Veiled Crystal
Rare Crafting Material
Salvaged from, and used to improve, Rare or better equipment.
Occultists and enchanters commonly use these crystals to reorient or redirect magical energy. The process renders them inert, so many are needed.
Information /1
name | desc |
---|---|
Drop Min World Tier | World Tier 1 |
Recipe /324
Imbue_Ancestral_Armor_COP
Imbue_Ancestral_Jewelry_COP
Imbue_Ancestral_Weapon_2H_COP
Imbue_Ancestral_Weapon_COP
Item_Upgrade_1HWpn5
Item_Upgrade_2HWpn5
Item_Upgrade_Amulet5
Item_Upgrade_Armor5
Item_Upgrade_Ring5
Masterworking_Rank09
Masterworking_Rank10
Masterworking_Rank11
Masterworking_Rank12
Assembled beneath The Tree of Whispers within Malignant Burrow to summon a powerful enemy. Collected from Whisper Caches.
Drops randomly from Elites, Local Events, Treasure Goblins, Hellborne, and Blood Maiden.
Can be Refined at the Alchemist.
Drops randomly from Elites, Local Events, Treasure Goblins, Hellborne, and Blood Maiden.
Can be Refined at the Alchemist.
Assembled beneath The Tree of Whispers within Malignant Burrow to summon a powerful enemy. Collected from Whisper Caches.
Drops randomly from Elites, Local Events, Treasure Goblins, Hellborne, and Blood Maiden.
Can be Refined at the Alchemist.
Drops randomly from Elites, Local Events, Treasure Goblins, Hellborne, and Blood Maiden.
Can be Refined at the Alchemist.
Assembled beneath The Tree of Whispers within Malignant Burrow to summon a powerful enemy. Collected from Whisper caches.
Drops randomly from Elites, Local Events, Treasure Goblins, Hellborne, and Blood Maiden.
Can be Refined at the Alchemist.
Drops randomly from Elites, Local Events, Treasure Goblins, Hellborne, and Blood Maiden.
Can be Refined at the Alchemist.
Contains a Gurgling Head, Blackened Femur, or Trembling Hand used for summoning a powerful enemy beneath the Tree of Whispers within Malignant Burrow.
Contains a Gurgling Head, Blackened Femur, or Trembling Hand used for summoning a powerful enemy beneath the Tree of Whispers within Malignant Burrow.
Contains a Gurgling Head, Blackened Femur, or Trembling Hand used for summoning a powerful enemy beneath the Tree of Whispers within Malignant Burrow.
ng_Barb_Defensive_CDR_Tier1
ng_Barb_Defensive_CDR_Tier2
ng_Barb_Defensive_CDR_Tier3
ng_Barb_Defensive_Healing_Tier2
ng_Barb_Defensive_Healing_Tier3
ng_Barb_Defensive_PassiveRanksDefensive_Tier2
ng_Barb_Defensive_PassiveRanksDefensive_Tier3
ng_Barb_Mobility_Simple_Tier1
ng_Barb_Mobility_Simple_Tier2
ng_Barb_Mobility_Simple_Tier3
ng_Barb_Offensive_Arsenal_Tier1
ng_Barb_Offensive_Arsenal_Tier2
ng_Barb_Offensive_Arsenal_Tier3
ng_Barb_Offensive_Berserking_Tier1
ng_Barb_Offensive_Berserking_Tier2
