References to this File
  • Material/druid_grizzlyRage_eruption_shockwave_sandRed.mat
  • Material/monsterAffix_fireOrbs_warning_smoke.mat
  • Material/fxkit_burstCylindrical_sorc_cold_iceChunks.mat
  • Material/vanquished_Shared_Shared_smokeCloth.mat
  • Material/worldBoss_treasureBeast_attk_chestSweep_chestForwardKickup.mat
  • Material/mnt_stor077_trophy_lightningEnergy_coreArcsRadial.mat
  • Material/S02_boss_wingBuffet_radial_kickup.mat
  • Material/environmentVFX_waterfall_mistCloud.mat
  • Material/worldboss_abysslord_portal_escapeSplash.mat
  • Material/fxKit_damaging_persistentLine_lightning_arcCore_Billboard_fb.mat
  • Material/mnt_stor077_trophy_lightningBurst.mat
  • Material/druF_stor183_GLV_lightningEnergy.mat
  • Material/mnt_stor232_trophy_rope.mat
  • Material/necro_armyPassive_shadowLegendary_macabreInspiration_buff_glow.mat
  • Material/fxKit_damaging_weaponBuff_monster_cmpt_poison_glow.mat
  • Material/druM_stor183_TRS_fxMesh_back.mat
  • Material/druM_stor183_HLM_coreArcs.mat
  • Material/sorM_stor176_TRS_decorFire.mat
  • Material/emote_dru003_stor_tuskedlord_burst_energy.mat
  • Material/S03_boss_elementPhase_pillarHighlight.mat
  • Material/worldboss_abysslord_portal_summonSplash_left.mat
  • Material/airidah_persistent_lightning_ringActor.mat
  • Material/necro_miasma_core.mat
  • Material/astaroth_boss_meteorstorm_pool_rimMesh.mat
  • Material/necM_stor172_eyeMist.mat
  • Material/fxKit_damaging_burstCylindricalWave_cold_waveMesh_CC.mat
  • Material/emote_rog028_stor_spider_burrow_smoke.mat
  • Material/fxKit_damaging_weaponBuff_monster_cmpt_lightning_trail.mat
  • Material/fxKit_damaging_burstCylindricalWave_template_waveMesh_.mat
  • Material/environmentVFX_water_smallWaterfall_splash_large.mat
  • Material/vfx_ui_bp_s4_embelmWing_smoke.mat
  • Material/worldboss_abysslord_portal_escapeSplash_right.mat
  • Material/vfx_ccCHW_glowingEyes_centerGlow2.mat
  • Material/rog_stor156_HLM_vfx_smokeMesh.mat
  • Material/druM_stor183_HLM_lightningEnergy.mat
  • Material/druM_stor183_GLV_lightningEnergy_leftHand.mat
  • Material/environmentVFX_fire_largeScaleFlames_Large.mat
  • Material/emote_S4_ABP_EmoteWings00_Membrane.mat
  • Material/fxKit_damaging_weaponBuff_monster_cmpt_cold_glow.mat
  • Material/sorcerer_fireball_enchant_payload_volume.mat
  • Material/fxKit_experience_Powerup_beam.mat
  • Material/global_state_staggered_meshCore.mat
  • Material/S03_portal_zoltun_mega_sandskirt.mat
  • Material/witch_firewall_largeFlames_intensity.mat
  • Material/astaroth_boss_mount_leap_impact_dust_upward.mat
  • Material/druid_grizzlyRage_eruption_shockwave_sandWhite.mat
  • Material/allClasses_ascendentArmor_ropeWisp.mat
  • Material/fxKit_damaging_burstCylindricalWave_poison_waveMesh.mat
  • Material/lilithsLament_flood_fumes_burst.mat
  • Material/astaroth_boss_meteorstorn_impactBurst_smokeMesh.mat
  • Material/fxKit_damaging_lineWarning_demonic_edgeFlowVolumeChild.mat
  • Material/S02_bloodseeker_tornado_outerCone_mat.mat
  • Material/fxKit_damaging_persistentLine_demonic_subSh_waveMesh_front.mat
  • Material/barM_stor181_trailSmoke.mat
  • Material/sorc_incinerate_upgrade_aoe_flamesFill.mat
  • Material/ui_craftingOverlay_background_glow_Outro_Failure_SOLO.mat
  • Material/sorc_firewall_aoeExpand.mat
  • Material/emote_S4_ABP_EmoteWings00_LargeMain.mat
  • Material/fxKit_damaging_burstCone_demonic_waveMesh.mat
  • Material/S03_Flippy_HellBlessed_Runestone_demonic_smoke_red.mat
  • Material/energyMeshInnerMat_horadric_mat.mat
  • Material/mnt_stor006_trophy_rope.mat
  • Material/template_holo_Fog.mat
  • Material/s01_boss_varshanRitual_initiation_cylinderLightBeam.mat
  • Material/EGB_Andariel_Echo_screamBeam_warning_fpipe.mat
  • Material/townPortal_glo006_outro_stor_fire.mat
  • Material/emote_bar022_stor_trailDirt.mat
  • Material/offHandsNecro_stor018_ropeSmoke.mat
  • Material/fxKit_burstCylindrical_sorc_fire_smoke_03.mat
  • Material/trophy_dru026_stor_lightningEnergy_arcsThick.mat
  • Material/druid_grizzlyRage_eruption_shockwave_directionalSandWhite.mat
  • Material/necro_armyPassive_shadowLegendary_macabreInspiration_buff_backer.mat
  • Material/necro_armyPassive_macabreInspiration_buff_glow.mat
  • Material/mnt_stor068_trophy_rope.mat
  • Material/sor031_stor_trophy_FollowerOfLight_stars_ingame.mat
  • Material/demon_wurm_burst_demonicCloud.mat
  • Material/necro_boneSplinters_cast_thickDirt.mat
  • Material/s02_bloodwell_liquidOverflow_neutral.mat
  • Material/vfx_treasurebeast_ore_detonate_area_VolumeRing.mat
  • Material/necro_boneSplinters_cast_thick_blood.mat
  • Material/portalCos_vampBlood_bat.mat
  • Material/spider_webShot_AOE_sphereMesh.mat
  • Material/witch_firewall_largeFlames_burst.mat
  • Material/bar_stor183_HLM_Eye_glow.mat
  • Material/rogue_poisonTrap_armed_poisonSmoke.mat
  • Material/duriel_unburrow_radialsmoke.mat
  • Material/S03_buddy_bushwhack_Kickup.mat
  • Material/S03_buddy_bushwhackKickup_debris.mat
  • Material/barM_stor216_HLM_eyeSmoke_smokeMesh.mat
  • Material/mnt_stor038_bodyVolume.mat
  • Material/environmentVFX_fire_largeScaleFlames_Medium.mat
  • Material/global_state_staggered_meshOuter.mat
  • Material/fxKit_harmless_shield_template_bubble.mat
  • Material/necro_skeletonPriest_buff_introFlare.mat
  • Material/fxKit_damaging_burstCylindricalWave_shadow_waveMesh.mat
  • Material/druid_grizzlyRage_eruption_shockwave_directionalWater.mat
  • Material/twoHandDruidStaff_stor007_godRays.mat
  • Material/vfx_TBchest_death_CoinPile01_mat.mat
  • Material/EGB_knight_brute_lightning_maze_area_damage_arcCore_Billboard_fb.mat
  • Material/ui_craftingOverlay_forge_MilestoneGlow.mat
  • Material/emote_dru007_stor_stumpMist.mat
  • Material/vfx_harmlessbarrier_perpendicular.mat
  • Material/fxKit_harmless_persistentAura_whispers_volume.mat
