Whispers of the Dead /755
type name
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite.
Bounty
The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite.
Bounty
The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite.
Bounty
The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite.
Bounty
The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite.
Bounty
The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite.
Bounty
The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite.
Bounty
The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite.
Bounty
The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite.
Bounty
The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite.
Bounty
The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite.
Bounty
The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite.
Bounty
The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite.
Bounty
The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite.
Bounty
The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite.
Bounty
The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite.
Bounty
The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite.
Bounty
The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite.
Bounty
The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite.
Bounty
The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite.
Bounty
The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite.
Bounty
The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite.
Bounty
The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite.
Bounty
The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite.
Bounty
The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite.
Bounty
The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite.
Bounty
The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite.
Bounty
The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite.
Bounty
The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite.
Bounty
The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite.
Bounty
The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite.
Bounty
The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite.
Bounty
The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite.
Bounty
The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite.
Bounty
The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite.
Bounty
The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite.
Bounty
The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping.
Reward:
Bounty
The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping.
Reward:
Bounty
The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping.
Reward:
Bounty
The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping.
Reward:
Bounty
The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping.
Reward:
Bounty
The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping.
Reward:
Bounty
The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping.
Reward:
Bounty
The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping.
Reward:
Bounty
The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping.
Reward:
Bounty
The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping.
Reward:
Bounty
The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping.
Reward:
Bounty
The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping.
Reward:
Bounty
The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping.
Reward:
Bounty
The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping.
Reward:
Bounty
The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping.
Reward:
Bounty
The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping.
Reward:
Bounty
The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping.
Reward:
Bounty
The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping.
Reward:
Bounty
The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping.
Reward:
Bounty
The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping.
Reward:
Bounty
The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping.
Reward:
Bounty
The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping.
Reward:
Bounty
The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping.
Reward:
Bounty
The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping.
Reward:
Bounty
The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping.
Reward:
Bounty
The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping.
Reward:
Bounty
The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping.
Reward:
Bounty
The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping.
Reward:
Bounty
The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping.
Reward:
Bounty
The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping.
Reward:
Bounty
The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping.
Reward:
Bounty
The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping.
Reward:
Bounty
The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping.
Reward:
Bounty
The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping.
Reward:
Bounty
The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping.
Reward:
Bounty
The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping.
Reward:
Bounty
The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping.
Reward:
Bounty
Hordes of Triune cultists are drowning the land with their blood magic. Destroy them and the demons they have summoned.
Bounty
The hordes of Demon Swarmers threaten to overwhelm Sanctuary through shear numbers. Decimate their ranks before it's too late.
Bounty
Even the most stalwart mortals can easily succumb to the will of a demonic spirit. Find your deranged kin and relieve them of their unwelcome host.
Bounty
The Fallen hordes threaten to overwhelm Sanctuary through shear numbers. Obliterate the weakest among them before it's too late.
Bounty
If you hope to stem the Helltides, you must destroy the powerful demons that lead the lesser hordes. Slay every Harbinger you find.
Bounty
Unlike many mortals, the Ironwolves are not so craven as to wait quietly for death. Assist them in cleansing these lands of the demonic influence.
Bounty
Hordes of Triune cultists are drowning the land with their blood magic. Destroy them and the demons they have summoned.
Bounty
The hordes of Demon Swarmers threaten to overwhelm Sanctuary through shear numbers. Decimate their ranks before it's too late.
Bounty
Even the most stalwart mortals can easily succumb to the will of a demonic spirit. Find your deranged kin and relieve them of their unwelcome host.
Bounty
The Fallen hordes threaten to overwhelm Sanctuary through shear numbers. Obliterate the weakest among them before it's too late.
Bounty
If you hope to stem the Helltides, you must destroy the powerful demons that lead the lesser hordes. Slay every Harbinger you find.
Bounty
Unlike many mortals, the Ironwolves are not so craven as to wait quietly for death. Assist them in cleansing these lands of the demonic influence.
Bounty
Hordes of Triune cultists are drowning the land with their blood magic. Destroy them and the demons they have summoned.
Bounty
The hordes of Demon Swarmers threaten to overwhelm Sanctuary through shear numbers. Decimate their ranks before it's too late.
Bounty
Even the most stalwart mortals can easily succumb to the will of a demonic spirit. Find your deranged kin and relieve them of their unwelcome host.
Bounty
The Fallen hordes threaten to overwhelm Sanctuary through shear numbers. Obliterate the weakest among them before it's too late.
Bounty
If you hope to stem the Helltides, you must destroy the powerful demons that lead the lesser hordes. Slay every Harbinger you find.
Bounty
Unlike many mortals, the Ironwolves are not so craven as to wait quietly for death. Assist them in cleansing these lands of the demonic influence.
Bounty
Hordes of Triune cultists are drowning the land with their blood magic. Destroy them and the demons they have summoned.
Bounty
The hordes of Demon Swarmers threaten to overwhelm Sanctuary through shear numbers. Decimate their ranks before it's too late.
Bounty
Even the most stalwart mortals can easily succumb to the will of a demonic spirit. Find your deranged kin and relieve them of their unwelcome host.
Bounty
The Fallen hordes threaten to overwhelm Sanctuary through shear numbers. Obliterate the weakest among them before it's too late.
Bounty
If you hope to stem the Helltides, you must destroy the powerful demons that lead the lesser hordes. Slay every Harbinger you find.
Bounty
Unlike many mortals, the Ironwolves are not so craven as to wait quietly for death. Assist them in cleansing these lands of the demonic influence.
Bounty
Hordes of Triune cultists are drowning the land with their blood magic. Destroy them and the demons they have summoned.
