown by 0.5 seconds

  • +X% Movement Speed
  • +Y to Soar
  • +[[3.08 – 4.25]] [3.08 – 4.25] Maximum Stacks
  • +[57.5 – 80]% Lightning Resistance
  • Your Evade is now Soar.

    Soar deals [[0.5 – 1]*100|%x|] increased damage.
  • "Sky Spirits weave the winds. Thunder is their laughter and auroras their crowns. Those they bless learn to scorn the earth, for from above, it is but a distant memory." - Lintel VII
    Spiritborn
    Spiritborn, Utility, Codex of Power
  • Soar casts Vortex at its landing location and deals x25% increased damage.
  • Unlocked by completing Ruined Wild in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Info /33
    name desc
    SF_015
    SF_10.5 * [1/1.1/1.2/1.3/1.4]
    SF_25
    SF_32 * Min(1 + (AoE_Size_Bonus_Per_Power#Spiritborn_Eagle_Focus2 / 2), PowerTag.SystemsTuningGlobals."2 * SF_12")
    SF_4PowerTag.SystemsTuningGlobals."Script Formula 1"
    SF_54
    SF_6Mod.UpgradeA
    SF_70
    SF_80.5
    SF_93
    SF_104
    SF_110.25
    SF_12Min(1 + (AoE_Size_Bonus_Per_Power#Spiritborn_Eagle_Focus2 / 2), PowerTag.SystemsTuningGlobals."2 * Min(1 + (AoE_Size_Bonus_Per_Power#Spiritborn_Eagle_Focus2 / 2), PowerTag.SystemsTuningGlobals."2 * SF_12")")
    SF_13Bonus_Percent_Per_Power#Spiritborn_Eagle_Focus2
    SF_141.5
    SF_15Spiritborn_Soar_Barrier
    SF_16Spiritborn_Soar_DamagePerDistance
    nameSoar
    descCooldown: {Cooldown Time} seconds
    Lucky Hit Chance: {Combat Effect Chance}%
    Fly into the air, creating a cloud which makes enemies at your target location Vulnerable for {SF_2} seconds before you crash down upon them dealing {payload:IMPACT} damage.
    rankup_desc Damage {payload:IMPACT}
    Mod0_DescriptionThe next hit against an enemy struck by Soar is a guaranteed Critical Strike. If Soar hits no enemies you instead gain [{SF_8} * 100|%+|] increased Movement Speed for {buffduration:MOVE_SPD_BONUS} seconds.
    Mod0_NameEnhanced Soar
    Mod1_DescriptionSoar makes you Unstoppable for {buffduration:UNSTOPPABLE} seconds.
    Mod1_NameMeasured Soar
    Mod2_DescriptionSoar's cloud remains around you for {buffduration:SOAR_MARKED_PLAYER} seconds after landing and continues to make enemies Vulnerable.
    Mod2_NameReplenishing Soar
    {buffduration:MOVE_SPD_BONUS}3
    {buffduration:UNSTOPPABLE}4
    {buffduration:SOAR_MARKED_PLAYER}4
    {payload:IMPACT}0.5 * [1/1.1/1.2/1.3/1.4]*100%
    {Combat Effect Chance}25
    {Cooldown Time}0
    {Recharge Time}15