  • Material/emote_dru006_stor_smokeRoots.mat
  • Material/fxKit_damaging_persistentWarning_demonic_fxMesh_godray.mat
  • Material/s02_bloodwell_liquidPlane_vertAnim.mat
  • Material/npc_cbmMephisto_BloodBubble_Bubble.mat
  • Material/fxKit_harmless_shield_cold_wrap.mat
  • Material/emote_dru023_stor_crystalGeode.mat
  • Material/EmoteWings00_FXwing_HugeGlow.mat
  • Material/spider_webShot_AOE_webMesh.mat
  • Material/twoHandScythe_stor007_trailTopMain.mat
  • Material/worldboss_abysslord_stagger_snowChurn_mat.mat
  • Material/fxKit_damaging_MonsterWeaponBuffs_lightning_arcs.mat
  • Material/mnt_amor129_horse_stor_chestSmokeMesh.mat
  • Material/mnt_holo_BDY_fxShell_maneWisps_mat.mat
  • Material/s02_bloodwell_liquidOverflow_opening.mat
  • Material/emote_bar005_stor_lava_solarFlare_lavaTall.mat
  • Material/ui_craftingOverlay_background_doorGlow_Success.mat
  • Material/astaroth_boss_meteorstorm_pool_fireMesh.mat
  • Material/EGB_knight_brute_lightning_maze_area_damage_arcs.mat
  • Material/sorcerer_fireball_enchant_payload_smoke_center.mat
  • Material/emotes_rog032_trail.mat
  • Material/mnt_stor019_horse_coreArcs.mat
  • Material/S02_bloodseeker_boneSpear_backdrop.mat
  • Material/mnt_stor077_trophy_lightningEnergy_arcsRadialFront.mat
  • Material/vfxBarb_portal_chain_metal.mat
  • Material/necro_boneSpear_rippleTrail.mat
  • Material/fxKit_damaging_weaponBuff_monster_velPoison_trail.mat
  • Material/portal_inariusWing_center.mat
  • Material/s01_malginantAffix_blue_mesh02_Sheen.mat
  • Material/Healing_Well_bloodmist_Bowl.mat
  • Material/druF_stor183_HLM_lightningEnergy.mat
  • Material/emote_nec004_stor_bonecaster_wisps.mat
  • Material/astaroth_boss_mount_tripleAttack_flames.mat
  • Material/druM_stor183_GLV_lightningEnergy.mat
  • Material/vfx_Seasonal_Flippy_Beam_beamsSubtle.mat
  • Material/vfx_treasurebeast_chestsweep_pointyDirt_dithered.mat
  • Material/S03_buddy_firefly_hit_aoe_volume.mat
  • Material/rogM_stor153_fireHLM_mat1.mat
  • Material/andariel_attk_darkBeam_ground_ash_particles.mat
  • Material/ui_craftingOverlay_forge_vfx_backGlow_Failure.mat
  • Material/vfx_lavaSoulSoup_lavaFall_transitionLong.mat
  • Material/ui_store_anniversaryHeader_Base.mat
  • Material/environmentVFX_water_mediumWaterfall_gBuffer_large.mat
  • Material/emote_sor030_stor_battlepass_outerShell.mat
  • Material/S04_HelltideBoss_Attractor_FXmeshes.mat
  • Material/fxKit_harmless_shield_poison_wrap.mat
  • Material/fxKit_damaging_weaponBuff_monster_velShadow_trail.mat
  • Material/demon_wurm_kickup_dust_sand_mat.mat
  • Material/allClasses_ascendentArmor_HLM_fxMeshWispsBackLeft.mat
  • Material/vfx_harmlessbarrier_parallel_mesh_mat.mat
  • Material/rogM_stor153_fireHLM_mat2.mat
  • Material/environmentVFX_water_mediumWaterfall_gBuffer.mat
  • Material/mace_stor027_arc_mat.mat
  • Material/necro_skeletonPriest_shadowLegendary_buff_introFlare.mat
  • Material/sorc_deepFreeze_iceBlock_cracks.mat
  • Material/druM_stor183_GLV_coreArcs_leftHand.mat
  • Material/sorF_stor176_TRS_decorFire.mat
  • Material/hellgate_loading_heatGlow_center.mat
  • Material/allClasses_ascendentArmor_GLV_fxMeshWisps.mat
  • Material/allClasses_ascendentArmor_HLM_fxMeshWispsLeft.mat
  • Material/environmentVFX_fire_largeScaleFlames_Medium_vertAnim.mat
  • Material/environmentVFX_fire_largeScaleFlames_ExLarge.mat
  • Material/mnt_stor039_bodyVolume.mat
  • Material/mnt_stor015_horse_meshWisps_footRear1_mat.mat
  • Material/sorc_deepFreeze_startPillar.mat
  • Material/spider_webShot_AOE_glow.mat
  • Material/sorM_stor204_Shared_Shared_smokeCloth.mat
  • Material/promo_inariusWings_glowCenter.mat
  • Material/astaroth_boss_meteorstorm_pool_fireMesh_front.mat
  • Material/barb_stor153_HLM_vfx_glow.mat
  • Material/emote_nec034_stor_shockwave.mat
  • Material/s02_bloodwell_liquidPlane_vertAnim_opening.mat
  • Material/twoHandDruidStaff_stor021_lightningEnergy_coreArcs.mat
  • Material/townportal_active_softGlow_mageTeleporter.mat
  • Material/vfx_S02_LTE_LE_Hibernal_BuildParty_fireRadius_area_VolumeRing.mat
  • Material/S04_helltidebossSpawn_tendrilouter_mat.mat
  • Material/Sword_stor036_ropeSmoke.mat
  • Material/demon_wurm_kickup_dust_mat.mat
  • Material/mnt_stor038_horse_eyeGlow.mat
  • Material/worldboss_abysslord_portal_summonSplash_right.mat
  • Material/classFxKit_buff_damage_activation_mote.mat
  • Material/Wingbuffet_trail_mat.mat
  • Material/cosmentic_mnt_stor142_Wisps.mat
  • Material/S04_HelltideBossSummon_SigilActivC.mat
  • Material/demon_wurm_burst_demonicCloud_backer.mat
  • Material/druid_grizzlyRage_eruption_shockwave_directionalSnow.mat
  • Material/mnt_stor067_trophy_rope.mat
  • Material/emote_nec020_stor_blood_connector.mat
  • Material/EGB_Andariel_Echo_screamBeam_beamPulse_waveHeadHot.mat
  • Material/environmentVFX_fogPanner_scosMist.mat
  • Material/fogCard_vistaCloud_cool.mat
  • Material/druF_stor183_GLV_lightningEnergy_leftHand.mat
  • Material/s02_bloodwell_liquidCascade_opening.mat
  • Material/monsterAffix_fireEnchanted_wave_shell.mat
  • Material/offHandsNec_stor018_godRay.mat
  • Material/offHandsNecro_stor008_eyeGlow.mat
  • Material/Axe_stor020_lightningEnergy_coreArcs.mat
  • Material/fxKit_damaging_persistentLine_demonic_subSh_waveMesh.mat
  • Material/andariel_attk_darkBeam_ground_fire_arc_particles.mat
  • Material/Sorc_incinerate_cast_blur.mat
  • Material/S02_boss_bloodblades_Highlight_FX_mat.mat
  • Material/emote_dru007_stor_smokeHole.mat
  • Material/TwoHandDruidStaff_stor021_lightningEnergy_coreArcsRadial.mat
  • Material/environmentVFX_water_mediumWaterfall_transparent.mat
  • Material/IGC_BLD_heavy_dust.mat
  • Material/emote_rog016_stor_swordBorder.mat
  • Material/sorc_deepFreeze_iceBlock_intro.mat
  • Material/rog_stor156_eye_vfx_smokeMesh.mat
  • Material/sorc_incinerate_upgrade_aoe_startPillar.mat