Bounty
The hordes of Demon Swarmers threaten to overwhelm Sanctuary through shear numbers. Decimate their ranks before it's too late.
Bounty
Even the most stalwart mortals can easily succumb to the will of a demonic spirit. Find your deranged kin and relieve them of their unwelcome host.
Bounty
The Fallen hordes threaten to overwhelm Sanctuary through shear numbers. Obliterate the weakest among them before it's too late.
Bounty
If you hope to stem the Helltides, you must destroy the powerful demons that lead the lesser hordes. Slay every Harbinger you find.
Bounty
Unlike many mortals, the Ironwolves are not so craven as to wait quietly for death. Assist them in cleansing these lands of the demonic influence.
Bounty
Hordes of Triune cultists are drowning the land with their blood magic. Destroy them and the demons they have summoned.
Bounty
The hordes of Demon Swarmers threaten to overwhelm Sanctuary through shear numbers. Decimate their ranks before it's too late.
Bounty
Even the most stalwart mortals can easily succumb to the will of a demonic spirit. Find your deranged kin and relieve them of their unwelcome host.
Bounty
The Fallen hordes threaten to overwhelm Sanctuary through shear numbers. Obliterate the weakest among them before it's too late.
Bounty
If you hope to stem the Helltides, you must destroy the powerful demons that lead the lesser hordes. Slay every Harbinger you find.
Bounty
Unlike many mortals, the Ironwolves are not so craven as to wait quietly for death. Assist them in cleansing these lands of the demonic influence.
Bounty
Hordes of Triune cultists are drowning the land with their blood magic. Destroy them and the demons they have summoned.
Bounty
The hordes of Demon Swarmers threaten to overwhelm Sanctuary through shear numbers. Decimate their ranks before it's too late.
Bounty
Even the most stalwart mortals can easily succumb to the will of a demonic spirit. Find your deranged kin and relieve them of their unwelcome host.
Bounty
The Fallen hordes threaten to overwhelm Sanctuary through shear numbers. Obliterate the weakest among them before it's too late.
Bounty
If you hope to stem the Helltides, you must destroy the powerful demons that lead the lesser hordes. Slay every Harbinger you find.
Bounty
Unlike many mortals, the Ironwolves are not so craven as to wait quietly for death. Assist them in cleansing these lands of the demonic influence.
Bounty
Hordes of Triune cultists are drowning the land with their blood magic. Destroy them and the demons they have summoned.
Bounty
The hordes of Demon Swarmers threaten to overwhelm Sanctuary through shear numbers. Decimate their ranks before it's too late.
Bounty
Even the most stalwart mortals can easily succumb to the will of a demonic spirit. Find your deranged kin and relieve them of their unwelcome host.
Bounty
The Fallen hordes threaten to overwhelm Sanctuary through shear numbers. Obliterate the weakest among them before it's too late.
Bounty
If you hope to stem the Helltides, you must destroy the powerful demons that lead the lesser hordes. Slay every Harbinger you find.
Bounty
Unlike many mortals, the Ironwolves are not so craven as to wait quietly for death. Assist them in cleansing these lands of the demonic influence.
Bounty
Hordes of Triune cultists are drowning the land with their blood magic. Destroy them and the demons they have summoned.
Bounty
The hordes of Demon Swarmers threaten to overwhelm Sanctuary through shear numbers. Decimate their ranks before it's too late.
Bounty
Even the most stalwart mortals can easily succumb to the will of a demonic spirit. Find your deranged kin and relieve them of their unwelcome host.
Bounty
The Fallen hordes threaten to overwhelm Sanctuary through shear numbers. Obliterate the weakest among them before it's too late.
Bounty
If you hope to stem the Helltides, you must destroy the powerful demons that lead the lesser hordes. Slay every Harbinger you find.
Bounty
Unlike many mortals, the Ironwolves are not so craven as to wait quietly for death. Assist them in cleansing these lands of the demonic influence.
Bounty
Hordes of Triune cultists are drowning the land with their blood magic. Destroy them and the demons they have summoned.
Bounty
The hordes of Demon Swarmers threaten to overwhelm Sanctuary through shear numbers. Decimate their ranks before it's too late.
Bounty
Even the most stalwart mortals can easily succumb to the will of a demonic spirit. Find your deranged kin and relieve them of their unwelcome host.
Bounty
The Fallen hordes threaten to overwhelm Sanctuary through shear numbers. Obliterate the weakest among them before it's too late.
Bounty
If you hope to stem the Helltides, you must destroy the powerful demons that lead the lesser hordes. Slay every Harbinger you find.
Bounty
Unlike many mortals, the Ironwolves are not so craven as to wait quietly for death. Assist them in cleansing these lands of the demonic influence.
Bounty
Hordes of Triune cultists are drowning the land with their blood magic. Destroy them and the demons they have summoned.
Bounty
The hordes of Demon Swarmers threaten to overwhelm Sanctuary through shear numbers. Decimate their ranks before it's too late.
Bounty
Even the most stalwart mortals can easily succumb to the will of a demonic spirit. Find your deranged kin and relieve them of their unwelcome host.
Bounty
The Fallen hordes threaten to overwhelm Sanctuary through shear numbers. Obliterate the weakest among them before it's too late.
Bounty
If you hope to stem the Helltides, you must destroy the powerful demons that lead the lesser hordes. Slay every Harbinger you find.
Bounty
Unlike many mortals, the Ironwolves are not so craven as to wait quietly for death. Assist them in cleansing these lands of the demonic influence.
Bounty
Greed itself has manifested in physical form as the grotesque Tortured Gifts scattered across the Helltide. Steal them and use its power against the demons.
Bounty
Pure hatred bleeds from the demonic Aberrant Cinders, threatening to permanently taint Sanctuary's soils. Gather and dispose of them.
Bounty
The endless waves of demons threaten to overwhelm Sanctuary's meager defenses. Obliterate them and drive back the tides of Hell.
Bounty
Hell has sent its most powerful warriors to purge Sanctuary of all resistance. Hunt them down before they can.
Bounty
The Demons seek to create a permanent presence in these lands. Destroy any grotesque fixtures they have erected.
Bounty
Leading the Helltides is the fearsome Blood Maiden. Draw her out with Baneful Hearts and slay her.
Bounty
Greed itself has manifested in physical form as the grotesque Tortured Gifts scattered across the Helltide. Steal them and use its power against the demons.
Bounty
Pure hatred bleeds from the demonic Aberrant Cinders, threatening to permanently taint Sanctuary's soils. Gather and dispose of them.
Bounty
The endless waves of demons threaten to overwhelm Sanctuary's meager defenses. Obliterate them and drive back the tides of Hell.
Bounty
Hell has sent its most powerful warriors to purge Sanctuary of all resistance. Hunt them down before they can.
Bounty
The Demons seek to create a permanent presence in these lands. Destroy any grotesque fixtures they have erected.
Bounty
Leading the Helltides is the fearsome Blood Maiden. Draw her out with Baneful Hearts and slay her.
Bounty
Greed itself has manifested in physical form as the grotesque Tortured Gifts scattered across the Helltide. Steal them and use its power against the demons.
Bounty
Pure hatred bleeds from the demonic Aberrant Cinders, threatening to permanently taint Sanctuary's soils. Gather and dispose of them.
Bounty
The endless waves of demons threaten to overwhelm Sanctuary's meager defenses. Obliterate them and drive back the tides of Hell.
Bounty
Hell has sent its most powerful warriors to purge Sanctuary of all resistance. Hunt them down before they can.
Bounty
The Demons seek to create a permanent presence in these lands. Destroy any grotesque fixtures they have erected.
Bounty
Leading the Helltides is the fearsome Blood Maiden. Draw her out with Baneful Hearts and slay her.
Bounty
Greed itself has manifested in physical form as the grotesque Tortured Gifts scattered across the Helltide. Steal them and use its power against the demons.
Bounty
Pure hatred bleeds from the demonic Aberrant Cinders, threatening to permanently taint Sanctuary's soils. Gather and dispose of them.
Bounty
The endless waves of demons threaten to overwhelm Sanctuary's meager defenses. Obliterate them and drive back the tides of Hell.
Bounty
Hell has sent its most powerful warriors to purge Sanctuary of all resistance. Hunt them down before they can.
Bounty
The Demons seek to create a permanent presence in these lands. Destroy any grotesque fixtures they have erected.
