Lucky Hit Chance: 25%
Fly into the air, creating a cloud which makes enemies at your target location Vulnerable for 5 seconds before you crash down upon them dealing *100% damage.
Rank Up:
Damage *100%
- Enhanced Soar: The next hit against an enemy struck by Soar is a guaranteed Critical Strike. If Soar hits no enemies you instead gain +50% increased Movement Speed for 3 seconds.
- Measured Soar: Soar makes you Unstoppable for 4 seconds.
- Replenishing Soar: Soar's cloud remains around you for 4 seconds after landing and continues to make enemies Vulnerable.
Affix /2
Unique Boots
800 Item Power
400 Armor
Soar deals [[0.5 – 1]*100|%x|] increased damage.
"Sky Spirits weave the winds. Thunder is their laughter and auroras their crowns. Those they bless learn to scorn the earth, for from above, it is but a distant memory." - Lintel VII
Spiritborn
Spiritborn, Utility, Codex of Power
Unlocked by completing Ruined Wild in OR salvaging a Legendary item with {s3}
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Info /33
| name | desc |
|---|---|
| SF_0 | 15 |
| SF_1 | 0.5 * [1/1.1/1.2/1.3/1.4] |
| SF_2 | 5 |
| SF_3 | 2 * Min(1 + (AoE_Size_Bonus_Per_Power#Spiritborn_Eagle_Focus2 / 2), PowerTag.SystemsTuningGlobals."2 * SF_12") |
| SF_4 | PowerTag.SystemsTuningGlobals."Script Formula 1" |
| SF_5 | 4 |
| SF_6 | Mod.UpgradeA |
| SF_7 | 0 |
| SF_8 | 0.5 |
| SF_9 | 3 |
| SF_10 | 4 |
| SF_11 | 0.25 |
| SF_12 | Min(1 + (AoE_Size_Bonus_Per_Power#Spiritborn_Eagle_Focus2 / 2), PowerTag.SystemsTuningGlobals."2 * Min(1 + (AoE_Size_Bonus_Per_Power#Spiritborn_Eagle_Focus2 / 2), PowerTag.SystemsTuningGlobals."2 * SF_12")") |
| SF_13 | Bonus_Percent_Per_Power#Spiritborn_Eagle_Focus2 |
| SF_14 | 1.5 |
| SF_15 | Spiritborn_Soar_Barrier |
| SF_16 | Spiritborn_Soar_DamagePerDistance |
| name | Soar |
| desc | Cooldown: {Cooldown Time} seconds Lucky Hit Chance: {Combat Effect Chance}% Fly into the air, creating a cloud which makes enemies at your target location Vulnerable for {SF_2} seconds before you crash down upon them dealing {payload:IMPACT} damage. |
| rankup_desc | Damage {payload:IMPACT} |
| Mod0_Description | The next hit against an enemy struck by Soar is a guaranteed Critical Strike. If Soar hits no enemies you instead gain [{SF_8} * 100|%+|] increased Movement Speed for {buffduration:MOVE_SPD_BONUS} seconds. |
| Mod0_Name | Enhanced Soar |
| Mod1_Description | Soar makes you Unstoppable for {buffduration:UNSTOPPABLE} seconds. |
| Mod1_Name | Measured Soar |
| Mod2_Description | Soar's cloud remains around you for {buffduration:SOAR_MARKED_PLAYER} seconds after landing and continues to make enemies Vulnerable. |
| Mod2_Name | Replenishing Soar |
| {buffduration:MOVE_SPD_BONUS} | 3 |
| {buffduration:UNSTOPPABLE} | 4 |
| {buffduration:SOAR_MARKED_PLAYER} | 4 |
| {payload:IMPACT} | 0.5 * [1/1.1/1.2/1.3/1.4]*100% |
| {Combat Effect Chance} | 25 |
| {Cooldown Time} | 0 |
| {Recharge Time} | 15 |