  • Material/mnt_stor036_fire_glow.mat
  • Material/S3BP_ascendedArmor_GLV_Wisps.mat
  • Material/vfx_ccCHW_glowingEyes_hotCenter.mat
  • Material/necro_skeletonPriest_target_wave.mat
  • Material/druF_stor183_GLV_coreArcs.mat
  • Material/mnt_amor133_horse_stor_meshWisps_crown_mat.mat
  • Material/monsterAffix_fireOrbs_lavaSplash.mat
  • Material/dagger_stor050_flare_trail.mat
  • Material/andariel_death_firefunnel_mat.mat
  • Material/druM_stor183_TRS_lightningEnergy_rightFront.mat
  • Material/Axe_stor020_lightningEnergy_arcsRadial.mat
  • Material/sightlessEye_wallMesh.mat
  • Material/sword_stor029_eyeGlow.mat
  • Material/duriel_projectile_smoke.mat
  • Material/fxKit_harmless_shield_template_bubble_blur.mat
  • Material/druid_grizzlyRage_eruption_shockwave_Snow.mat
  • Material/S3BP_ascendedArmor_HLM_vfx_glow.mat
  • Material/worldboss_abysslord_portal_summonSplash.mat
  • Material/trophy_bar035_stor_eyeGlowCore.mat
  • Material/IGC_BCF_sightlessEye_wallMesh.mat
  • Material/astaroth_boss_meteorstorm_pool_smoke.mat
  • Material/fxKit_harmless_persistentAura_whispers_center.mat
  • Material/pvp_openWorld_ritual_eventRingMat.mat
  • Material/offHandsNecro_stor008_eyeMist_mat.mat
  • Material/mnt_amor139_horse_stor_lightningEnergy_helmet.mat
  • Material/fxKit_damaging_weaponBuff_monster_cmpt_lightning_trail_hand.mat
  • Material/fxKit_damaging_projectileStrong_blood_core_mesh.mat
  • Material/fxKit_harmless_persistentRopeArcing_fire_rope_fill.mat
  • Material/IGC_BLB_heavy_portal_dust.mat
  • Material/QST_HellFire_blockade_Wall_base.mat
  • Material/vfx_worldboss_treasureBeast_eventTaunt_kickupckoud.mat
  • Material/druid_earthspike_proj_trail.mat
  • Material/emote_bar031_stor_Wings_shadow_glow.mat
  • Material/ui_craftingOverlay_background_glow_Outro_Success_SOLO.mat
  • Material/offHandsNecro_stor008_trailTopMain.mat
  • Material/worldBoss_treasureBeast_attk_chestSweep_chestForwardKickup_snow.mat
  • Material/fxKit_damaging_noWeaponBuff_monster_velPoison_trail.mat
  • Material/mnt_dlux002_horse_sprinting_inariusWingRigOuter.mat
  • Material/mnt_amor139_horse_stor_lightningEnergy_guards.mat
  • Material/druF_stor183_TRS_fxMesh_back.mat
  • Material/emotes_bar029_holo_Fog_trail.mat
  • Material/sorM_stor204_Eye_glow.mat
  • Material/Orb_Defensive_Generic_001_AOE_Splash_Mat.mat
  • Material/worldboss_abysslord_portal_openSplash.mat
  • Material/sorc_firewall_aoe_burstPillar.mat
  • Material/fxKit_damaging_weaponBuff_monster_cmpt_lightning_trail_vel.mat
  • Material/portal_sor001_stor_outro_coreArc.mat
  • Material/rogF_stor153_fireHLM_mat1.mat
  • Material/emote_nec034_stor_shockwavePostLarge.mat
  • Material/worldboss_abysslord_stagger_dirtchurn_mat.mat
  • Material/fxKit_experience_Powerup_smoke_mat.mat
  • Material/vfx_worldboss_treasurebeast_eventtaunt_cloudkickup_mat.mat
  • Material/legendary_necro_038_fracturedBones.mat
  • Material/mnt_stor019_horse_lightning_burst02.mat
  • Material/monsterAffix_vampiricEnrage_projBlood.mat
  • Material/necro_skeletonPriest_buff_startFlash.mat
  • Material/fxKit_damaging_persistentLine_demonic_intro_smoke_red.mat
  • Material/classFxKit_buff_damage_activation_burstMist.mat
  • Material/vfx_ccCHW_glowingEyes_hotCenter2.mat
  • Material/fxKit_damaging_burstCylindrical_wind_flare.mat
  • Material/fxKit_experience_Powerup_motes_mat.mat
  • Material/offHandFocus_stor026_mist.mat
  • Material/ui_store_anniversaryHeader_Smoke.mat
  • Material/offHandsNecro_stor018_wispSmoke.mat
  • Material/S03_buddy_firefly_hit_aoe_smoke_center.mat
  • Material/druid_grizzlyRage_eruption_shockwave_sand.mat
  • Material/demon_wurm_mouth_demonicCloud.mat
  • Material/vfx_BarM_stor209_holo_trail.mat
  • Material/druM_stor183_TRS_fxMesh_front.mat
  • Material/S02_BP_AllClasses_GoldArmor_fxBloodSmokeNoVertAnim_mat_ds.mat
  • Material/rog_stor156_TRS_vfx_smokeMesh.mat
  • Material/monster_champion_resistDamage_verticalBeam.mat
  • Material/environmentVFX_fire_flameBillboard_medium_mystic_CHN_edit.mat
  • Material/ui_craftingOverlay_background_glow_Outro_Failure.mat
  • Material/ashava_leap_kickup_snow_mat.mat
  • Material/IGC_BLD_heavy_dust_less_falloff.mat
  • Material/fxKit_harmless_shield_cold_bubble.mat
  • Material/fxKit_damaging_burstRope_demonic_core.mat
  • Material/fxKit_harmless_shield_template_bubble_distort.mat
  • Material/Platinum_Armour_holo_Fog_Strong.mat
  • Material/emotes_bar029_holo_Fog.mat
  • Material/necro_skeletonPriest_shadowLegendary_buff_startFlash.mat
  • Material/emote_S4_ABP_EmoteWings00_HugeDark.mat
  • Material/druF_stor183_HLM_coreArcs.mat
  • Material/astaroth_boss_mount_leap_impact_volume.mat
  • Material/fxKit_damaging_weaponBuff_monster_cmpt_lightning_glow.mat
  • Material/Platinum_Armour_holo_Fog.mat
  • Material/HellPortal_windMeshInward_mat.mat
  • Material/Healing_Well_DissipationSmoke.mat
  • Material/ui_craftingOverlay_background_doorGlow.mat
  • Material/emotes_dru033_trail.mat
  • Material/mnt_chal003_trophy_orb_core.mat
  • Material/classFxKit_burstCylindrical_necro_shadow_goopRingMesh.mat
  • Material/monster_champion_resistDamage_auraFront.mat
  • Material/camp_snakecultist_boss_sacrifice_pool_geoFountain_MAT.mat
  • Material/surface_mnt_stor038_horse_fireBurst.mat
  • Material/druid_grizzlyRage_eruption_shockwave_directionalSand.mat
  • Material/offHandsSorc_stor021ropeSmoke.mat
  • Material/emote_dru023_stor_crystalGeode_dyn.mat
  • Material/emote_bar031_stor_Wings_velShadow_trail.mat
  • Material/necro_armyPassive_shadowLegendary_macabreInspiration_buff_goop.mat
  • Material/vfx_ui_bp_s2_embelmWing_smoke_wide.mat
  • Material/trophy_bar035_stor_bodyGlowCore.mat
  • Material/EmoteWings00_FXwing_HugeDark.mat
  • Material/townportal_active_softGlow_horadricPortal.mat
  • Material/vfx_ccCHW_glowingEyes_centerGlow.mat
  • Material/druF_stor183_TRS_fxMesh_front.mat