Bounty
Leading the Helltides is the fearsome Blood Maiden. Draw her out with Baneful Hearts and slay her.
Bounty
Greed itself has manifested in physical form as the grotesque Tortured Gifts scattered across the Helltide. Steal them and use its power against the demons.
Bounty
Pure hatred bleeds from the demonic Aberrant Cinders, threatening to permanently taint Sanctuary's soils. Gather and dispose of them.
Bounty
The endless waves of demons threaten to overwhelm Sanctuary's meager defenses. Obliterate them and drive back the tides of Hell.
Bounty
Hell has sent its most powerful warriors to purge Sanctuary of all resistance. Hunt them down before they can.
Bounty
The Demons seek to create a permanent presence in these lands. Destroy any grotesque fixtures they have erected.
Bounty
Leading the Helltides is the fearsome Blood Maiden. Draw her out with Baneful Hearts and slay her.
Bounty
Greed itself has manifested in physical form as the grotesque Tortured Gifts scattered across the Helltide. Steal them and use its power against the demons.
Bounty
Pure hatred bleeds from the demonic Aberrant Cinders, threatening to permanently taint Sanctuary's soils. Gather and dispose of them.
Bounty
The endless waves of demons threaten to overwhelm Sanctuary's meager defenses. Obliterate them and drive back the tides of Hell.
Bounty
Hell has sent its most powerful warriors to purge Sanctuary of all resistance. Hunt them down before they can.
Bounty
The Demons seek to create a permanent presence in these lands. Destroy any grotesque fixtures they have erected.
Bounty
Leading the Helltides is the fearsome Blood Maiden. Draw her out with Baneful Hearts and slay her.
Bounty
Greed itself has manifested in physical form as the grotesque Tortured Gifts scattered across the Helltide. Steal them and use its power against the demons.
Bounty
Pure hatred bleeds from the demonic Aberrant Cinders, threatening to permanently taint Sanctuary's soils. Gather and dispose of them.
Bounty
The endless waves of demons threaten to overwhelm Sanctuary's meager defenses. Obliterate them and drive back the tides of Hell.
Bounty
Hell has sent its most powerful warriors to purge Sanctuary of all resistance. Hunt them down before they can.
Bounty
The Demons seek to create a permanent presence in these lands. Destroy any grotesque fixtures they have erected.
Bounty
Leading the Helltides is the fearsome Blood Maiden. Draw her out with Baneful Hearts and slay her.
Bounty
Greed itself has manifested in physical form as the grotesque Tortured Gifts scattered across the Helltide. Steal them and use its power against the demons.
Bounty
Pure hatred bleeds from the demonic Aberrant Cinders, threatening to permanently taint Sanctuary's soils. Gather and dispose of them.
Bounty
The endless waves of demons threaten to overwhelm Sanctuary's meager defenses. Obliterate them and drive back the tides of Hell.
Bounty
Hell has sent its most powerful warriors to purge Sanctuary of all resistance. Hunt them down before they can.
Bounty
The Demons seek to create a permanent presence in these lands. Destroy any grotesque fixtures they have erected.
Bounty
Leading the Helltides is the fearsome Blood Maiden. Draw her out with Baneful Hearts and slay her.
Bounty
Greed itself has manifested in physical form as the grotesque Tortured Gifts scattered across the Helltide. Steal them and use its power against the demons.
Bounty
Pure hatred bleeds from the demonic Aberrant Cinders, threatening to permanently taint Sanctuary's soils. Gather and dispose of them.
Bounty
The endless waves of demons threaten to overwhelm Sanctuary's meager defenses. Obliterate them and drive back the tides of Hell.
Bounty
Hell has sent its most powerful warriors to purge Sanctuary of all resistance. Hunt them down before they can.
Bounty
The Demons seek to create a permanent presence in these lands. Destroy any grotesque fixtures they have erected.
Bounty
Leading the Helltides is the fearsome Blood Maiden. Draw her out with Baneful Hearts and slay her.
Bounty
Greed itself has manifested in physical form as the grotesque Tortured Gifts scattered across the Helltide. Steal them and use its power against the demons.
Bounty
Pure hatred bleeds from the demonic Aberrant Cinders, threatening to permanently taint Sanctuary's soils. Gather and dispose of them.
Bounty
The endless waves of demons threaten to overwhelm Sanctuary's meager defenses. Obliterate them and drive back the tides of Hell.
Bounty
Hell has sent its most powerful warriors to purge Sanctuary of all resistance. Hunt them down before they can.
Bounty
The Demons seek to create a permanent presence in these lands. Destroy any grotesque fixtures they have erected.
Bounty
Leading the Helltides is the fearsome Blood Maiden. Draw her out with Baneful Hearts and slay her.
Bounty
Greed itself has manifested in physical form as the grotesque Tortured Gifts scattered across the Helltide. Steal them and use its power against the demons.
Bounty
Pure hatred bleeds from the demonic Aberrant Cinders, threatening to permanently taint Sanctuary's soils. Gather and dispose of them.
Bounty
The endless waves of demons threaten to overwhelm Sanctuary's meager defenses. Obliterate them and drive back the tides of Hell.
Bounty
Hell has sent its most powerful warriors to purge Sanctuary of all resistance. Hunt them down before they can.
Bounty
The Demons seek to create a permanent presence in these lands. Destroy any grotesque fixtures they have erected.
Bounty
Leading the Helltides is the fearsome Blood Maiden. Draw her out with Baneful Hearts and slay her.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place.
Bounty
Dark forces threaten to overwhelm these lands. Uproot them from their positions of power and drive them out.
Bounty
Dark forces threaten to overwhelm these lands. Uproot them from their positions of power and drive them out.
Bounty
Dark forces threaten to overwhelm these lands. Uproot them from their positions of power and drive them out.
Bounty
Dark forces threaten to overwhelm these lands. Uproot them from their positions of power and drive them out.
Bounty
Dark forces threaten to overwhelm these lands. Uproot them from their positions of power and drive them out.
Bounty
Dark forces threaten to overwhelm these lands. Uproot them from their positions of power and drive them out.
Bounty
Dark forces threaten to overwhelm these lands. Uproot them from their positions of power and drive them out.
Bounty
Dark forces threaten to overwhelm these lands. Uproot them from their positions of power and drive them out.
Bounty
Dark forces threaten to overwhelm these lands. Uproot them from their positions of power and drive them out.
Bounty
Dark forces threaten to overwhelm these lands. Uproot them from their positions of power and drive them out.
Bounty
Dark forces threaten to overwhelm these lands. Uproot them from their positions of power and drive them out.
Bounty
Dark forces threaten to overwhelm these lands. Uproot them from their positions of power and drive them out.
Bounty
Dark forces threaten to overwhelm these lands. Uproot them from their positions of power and drive them out.
Bounty
Dark forces threaten to overwhelm these lands. Uproot them from their positions of power and drive them out.
Bounty
Dark forces threaten to overwhelm these lands. Uproot them from their positions of power and drive them out.
Bounty
Dark forces threaten to overwhelm these lands. Uproot them from their positions of power and drive them out.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Bounty
The power of the Seeds of Hatred has intrigued the Tree of Whispers.
Bounty
The power of the Seeds of Hatred has intrigued the Tree of Whispers.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
One who violates their pact with the Tree of Whispers will always pay the inevitable price.
Bounty
The Tree of Whisper's influence in this area has waned. Perform a series of rituals to put the land back under its gaze.
Bounty
The Tree of Whisper's influence in this area has waned. Perform a series of rituals to put the land back under its gaze.
Bounty
The Tree of Whisper's influence in this area has waned. Perform a series of rituals to put the land back under its gaze.
Bounty
The Tree of Whisper's influence in this area has waned. Perform a series of rituals to put the land back under its gaze.
Bounty
The Tree of Whisper's influence in this area has waned. Perform a series of rituals to put the land back under its gaze.
Bounty
The Tree of Whisper's influence in this area has waned. Perform a series of rituals to put the land back under its gaze.
Bounty
The Tree of Whisper's influence in this area has waned. Perform a series of rituals to put the land back under its gaze.
Bounty
