References to this File
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  • MaterialValue/Color Intensity
  • MaterialValue/emissive multiplier
  • MaterialValue/UV Distortion Global Strength
  • MaterialValue/Fresnel Power
  • MaterialValue/Fresnel Slope
  • MaterialValue/Color Gradient V
  • MaterialValue/Alpha Noise Multiplier
  • MaterialValue/UV Distortion 1 U Strength
  • MaterialValue/UV Distortion 1 V Strength
  • MaterialValue/emissive color lerp
  • MaterialValue/Color Noise Multiplier
  • MaterialValue/emissive add multiplier
  • MaterialValue/Color Hitflash Enabled
  • MaterialValue/Fresnel Power Emissive
  • MaterialValue/Fresnel Slope Emissive
  • MaterialValue/Fresnel Inverse Emissive
  • MaterialValue/Wetness Bias
  • MaterialValue/Vertex Animation pulse rate
  • MaterialValue/Vertex Animation pulse amplitude
  • MaterialValue/local offset x
  • MaterialValue/local offset y
  • MaterialValue/local offset z
  • MaterialValue/AO Multiplier
  • MaterialValue/Emissive Color Source
  • MaterialValue/Fresnel Double Sided
  • MaterialValue/Emissive Texture Multiplier
  • MaterialValue/translucency albedo multiplier
  • MaterialValue/UV Distortion Noise3 Strength
  • MaterialValue/Noise 1 Bump Offset
  • MaterialValue/Noise 2 Bump Offset
  • MaterialValue/Bump Height
  • MaterialValue/Bump Offset Fresnel Contribution
  • MaterialValue/Env Start Position Z
  • MaterialValue/Use Hit Flash Proximity Mask
  • MaterialValue/Hit Flash Proximity Distance
  • MaterialValue/Env Vertex Offset Multiplier
  • MaterialValue/Cylindrical UV Projection Direction
  • MaterialValue/Invert Cylindrical UVs
  • MaterialValue/Override Falloff Bias
  • MaterialValue/Override Falloff Height
  • MaterialValue/Enable Override Falloff
  • MaterialValue/Bloodiness Bias
  • MaterialValue/Hit Flash NormalMap Influence
  • MaterialValue/Vertex Animation pulse distance offset multiplier
  • MaterialValue/Use Vertex Color - G
  • MaterialValue/Use Vertex Color - B
  • MaterialValue/Flow Position Range
  • MaterialValue/Flow Gem UV Method
  • MaterialValue/UV Distortion Noise4 Strength
  • MaterialValue/emissive color
  • MaterialValue/Gem_Translucency_Color
  • MaterialValue/Blood Color
  • Texture/flat_NM
  • Texture/energy_holyEnergyLight
  • Texture/necro_shadowVeins_Noise
  • Texture/solid_white
  • Texture/vfx_environmentFX_Ancients_bloodWaterfall_Normal
  • Texture/000_black
  • Texture/hero_blood_tiling
  • Texture/000_white
  • Texture/solid_black
  • Texture/monsterAffix_vampiricEnrage_veins
  • 1656382
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