ng_Barb_Offensive_Berserking_Tier3
ng_Barb_Offensive_Finishers_Tier1
ng_Barb_Offensive_Finishers_Tier2
ng_Barb_Offensive_Finishers_Tier3
ng_Barb_Resource_Brawling_Tier1
ng_Barb_Resource_Brawling_Tier2
ng_Barb_Resource_Brawling_Tier3
ng_Barb_Resource_Ultimates_Tier1
ng_Barb_Resource_Ultimates_Tier2
ng_Barb_Resource_Ultimates_Tier3
ng_Barb_Resource_WeaponMastery_Tier1
ng_Barb_Resource_WeaponMastery_Tier2
ng_Barb_Resource_WeaponMastery_Tier3
ng_Barb_Resource_WeaponType_Tier1
ng_Barb_Resource_WeaponType_Tier2
ng_Barb_Resource_WeaponType_Tier3
ng_Barb_Utility_Stuns_Tier1
ng_Barb_Utility_Stuns_Tier2
ng_Barb_Utility_Stuns_Tier3
ng_Barb_Utility_Thorns_Tier2
ng_Barb_Utility_Thorns_Tier3
ng_Barb_Weapon_Berserking_Tier1
ng_Barb_Weapon_Berserking_Tier2
ng_Barb_Weapon_Berserking_Tier3
ng_Barb_Weapon_BigFury_Tier1
ng_Barb_Weapon_BigFury_Tier2
ng_Barb_Weapon_BigFury_Tier3
ng_Barb_Weapon_Bleed_Tier1
ng_Barb_Weapon_Bleed_Tier2
ng_Barb_Weapon_Bleed_Tier3
ng_Barb_Weapon_DustDevils_Tier1
ng_Barb_Weapon_DustDevils_Tier2
ng_Barb_Weapon_DustDevils_Tier3
ng_Barb_Weapon_LeapQuake_Tier1
ng_Barb_Weapon_LeapQuake_Tier2
ng_Barb_Weapon_LeapQuake_Tier3
ng_Druid_Defensive_NatureMagic_Tier1
ng_Druid_Defensive_NatureMagic_Tier2
ng_Druid_Defensive_NatureMagic_Tier3
ng_Druid_Defensive_Shapeshifting_Tier1
ng_Druid_Defensive_Shapeshifting_Tier2
ng_Druid_Defensive_Shapeshifting_Tier3
ng_Druid_Mobility_Simple_Tier1
ng_Druid_Mobility_Simple_Tier2
ng_Druid_Mobility_Simple_Tier3
ng_Druid_Offensive_Companions_Tier1
ng_Druid_Offensive_Companions_Tier2
ng_Druid_Offensive_Companions_Tier3
ng_Druid_Offensive_Earth_Tier1
ng_Druid_Offensive_Earth_Tier2
ng_Druid_Offensive_Earth_Tier3
ng_Druid_Offensive_Shapeshifting_Tier1
ng_Druid_Offensive_Shapeshifting_Tier2
ng_Druid_Offensive_Shapeshifting_Tier3
ng_Druid_Offensive_Storm_Tier1
ng_Druid_Offensive_Storm_Tier2
ng_Druid_Offensive_Storm_Tier3
ng_Druid_Resource_CDRCompanions_Tier1
ng_Druid_Resource_CDRCompanions_Tier2
ng_Druid_Resource_CDRCompanions_Tier3
ng_Druid_Resource_CDR_Tier1
ng_Druid_Resource_CDR_Tier2
ng_Druid_Resource_CDR_Tier3
ng_Druid_Resource_Resource_Tier2
ng_Druid_Resource_Resource_Tier3
ng_Druid_Utility_Companions_Tier1
ng_Druid_Utility_Companions_Tier2
ng_Druid_Utility_Companions_Tier3
ng_Druid_Weapon_Bear_Tier1
ng_Druid_Weapon_Bear_Tier2
ng_Druid_Weapon_Bear_Tier3
ng_Druid_Weapon_Earth_Tier1
ng_Druid_Weapon_Earth_Tier2
ng_Druid_Weapon_Earth_Tier3
ng_Druid_Weapon_Storm_Tier1
ng_Druid_Weapon_Storm_Tier2
ng_Druid_Weapon_Storm_Tier3
ng_Druid_Weapon_Wolf_Tier1
ng_Druid_Weapon_Wolf_Tier2
ng_Druid_Weapon_Wolf_Tier3
ng_Generic_Defensive_Resistance_Tier1
ng_Generic_Defensive_Resistance_Tier2
ng_Generic_Defensive_Resistance_Tier3