The Tree of Whisper's influence in this area has waned. Perform a series of rituals to put the land back under its gaze.
Bounty
There are champions among the Vampires that wield undeserved power. Lure them out at a Sanguine Altar and bring their heads to the Tree.
Bounty
The Vampires' dark rituals are fueled by vast quantities of fresh blood. Find and rescue those who would be consumed.
Bounty
The Vampire seek to create a permanent presence in these lands. Destroy any grotesque fixtures they have erected.
Bounty
There are champions among the Vampires that wield undeserved power. Lure them out at a Sanguine Altar and bring their heads to the Tree.
Bounty
The Vampires' dark rituals are fueled by vast quantities of fresh blood. Find and rescue those who would be consumed.
Bounty
The Vampire seek to create a permanent presence in these lands. Destroy any grotesque fixtures they have erected.
Bounty
There are champions among the Vampires that wield undeserved power. Lure them out at a Sanguine Altar and bring their heads to the Tree.
Bounty
The Vampires' dark rituals are fueled by vast quantities of fresh blood. Find and rescue those who would be consumed.
Bounty
The Vampire seek to create a permanent presence in these lands. Destroy any grotesque fixtures they have erected.
Bounty
There are champions among the Vampires that wield undeserved power. Lure them out at a Sanguine Altar and bring their heads to the Tree.
Bounty
The Vampires' dark rituals are fueled by vast quantities of fresh blood. Find and rescue those who would be consumed.
Bounty
The Vampire seek to create a permanent presence in these lands. Destroy any grotesque fixtures they have erected.
Bounty
The Vampires' reckless use of blood magicks is tainting the Tree's soil. Exterminate their leadership and drive them from these lands.
Bounty
The Vampires' Ghoul swarms threaten to consume every living being left in these lands. Obliterate their hordes before it's too late.
Bounty
The Vampires' reckless use of blood magicks is tainting the Tree's soil. Exterminate their leadership and drive them from these lands.
Bounty
The Vampires' Ghoul swarms threaten to consume every living being left in these lands. Obliterate their hordes before it's too late.
Bounty
The Vampires' reckless use of blood magicks is tainting the Tree's soil. Exterminate their leadership and drive them from these lands.
Bounty
The Vampires' Ghoul swarms threaten to consume every living being left in these lands. Obliterate their hordes before it's too late.
Bounty
The Vampires' reckless use of blood magicks is tainting the Tree's soil. Exterminate their leadership and drive them from these lands.
Bounty
The Vampires' Ghoul swarms threaten to consume every living being left in these lands. Obliterate their hordes before it's too late.
Bounty
Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them.
Bounty
Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them.
Bounty
Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them.
Bounty
Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them.
Bounty
Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them.
Bounty
Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them.
Bounty
Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them.
Bounty
Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them.
Bounty
Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them.
Bounty
Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them.
Bounty
Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them.
Bounty
Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them.
Bounty
Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them.
Bounty
Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them.
Bounty
Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them.
Bounty
Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them.
Bounty
Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them.
Bounty
Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them.
Bounty
Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them.
Bounty
Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them.
Bounty
Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them.
Bounty
Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them.
Bounty
Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them.
Bounty
Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them.
Bounty
Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them.
Bounty
Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them.
Bounty
Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them.
Bounty
Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them.
Bounty
Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them.
Bounty
Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them.
Bounty
Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them.
Bounty
Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them.
Bounty
Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them.
Bounty
Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them.
Bounty
Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them.
Bounty
Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them.
Bounty
Ashava the Pestilent, Avarice the Gold-cursed, and the Wandering Death have occasionally been seen at this location.
Bounty
Ashava the Pestilent, Avarice the Gold-cursed, and the Wandering Death have occasionally been seen at this location.
Bounty
Ashava the Pestilent, Avarice the Gold-cursed, and the Wandering Death have occasionally been seen at this location.
Bounty
Ashava the Pestilent, Avarice the Gold-cursed, and the Wandering Death have occasionally been seen at this location.
Bounty
Ashava the Pestilent, Avarice the Gold-cursed, and the Wandering Death have occasionally been seen at this location.
Bounty
The forces of evil are amassing at this location. Decimate their ranks before they can fully organize.
Bounty
The forces of evil are amassing at this location. Decimate their ranks before they can fully organize.
Bounty
The forces of evil are amassing at this location. Decimate their ranks before they can fully organize.
Bounty
The forces of evil are amassing at this location. Decimate their ranks before they can fully organize.
Bounty
The forces of evil are amassing at this location. Decimate their ranks before they can fully organize.
Bounty
The forces of evil are amassing at this location. Decimate their ranks before they can fully organize.
Bounty
The forces of evil are amassing at this location. Decimate their ranks before they can fully organize.
Bounty
The forces of evil are amassing at this location. Decimate their ranks before they can fully organize.
S03
Constructs are swarming the Fractured Peaks. I should find the beacons and destroy any constructs that rise to the Vault's defense.
S03
Constructs are swarming across Hawezar. I should find the beacons and destroy any constructs that rise to the Vault's defense.
S03
Constructs are swarming across Kehjistan. I should find the beacons and destroy any constructs that rise to the Vault's defense.
S03
Constructs are swarming across Scosglen. I should find the beacons and destroy any constructs that rise to the Vault's defense.
S03
Constructs are swarming the Dry Steppes. I should find the beacons and destroy any constructs that rise to the Vault's defense.
S03
The demon Malphas is easily provoked. Threaten its power, and it will send the strongest of its demons to attack.
S03
The demon Malphas is easily provoked. Threaten its power, and it will send the strongest of its demons to attack.
S03
The demon Malphas is easily provoked. Threaten its power, and it will send the strongest of its demons to attack.
S03
The demon Malphas is easily provoked. Threaten its power, and it will send the strongest of its demons to attack.
S03
The demon Malphas is easily provoked. Threaten its power, and it will send the strongest of its demons to attack.
S03
Deadly traps have emerged on the glacier. I should destroy them and take what's left for my own use.
S03
Deadly traps have emerged in the southern fens. I should destroy them and take what's left for my own use.
S03
Deadly traps have emerged in the eastern desert. I should destroy them and take what's left for my own use.
S03
Deadly traps have emerged in the highlands. I should destroy them and take what's left for my own use.
S03
Deadly traps have emerged on Mount Civo. I should destroy them and take what's left for my own use.
S03
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
S03
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
S03
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
S03
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance.
Whispers of the Dead Quest /3
label name
idQuest_Bounty_Unlock_Quest
LevelAreaThe Tree of Whispers
NameWhispers of the Dead

