References to this File
  • Material/fxKit_damaging_geyserDamage_sand_mistResidual.mat
  • Material/necro_decompose_rope_backdrop.mat
  • Material/S02_vampire_boss_sacAnticipation_halo.mat
  • Material/trophy_nec027_stor_orb_mat.mat
  • Material/fallen_lunatic_suicide_burst_bloodMist.mat
  • Material/offHandFocus_stor025_GlowStone_mat.mat
  • Material/vfx_snakecultistcamp_geyserMist.mat
  • Material/environmentVFX_smoke_ropeTendril.mat
  • Material/Goatman_ranged_corrupted.mat
  • Material/fxKit_damaging_geyserDamage_hell_flash.mat
  • Material/fallen_lunatic_suicide_burst_fireRing.mat
  • Material/wolf_out_radial.mat
  • Material/andariel_attk_darkBeam_ground_fire_mesh.mat
  • Material/vampire_boss_sacAnticipation_halo.mat
  • Material/bandit_ranged_bolt.mat
  • Material/nightmareDungeon_volcanic_bottom.mat
  • Material/fxKit_damaging_geyserDamage_earth_dirtSpray.mat
  • Material/mnt_stor095_trophy_gem_mat.mat
  • Material/vfx_snakecultistcamp_geyserVariation.mat
  • Material/Goatman_melee_corrupted.mat
  • Material/Goatman_ranged_corrupted_Dry Steppes.mat
  • Material/monsterAffix_fireOrbs_burst_glowFlash.mat
  • Material/vampire_boss_projectile_caster_sphere.mat
  • Material/Andariel_attk_sweep_darkFire_leadingEdge_fire_mesh.mat
  • Material/drowned_seaHag_boss_spawn_waterBuildUp.mat
  • Material/fxKit_damaging_geyserDamage_sand_mist.mat
  • Material/offHandsSorc_stor011_mat.mat
  • Material/mnt_stor028_trophy_TPY_gem_mat.mat
  • Material/scos_environment_waterfall_splash.mat
  • Material/Goatman_melee_fur_corrupted.mat
  • Material/global_poison_projectile_tip.mat
  • Material/fallen_lunatic_suicide_burst_gooCore_cold.mat
  • Material/Goatman_melee_fur_corrupted_Fractured Peaks.mat
  • Material/fxKit_damaging_geyserDamage_cold_waterMist.mat
  • Material/environmentVFX_lava_solarFlare_glowFlash.mat
  • Material/Goatman_ranged_corrupted_Fractured Peaks.mat
  • Material/andariel_attk_line_darkFire_mesh.mat
  • Material/fallen_lunatic_suicide_burst_gooCore.mat
  • Material/fallen_lunatic_suicide_burst_glowFlash.mat
  • Material/vampire_boss_projectile_caster_glow.mat
  • Material/vfx_monster_skeleton_ballista_ambient_glow_cold.mat
  • Material/skeleton_ballista_burst_glowFlash_fire.mat
  • Material/cannibal_twohand_leap_groundImpact_flash.mat
  • Material/vfx_Gismo_Drowned_Bell_geyserGradient.mat
  • Material/vampire_boss_impale_blood_rope.mat
  • Material/Lorath_Smoke_out_radial.mat
  • Material/environmentVFX_smoke_ropeTendril_D.mat
  • Material/werewolf_stealth_out_spin.mat
  • Material/neyrelle_smoke_out_radial.mat
  • Material/skeleton_ballista_burst_glowFlash_cold.mat
  • Material/VFX_Conv_QST_Hell_CIty_Cine_CBM_Mem_Dissolve_Intro_out_radial.mat
  • Material/SeaHag_death_mat.mat
  • Material/vfx_snakecultistcamp_geyserMain.mat
  • Material/VFX_Conv_QST_Hell_CIty_Cine_CBM_Mem_Dissolve_out_radial.mat
  • Material/treasuregoblin_portal_channel_rope.mat
  • Material/drowned_special_weaponFX_constant.mat
  • Material/IGC_EPL_8070_WaterMist.mat
  • Material/vfx_wilflife_woodwraith_slam_dust.mat
  • Material/drowned_special_stun_energyInward.mat
  • Material/fallen_lunatic_suicide_burst_smokePuffs.mat
  • Material/treasuregoblin_portal_channel_rope_small.mat
  • Material/monsterAffix_vampiricEnrage_bloodRope.mat
  • Material/Wand_stor023_glow_mat.mat