ng_Generic_Defensive_Simple_Tier1
ng_Generic_Defensive_Simple_Tier2
ng_Generic_Defensive_Simple_Tier3
ng_Generic_Mobility_Movement_Tier1
ng_Generic_Mobility_Movement_Tier2
ng_Generic_Mobility_Movement_Tier3
ng_Generic_Offensive_Damage_Simple_Tier1
ng_Generic_Offensive_Damage_Simple_Tier2
ng_Generic_Offensive_Damage_Simple_Tier3
ng_Generic_Resource_Complex_Tier1
ng_Generic_Resource_Complex_Tier2
ng_Generic_Resource_Complex_Tier3
ng_Generic_Utility_LuckyCC_Tier1
ng_Generic_Utility_LuckyCC_Tier2
ng_Generic_Utility_LuckyCC_Tier3
ng_Generic_Utility_Toolbox_Tier1
ng_Generic_Utility_Toolbox_Tier2
ng_Generic_Utility_Toolbox_Tier3
ng_Generic_Weapon_FlatDamage_Tier1
ng_Generic_Weapon_FlatDamage_Tier2
ng_Generic_Weapon_FlatDamage_Tier3
ng_Necro_Defensive_Blood_Tier1
ng_Necro_Defensive_Blood_Tier2
ng_Necro_Defensive_Blood_Tier3
ng_Necro_Defensive_Shadow_Tier1
ng_Necro_Defensive_Shadow_Tier2
ng_Necro_Defensive_Shadow_Tier3
ng_Necro_Mobility_Simple_Tier1
ng_Necro_Mobility_Simple_Tier2
ng_Necro_Mobility_Simple_Tier3
ng_Necro_Offensive_Army_Tier1
ng_Necro_Offensive_Army_Tier2
ng_Necro_Offensive_Army_Tier3
ng_Necro_Offensive_Blood_Tier1
ng_Necro_Offensive_Blood_Tier2
ng_Necro_Offensive_Blood_Tier3
ng_Necro_Offensive_Bone_Tier1
ng_Necro_Offensive_Bone_Tier2
ng_Necro_Offensive_Bone_Tier3
ng_Necro_Offensive_Shadow_Tier1
ng_Necro_Offensive_Shadow_Tier2
ng_Necro_Offensive_Shadow_Tier3
ng_Necro_Offensive_Toolbox_Tier1
ng_Necro_Offensive_Toolbox_Tier2
ng_Necro_Offensive_Toolbox_Tier3
ng_Necro_Resource_CDR_Tier1
ng_Necro_Resource_CDR_Tier2
ng_Necro_Resource_CDR_Tier3
ng_Necro_Resource_GainActive_Tier1
ng_Necro_Resource_GainActive_Tier2
ng_Necro_Resource_GainActive_Tier3
ng_Necro_Resource_GainPassive_Tier1
ng_Necro_Resource_GainPassive_Tier2
ng_Necro_Resource_GainPassive_Tier3
ng_Necro_Utility_CurseCorpse_Tier1
ng_Necro_Utility_CurseCorpse_Tier2
ng_Necro_Utility_CurseCorpse_Tier3
ng_Necro_Utility_ThornsMinions_Tier1
ng_Necro_Utility_ThornsMinions_Tier2
ng_Necro_Utility_ThornsMinions_Tier3
ng_Necro_Weapon_Army_Tier1
ng_Necro_Weapon_Army_Tier2
ng_Necro_Weapon_Army_Tier3
ng_Necro_Weapon_Blood_Tier1
ng_Necro_Weapon_Blood_Tier2
ng_Necro_Weapon_Blood_Tier3
ng_Necro_Weapon_Bone_Tier1
ng_Necro_Weapon_Bone_Tier2
ng_Necro_Weapon_Bone_Tier3
ng_Necro_Weapon_Shadow2_Tier1
ng_Necro_Weapon_Shadow2_Tier2
ng_Necro_Weapon_Shadow2_Tier3
ng_Necro_Weapon_Shadow_Tier1
ng_Necro_Weapon_Shadow_Tier2
ng_Necro_Weapon_Shadow_Tier3
ng_Rogue_Defensive_Defensive_Tier1
ng_Rogue_Defensive_Defensive_Tier2
ng_Rogue_Defensive_Defensive_Tier3
ng_Rogue_Defensive_Healing_Tier2
ng_Rogue_Defensive_Healing_Tier3
ng_Rogue_Mobility_Simple_Tier1
ng_Rogue_Mobility_Simple_Tier2
ng_Rogue_Mobility_Simple_Tier3
