References to this File
  • ShaderMap/monster_opaque_randomVariation.shm
  • ShaderMap/duriel_body_intro.shm
  • ShaderMap/npc_hair.shm
  • ShaderMap/scene_def_gbuff_basic_bluenoise_vertanim_banner_alphatest_doubleSided.shm
  • ShaderMap/prop_def_gbuff_basic.shm
  • ShaderMap/boss_duriel_abdomen.shm
  • ShaderMap/scene_def_gbuff_blenddir.shm
  • ShaderMap/NPC_Eye.shm
  • ShaderMap/scene_def_gbuff_basic_vertAnim_worldpivotswing.shm
  • ShaderMap/scene_def_gbuff_basic.shm
  • ShaderMap/druid_human_opaque.shm
  • ShaderMap/particle_blend_flow_uber_unlit.shm
  • ShaderMap/item_opaque_emissiveFlow.shm
  • ShaderMap/vfx_actor_opaque_materialValue_dissolveByTexture.shm
  • ShaderMap/mount_gsoft_colorNoise_emissive.shm
  • ShaderMap/monster_opaque_twoEmissive.shm
  • ShaderMap/scene_def_global_basic_fuzzy.shm
  • ShaderMap/vfx_actor_blend_uber_lit_pbr_dissolveEdge.shm
  • ShaderMap/monster_opaque_effectOverlay.shm
  • ShaderMap/hero_opaque_emissiveFlow.shm
  • ShaderMap/prop_def_global_layered_2_mask_blend_defaultGbuff.shm
  • ShaderMap/mount_opaque_pbr_flowGem.shm
  • ShaderMap/hero_opaque_fur_dualNoise.shm
  • ShaderMap/hero_opaque_cloth_twitch.shm
  • ShaderMap/mount_opaque_pbr_crystal.shm
  • ShaderMap/vfx_particle_unique_inversePathMask.shm
  • ShaderMap/scene_def_gbuff_layered_2_directional_blend.shm
  • ShaderMap/scene_def_global_layered_bidirectional.shm
  • ShaderMap/hero_opaque_bloodFlow.shm
  • ShaderMap/KEL_1020_blood_vfx_decal_uber_lit_AO_normal_roughness.shm
  • ShaderMap/npc_mirage.shm
  • ShaderMap/prop_def_gbuff_basic_vertAnim_vat_soft_body_deformation_noAnim.shm
  • ShaderMap/npc_opaque.shm
  • ShaderMap/druid_human_opaque_waterFlow.shm
  • ShaderMap/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_layered_directional_blend.shm
  • ShaderMap/mount_opaque_pbr_glass.shm
  • ShaderMap/mount_opaque_pbr_lightning.shm
  • ShaderMap/prop_chest_resplendent.shm
  • ShaderMap/hero_opaque_cloth_iridescent_dithered.shm
  • ShaderMap/prop_def_gbuff_basic_emissive_vertanim_breathing.shm
  • ShaderMap/speed_tree_8_opaque.shm
  • ShaderMap/druid_human_opaque_crystal.shm
  • ShaderMap/scene_def_global_layered_2_directional_blend_albedoOnly.shm
  • ShaderMap/env_godray.shm
  • ShaderMap/vfx_decal_uber_lit_emissive_normal_roughness_worldSpaceFull.shm
  • ShaderMap/item_opaque.shm
  • ShaderMap/necro_corpse_opaque_subsurface_pbr_layeredDissolve.shm
  • ShaderMap/item_opaque_waterFlow.shm
  • ShaderMap/monster_opaque_skin_layeredDissolve.shm
  • ShaderMap/vfx_actor_gBuffer_uber_lit_pbr_dissolveEdge.shm
  • ShaderMap/item_opaque_dithered.shm
  • ShaderMap/druid_human_hair.shm
  • ShaderMap/mount_opaque_pbr.shm
  • ShaderMap/monster_opaque_skin_dissolve_UVSet1.shm
  • ShaderMap/druid_human_opaque_emissiveFlow.shm
  • ShaderMap/monster_opaque_skin.shm
  • ShaderMap/monster_opaque_skin_randomVariation.shm
  • ShaderMap/item_opaque_subsurface.shm
  • ShaderMap/hero_opaque_veinPulsing.shm
  • ShaderMap/scene_def_gbuff_glass.shm
  • ShaderMap/vfx_particle_blend_uber_lit_noAA.shm
  • ShaderMap/Scece_Dev_scene_def_gbuff_basic.shm
  • ShaderMap/mount_opaque_pbr_holographic_ditherBlur.shm
  • ShaderMap/IGC_environmentVFX_particle_blend_lit_noShadow_noDoF.shm
  • ShaderMap/druid_human_opaque_skin.shm
  • ShaderMap/pet_opaque.shm
  • ShaderMap/prop_def_global_layered_directional_blend_defaultGbuff.shm
  • ShaderMap/prop_def_gbuff_emissive_mult_mask.shm
  • ShaderMap/pet_opaque_necroSkeleton.shm
  • ShaderMap/scene_def_global_layered_2_directional_blend.shm
  • ShaderMap/scene_def_gbuff_layered_2_directional_blend_vertAnim_vat_rigid_body_dynamic.shm
  • ShaderMap/prop_def_gbuff_glass.shm
  • ShaderMap/scene_def_gsoft_basic.shm