  • Material/duriel_dust.mat
  • Material/Goatman_melee_corrupted_Fractured Peaks.mat
  • Material/SeaHag_mat.mat
  • Material/monsterAffix_FireEnchanted_burst_fireRing.mat
  • Material/skeleton_boss_teleport_flash_monkboss_recolor.mat
  • Material/FX_QST_Nafain_dissolve_out_radial.mat
  • Material/drowned_seaHag_summoner_geyserMain.mat
  • Material/skeleton_boss_teleport_flash.mat
  • Material/Goatman_melee_corrupted_Dry Steppes.mat
  • Material/offHandsSorc_stor022_mat.mat
  • Material/FX_QST_Nafain_dissolve_out_spin.mat
  • Material/legendary_necro_022_cast_guyser.mat
  • Material/drowned_seaHag_summoner_waterMist.mat
  • Material/environmentVFX_smoke_ropeTendril_E.mat
  • Material/fxKit_damaging_geyserDamage_fire_flash.mat
  • Material/Goatman_melee_fur_corrupted_Dry Steppes.mat
  • Material/global_poison_projectile_core.mat
  • Material/werewolf_stealth_out_radial.mat
  • Material/drowned_seahag_summoner_actorToActor_energy.mat
  • Material/offHandsSorc_stor028_gem_mat.mat
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Petrify_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Bloody_Out_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Demonic_Out_1656263.shd
  • Shader/OVERRIDE_monster_opaque_effectOverlay_Default_Medium_Chr_Bloody_Out_340537.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Medium_Chr_Demonic_Out_1656263.shd
  • Shader/OVERRIDE_mount_opaque_pbr_flowGem_Default_Medium_Chr_Bloody_Out_1277025.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Actor_ObjectiveHighlight_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Medium_Chr_Bloody_Out_1656263.shd
  • Shader/item_opaque_pbr_flowGem.shd
  • Shader/mount_opaque_pbr_flowGem.shd
  • Shader/OVERRIDE_mount_opaque_pbr_flowGem_Default_Medium_Chr_Bloody_In_1277025.shd
  • Shader/OVERRIDE_mount_opaque_pbr_flowGem_Default_Medium_Chr_Demonic_In_1277025.shd
  • Shader/monster_opaque_effectOverlay.shd
  • Shader/OVERRIDE_monster_opaque_effectOverlay_Default_Medium_Chr_Demonic_Out_340537.shd
  • Shader/OVERRIDE_monster_opaque_effectOverlay_Default_Medium_Chr_Demonic_In_340537.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Burning_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Holy_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Shadowblight_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Medium_Chr_Bloody_In_1656263.shd
  • Shader/boss_seahagDeathSkin_opaque_skin_dissolveWipe.shd
  • Shader/OVERRIDE_monster_opaque_effectOverlay_Default_Medium_Chr_Bloody_In_340537.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Chilled_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_ShadowInfected_1656263.shd
  • Shader/GENERATED_item_opaque_pbr_flowGem_Default_Low_Base_1656263.shd
  • Shader/OVERRIDE_mount_opaque_pbr_flowGem_Default_Medium_Chr_Demonic_Out_1277025.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Demonic_In_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Poisoned_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Demonic_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Bloody_In_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Charred_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Medium_Chr_Demonic_In_1656263.shd
  • 153414
    { "__fileName__": "base/meta/MaterialValue/Color Noise Multiplier.mtv" }