  • Material/Waypoint_fire_torchFlip_blue.mat
  • Material/environmentVFX_waterfall_fallingMist.mat
  • Material/PortalBarb_persistentOpen_actor_energyRing_mat.mat
  • Material/druM_stor183_GLV_coreArcs.mat
  • Material/vfx_carryable_centerBeam.mat
  • Material/allClasses_ascendentArmor_HLM_fxMeshWispsBackRight.mat
  • Material/trophy_bar035_stor_fxMeshEyes_wisp.mat
  • Material/barb_stor153_HLM_vfx_trail.mat
  • Material/necro_bloodOrb_curls.mat
  • Material/fxKit_harmless_persistentCylindrical_whispers_glow.mat
  • Material/fxKit_damaging_burstCylindricalWave_poisonMesh.mat
  • Material/fxKit_harmless_shield_spirits_bubble.mat
  • Material/worldboss_abysslord_portal_summonSplash_head.mat
  • Material/fxKit_damaging_noWeaponBuff_monster_velShadow_trail.mat
  • Material/duriel_dust_trail.mat
  • Material/mnt_amor129_horse_stor_spineSmokeMesh.mat
  • Material/EmoteWings00_FXwing_LargeMain.mat
  • Material/sor024_emote_stor_FollowerOfLight_moth_fly.mat
  • Material/ashava_Leap_impact_snow_mat.mat
  • Material/mnt_amor139_horse_stor_lightningEnergy_kneePads.mat
  • Material/ui_craftingOverlay_forge_vfx_backGlow_Success.mat
  • Material/environmentVFX_fire_largeScaleFlames_Tall_vertAnim.mat
  • Material/sorF_stor205_eyeGlow_core.mat
  • Material/ashava_Leap_Impact_ring_mat.mat
  • Material/necro_boneStorm_aoe_windMesh_shadow.mat
  • Material/classFxKit_buff_damage_activation_decalFlared.mat
  • Material/ui_craftingOverlay_forge_vfx_backGlow.mat
  • Material/fxKit_harmless_shield_fire_wrap.mat
  • Material/emote_S4_ABP_EmoteWings00_HugeGlow.mat
  • Material/s02_bloodwell_liquidCascade_neutral.mat
  • Material/S03_boss_elementPhase_pillarAbsorb.mat
  • Material/EGB_Andariel_Echo_screamBeam_beamPulse_waveHeadDark.mat
  • Material/druid_grizzlyRage_eruption_shockwave_water.mat
  • Material/allClasses_ascendentArmor_HLM_fxMeshWispsRight.mat
  • Material/S03_construct_death_dust.mat
  • Material/WorldFX_LilithShrine_Playerglow.mat
  • Material/necro_bloodLance_connector.mat
  • Material/allClasses_ascendentArmor_particleWisp.mat
  • Material/sorF_stor205_Shared_Shared_smokeCloth.mat
  • Material/druM_stor183_TRS_coreArcsJewel.mat
  • Material/rogM_stor153_fireHLM_mat.mat
  • Material/IGC_BLB_HellPortal_windMeshInward_mat_enh.mat
  • Material/fxKit_harmless_shield_poison_bubble.mat
  • Material/mnt_stor015_horse_trail.mat
  • Material/fxKit_damaging_persistentCylindrical_demonic_godray_test.mat
  • Material/fxKit_damaging_weaponBuff_monster_cmpt_shadow_glow.mat
  • Material/environmentVFX_fire_flameBillboard_medium_mystic.mat
  • Material/EGB_Andariel_Echo_andariel_screamBeam_face_hotCore.mat
  • Material/duriel_burst_gas_secondaries.mat
  • Material/fxKit_damaging_projectile_blood_core_mesh.mat
  • Material/druF_stor183_GLV_coreArcs_leftHand.mat
  • Material/S02_boss_particle_blur_bloodSoftstreakVertical.mat
  • Material/S02_BP_AllClasses_GoldArmor_TRS_bloodWispMesh.mat
  • Material/druF_stor183_TRS_coreArcsJewel.mat
  • Material/environmentVFX_water_mediumWaterfall_transparent_large.mat
  • Material/IGC_BLB_HellPortal_windMeshInward_mat.mat
  • Material/vfx_treasurebeast_chestsweep_pointysnow_dithered.mat
  • Material/ashava_Leap_impact_snow_ring_mat.mat
  • Material/lilith_p2_cascade_leadingEdge.mat
  • Material/s02_bloodwell_liquidPlane_staticOpening.mat
  • Material/barb_stor153_HLM_vfx_smoke.mat
  • Material/InteractiveVFX_BloodPool_rising_mesh_mat.mat
  • Material/necro_golem_clickConfirmation_flash.mat
  • Material/fxKit_damaging_weaponBuff_monster_cmpt_fire_glow.mat
  • Material/vfx_moteJar_Filled_eyeGlow.mat
  • Material/demon_wurm_kickup_dust_snow_mat.mat
  • Material/portal_glo005_stor_ringEnergyWind.mat
  • Material/trophy_rog029_stor_fireRope.mat
  • Material/fxKit_damaging_persistentLine_demonic_intro_smoke_orange.mat
  • Material/emote_bar031_stor_glowCenter.mat
  • Material/ui_craftingOverlay_background_glow.mat
  • Material/fxKit_harmless_shield_fire_bubble.mat
  • Material/monster_champion_resistDamage_halfDisc.mat
  • Material/vfx_carryable_beamsSubtle.mat
  • Material/fxKit_damaging_persistentCylindrical_demonic_actor_border.mat
  • Material/ElementalTotem_fxKit_damaging_burstCylindricalWave_cold_waveMesh_CC.mat
  • Material/allClasses_ascendentArmor_ropeWispHLM.mat
  • Material/vfx_boss_duriel_unburrow_dirtMesh.mat
  • Material/mnt_stor078_trophy_lightningEnergy.mat
  • Material/npcF_ui_hedaji_card_volume.mat
  • Material/s01_boss_varshanRitual_initiation_cylinderLightBeamVSmall.mat
  • Material/IGC_SE_Fullscreen_Loading.mat
  • Material/EmoteWings00_membrane.mat
  • Material/S3BP_ascendedArmor_TRS_shoulderWisps.mat
  • Material/S02_bloodseeker_boneSpear_rippleTrail.mat
  • Material/legendary_sorc_139_incinerate_beam_cast.mat
  • Material/hydra_flameMesh.mat
  • Material/fxKit_harmless_shield_template_wrap.mat
  • Material/mnt_amor140_horse_stor_sporeHaze.mat
  • Material/s01_main_04_IncenseFlames_fire_flameBillboard_medium_mystic.mat
  • Material/environmentVFX_fogPanner_waterfallBlend.mat
  • Material/ashava_leap_kickup_mat.mat
  • Material/mnt_amor129_horse_stor_hoofSmokeMesh.mat
  • Material/legendary_necro_038_rocks.mat
  • Material/emote_dru019_stor_bigBranch.mat
  • Material/necro_bonestorm_introBursts_thickBlood.mat
  • Material/hellgate_loading_heatGlow.mat
  • Material/DE_CursedChest_Standard_fireDirectional_burst.mat
  • Material/fxKit_burstCylindrical_necro_shadow_flash.mat
  • Material/ui_craftingOverlay_background_glow_Outro_Success.mat
  • Material/worldBoss_abyssLord_escape_bodyStringlets.mat
  • Material/horadric_portal_coasters.mat
  • Material/mnt_stor015_horse_meshWisps_footRear2_mat.mat
  • Material/townPortal_glo007_fluid_volumes.mat
  • Material/S02_Bloodfont_BloodPool_Dyn.mat
  • Material/ashava_Leap_impact_mat.mat
  • Material/townPortal_glo007_fluid_splashes.mat