ng_Rogue_Offensive_Cutthroat_Tier1
ng_Rogue_Offensive_Cutthroat_Tier2
ng_Rogue_Offensive_Cutthroat_Tier3
ng_Rogue_Offensive_Marksman_Tier1
ng_Rogue_Offensive_Marksman_Tier2
ng_Rogue_Offensive_Marksman_Tier3
ng_Rogue_Offensive_Specs_Tier1
ng_Rogue_Offensive_Specs_Tier2
ng_Rogue_Offensive_Specs_Tier3
ng_Rogue_Offensive_Toolbox_Tier1
ng_Rogue_Offensive_Toolbox_Tier2
ng_Rogue_Offensive_Toolbox_Tier3
ng_Rogue_Offensive_TrapsElements_Tier1
ng_Rogue_Offensive_TrapsElements_Tier2
ng_Rogue_Offensive_TrapsElements_Tier3
ng_Rogue_Rings_CDRAgility_Tier1
ng_Rogue_Rings_CDRAgility_Tier2
ng_Rogue_Rings_CDRAgility_Tier3
ng_Rogue_Rings_CDRImbuements_Tier2
ng_Rogue_Rings_CDRImbuements_Tier3
ng_Rogue_Rings_CDRSubterfuge_Tier1
ng_Rogue_Rings_CDRSubterfuge_Tier2
ng_Rogue_Rings_CDRSubterfuge_Tier3
ng_Rogue_Rings_Resource_Tier1
ng_Rogue_Rings_Resource_Tier2
ng_Rogue_Rings_Resource_Tier3
ng_Rogue_Utility_CC_Tier2
ng_Rogue_Utility_CC_Tier3
ng_Rogue_Utility_Daze_Tier1
ng_Rogue_Utility_Daze_Tier2
ng_Rogue_Utility_Daze_Tier3
ng_Rogue_Weapon_Basics_Tier1
ng_Rogue_Weapon_Basics_Tier2
ng_Rogue_Weapon_Basics_Tier3
ng_Rogue_Weapon_Core_Tier1
ng_Rogue_Weapon_Core_Tier2
ng_Rogue_Weapon_Core_Tier3
ng_Rogue_Weapon_Traps_Tier1
ng_Rogue_Weapon_Traps_Tier2
ng_Rogue_Weapon_Traps_Tier3
ng_Sorc_Defensive_Cold_Tier1
ng_Sorc_Defensive_Cold_Tier2
ng_Sorc_Defensive_Cold_Tier3
ng_Sorc_Defensive_Fire_Tier1
ng_Sorc_Defensive_Fire_Tier2
ng_Sorc_Defensive_Fire_Tier3
ng_Sorc_Mobility_Simple_Tier1
ng_Sorc_Mobility_Simple_Tier2
ng_Sorc_Mobility_Simple_Tier3
ng_Sorc_Offensive_Cold_Tier1
ng_Sorc_Offensive_Cold_Tier2
ng_Sorc_Offensive_Cold_Tier3
ng_Sorc_Offensive_Conjurations_Tier1
ng_Sorc_Offensive_Conjurations_Tier2
ng_Sorc_Offensive_Conjurations_Tier3
ng_Sorc_Offensive_Fire_Tier1
ng_Sorc_Offensive_Fire_Tier2
ng_Sorc_Offensive_Fire_Tier3
ng_Sorc_Offensive_Lightning_Tier1
ng_Sorc_Offensive_Lightning_Tier2
ng_Sorc_Offensive_Lightning_Tier3
ng_Sorc_Resource_CDRConjurations_Tier1
ng_Sorc_Resource_CDRConjurations_Tier2
ng_Sorc_Resource_CDRConjurations_Tier3
ng_Sorc_Resource_CDRUltimate_Tier1
ng_Sorc_Resource_CDRUltimate_Tier2
ng_Sorc_Resource_CDRUltimate_Tier3
ng_Sorc_Resource_PassivesElemental_Tier2
ng_Sorc_Resource_PassivesElemental_Tier3
ng_Sorc_Utility_CC_Tier1
ng_Sorc_Utility_CC_Tier2
ng_Sorc_Utility_CC_Tier3
ng_Sorc_Weapon_Cold_Tier1
ng_Sorc_Weapon_Cold_Tier2
ng_Sorc_Weapon_Cold_Tier3
ng_Sorc_Weapon_Fire_Tier1
ng_Sorc_Weapon_Fire_Tier2
ng_Sorc_Weapon_Fire_Tier3
ng_Sorc_Weapon_Lightning_Tier1
ng_Sorc_Weapon_Lightning_Tier2
ng_Sorc_Weapon_Lightning_Tier3
Use: Increases All Stats by 40 and Critical Strike and Overpower damage by 5% for every nearby player and increases Experience by 5%. Lasts 20 minutes.
