Cooldown: 0 seconds
Subo places a concussive trap that arms after 0.8 |4second;seconds. When an enemy moves within range, it explodes for 80%{else}moderate Physical damage and Stuns enemies for 2 |4second;seconds.

Selecting a Mercenary Core Skill alters their wielded Weapon and Basic Attack.
Weapon: Bow
Basic Attack: Heavy Shot
Subo fires a toughened arrow at an enemy, dealing 80%{else}moderate Physical damage with a 30% chance to Stun for 1 |4second;seconds.
Affix /2
Subo's Wire Trap and Trip Mines gain 60% Size.

You and Subo gain +15% Crowd Control Duration.
Subo fires an arrow that deals 80% damage with a 30% chance to Stun for 1 second.
Info /32
name desc
SF_00.8
SF_13
SF_21
SF_3120
SF_40
SF_50.75
SF_61.0
SF_714
SF_88
SF_90.8
SF_10PowerTag.NPC_Mercenary_BountyHunter_passiveA6."Script Formula 1"
SF_112
SF_127
SF_131.75
SF_1410
SF_152
SF_16PowerTag.NPC_Mercenary_BountyHunter_BasicAttack."Script Formula 5"
SF_17PowerTag.NPC_Mercenary_BountyHunter_BasicAttack."Script Formula 10"
SF_185
SF_191
SF_202.5
SF_210.22
SF_224
SF_23PowerTag.NPC_Mercenary_BountyHunter_BasicAttack."Script Formula 0"
SF_24Weapon_Damage_Min > 0
nameWire Trap
descCooldown: {Cooldown Time} seconds
Subo places a concussive trap that arms after [{SF_9}|1|] |4second;seconds. When an enemy moves within range, it explodes for {payload:TRAP_DAMAGE}{else}moderate Physical damage and Stuns enemies for [{SF_11}|1|] |4second;seconds.

Selecting a Mercenary Core Skill alters their wielded Weapon and Basic Attack.
Weapon: Bow
Basic Attack: Heavy Shot
Subo fires a toughened arrow at an enemy, dealing {payload:MELEE_PAYLOAD_TOOLTIP}{else}moderate Physical damage with a [{SF_16}*100|%|] chance to Stun for [{SF_17}|1|] |4second;seconds.
{payload:TRAP_DAMAGE}0.8*100%
{payload:MELEE_PAYLOAD_TOOLTIP}PowerTag.NPC_Mercenary_BountyHunter_BasicAttack."Script Formula 0"*100%
{Combat Effect Chance}100
{Cooldown Time}0
{Recharge Time}10