References to other File
  • MaterialValue/Color Intensity
  • MaterialValue/Alpha Dissolve Power Max
  • MaterialValue/Fresnel Power
  • MaterialValue/Fresnel Slope
  • MaterialValue/Fresnel Inverse
  • MaterialValue/Alpha Brightness Global
  • MaterialValue/Metalness
  • MaterialValue/Roughness
  • MaterialValue/Alpha Noise Multiplier
  • MaterialValue/UV Distortion 1 U Strength
  • MaterialValue/UV Distortion 1 V Strength
  • MaterialValue/Alpha Shape-Noise Multiplier
  • MaterialValue/UV Distortion Shape Strength
  • MaterialValue/Color Dissolve Influence
  • MaterialValue/Alpha Soft Distance
  • MaterialValue/UV Distortion Color Strength
  • MaterialValue/zSwitch RopeOrTrail Fresnel Method
  • MaterialValue/Per Meter UV - Color 1
  • MaterialValue/Per Meter UV - Dissolve Mask
  • MaterialValue/Per Meter UV - UV Distortion 1
  • MaterialValue/Per Meter UV - Noise 1
  • MaterialValue/Per Meter UV - Normal
  • MaterialValue/Per Meter UV - Noise 2
  • MaterialValue/Per Meter UV - Alpha1
  • MaterialValue/Noise 1 - Alpha lerp to white
  • MaterialValue/Noise 2 - Alpha lerp to white
  • MaterialValue/UV Distortion Dissolve Strength
  • MaterialValue/Fresnel Power Color
  • MaterialValue/Fresnel Slope Color
  • MaterialValue/Fresnel Inverse Color
  • MaterialValue/UV Distortion Noise1 Strength
  • MaterialValue/UV Distortion Noise2 Strength
  • MaterialValue/Fresnel Double Sided
  • MaterialValue/Alpha2 Add Strength
  • MaterialValue/Low EV Alpha
  • MaterialValue/High EV Alpha
  • MaterialValue/Alpha 2 Soft Distance
  • MaterialValue/Use Alpha 2 Soft Distance
  • MaterialValue/Alpha Test Treshold
  • MaterialValue/Alpha Dissolve Harshness
  • MaterialValue/zSwitch RopeOrTrail Color Method
  • MaterialValue/zSwitch RopeOrTrail Distortion Method
  • MaterialValue/zSwitch RopeOrTrail Noise Method
  • Texture/flat_NM
  • Texture/solid_white
  • Texture/solid_black
  • 598730
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