Phase0

Phase0Description
  • The Tree of Whispers has promised rewards in exchange for collecting the debts of those who hide from them.
  • Phase2

    Callback2Header
  • Speak with the Tree of Whispers
  • Phase11

    Phase11Description
  • The Tree of Whispers has promised rewards in exchange for collecting the debts of those who hide from them.
  • Phase17

    Phase17Description
  • Lorath reminds me that Neyrelle did not want to be followed. Nevertheless, I will visit the Tree of Whispers to see if I can gain its trust for whatever is to come next.
  • Phase19

    Callback19Header
  • Speak with the Tree of Whispers
  • Phase31

    Callback31Header
  • Speak with Lorath
  • Phase29

    Phase29Description
  • Neyrelle is still missing. I should speak with Lorath. Perhaps he has some idea of what to do next.
  • Phase50

    Callback50Header
  • Collect 10 Grim Favors then return to the Tree of Whispers
  • stl
    { "Name": "Whispers of the Dead", "Phase0Description": "The Tree of Whispers has promised rewards in exchange for collecting the debts of those who hide from them.", "Callback2Header": "Speak with the Tree of Whispers", "Phase11Description": "The Tree of Whispers has promised rewards in exchange for collecting the debts of those who hide from them.", "Phase17Description": "Lorath reminds me that Neyrelle did not want to be followed. Nevertheless, I will visit the Tree of Whispers to see if I can gain its trust for whatever is to come next.", "Callback19Header": "Speak with the Tree of Whispers", "Callback31Header": "Speak with Lorath", "Phase29Description": "Neyrelle is still missing. I should speak with Lorath. Perhaps he has some idea of what to do next.", "Callback50Header": "Collect 10 Grim Favors then return to the Tree of Whispers" }
    594256
    { "__fileName__": "base/meta/Quest/Bounty_Unlock_Quest.qst", "eQuestType": 0, "ePlayerQuestType": 0, "eEventQuestType": 0, "eInstanceQuestType": 0, "eRepeatType": 0, "eVignetteType": 0, "unk_1e33777": false, "unk_43f3849": 0, "unk_48a2b16": -1, "tMarkerHandleStartLocation": { "nID": -1 }, "vecStartLocation": { "x": 0, "y": 0, "z": 0 }, "tMarkerHandleDevStartLocation": { "snoMarkerSet": "MarkerSet/Hawe_Bog (Hawe_Bog_Subzone_Finale)", "nID": 11 }, "vecDevStartLocation": { "x": 0, "y": 0, "z": 0 }, "unk_d2181f0": 4294967295, "snoLevelArea": "LevelArea/Hawe_TreeOfWhispers", "unk_f956a05": true, "unk_14dee1b": false, "flParticipationRadius": 12, "unk_8881b0e": 20, "dwNextUID": 60, "fPrioritySideQuest": true, "ePrioritySideQuestType": 0, "ePersistentEventType": -1, "unk_e6be43": [], "eSubzoneModifierRequiredWorldTier": 0, "eBountyTier": -1, "eBountyType": -1, "unk_313dbf6": false, "dwRegionSourceCallbackUID": 4294967295, "eSimQuestPhase": 7, "nPhasePreloadDepth": 1, "dwFlags": 4, "arQuestPhases": [ { "dwType": 1662164195, "dwPad": 0, "dwUID": 0, "dwFlags": 4, "eType": 0, "arCallbackSets": [ { "dwUID": 1, "ptLink": [], "arCallbacks": [ { "eProgressDisplayStyle": 0, "eProgressBarSource": 0, "dwUID": 2, "dwFlags": 0, "nNeeded": 1, "tScriptMessageMap": { "eEventType": 10, "dwListenerFlags": 0, "unk_c3ba01d": false, "flCooldownSeconds": 0, "arEventFilters": [ { "tKey": 2304262567, "eVariableType": 1, "pMessageFilter": [ { "dwType": 3311139638, "eParamType": 33, "dwPad": 0, "tMarkerHandle": { "snoMarkerSet": "MarkerSet/Hawe_Bog (Bounties - Tree of Whispers)", "nID": 2 } } ] }, { "tKey": 1739417742, "eVariableType": 4, "pMessageFilter": [ { "dwType": 2087454851, "eParamType": 10, "dwPad": 0, "snoConversation": "Conversation/Bounty_Unlock_Quest_02" } ] }, { "tKey": 1387993843, "eVariableType": 1, "pMessageFilter": [ { "dwType": 1210992754, "eParamType": 11, "dwPad": 0, "idValue": 0 } ] } ], "unk_492729e": [], "dwEventEntryHash": 4035304214 }, "dwLinesSeconds": 0, "unk_47705e2": 0, "eIndicatorType": 2, "unk_9c1ea4f": 0, "snoWorld": "World/Sanctuary_Eastern_Continent", "fDebugDisable": false, "tRegionDefault": { "eType": 1, "vPolygonPoints": [ { "x": -1334.4200439453125, "y": 775.8359985351562 } ], "vCenterPos": { "x": -1334.4200439453125, "y": 775.8359985351562 }, "flRadius": 12, "bValid": true, "bManuallySpecified": false }, "arRegionOverrides": [], "nValidRegionOverrides": 0, "arLevelAreas": [ "LevelArea/Hawe_TreeOfWhispers" ], "arSubzones": [], "vecPositionOffset": { "x": 0, "y": 0 }, "szFontColorOverride": "", "arSnonameTokens": [], "tReputationObjective": { "nValue": 0 } } ], "bGiveFirstTimeReward": false, "tFirstTimeReward": { "nXPTier": 0, "nGoldTier": 0, "nFavorTierOverride": -1, "bOverrideRewardDropLevel": false, "tRewardDropLevelOverride": { "unk_cea351b": -1 }, "arFakeItemRewards": [] }, "tReward": { "nXPTier": 0, "nGoldTier": 0, "nFavorTierOverride": -1, "bOverrideRewardDropLevel": false, "tRewardDropLevelOverride": { "unk_cea351b": -1 }, "arFakeItemRewards": [] }, "tKeyedDungeonReward": { "nXPTier": 0, "nGoldTier": 0, "nFavorTierOverride": -1, "bOverrideRewardDropLevel": false, "tRewardDropLevelOverride": { "unk_cea351b": -1 }, "arFakeItemRewards": [] }, "unk_8c63f3c": false, "arQuestItemsToRemove": [] } ], "unk_4b2de13": 4294967295, "unk_188a07a": [], "unk_61c2846": false, "unk_189b89b": false, "nTimerDuration": 0, "unk_2bde7b6": false, "arQuestChangedDestLevel": [], "unk_8280b0e": 20, "unk_eff642d": false, "unk_fc27941": false, "unk_d9a8a05": 4294967295, "unk_5d4cfc0": 4294967295, "unk_669bcf8": 4294967295, "unk_287ecb5": 4294967295, "unk_6344bd7": 0, "unk_fab6e45": { "nID": -1 }, "unk_47f8481": { "x": 0, "y": 0, "z": 0 }, "unk_f6ded77": { "hImageHandle": 0 }, "unk_f84da79": { "hImageHandle": 0 } }, { "dwType": 1662164195, "dwPad": 0, "dwUID": 11, "dwFlags": 0, "eType": 0, "arCallbackSets": [ { "dwUID": 25, "ptLink": [], "arCallbacks": [ { "eProgressDisplayStyle": 0, "eProgressBarSource": 0, "dwUID": 26, "dwFlags": 0, "nNeeded": 1, "tScriptMessageMap": { "eEventType": 70, "dwListenerFlags": 0, "unk_c3ba01d": false, "flCooldownSeconds": 0, "arEventFilters": [], "unk_492729e": [], "dwEventEntryHash": 58 }, "dwLinesSeconds": 0, "unk_47705e2": 0, "eIndicatorType": 3, "unk_9c1ea4f": 0, "snoWorld": "World/Sanctuary_Eastern_Continent", "fDebugDisable": false, "tRegionDefault": { "eType": 0, "vPolygonPoints": [], "vCenterPos": { "x": 0, "y": 0 }, "flRadius": 0, "bValid": false, "bManuallySpecified": false }, "arRegionOverrides": [], "nValidRegionOverrides": 0, "arLevelAreas": [], "arSubzones": [], "vecPositionOffset": { "x": 0, "y": 0 }, "szFontColorOverride": "", "arSnonameTokens": [], "tReputationObjective": { "nValue": 0 } } ], "bGiveFirstTimeReward": false, "tFirstTimeReward": { "nXPTier": 0, "nGoldTier": 0, "nFavorTierOverride": -1, "bOverrideRewardDropLevel": false, "tRewardDropLevelOverride": { "unk_cea351b": -1 }, "arFakeItemRewards": [] }, "tReward": { "nXPTier": 0, "nGoldTier": 