  • Material/witch_firewall_largeFlames.mat
  • Material/mnt_amor133_horse_stor_meshWisps_chest_mat.mat
  • Material/sorc_deepFreeze_iceBlock_large.mat
  • Material/S3BP_ascendedArmor_TRS_GlowArcs.mat
  • Material/fxkit_harmless_persistentRopeArcing_fire_rope_core.mat
  • Material/vfx_Seasonal_Flippy_Beam_centerBeam.mat
  • Shader/bright_highlight_ztest_rev_vertAnim_sub.shd
  • Shader/treasuregoblin_portal_mesh_ring.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_unique_resurrect_godRay_actor_cameraFade.shd
  • Shader/bright_highlight_ztest_rev_vertAnim_sub_normalized.shd
  • Shader/worldboss_wanderingDeath.shd
  • Shader/vfx_actor_blend_unique_sorc_ice_armor.shd
  • Shader/IGC_environmentVFX_particle_blend_lit_noShadow_noDoF_noAA.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noise_directional_skinEnabled.shd
  • Shader/environmentVFX_particle_blend_lit_noShadow.shd
  • Shader/igc_character_gbuff_lit_pbr_vat.shd
  • Shader/prop_def_gbuff_multimat_va_sub.shd
  • Shader/monster_fur_skin_new.shd
  • Shader/vfx_particle_transparent_lit_noShadows_environment.shd
  • Shader/druid_wereform_fur_skin.shd
  • Shader/vfx_particle_gbuffer_uber_lit_pbrTex.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble.shd
  • Shader/vfx_particle_gBuffer_uber_lit_dithered.shd
  • Shader/mm_vfx_actor_blend_alphaSwipe_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noUVDist.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting.shd
  • Shader/actor_postDist_liquidReflection.shd
  • Shader/vfx_actor_blend_uber_lit_pbr.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner.shd
  • Shader/vfx_actor_unique_townPortal.shd
  • Shader/vfx_actor_transparent_lit_noShadows_environment.shd
  • Shader/scene_def_gbuff_basic_vertAnim_worldpivotswing.shd
  • Shader/vfx_actor_unique_lightning_twoSided.shd
  • Shader/vfx_actor_shadowCookie_dissolveByTexture.shd
  • Shader/item_opaque_vertanim_pulse.shd
  • Shader/vfx_particle_blend_uber_lit_fakeReflection_noDOF.shd
  • Shader/vfx_inferno_shadowCookie.shd
  • Shader/prop_def_gsoft_basic_emissive_pulsing_vertanim_breathing.shd
  • Shader/DEPRECATED_particle_blend_uber_lit_color_alpha_noise1_dissolve.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd.shd
  • Shader/actor_gBuffer_lit_vertexAnimation_additiveMask.shd
  • Shader/vfx_ropeOrTrail_blend_uber_unlit_pbr_motionBlur.shd
  • Shader/vfx_actor_unique_rogue_shadowClone.shd
  • Shader/GLOBAL_ShadowEnchanted.shd
  • Shader/fur_skin_ghost2.shd
  • Shader/mount_ghost_armor.shd
  • Shader/IGC_SLA_ToD_vfx_particle_blend_uber_lit.shd
  • Shader/IGC_SLA_ToD_environmentVFX_particle_blend_lit_noShadow.shd
  • Shader/debug_wireframe_overlay_vertanim_worms.shd
  • Shader/vfx_particle_gbuffer_uber_lit_noAA.shd
  • Shader/IGC_footage_plane_procedural_noise_transparent_uber_pbr_lit.shd
  • Shader/Fur_Blockout.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSided.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_unique_blend_UI_clarity.shd
  • Shader/vfx_particle_blend_unique_fullscreen.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive.shd
  • Shader/particle_blend_uber_lit_emissive_noAA.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_particle_gBuffer_uber_lit_polar.shd
  • Shader/DEPRECATED_particle_blend_uber_lit_color_alpha_noise1_dissolve_dist1.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_dissolveEdge.shd
  • Shader/vfx_actor_transparent_uber_noiseAdditive_shadowCookie.shd
  • Shader/item_fur_skin.shd
  • Shader/vfx_bossPortal_shader.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_doubleSided_alphatest_masking_nearMask.shd
  • Shader/prop_opaque_scale_wipe_vertAnim.shd
  • Shader/IGC_actor_blood_mbVAT3.shd
  • Shader/depth_complexity_vertAnim_flutter_instanceSafe.shd
  • Shader/vfx_particle_gBuffer_uber_lit_noUVDist_pbrTex.shd
  • Shader/DEPRECATED_particle_add_uber_fogged.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_nearMask.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_pbrTex_skinEnabled.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest_doublesided.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertanim_breathing.shd
  • Shader/environmentVFX_actor_transparent_uber_pbr_lit_noShadows.shd
  • Shader/vfx_houdiniVAT_gBuffer_gradient_lit.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive_vertexAnim.shd
  • Shader/prop_def_gbuff_layered_directional_blend_vertanim_vrig_erratic.shd
  • Shader/vfx_actor_unique_hellPortal.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim.shd
  • Shader/item_opaque_pbr_vertanim_vrig_directional.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_dissolve.shd
  • Shader/vfx_particle_blend_uber_unlit_twoSided_noAA.shd
  • Shader/vfx_particle_blend_uber_unlit_polar_UI.shd
  • Shader/scene_fwd_trans_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/vfx_actor_unique_mephisto_bubble.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertanim_worms.shd
  • Shader/scene_def_gsoft_parallaxocclusion_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_albedoOnly_vertAnim_wobble_low_quality.shd
  • Shader/vfx_actor_gbuffer_unique_lit_pbr_dissolveByTexture.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/igc_vfx_particle_blend_uber_lit_zbuff.shd
  • Shader/particle_blend_uber_lit_additiveNoise.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim.shd
  • Shader/resurrect_playerGhost.shd
  • Shader/scene_fwd_emis_ghost.shd
  • Shader/vfx_particle_blend_uber_unlit_nearMask_noAA.shd
  • Shader/scene_def_gbuff_layered_directional_blend_edgeTranslucency_linearBloat.shd
  • Shader/vfx_particle_gBuffer_uber_lit_dissolveNormal.shd
  • Shader/vfx_actor_blend_simulation_lit_pbr.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_albedoOnly_vertAnim_wobble.shd
  • Shader/vfx_actor_opaque_uber_unlit_alphatest.shd
  • Shader/seahag_hair_pbr_vertexAnimation.shd