Use: Increases Maximum Life by 500 for all nearby players and increases Experience by 5%. Lasts 20 minutes.
Use: Increases Resistance to All Elements by +10%, Maximum Resistance to All Elements by +1%, and Armor by +150 for all nearby players and increases Experience by 5%. Lasts 20 minutes.
Use: Increases All Stats by 15 for all nearby players and increases Experience by 5%. Lasts 20 minutes.
Use: Increases Thorns by 250 for all nearby players and increases Experience by 5%. Lasts 20 minutes.
Use: Increases Lightning, Cold and Poison Resistances by +15% and their Maximum Resistances by +2% for all nearby players and increases Experience by 5%. Lasts 20 minutes.
Use: Increases Fire, Cold, and Shadow Resistances by +15% and their Maximum Resistances by +2% for all nearby players and increases Experience by 5%. Lasts 20 minutes.
Use: Increases Armor by +200 for all nearby players and increases Experience by 5%. Lasts 20 minutes.
Use: Increases chance to Dodge by 5% for all nearby players and increases Experience by 5%. Lasts 20 minutes.
Use: Increases Strength by 25 for all nearby players and increases Experience by 5%. Lasts 20 minutes.
Use: Increases Intelligence by 25 for all nearby players and increases Experience by 5%. Lasts 20 minutes.
Use: Increases Dexterity by 25 for all nearby players and increases Experience by 5%. Lasts 20 minutes.
Use: Increases Willpower by 25 for all nearby players and increases Experience by 5%. Lasts 20 minutes.
stl
{
"Name": "Veiled Crystal",
"Description": "Salvaged from, and used to improve, {c_rare}Rare{/c} or better equipment.",
"Flavor": "Occultists and enchanters commonly use these crystals to reorient or redirect magical energy. The process renders them inert, so many are needed."
}
References to this File
References to other File
442481
{
"__fileName__": "base/meta/Item/CraftingMaterial_Salvage_Rare.itm",
"snoActor": "Actor/Item_CraftingMaterials_Veiled_Crystal_Flippy",
"snoItemType": "ItemType/CraftingReagent",
"eMagicType": 0,
"dwFlags": 28694,
"ptInitialDyes": [],
"eComponentStyleType": 0,
"dwComponentStyle": 0,
"nMaxStackSize": 0,
"nBaseCostCurrency": 1,
"unk_11efbc0": 1,
"eCurrencyType": 21,
"nSellCostOverride": 0,
"unk_def75bc": false,
"nExplicitRequiredLevel": 1,
"ePreferredZone": -1,
"nFixedIPowerLevel": 0,
"eForcedItemQualityModifier": 0,
"unk_8789165": false,
"ptAttributes": [],
"nForcedMaxAffixCount": -1,
"arInherentAffixes": [],
"arForcedAffixes": [],
"fUsableByClass": [
1,
1,
1,
1,
1
],
"ptSocketedEffects": [],
"arReputation": [],
"tInvImages": [
{
"hDefaultImage": 0,
"hFemaleImage": 0
},
{
"hDefaultImage": 0,
"hFemaleImage": 0
},
{
"hDefaultImage": 0,
"hFemaleImage": 0
},
{
"hDefaultImage": 0,
"hFemaleImage": 0
},
{
"hDefaultImage": 0,
"hFemaleImage": 0
}
],
"unk_75d565b": 3796089172,
"fMustKeepInInventory": false,
"eItemUseType": 0,
"tRequirementsToBeActive": {
"arSeasons": []
},
"bSeasonItem": false,
"szItemUseCursor": "",
"unk_d1d6a7f": {
"szLabel": 0
},
"unk_d085fd9": false,
"unk_b30b3df": {
"hImageHandle": 0
},
"unk_cbbccc1": 0,
"unk_9b60982": 0,
"eDisplayedQualityLevel": 3,
"bIsTransmog": false
}