0, "nFavorTierOverride": -1, "bOverrideRewardDropLevel": false, "tRewardDropLevelOverride": { "unk_cea351b": -1 }, "arFakeItemRewards": [] }, "tKeyedDungeonReward": { "nXPTier": 0, "nGoldTier": 0, "nFavorTierOverride": -1, "bOverrideRewardDropLevel": false, "tRewardDropLevelOverride": { "unk_cea351b": -1 }, "arFakeItemRewards": [] }, "unk_8c63f3c": false, "arQuestItemsToRemove": [] }, { "dwUID": 41, "ptLink": [], "arCallbacks": [ { "eProgressDisplayStyle": 0, "eProgressBarSource": 0, "dwUID": 10, "dwFlags": 0, "nNeeded": 1, "tScriptMessageMap": { "eEventType": 39, "dwListenerFlags": 0, "snoCondition": "Condition/WorldTier_IsWorldTier_1", "unk_c3ba01d": false, "flCooldownSeconds": 0, "arEventFilters": [ { "tKey": 2197444774, "eVariableType": 1, "pMessageFilter": [ { "dwType": 1210992754, "eParamType": 11, "dwPad": 0, "idValue": 0 } ] }, { "tKey": 1078202370, "eVariableType": 15, "pMessageFilter": [ { "dwType": 1306251290, "eParamType": 27, "dwPad": 0, "snoQuest": "Quest/Bounty_Meta_Quest_WT1" } ] } ], "unk_492729e": [], "dwEventEntryHash": 579437852 }, "dwLinesSeconds": 0, "unk_47705e2": 0, "eIndicatorType": 3, "unk_9c1ea4f": 0, "snoWorld": "World/Sanctuary_Eastern_Continent", "fDebugDisable": false, "tRegionDefault": { "eType": 0, "vPolygonPoints": [], "vCenterPos": { "x": 0, "y": 0 }, "flRadius": 0, "bValid": false, "bManuallySpecified": false }, "arRegionOverrides": [], "nValidRegionOverrides": 0, "arLevelAreas": [ "LevelArea/Hawe_TreeOfWhispers" ], "arSubzones": [], "vecPositionOffset": { "x": 0, "y": 0 }, "szFontColorOverride": "", "arSnonameTokens": [], "tReputationObjective": { "nValue": 0 } } ], "bGiveFirstTimeReward": false, "tFirstTimeReward": { "nXPTier": 0, "nGoldTier": 0, "nFavorTierOverride": -1, "bOverrideRewardDropLevel": false, "tRewardDropLevelOverride": { "unk_cea351b": -1 }, "arFakeItemRewards": [] }, "tReward": { "nXPTier": 0, "nGoldTier": 0, "nFavorTierOverride": -1, "bOverrideRewardDropLevel": false, "tRewardDropLevelOverride": { "unk_cea351b": -1 }, "arFakeItemRewards": [] }, "tKeyedDungeonReward": { "nXPTier": 0, "nGoldTier": 0, "nFavorTierOverride": -1, "bOverrideRewardDropLevel": false, "tRewardDropLevelOverride": { "unk_cea351b": -1 }, "arFakeItemRewards": [] }, "unk_8c63f3c": false, "arQuestItemsToRemove": [] }, { "dwUID": 43, "ptLink": [], "arCallbacks": [ { "eProgressDisplayStyle": 0, "eProgressBarSource": 0, "dwUID": 44, "dwFlags": 0, "nNeeded": 1, "tScriptMessageMap": { "eEventType": 39, "dwListenerFlags": 0, "snoCondition": "Condition/WorldTier_IsWorldTier_2", "unk_c3ba01d": false, "flCooldownSeconds": 0, "arEventFilters": [ { "tKey": 2197444774, "eVariableType": 1, "pMessageFilter": [ { "dwType": 1210992754, "eParamType": 11, "dwPad": 0, "idValue": 0 } ] }, { "tKey": 1078202370, "eVariableType": 15, "pMessageFilter": [ { "dwType": 1306251290, "eParamType": 27, "dwPad": 0, "snoQuest": "Quest/Bounty_Meta_Quest_WT2" } ] } ], "unk_492729e": [], "dwEventEntryHash": 579437852 }, "dwLinesSeconds": 0, "unk_47705e2": 0, "eIndicatorType": 3, "unk_9c1ea4f": 0, "snoWorld": "World/Sanctuary_Eastern_Continent", "fDebugDisable": false, "tRegionDefault": { "eType": 0, "vPolygonPoints": [], "vCenterPos": { "x": 0, "y": 0 }, "flRadius": 0, "bValid": false, "bManuallySpecified": false }, "arRegionOverrides": [], "nValidRegionOverrides": 0, "arLevelAreas": [ "LevelArea/Hawe_TreeOfWhispers" ], "arSubzones": [], "vecPositionOffset": { "x": 0, "y": 0 }, "szFontColorOverride": "", "arSnonameTokens": [], "tReputationObjective": { "nValue": 0 } } ], "bGiveFirstTimeReward": false, "tFirstTimeReward": { "nXPTier": 0, "nGoldTier": 0, "nFavorTierOverride": -1, "bOverrideRewardDropLevel": false, "tRewardDropLevelOverride": { "unk_cea351b": -1 }, "arFakeItemRewards": [] }, "tReward": { "nXPTier": 0, "nGoldTier": 0, "nFavorTierOverride": -1, "bOverrideRewardDropLevel": false, "tRewardDropLevelOverride": { "unk_cea351b": -1 }, "arFakeItemRewards": [] }, "tKeyedDungeonReward": { "nXPTier": 0, "nGoldTier": 0, "nFavorTierOverride": -1, "bOverrideRewardDropLevel": false, "tRewardDropLevelOverride": { "unk_cea351b": -1 }, "arFakeItemRewards": [] }, "unk_8c63f3c": false, "arQuestItemsToRemove": [] }, { "dwUID": 45, "ptLink": [], "arCallbacks": [ { "eProgressDisplayStyle": 0, "eProgressBarSource": 0, "dwUID": 46, "dwFlags": 0, "nNeeded": 1, "tScriptMessageMap": { "eEventType": 39, "dwListenerFlags": 0, "snoCondition": "Condition/WorldTier_IsWorldTier_3", "unk_c3ba01d": false, "flCooldownSeconds": 0, "arEventFilters": [ { "tKey": 2197444774, "eVariableType": 1, "pMessageFilter": [ { "dwType": 1210992754, "eParamType": 11, "dwPad": 0, "idValue": 0 } ] }, { "tKey": 1078202370, "eVariableType": 15, "pMessageFilter": [ { "dwType": 1306251290, "eParamType": 27, "dwPad": 0, "snoQuest": "Quest/Bounty_Meta_Quest_WT3" } ] } ], "unk_492729e": [], "dwEventEntryHash": 579437852 }, "dwLinesSeconds": 0, "unk_47705e2": 0, "eIndicatorType": 3, "unk_9c1ea4f": 0, "snoWorld": "World/Sanctuary_Eastern_Continent", "fDebugDisable": false, "tRegionDefault": { "eType": 0, "vPolygonPoints": [], "vCenterPos": { "x": 0, "y": 0 }, "flRadius": 0, "bValid": false, "bManuallySpecified": false }, "arRegionOverrides": [], "nValidRegionOverrides": 0, "arLevelAreas": [ "LevelArea/Hawe_TreeOfWhispers" ], "arSubzones": [], "vecPositionOffset": { "x": 0, "y": 0 }, "szFontColorOverride": "", "arSnonameTokens": [], "tReputationObjective": { "nValue": 0 } } ], "bGiveFirstTimeReward": false, "tFirstTimeReward": { "nXPTier": 0, "nGoldTier": 0, "nFavorTierOverride": -1, "bOverrideRewardDropLevel": false, "tRewardDropLevelOverride": { "unk_cea351b": -1 }, "arFakeItemRewards": [] }, "tReward": { "nXPTier": 0, "nGoldTier": 0, "nFavorTierOverride": -1, "bOverrideRewardDropLevel": false, "tRewardDropLevelOverride": { "unk_cea351b": -1 }, "arFakeItemRewards": [] }, "tKeyedDungeonReward": { "nXPTier": 0, "nGoldTier": 0, "nFavorTierOverride": -1, "bOverrideRewardDropLevel": false, "tRewardDropLevelOverride": { "unk_cea351b": -1 }, "arFakeItemRewards": [] }, "unk_8c63f3c": false, "arQuestItemsToRemove": [] }, { "dwUID": 47, "ptLink": [], "arCallbacks": [ { "eProgressDisplayStyle": 0, "eProgressBarSource": 0, "dwUID": 48, "dwFlags": 0, "nNeeded": 1, "tScriptMessageMap": { "eEventType": 39, "dwListenerFlags": 0, "snoCondition": "Condition/WorldTier_IsWorldTier_4 (New)", "unk_c3ba01d": false, "flCooldownSeconds": 0, "arEventFilters": [ { "tKey": 2197444774, "eVariableType": 1, "pMessageFilter": [ { "dwType": 1210992754, "eParamType": 11, "dwPad": 0, "idValue": 0 } ] }, { "tKey": 1078202370, "eVariableType": 15, "pMessageFilter": [ { "dwType": 1306251290, "eParamType": 27, "dwPad": 0, "snoQuest": "Quest/Bounty_Meta_Quest_WT4" } ] } ], "unk_492729e": [], "dwEventEntryHash": 579437852 }, "dwLinesSeconds": 0, "unk_47705e2": 0, "eIndicatorType": 3, "unk_9c1ea4f": 