  • Shader/vfx_particle_blend_uber_unlit_3DUI.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim.shd
  • Shader/vfx_ui_blend_uber_dissolveEdge.shd
  • Shader/mount_fur_skin.shd
  • Shader/IGC_BLB_FX_neyrelle_sleeve_vertAnim_vat_soft_body_gbuff_dissolve_doublesided.shd
  • Shader/vfx_particle_blend_uber_unlit_noAA.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr.shd
  • Shader/igc_prop_def_gbuff_basic_ws_vertex_noise_vat.shd
  • Shader/vfx_actor_weaponTrail_vertexAnim.shd
  • Shader/boss_vampire_vertAnim.shd
  • Shader/scene_fwd_editModeGizmo.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble.shd
  • Shader/prop_def_gbuff_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/scene_def_gbuff_blenddir_vertanim_banner_alphatest_doubleSided.shd
  • Shader/IGC_doublesided_pbr_erode_vat.shd
  • Shader/scene_editModeGizmo_highlight.shd
  • Shader/triangle_overlay_vertAnim_flutter_instanceSafe.shd
  • Shader/npc_druid_rep_spirit.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_colorGradient_pbrTex_vertexAnim.shd
  • Shader/scene_def_gbuff_basic_vertanim_worms_doublesided.shd
  • Shader/vfx_particle_blend_fullscreen_lowHealth.shd
  • Shader/actor_blend_flipbookBlend_lit.shd
  • Shader/vfx_particle_gbuffer_uber_lit_alphaSwipe.shd
  • Shader/prop_def_gbuff_basic_vertanim_pulse_proximity.shd
  • Shader/hero_fur_skin.shd
  • Shader/debug_wireframe_overlay_vertAnim_banner_alphatest.shd
  • Shader/vfx_particle_unique_inversePathMask.shd
  • Shader/fur_skin_npc_ghost.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_wobble.shd
  • Shader/vfx_particle_blend_fog_lit_flow.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner_masking_nearMask.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_multipivot_flutter.shd
  • Shader/store_vfx_actor_shadowCookie_blend_uber_vertexAnim_01.shd
  • Shader/prop_fwd_trans_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/vfx_actor_add_uber_pbr_lit_twoSided.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_dissolveEdge.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim_worldpivotswing.shd
  • Shader/prop_def_gbuff_gem_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_twoAlpha.shd
  • Shader/actor_postDistortion_color.shd
  • Shader/scene_def_gsoft_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/boss_vampire_vertAnim_dissolve.shd
  • Shader/item_opaque_pbr_flowGem.shd
  • Shader/prop_def_gbuff_basic_vertanim_breathing.shd
  • Shader/triangle_overlay_vertAnim_banner_alphatest.shd
  • Shader/vfx_ropeOrTrail_blend_uber_unlit_noDOF.shd
  • Shader/vfx_ropeOrTrail_blend_uber_unlit.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/worldBoss_abyssLord_spawnCrack_goo.shd
  • Shader/vfx_particle_blend_simple_lit_noAA.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_wobble_low_quality.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_vertexAnim.shd
  • Shader/shadowProxyIndent_debug.shd
  • Shader/npc_fur_skin.shd
  • Shader/vfx_actor_blend_uber_lit_flipBlendVerticalScroll_translucent.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat.shd
  • Shader/prop_def_gbuff_va_sub_normalized.shd
  • Shader/prop_def_gbuff_basic_bluenoise_vertanim_banner_doublesided_alphatest.shd
  • Shader/vfx_actor_opaque_uber_lit_pbr_vertexAnim.shd
  • Shader/prop_def_gbuff_basic_doublesided_eyelid_movement.shd
  • Shader/vfx_actor_gbuffer_simple_lit_pbr_motionBlur_skinEnabled.shd
  • Shader/scene_def_gbuff_basic_fuzzy_vertanim_banner.shd
  • Shader/armor_hair.shd
  • Shader/scene_def_gbuff_basic_vertAnim_wobble.shd
  • Shader/vfx_actor_transparent_emissive_unlit_twoSided_UV2PolarDissolve.shd
  • Shader/scene_def_gbuff_basic_vertanim_pivotswing_banner_alphatest.shd
  • Shader/prop_def_gsoft_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/prop_def_gbuff_va_flat.shd
  • Shader/scene_def_gsoft_triplanar_dirShrink.shd
  • Shader/scene_def_gbuff_basic_fuzzy_vertanim_banner_masking_nearMask.shd
  • Shader/scene_def_gbuff_basic_vertanim_pivotswing_alphatest.shd
  • Shader/vfx_actor_unique_druid_storm.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_alphatest.shd
  • Shader/vfx_actor_env_godray.shd
  • Shader/prop_def_gbuff_layered_2_mask_blend_subobject_low_quality.shd
  • Shader/GLOBAL_frozen_fur.shd
  • Shader/malignant_tube_vertex_offset_opaque_pbr.shd
  • Shader/IGC_SLA_GENERATED_dblSide_vfx_actor_transparent_uber_simple_unlit_twoSided_Default_Medium_Base_282276.shd
  • Shader/IGC_BLB_vfx_actor_unique_hellPortal_topper.shd
  • Shader/werewolf_stealth_cleankThisShaderUp.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise.shd
  • Shader/depth_complexity_vertAnim_banner_alphatest.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr_pbrTex_noDOF.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/scene_def_gbuff_basic_vertanim_rotate_z_alphatest_doublesided.shd
  • Shader/GENERATED_IGC_Be_vfx_particle_blend_uber_lit_Default_High_Base_946229.shd
  • Shader/actor_opaque_transmissive_fresnel_mask.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_skinned.shd
  • Shader/vfx_actor_unique_batPlume.shd
  • Shader/IGC_genericMote.shd
  • Shader/IGC_inarius_debug_pbr.shd
  • Shader/vfx_actor_unique_rogue_shadowClone_ult_faded.shd
  • Shader/hero_opaque_twoEmissive_vertanim_pivotMove_Breathe.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_alphatest_vertAnim.shd
  • Shader/hero_fur_skin_dualNoise.shd
  • Shader/vfx_actor_uber_portal.shd
  • Shader/prop_def_gbuff_gem_chargeable.shd
  • Shader/vfx_particle_blend_uber_lit_nearMask.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/igc_fur_skin.shd
  • Shader/vfx_actor_unique_batPlume_shadowCookie.shd
  • Shader/environmentVFX_actor_transparent_lit_noShadows_translucent.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_vertAnim_noise_directional.shd
