Cooldown: 0 seconds
Lucky Hit Chance: 10%
The Centipede Spirit emerges, blasting enemies in a line for 0*100% damage and spitting at others for *100% damage. Lasts for 15 seconds.

The Devourer's damage is increased by x150% of your Healing Received bonus, up to x200%.

Current Bonus: [0 * 100|1%x|].
Rank Up:
Blast Damage 0*100%
Spit Damage *100%
Cooldown 0 seconds
At Rank 5:
The Devourer's damage is increased by x150% of your Healing Received bonus, up to x200%

  • (PH) Ultimate Centipede: (PH) Ultimate Centipede
    The Centipede emerges and Knocks Down enemies, dealing 15% Poison damage and applying 199.95% Poisoning over 15 seconds. Non-Boss enemies are instantly consumed if their entire remaining Life becomes Poisoned while in the area.
  • Harmonious Devourer: As it emerges, The Devourer launches 10 toxic globs that apply [6*]*100% Poisoning damage over [6] seconds wherever they land. Enemies affected by toxic globs also take x50% increased Poison Damage.
  • :
Affix /2
Casting an Ultimate Skill makes you Unstoppable for 2 seconds.
Rank Up:
Duration 2
Unique Glaive
800 Item Power

1,838 Damage Per Second
  • [1,470 – 2,206] Damage per Hit
  • 1.00 Attacks per Second
  • UNIQUE_INHERENT_Generic_Special_AttacksReduceUltimateCooldown

  • +[[1.135 – 1.45]*100|1%|] Ultimate Damage
  • +[80 – 94] Dexterity
  • +[[3056.69 – 3291.82]] Maximum Life
  • +Y to Supremacy
  • Casting an Ultimate Skill grants or amplifies its matching Primary Spirit Hall Bonus with [[2 – 3]*100|%+|] potency for 15 seconds.

    Your Ultimate Skills each gain an additional Skill Type:
    The Seeker is a Focus Skill.
    The Hunter is a Mobility Skill.
    The Devourer is a Potency Skill.
    The Protector is a Defensive Skill.
  • "Fear not the limits of your flesh, Spiritborn!  As our ancestors said: wushe nak pa! Transcend your being!" - Maka
    Spiritborn
    Info /57
    name desc
    SF_03.25
    SF_12 / 15
    SF_20.15
    SF_315
    SF_445 * ([1/0.95/0.9/0.86/0.82])
    SF_5Mod.SoilRuler_B
    SF_6PowerTag.SystemsTuningGlobals."Script Formula 0"
    SF_75
    SF_8PowerTag.SystemsTuningGlobals."Script Formula 0"/5
    SF_96
    SF_10(SF_33 == 0)? (0.35 * [1/1.1/1.2/1.3/1.4]) : (0.35 * [1/1.1/1.2/1.3/1.4]*(1+( SF_32))) * 6 * 0.5
    SF_11((Floor((sLevel)/5))? 1 : 0 == 0)? (0.35 * [1/1.1/1.2/1.3/1.4]) : (0.35 * [1/1.1/1.2/1.3/1.4]*(1+( min(SF_34, ((1+Bonus_Healing_Received_Percent)+(Core_Stat_Bonus_Healing_Received_Percent)-1)*(SF_31)))))
    SF_1218
    SF_13((Floor((sLevel)/5))? 1 : 0 == 0)? (0.35 * [1/1.1/1.2/1.3/1.4]) : (0.35 * [1/1.1/1.2/1.3/1.4]*(1+( min(SF_34, ((1+Bonus_Healing_Received_Percent)+(Core_Stat_Bonus_Healing_Received_Percent)-1)*(SF_31)))))
    SF_1412
    SF_150.1
    SF_163
    SF_175
    SF_18((Floor((sLevel)/5))? 1 : 0 == 0)? (0.4 * [1/1.1/1.2/1.3/1.4]) : (0.4 * [1/1.1/1.2/1.3/1.4]*(1+( min(SF_34, ((1+Bonus_Healing_Received_Percent)+(Core_Stat_Bonus_Healing_Received_Percent)-1)*(SF_31)))))
    SF_1912
    SF_2018/12
    SF_2118
    SF_222
    SF_2310
    SF_24PowerTag.Spiritborn_Talent_Ultimate_2."Script Formula 1"
    SF_25PowerTag.Spiritborn_Talent_Ultimate_2."Script Formula 0"
    SF_260.3 * [1/1.1/1.2/1.3/1.4]
    SF_27Bonus_Percent_Per_Power#Spiritborn_Centipede_Ultimate
    SF_2810
    SF_29(1-POW(1-10/100,1/2))*100
    SF_30(1-POW(1-(1-POW(1-10/100,1/2))*100/100,1/(6*2)))*100
    SF_311.5
    SF_32min(2, ((1+Bonus_Healing_Received_Percent)+(Core_Stat_Bonus_Healing_Received_Percent)-1)*(1.5))
    SF_33(Floor((sLevel)/5))? 1 : 0
    SF_342
    SF_350.5
    nameThe Devourer
    descCooldown: {Cooldown Time} seconds
    Lucky Hit Chance: {Combat Effect Chance}%
    The Centipede Spirit emerges, blasting enemies in a line for {payload:SPIT_PAYLOAD_TOOLTIP} damage and spitting at others for {payload:PROJ_PAYLOAD_TOOLTIP} damage. Lasts for {buffduration:ULT_TIMER} seconds.