0, "snoWorld": "World/Sanctuary_Eastern_Continent", "fDebugDisable": false, "tRegionDefault": { "eType": 0, "vPolygonPoints": [], "vCenterPos": { "x": 0, "y": 0 }, "flRadius": 0, "bValid": false, "bManuallySpecified": false }, "arRegionOverrides": [], "nValidRegionOverrides": 0, "arLevelAreas": [ "LevelArea/Hawe_TreeOfWhispers" ], "arSubzones": [], "vecPositionOffset": { "x": 0, "y": 0 }, "szFontColorOverride": "", "arSnonameTokens": [], "tReputationObjective": { "nValue": 0 } } ], "bGiveFirstTimeReward": false, "tFirstTimeReward": { "nXPTier": 0, "nGoldTier": 0, "nFavorTierOverride": -1, "bOverrideRewardDropLevel": false, "tRewardDropLevelOverride": { "unk_cea351b": -1 }, "arFakeItemRewards": [] }, "tReward": { "nXPTier": 0, "nGoldTier": 0, "nFavorTierOverride": -1, "bOverrideRewardDropLevel": false, "tRewardDropLevelOverride": { "unk_cea351b": -1 }, "arFakeItemRewards": [] }, "tKeyedDungeonReward": { "nXPTier": 0, "nGoldTier": 0, "nFavorTierOverride": -1, "bOverrideRewardDropLevel": false, "tRewardDropLevelOverride": { "unk_cea351b": -1 }, "arFakeItemRewards": [] }, "unk_8c63f3c": false, "arQuestItemsToRemove": [] }, { "dwUID": 49, "ptLink": [ { "dwDestinationPhaseUID": 0, "eLinkType": 1 } ], "arCallbacks": [ { "eProgressDisplayStyle": 0, "eProgressBarSource": 0, "dwUID": 50, "dwFlags": 0, "nNeeded": 1, "tScriptMessageMap": { "eEventType": 34, "dwListenerFlags": 0, "unk_c3ba01d": false, "flCooldownSeconds": 0, "arEventFilters": [ { "tKey": 334654326, "eVariableType": 7, "pMessageFilter": [ { "dwType": 234160671, "eParamType": 6, "dwPad": 0, "dwStringHash": 3674540439, "szString": "BountyMetaQuestCompleted" } ] }, { "tKey": 2197444774, "eVariableType": 1, "pMessageFilter": [ { "dwType": 1210992754, "eParamType": 11, "dwPad": 0, "idValue": 0 } ] }, { "tKey": 2344914334, "eVariableType": 11, "pMessageFilter": [ { "dwType": 1295852463, "eParamType": 0, "dwPad": 0 } ] } ], "unk_492729e": [], "dwEventEntryHash": 1212553832 }, "dwLinesSeconds": 0, "unk_47705e2": 0, "eIndicatorType": 3, "unk_9c1ea4f": 0, "snoWorld": "World/Sanctuary_Eastern_Continent", "fDebugDisable": false, "tRegionDefault": { "eType": 0, "vPolygonPoints": [], "vCenterPos": { "x": 0, "y": 0 }, "flRadius": 0, "bValid": false, "bManuallySpecified": false }, "arRegionOverrides": [], "nValidRegionOverrides": 0, "arLevelAreas": [], "arSubzones": [], "vecPositionOffset": { "x": 0, "y": 0 }, "szFontColorOverride": "", "arSnonameTokens": [], "tReputationObjective": { "nValue": 0 } } ], "bGiveFirstTimeReward": false, "tFirstTimeReward": { "nXPTier": 0, "nGoldTier": 0, "nFavorTierOverride": -1, "bOverrideRewardDropLevel": false, "tRewardDropLevelOverride": { "unk_cea351b": -1 }, "arFakeItemRewards": [] }, "tReward": { "nXPTier": 0, "nGoldTier": 0, "nFavorTierOverride": -1, "bOverrideRewardDropLevel": false, "tRewardDropLevelOverride": { "unk_cea351b": -1 }, "arFakeItemRewards": [] }, "tKeyedDungeonReward": { "nXPTier": 0, "nGoldTier": 0, "nFavorTierOverride": -1, "bOverrideRewardDropLevel": false, "tRewardDropLevelOverride": { "unk_cea351b": -1 }, "arFakeItemRewards": [] }, "unk_8c63f3c": false, "arQuestItemsToRemove": [] }, { "dwUID": 51, "ptLink": [], "arCallbacks": [ { "eProgressDisplayStyle": 0, "eProgressBarSource": 0, "dwUID": 57, "dwFlags": 514, "nNeeded": 1, "tScriptMessageMap": { "eEventType": 12, "dwListenerFlags": 0, "snoCondition": "Condition/Bounty_Meta_Quest_Active_Condition", "unk_c3ba01d": false, "flCooldownSeconds": 0, "arEventFilters": [ { "tKey": 3510011063, "eVariableType": 10, "pMessageFilter": [ { "dwType": 3550172668, "eParamType": 14, "dwPad": 0, "eFilterInequality": 0, "flTimeInterval": 1 } ] } ], "unk_492729e": [], "dwEventEntryHash": 3510011121 }, "dwLinesSeconds": 0, "unk_47705e2": 0, "eIndicatorType": 1, "unk_9c1ea4f": 50, "snoWorld": "World/Sanctuary_Eastern_Continent", "fDebugDisable": false, "tRegionDefault": { "eType": 0, "vPolygonPoints": [ { "x": 388.79998779296875, "y": -242.39999389648438 }, { "x": 388.79998779296875, "y": -261.6000061035156 }, { "x": 372, "y": -307.20001220703125 }, { "x": 288, "y": -506 }, { "x": 228, "y": -542 }, { "x": 172, "y": -556 }, { "x": 168, "y": -556 }, { "x": 148, "y": -554 }, { "x": 88, "y": -536 }, { "x": 62, "y": -526 }, { "x": 0, "y": -496 }, { "x": -20, "y": -358 }, { "x": -20, "y": -338 }, { "x": -2, "y": -186 }, { "x": 16.80000114440918, "y": -122.39999389648438 }, { "x": 69.60000610351562, "y": -119.99999237060547 }, { "x": 74.4000015258789, "y": -119.99999237060547 }, { "x": 238, "y": -144 }, { "x": 320.25, "y": -177.75 }, { "x": 352.79998779296875, "y": -192 } ], "vCenterPos": { "x": 184.39999389648438, "y": -338 }, "flRadius": 273.080810546875, "bValid": true, "bManuallySpecified": false }, "arRegionOverrides": [], "nValidRegionOverrides": 0, "arLevelAreas": [], "arSubzones": [ "SubZone/Kehj_Caldeum" ], "vecPositionOffset": { "x": 0, "y": 0 }, "szFontColorOverride": "", "arSnonameTokens": [], "tReputationObjective": { "nValue": 0 } } ], "bGiveFirstTimeReward": false, "tFirstTimeReward": { "nXPTier": 0, "nGoldTier": 0, "nFavorTierOverride": -1, "bOverrideRewardDropLevel": false, "tRewardDropLevelOverride": { "unk_cea351b": -1 }, "arFakeItemRewards": [] }, "tReward": { "nXPTier": 0, "nGoldTier": 0, "nFavorTierOverride": -1, "bOverrideRewardDropLevel": false, "tRewardDropLevelOverride": { "unk_cea351b": -1 }, "arFakeItemRewards": [] }, "tKeyedDungeonReward": { "nXPTier": 0, "nGoldTier": 0, "nFavorTierOverride": -1, "bOverrideRewardDropLevel": false, "tRewardDropLevelOverride": { "unk_cea351b": -1 }, "arFakeItemRewards": [] }, "unk_8c63f3c": false, "arQuestItemsToRemove": [] } ], "unk_4b2de13": 4294967295, "unk_188a07a": [], "unk_61c2846": false, "unk_189b89b": false, "nTimerDuration": 0, "unk_2bde7b6": false, "arQuestChangedDestLevel": [], "unk_8280b0e": 20, "unk_eff642d": false, "unk_fc27941": false, "unk_d9a8a05": 4294967295, "unk_5d4cfc0": 4294967295, "unk_669bcf8": 4294967295, "unk_287ecb5": 4294967295, "unk_6344bd7": 0, "unk_fab6e45": { "nID": -1 }, "unk_47f8481": { "x": 0, "y": 0, "z": 0 }, "unk_f6ded77": { "hImageHandle": 0 }, "unk_f84da79": { "hImageHandle": 0 } }, { "dwType": 1662164195, "dwPad": 0, "dwUID": 17, "dwFlags": 0, "eType": 0, "arCallbackSets": [ { "dwUID": 18, "ptLink": [ { "dwDestinationPhaseUID": 11, "eLinkType": 1 } ], "arCallbacks": [ { "eProgressDisplayStyle": 0, "eProgressBarSource": 0, "dwUID": 19, "dwFlags": 0, "nNeeded": 1, "tScriptMessageMap": { "eEventType": 10, "dwListenerFlags": 0, "unk_c3ba01d": false, "flCooldownSeconds": 0, "arEventFilters": [ { "tKey": 2304262567, "eVariableType": 1, "pMessageFilter": [ { "dwType": 3311139638, "eParamType": 33, "dwPad": 0, "tMarkerHandle": { "snoMarkerSet": "MarkerSet/Hawe_Bog (Bounties - Tree of Whispers)", "nID": 2 } } ] }, { "tKey": 1739417742, "eVariableType": 