  • Shader/vfx_particle_blend_uber_lit_noAA.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr_pbrTex.shd
  • Shader/IGC_opaque_subsurface_pbr_vat.shd
  • Shader/vfx_actor_gbuffer_uber_lit_dithered.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_alphatest_doubleSided.shd
  • Shader/prop_def_gbuff_basic_vertanim_pivotswing_alphatest.shd
  • Shader/mount_ghost.shd
  • Shader/vfx_actor_gSoft_uber_lit_pbr_vertexAnim.shd
  • Shader/vfx_actor_unique_blend_UI.shd
  • Shader/scene_def_gbuff_basic_vertexAnim_buoyancy.shd
  • Shader/boss_malignantTube_vertanim_opaque.shd
  • Shader/vfx_ropeOrTrail_gbuffer_uber_lit_pbr_dissolveNormal_pbrTex.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_doublesided_vertAnim_noise_directional.shd
  • Shader/vfx_actor_unique_blend_unlit_vertexAnimation_ANDARIEL.shd
  • Shader/IGC_actor_blood_gBuffer_vertexAnim_lit_VAT3.shd
  • Shader/vfx_particle_blend_uber_unlit.shd
  • Shader/scene_def_gbuff_basic_emissive_vertanim_breathing.shd
  • Shader/prop_def_gbuff_basic_vertanim_banner_alphatest_doublesided.shd
  • Shader/bright_highlight_ztest_rev_vertAnim_Flat.shd
  • Shader/IGC_footage_plane_procedural_noise_transparent_uber_pbr_lit_cam_facing.shd
  • Shader/item_opaque_pbr_vertexanim_noise_directional.shd
  • Shader/vfx_particle_blend_uber_unlit_twoSided.shd
  • Shader/vfx_actor_blend_uber_unlit_twoSided_noAA.shd
  • Shader/vfx_ropeOrTrail_gbuffer_uber_lit_pbr_pbrTex.shd
  • Shader/SLY_fxRnd_IGC_fur_skin.shd
  • Shader/GLOBAL_frozen.shd
  • Shader/vfx_actor_unique_lightning_twoSided_noAA.shd
  • Shader/particle_blend_flipbookBlend_unlit_noAA.shd
  • Shader/Hair_pbr_rnd.shd
  • Shader/vfx_ropeOrTrail_blend_uber_unlit_flipbookVerticalScroll.shd
  • Shader/vfx_actor_shadowCookie_vertexAnim.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr_Alpha2Add.shd
  • Shader/fur_skin_ghost.shd
  • Shader/scene_def_gbuff_basic_vertanim_breathing.shd
  • Shader/vfx_particle_gBuffer_uber_unlit_3DUI.shd
  • Shader/vfx_actor_gBuffer_simulation_lit_pbr.shd
  • Shader/triangle_overlay_vertAnim_banner_alphatest_doubleSided.shd
  • Shader/vfx_actor_unique_inferno.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_wobble.shd
  • Shader/prop_def_gbuff_basic_emissive_pulsing_vertanim_breathing.shd
  • Shader/scene_def_gsoft_basic_emissive_vertanim_breathing.shd
  • Shader/actor_blend_flipbookBlend_unlit_Max_de_jour.shd
  • Shader/vfx_actor_unique_fullscreen_lowHealth.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_hellcloth.shd
  • Shader/vfx_particle_unique_blend_lightning_noAA.shd
  • Shader/vfx_actor_unique_prismatic.shd
  • Shader/scene_def_gbuff_emissive_pulsing_vertAnim_banner_alphatest.shd
  • Shader/vfx_actor_unique_dark_shroud.shd
  • Shader/scene_def_gsoft_parallaxocclusion_low_quality_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex_vertexAnim.shd
  • Shader/vfx_maskedNoise_vertAnim.shd
  • Shader/vfx_actor_unique_rogue_shadowClone_deathTrap.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat_static.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_buoyancy.shd
  • Shader/depth_complexity_vertAnim_banner_alphatest_doublesided.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_pbrTex_skinEnabled.shd
  • Shader/actor_blend_flipbookBlend_unlit_vertexAnim.shd
  • Shader/prop_fur.shd
  • Shader/vfx_actor_opaque_uber_unlit_noAA.shd
  • Shader/prop_def_gbuff_layered_2_mask_blend_subobject.shd
  • Shader/vfx_particle_unique_blend_lightning.shd
  • Shader/vfx_actor_unique_blend_pbr_lit_vertexAnim_clampNoise_emissiveFresnel.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_albedoOnly_vertAnim_wobble_low_quality.shd
  • Shader/prop_def_gbuff_basic_vertanim_vrig_flutter.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_gbuff_dithered_uber_lit_pbr.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_lilith_arena.shd
  • Shader/particle_blend_uber_lit_emissive.shd
  • Shader/vfx_actor_blend_uber_unlit.shd
  • Shader/player_ghost_fur.shd
  • Shader/vfx_particle_blend_uber_unlit_flow_UI.shd
  • Shader/store_vfx_actor_blend_uber_unlit_vertexAnim_01.shd
  • Shader/prop_def_gbuff_va_sub.shd
  • Shader/IGC_trans_pbr_world_position_opacity_eyelid_movement.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled_tornado.shd
  • Shader/prop_def_gbuff_basic_fuzzy_vertanim_banner.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal.shd
  • Shader/monster_fur_skin_dissolve.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd_udim.shd
  • Shader/vfx_cookie_actor_gBuffer_uber_lit_pbr_pbrTex.shd
  • Shader/scene_def_gbuff_basic_vertAnim_sway.shd
  • Shader/vfx_particle_blend_uber_unlit_polar.shd
  • Shader/vfx_particle_blend_uber_unlit_noDOF.shd
  • Shader/monster_ghost2.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertanim_breathing.shd
  • Shader/vfx_particle_blend_uber_unlit_flow_3DUI.shd
  • Shader/vfx_particle_blend_uber_unlit_noUVDist.shd
  • Shader/vfx_actor_unique_gBuffer_vertexOffset_growth_hellPortal.shd
  • Shader/actor_postDist_liquidReflection_B.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/npc_ghost.shd
  • Shader/vfx_actor_unique_blend_UI_health.shd
  • Shader/scene_def_gsoft_layered_directional_blend_vertAnim.shd
  • Shader/prop_def_gbuff_blenddir_vertanim_banner_alphatest_doubleSided.shd
  • Shader/vfx_actor_unique_rogueArrow.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal_noZBuffer.shd
  • Shader/DEPRECATED_particle_blend_uber_unlit_color_alpha_noise1_dissolve_dist1.shd
  • Shader/resurrect_trail_soulGlow.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr_pbrTex_translucent.shd
  • Shader/vfx_actor_blend_unique_lit_pbr_dissolveByTexture.shd
  • Shader/worldboss_wanderingDeath_skirt_highlight.shd
  • Shader/vfx_particle_blend_uber_lit_fakeReflection.shd
  • Shader/IGC_actor_blood_mbVAT.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive.shd