    The Devourer's damage is increased by [{SF_31}*100|x%|] of your Healing Received bonus, up to [{SF_34}*100|x%|].

    Current Bonus: [{SF_32} * 100|1%x|].
    rankup_desc Blast Damage {payload:SPIT_PAYLOAD_TOOLTIP}
    Spit Damage {payload:PROJ_PAYLOAD_TOOLTIP}
    Cooldown {Cooldown Time} seconds
    At Rank 5:
    The Devourer's damage is increased by [{SF_31}*100|x%|] of your Healing Received bonus, up to [{SF_34}*100|x%|]
    Mod8_Description(PH) Ultimate Centipede
    The Centipede emerges and Knocks Down enemies, dealing {payload:SOIL_EMERGE_DAMAGE} Poison damage and applying {dot:SOIL_POISON} Poisoning over {buffduration:SOIL_POISON} seconds. Non-Boss enemies are instantly consumed if their entire remaining Life becomes Poisoned while in the area.
    Mod8_Name(PH) Ultimate Centipede
    Mod9_DescriptionAs it emerges, The Devourer launches {SF_23} toxic globs that apply {dot:UPGRADE_POISON_DOT} Poisoning damage over [{buffduration:UPGRADE_POISON_DOT}] seconds wherever they land. Enemies affected by toxic globs also take [{SF_35}*100|%x|] increased Poison Damage.
    Mod9_NameHarmonious Devourer
    Mod10_DescriptionWhile The Devourer is active, if a Non-Boss enemy's remaining Life becomes Poisoned they die instantly and unleash a Pestilent Swarm that deals {payload:UPGRADE_PAYLOAD} damage per hit to enemies it passes through.
    Mod10_NameExalted Devourer
    {buffduration:ULT_TIMER}15
    {buffduration:SOIL_POISON}15
    {buffduration:UPGRADE_POISON_DOT}6
    {dot:SOIL_POISON}[15*2 / 15]*100%
    {dot:UPGRADE_POISON_DOT}[6*((Floor((sLevel)/5))? 1 : 0 == 0)? (0.35 * [1/1.1/1.2/1.3/1.4]) : (0.35 * [1/1.1/1.2/1.3/1.4]*(1+( min(SF_34, ((1+Bonus_Healing_Received_Percent)+(Core_Stat_Bonus_Healing_Received_Percent)-1)*(SF_31)))))]*100%
    {payload:SPIT_PAYLOAD_TOOLTIP}((Floor((sLevel)/5))? 1 : 0 == 0)? (0.35 * [1/1.1/1.2/1.3/1.4]) : (0.35 * [1/1.1/1.2/1.3/1.4]*(1+( min(SF_34, ((1+Bonus_Healing_Received_Percent)+(Core_Stat_Bonus_Healing_Received_Percent)-1)*(SF_31))))) * 4*100%
    {payload:PROJ_PAYLOAD_TOOLTIP}((Floor((sLevel)/5))? 1 : 0 == 0)? (0.4 * [1/1.1/1.2/1.3/1.4]) : (0.4 * [1/1.1/1.2/1.3/1.4]*(1+( min(SF_34, ((1+Bonus_Healing_Received_Percent)+(Core_Stat_Bonus_Healing_Received_Percent)-1)*(SF_31)))))*100%
    {payload:SOIL_EMERGE_DAMAGE}0.15*100%
    {payload:UPGRADE_PAYLOAD}0.3 * [1/1.1/1.2/1.3/1.4]*100%
    {Combat Effect Chance}10
    {Cooldown Time}0
    {Recharge Time}