References to this File
  • Material/Frac_Buildings_Stone_Block_A_Base.mat
  • Material/Frac_Buildings_Wood_Roof_2x1m_A_Base.mat
  • Material/Frac_Buildings_Wall_Stone_2m_B_Base.mat
  • Material/Frac_Ruins_Mill_Grinder_A_Base.mat
  • Material/Temple_Base_MephistoStatue_A_02.mat
  • Material/Frac_Buildings_Wall_Stone_Pillar_1m_A_Base.mat
  • Material/Frac_Buildings_Metal_Door_Piece_A_Base.mat
  • Material/Frac_Ruins_Mill_Wheel_A_Base.mat
  • Material/Frac_Buildings_Wood_Floorplanks_A_Base.mat
  • Material/Temple_Base_BaalSet_A_01.mat
  • Material/RogLair_Buildings_Wood_Interior_A_Base.mat
  • Material/Frac_Buildings_Wood_RoofStandard_Edge_A_Base.mat
  • Material/Frac_Buildings_Wall_Grout_B_Base.mat
  • Material/Frac_Buildings_Rope_A_Base.mat
  • Material/Frac_Buildings_Stone_Chimney_B_Base.mat
  • Material/Frac_Buildings_Stucco_Wall_B_Base.mat
  • Material/Frac_Buildings_Wood_WindowFrame_A_Base.mat
  • Material/Temple_Base_Mephisto_Head_01.mat
  • Material/Frac_Buildings_Wall_Grout_A_Base.mat
  • Material/Frac_Buildings_Wood_Steeple_A_Base.mat
  • Material/Frac_Buildings_Stone_Stair_A_Base.mat
  • Material/Frac_Buildings_Stucco_Wall_2m_Base.mat
  • Material/Frac_Buildings_Stucco_Chunk_B_Base.mat
  • Material/Frac_Buildings_Wood_RoofStandard_A_Base.mat
  • Material/Frac_Buildings_Metal_WindowFrame_A_Base.mat
  • Material/Temple_Base_MephistoStatue_A_01.mat
  • Material/Frac_Buildings_Wall_Stone_2m_A_Base.mat
  • Material/Frac_Buildings_Wood_Debris_Base.mat
  • Material/Frac_Buildings_Metal_Deco_A_Base.mat
  • Material/Temple_Base_MephistoStatue_A_03.mat
  • Material/Hawe_Buildings_Human_Slate_Roof_Extras_A.mat
  • Material/Frac_Buildings_Wall_Stone_Single_A_Base.mat
  • Material/Hawe_Buildings_Human_Slate_Roof_2x1_A.mat
  • Material/Frac_Buildings_Wood_Roof_A_Base.mat
  • Material/Frac_Buildings_Stucco_01_A.mat
  • Material/Frac_Buildings_Metal_Bits_A_Base.mat
  • Material/Frac_Buildings_Wood_RoofStandard_2x1m_A_Base.mat
  • Material/Frac_Buildings_Wood_Roof_Edge_A_Base.mat
  • Material/Frac_Buildings_Metal_Fences_A_Base.mat
  • Material/Frac_Buildings_Wood_Interior_A_Base.mat
  • Material/Frac_Buildings_Wood_DoorsWindows_A_Base.mat
  • Material/Frac_Buildings_Stone_Chimney_A_Base.mat
  • Material/Frac_Buildings_Stucco_Chunk_Base.mat
  • Material/Frac_Buildings_Stucco_Wall_1m_B_Base.mat
  • Material/Frac_Buildings_Tower_Strut_A_Base.mat
  • Material/Frac_Buildings_Wood_Door_Fancy_A_Base.mat
  • Material/Frac_Buildings_Metal_Ring_A_Base.mat
  • Material/Frac_Buildings_Stone_Round_Stairs_A_2m_Base.mat
  • Material/Frac_Buildings_Wood_Strut_A_Base.mat
  • Material/Temple_Base_DiabloStatue_A_01.mat
  • Material/Frac_Buildings_Rope_B_Base.mat
  • Material/Frac_Buildings_Cathedral_Plank_A_Base.mat
  • Material/Frac_Buildings_Wood_Interior_B_Base.mat
  • Material/Frac_Buildings_Stucco_Wall_1m_Base.mat
  • Material/Frac_Buildings_Steps_Stone_A_Base.mat
  • Material/Hawe_Buildings_Human_Slate_Roof_1x1_A.mat
  • Material/Frac_Buildings_Wall_Stone_1m_A_Base.mat
  • 421064
    { "__fileName__": "base/meta/ShaderMap/scene_def_global_layered_2_directional_blend_albedoOnly_defaultGbuff.shm", "arShaderOverrides": [ { "dwShaderMapOverride": 5, "snoMinDefault": "Shader/scene_def_gbuff_layered_2_directional_blend_albedoOnly_low_quality", "snoMedDefault": "Shader/scene_def_gbuff_layered_2_directional_blend_albedoOnly", "snoDepth": "Shader/depth_scene" }, { "dwShaderMapOverride": 6, "snoMinDefault": "Shader/scene_def_gsoft_layered_2_directional_blend_albedoOnly_low_quality", "snoMedDefault": "Shader/scene_def_gsoft_layered_2_directional_blend_albedoOnly", "snoDepth": "Shader/depth_scene_gsoft" }, { "dwShaderMapOverride": 0, "snoMedDefault": "Shader/GLOBAL_frozen", "snoHighlight": "Shader/GLOBAL_frozen_highlight", "snoCookie": "Shader/GLOBAL_frozen_ShadowCookie", "snoFur": "Shader/GLOBAL_frozen" }, { "dwShaderMapOverride": 17, "snoMedDefault": "Shader/npc_ghost", "snoHighlight": "Shader/ghost_highlight", "snoCookie": "Shader/shadowCookie_noShadow", "snoFur": "Shader/fur_skin_npc_ghost" }, { "dwShaderMapOverride": 4, "snoMedDefault": "Shader/player_ghost", "snoCookie": "Shader/shadowCookie_noShadow", "snoFur": "Shader/player_ghost_fur" }, { "dwShaderMapOverride": 8, "snoMedDefault": "Shader/GLOBAL_ShadowEnchanted", "snoHighlight": "Shader/GLOBAL_ShadowEnchanted_highlight", "snoCookie": "Shader/GLOBAL_ShadowEnchanted_ShadowCookie", "snoFur": "Shader/no_fur" }, { "dwShaderMapOverride": 7, "snoMedDefault": "Shader/GLOBAL_Stealth", "snoCookie": "Shader/shadowCookie_noShadow", "snoFur": "Shader/GLOBAL_Stealth" }, { "dwShaderMapOverride": 45, "snoMedDefault": "Shader/GLOBAL_Stealth_Friendly", "snoFur": "Shader/GLOBAL_Stealth_Friendly" }, { "dwShaderMapOverride": 44, "snoMedDefault": "Shader/global_keyhole", "snoCookie": "Shader/shadowCookie_noShadow" }, { "dwShaderMapOverride": 46, "snoMedDefault": "Shader/OVERRIDE_scene_def_gbuff_layered_2_directional_blend_albedoOnly_Default_Medium_Actor_BloodRain_421064", "snoMedDefaultBaseShader": "Shader/scene_def_gbuff_layered_2_directional_blend_albedoOnly" } ], "unk_c6dd7cd": false, "hOptionalShaderMapFields": { "padding1": 0, "padding2": 0, "dataOffset": 784, "dataSize": 44 } }