  • Shader/prop_def_gbuff_va_soft_doublesided.shd
  • Shader/prop_def_gsoft_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/IGC_Be_vfx_particle_blend_uber_lit.shd
  • Shader/boss_duriel_abdomen.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_soft_body_deformation.shd
  • Shader/scene_def_gbuff_basic_vertexAnim_multipivot_flutter.shd
  • Shader/DEPRECATED_particle_blend_uber_unlit_color_alpha_noise1_dissolve.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_forcesim_alphatest.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/vfx_actor_gbuffer_simple_lit_pbr_pbrTex_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_fakeReflection.shd
  • Shader/scene_def_gsoft_triplanar_dirShrink_narrowAlpha.shd
  • Shader/vfx_particle_blend_uber_unlit_flow.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_multipivot.shd
  • Shader/scene_def_gbuff_triplanar_noAlbedo_dirShrink.shd
  • Shader/item_ghost.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_layered_directional_blend.shd
  • Shader/vfx_actor_transparent_uber_noiseAdditive_vertexAnim_shadowCookie.shd
  • Shader/monster_fur_skin_layeredDissolve.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_pbrTex_skinEnabled_faded.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_wobble_low_quality.shd
  • Shader/IGC_opaque_pbr_rbd_vat.shd
  • Shader/worldBoss_abyssLord_spawnPool_blackunder.shd
  • Shader/vfx_particle_blend_uber_unlit_polar_doublesided.shd
  • Shader/vfx_andariel_stormDamage.shd
  • Shader/IGC_BLB_vfx_bossPortal_shader.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise.shd
  • Shader/ghost_earlyZ.shd
  • Shader/vfx_actor_unique_rogue_shadowClone_ult.shd
  • Shader/vfx_actor_playerProximityBarrier.shd
  • Shader/prop_def_gbuff_basic_ws_vertex_noise.shd
  • Shader/druid_fur_skin.shd
  • Shader/prop_def_gbuff_aniso_va_sub_normalized.shd
  • Shader/scene_def_gbuff_layered_directional_blend_alphattest_vertAnim.shd
  • Shader/DEPRECATED_vfx_actor_transparent_uber_pbr_skinEnabled_lit_cylindricalUV.shd
  • Shader/IGC_vfx_particle_blend_uber_lit_fakeReflection_noDOF_noAA.shd
  • Shader/scene_def_gsoft_parallaxocclusion.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/npc_mirage.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_noDOF.shd
  • Shader/vfx_advanced_actor_uber_prepass.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr_pbrTex_noiseAdditive.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr_motionBlur.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_inst.shd
  • Shader/IGC_Footage_CamFacing.shd
  • Shader/triangle_overlay_vertAnim_worms.shd
  • Shader/vfx_cookie_actor_gbuffer_uber.shd
  • Shader/DEPRECATED_vfx_actor_transparent_vertexAnimation_twoSided_2UVs.shd
  • Shader/pet_fur_motionBlur.shd
  • Shader/vfx_andariel_stormDamage_power.shd
  • Shader/vfx_particle_unique_blend_lightning_noAA_twoSided.shd
  • Shader/vfx_actor_unique_lilithCascade.shd
  • Shader/vfx_particle_blend_uber_unlit_UI.shd
  • Shader/particle_blend_flipbookBlend_unlit_alphaSoftErode.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim.shd
  • Shader/scene_def_gsoft_triplanar_noAlbedo_dirShrink.shd
  • Shader/vfx_particle_blend_uber_lit_flow.shd
  • Shader/scene_def_gbuff_basic_vertanim_rotate_z.shd
  • Shader/vfx_actor_shadowCookie_gBuffer_rogueArrow.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_alphatest_doubleSided_fresnel.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_alphatest_vertAnim.shd
  • Shader/debug_wireframe_overlay_vertAnim_banner_alphatest_doublesided.shd
  • Shader/vfx_actor_playerProximityBarrier_lit.shd
  • Shader/igc_actor_gbuff_lit_pbr_2sided_Subsurface_vat.shd
  • Shader/IGC_environmentVFX_particle_blend_lit_noShadow_noDoF.shd
  • Shader/vfx_actor_unique_townPortal_windMesh.shd
  • Shader/hero_hair_barbarianWrath.shd
  • Shader/fur_skin_dissolve.shd
  • Shader/vfx_particle_gBuffer_uber_lit.shd
  • Shader/vfx_particle_blend_uber_lit_noDOF.shd
  • Shader/vfx_particle_blend_uber_lit.shd
  • Shader/vfx_actor_shadowCookie_blend_uber.shd
  • Shader/vfx_actor_blend_uber_unlit_fakeReflection.shd
  • Shader/actor_blend_flipbookBlend_unlit.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_instancing.shd
  • Shader/prop_def_gbuff_va_soft.shd
  • Shader/pet_fur_faded.shd
  • Shader/particle_blend_flipbookBlend_unlit_noDOF.shd
  • Shader/IGC_particle_blend_uber_lit_alphaPower.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim_noise_directional.shd
  • Shader/druid_human_opaque_vertanim_vrig_directional.shd
  • Shader/scene_def_gbuff_layered_directional_blend_low_quality_vertAnim_worldpivotswing.shd
  • Shader/vfx_actor_gbuffer_sphereMap_lit_pbr.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_translucent.shd
  • Shader/IGC_vfx_actor_transparent_paint_vertexAnim_lit.shd
  • Shader/vfx_ropeOrTrail_uber_decalTrail.shd
  • Shader/actor_distortionSphere_uber.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_postDist.shd
  • Shader/DEPRECATED_particle_add_uber_unfogged.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive_vertexAnim.shd
  • Shader/vfx_actor_shadowCookie_alphaTest.shd
  • Shader/vfx_particle_opaque_uber_unlit_noAA.shd
  • Shader/prop_def_gbuff_basic_vertanim_banner_alphatest.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_albedoOnly_vertAnim_wobble.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise.shd
  • Shader/prop_def_gbuff_basic_vertanim_pulse.shd
  • Shader/prop_opaque_scale_vertAnim.shd
  • Shader/vfx_actor_gBufferWater_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/particle_blend_flipbookBlend_unlit.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner_alphaControl.shd
  • Shader/pet_fur_skin.shd
  • Shader/IGC_particle_blend_uber_unlit_alphaPower.shd
  • Shader/fur_skin.shd
  • 1066962
    { "__fileName__": "base/meta/MaterialValue/Use Alpha 2 Soft Distance.mtv" }