4, "pMessageFilter": [ { "dwType": 2087454851, "eParamType": 10, "dwPad": 0, "snoConversation": "Conversation/Bounty_Unlock_Quest_01" } ] }, { "tKey": 1387993843, "eVariableType": 1, "pMessageFilter": [ { "dwType": 1210992754, "eParamType": 11, "dwPad": 0, "idValue": 0 } ] } ], "unk_492729e": [], "dwEventEntryHash": 4035304214 }, "dwLinesSeconds": 0, "unk_47705e2": 0, "eIndicatorType": 2, "unk_9c1ea4f": 0, "snoWorld": "World/Sanctuary_Eastern_Continent", "fDebugDisable": false, "tRegionDefault": { "eType": 1, "vPolygonPoints": [ { "x": -1334.4200439453125, "y": 775.8359985351562 } ], "vCenterPos": { "x": -1334.4200439453125, "y": 775.8359985351562 }, "flRadius": 12, "bValid": true, "bManuallySpecified": false }, "arRegionOverrides": [], "nValidRegionOverrides": 0, "arLevelAreas": [ "LevelArea/Hawe_TreeOfWhispers" ], "arSubzones": [], "vecPositionOffset": { "x": 0, "y": 0 }, "szFontColorOverride": "", "arSnonameTokens": [], "tReputationObjective": { "nValue": 0 } } ], "bGiveFirstTimeReward": false, "tFirstTimeReward": { "nXPTier": 0, "nGoldTier": 0, "nFavorTierOverride": -1, "bOverrideRewardDropLevel": false, "tRewardDropLevelOverride": { "unk_cea351b": -1 }, "arFakeItemRewards": [] }, "tReward": { "nXPTier": 0, "nGoldTier": 0, "nFavorTierOverride": -1, "bOverrideRewardDropLevel": false, "tRewardDropLevelOverride": { "unk_cea351b": -1 }, "arFakeItemRewards": [] }, "tKeyedDungeonReward": { "nXPTier": 0, "nGoldTier": 0, "nFavorTierOverride": -1, "bOverrideRewardDropLevel": false, "tRewardDropLevelOverride": { "unk_cea351b": -1 }, "arFakeItemRewards": [] }, "unk_8c63f3c": false, "arQuestItemsToRemove": [] } ], "unk_4b2de13": 4294967295, "unk_188a07a": [], "unk_61c2846": false, "unk_189b89b": false, "nTimerDuration": 0, "unk_2bde7b6": false, "arQuestChangedDestLevel": [], "unk_8280b0e": 20, "unk_eff642d": false, "unk_fc27941": false, "unk_d9a8a05": 4294967295, "unk_5d4cfc0": 4294967295, "unk_669bcf8": 4294967295, "unk_287ecb5": 4294967295, "unk_6344bd7": 0, "unk_fab6e45": { "nID": -1 }, "unk_47f8481": { "x": 0, "y": 0, "z": 0 }, "unk_f6ded77": { "hImageHandle": 0 }, "unk_f84da79": { "hImageHandle": 0 } }, { "dwType": 1662164195, "dwPad": 0, "dwUID": 29, "dwFlags": 2, "eType": 0, "arCallbackSets": [ { "dwUID": 27, "ptLink": [ { "dwDestinationPhaseUID": 17, "eLinkType": 1 } ], "arCallbacks": [ { "eProgressDisplayStyle": 0, "eProgressBarSource": 0, "dwUID": 31, "dwFlags": 0, "nNeeded": 1, "tScriptMessageMap": { "eEventType": 10, "dwListenerFlags": 0, "unk_c3ba01d": false, "flCooldownSeconds": 0, "arEventFilters": [ { "tKey": 2304262567, "eVariableType": 1, "pMessageFilter": [ { "dwType": 3311139638, "eParamType": 33, "dwPad": 0, "tMarkerHandle": { "snoMarkerSet": "MarkerSet/Scos_Estate (Donan_Estate_Epilogue)", "nID": 1929 } } ] }, { "tKey": 1739417742, "eVariableType": 4, "pMessageFilter": [ { "dwType": 2087454851, "eParamType": 10, "dwPad": 0, "snoConversation": "Conversation/Bounty_Unlock_Quest_00_01" } ] }, { "tKey": 1387993843, "eVariableType": 1, "pMessageFilter": [ { "dwType": 1210992754, "eParamType": 11, "dwPad": 0, "idValue": 0 } ] } ], "unk_492729e": [], "dwEventEntryHash": 4035304214 }, "dwLinesSeconds": 0, "unk_47705e2": 0, "eIndicatorType": 2, "unk_9c1ea4f": 0, "snoWorld": "World/Sanctuary_Eastern_Continent", "fDebugDisable": false, "tRegionDefault": { "eType": 1, "vPolygonPoints": [ { "x": -1482.3699951171875, "y": -625.8259887695312 } ], "vCenterPos": { "x": -1482.3699951171875, "y": -625.8259887695312 }, "flRadius": 12, "bValid": true, "bManuallySpecified": false }, "arRegionOverrides": [], "nValidRegionOverrides": 0, "arLevelAreas": [ "LevelArea/Scos_Lowlands_Estate" ], "arSubzones": [], "vecPositionOffset": { "x": 0, "y": 0 }, "szFontColorOverride": "", "arSnonameTokens": [], "tReputationObjective": { "nValue": 0 } } ], "bGiveFirstTimeReward": false, "tFirstTimeReward": { "nXPTier": 0, "nGoldTier": 0, "nFavorTierOverride": -1, "bOverrideRewardDropLevel": false, "tRewardDropLevelOverride": { "unk_cea351b": -1 }, "arFakeItemRewards": [] }, "tReward": { "nXPTier": 0, "nGoldTier": 0, "nFavorTierOverride": -1, "bOverrideRewardDropLevel": false, "tRewardDropLevelOverride": { "unk_cea351b": -1 }, "arFakeItemRewards": [] }, "tKeyedDungeonReward": { "nXPTier": 0, "nGoldTier": 0, "nFavorTierOverride": -1, "bOverrideRewardDropLevel": false, "tRewardDropLevelOverride": { "unk_cea351b": -1 }, "arFakeItemRewards": [] }, "unk_8c63f3c": false, "arQuestItemsToRemove": [] } ], "unk_4b2de13": 4294967295, "unk_188a07a": [], "unk_61c2846": false, "unk_189b89b": false, "nTimerDuration": 0, "unk_2bde7b6": false, "arQuestChangedDestLevel": [], "unk_8280b0e": 20, "unk_eff642d": false, "unk_fc27941": false, "unk_d9a8a05": 4294967295, "unk_5d4cfc0": 4294967295, "unk_669bcf8": 4294967295, "unk_287ecb5": 4294967295, "unk_6344bd7": 0, "unk_fab6e45": { "nID": -1 }, "unk_47f8481": { "x": 0, "y": 0, "z": 0 }, "unk_f6ded77": { "hImageHandle": 0 }, "unk_f84da79": { "hImageHandle": 0 } } ], "arRequiredReputations": [], "arReputationRewards": [], "arRequiredCompletedQuests": [], "arFollowers": [], "arQuestItems": [], "arQuestDungeons": [], "unk_2aa5f20": [], "unk_b43b442": [], "unk_9ac873": false, "unk_668eec8": false, "tRequirementsToBeActive": { "arSeasons": [] }, "arAllReferencedItems": [], "hLimitedTimeEventIcon": { "hImageHandle": 0 } }
    Whispers of the Dead

    Whispers of the Dead

    (Comparable to Diablo 3 bounties)

    Completing various objectives (could be dungeons, open world events, world bosses, pvp bosses, pvp altar conversion, etc) will fill up your Grim Favors gauge (displayed at the bottom of the map screen).

    The more rewarding objectives are displayed in a deeper red, the lesser in a pale pink. There is a daily/gated component to it, meaning you will run out of deep red objectives if you do them all day.

    Once your Grim Favors gauge is full, you have to speak to the Whisper of the Dead in a small town (The Tree of Whispers) of Hawezar swamp region (south east of the map, there is a "skull with red branches" icon).

    The Tree will reward you with experience and give you a bounty cache (you can choose amongst a few), the cache will have a high chance to drop legendary items and nightmare sigils, among other things.

    Difficulty

    • Easy and chill. Can pick the objectives you want to complete since they are so varied.

    Rewards

    • Nightmare Sigil (actually a good source of them).
    • Experience.
    • Legendary items.
    Whispers of the Dead
  • Icons on the map indicate active Whispers and are only available for a limited amount of time.
  • Each Whisper rewards a number of Grim Favors upon completion.
  • You can track how many Grim Favors you have from the Map. When the bar is full, return to the Tree of Whispers to claim a valuable cache of your choice.