  • ShaderMap/environmentVFX_particle_blend_lit.shm
  • ShaderMap/npc_opaque_mixed.shm
  • ShaderMap/scene_def_gbuff_basic_highlight_noztest.shm
  • ShaderMap/prop_def_gbuff_multimat.shm
  • ShaderMap/scene_def_gbuff_basic_translucent.shm
  • ShaderMap/prop_def_gbuff_basic_vertanim_pulse_proximity.shm
  • ShaderMap/hero_hair.shm
  • ShaderMap/mount_hair_holographic.shm
  • ShaderMap/druid_wereform_deathMesh_opaque_skin.shm
  • ShaderMap/prop_def_gbuff_basic_emissive_flicker.shm
  • ShaderMap/prop_def_gsoft_blenddir_dissolve.shm
  • ShaderMap/druid_human_opaque_vertanim_vrig_directional.shm
  • ShaderMap/item_opaque_parallax_textureLerp.shm
  • ShaderMap/hero_opaque_parallax_iridescent.shm
  • ShaderMap/druid_human_opaque_ZSlopeBias_0.shm
  • ShaderMap/ambient_opaque.shm
  • ShaderMap/npc_opaque_skin.shm
  • ShaderMap/druid_human_deathMesh_opaque_skin.shm
  • ShaderMap/item_opaque_pbr_vertanim_noise_directional.shm
  • ShaderMap/IGC_KEL_1050_vfx_decal_uber_lit_AO_normal_roughness.shm
  • ShaderMap/monster_opaque_dissolve.shm
  • ShaderMap/prop_def_global_layered_2_directional_blend_dissolve.shm
  • ShaderMap/scene_def_global_layered_directional_blend_defaultGbuff.shm
  • ShaderMap/scene_def_gbuff_emissive_mult_mask.shm
  • ShaderMap/scene_def_global_basic_fuzzy_defaultGbuff.shm
  • ShaderMap/pet_opaque_skin.shm
  • ShaderMap/monster_transparent.shm
  • ShaderMap/actor_opaque_pbr.shm
  • ShaderMap/prop_def_gbuff_basic_darken.shm
  • ShaderMap/scene_def_global_layered_directional_blend.shm
  • ShaderMap/scene_def_gbuff_blenddir_highlight_no_ztest.shm
  • ShaderMap/hero_opaque_cloth.shm
  • ShaderMap/prop_def_gbuff_blenddir.shm
  • ShaderMap/mount_opaque_pbr_twitch.shm
  • ShaderMap/chr_opaque_skin_noCustomization.shm
  • ShaderMap/scene_def_gbuff_blenddir_vertanim_banner_alphatest_doubleSided.shm
  • ShaderMap/particle_add_uber_fogged.shm
  • ShaderMap/scene_def_global_layered_2_directional_blend_albedoOnly_vertAnim_wobble.shm
  • ShaderMap/prop_def_gbuff_blenddir_vtex.shm
  • ShaderMap/hero_opaque_skin.shm
  • ShaderMap/mount_opaque_pbr_waterFlow.shm
  • ShaderMap/prop_def_gbuff_blenddir_vertanim_banner_alphatest_doubleSided.shm
  • ShaderMap/prop_def_gsoft_basic.shm
  • ShaderMap/scene_def_global_layered_2_mask_blend.shm
  • ShaderMap/monster_ghost2.shm
  • ShaderMap/monster_opaque_skin_dissolve.shm
  • ShaderMap/scene_def_global_layered_2_mask_blend_defaultGbuff.shm
  • ShaderMap/hero_hair_barbarianWrath.shm
  • ShaderMap/hero_opaque_twoEmissive_vertanim_pivotMove_Breathe.shm
  • ShaderMap/monster_opaque.shm
  • ShaderMap/item_gsoft.shm
  • ShaderMap/item_opaque_emissiveFlicker.shm
  • ShaderMap/scene_def_global_layered_2_directional_blend_worldPositionLine.shm
  • ShaderMap/prop_gbuff_basic_dissolve.shm
  • ShaderMap/monster_hair.shm
  • ShaderMap/scene_def_global_layered_2_directional_blend_defaultGbuff.shm
  • ShaderMap/prop_def_gbuff_basic_chargeable.shm
  • ShaderMap/scene_def_global_layered_2_directional_blend_vertAnim_wobble.shm
  • ShaderMap/boss_malignantTube_vertanim_opaque.shm
  • ShaderMap/boss_vampire_vertAnim.shm
  • ShaderMap/monster_opaque_skin_doubleSided.shm
  • ShaderMap/prop_def_gsoft_basic_emissive_vertanim_breathing.shm
  • ShaderMap/environmentVFX_particle_blend_lit_noShadow.shm
  • ShaderMap/monster_opaque_doubleSided.shm
  • ShaderMap/hero_opaque_dithered.shm
  • ShaderMap/IGC_environmentVFX_particle_blend_lit_noShadow_noDoF_noAA.shm
  • ShaderMap/scene_def_gbuff_basic_doublesided.shm
  • ShaderMap/hero_opaque_cloth_crystal.shm
  • ShaderMap/armor_hair.shm
  • ShaderMap/Hero_Eye.shm
  • ShaderMap/IGC_POP_VAT_fire.shm
  • ShaderMap/monster_opaque_emissiveUV1.shm
  • ShaderMap/item_opaque_vertanim_pulse.shm
  • ShaderMap/druid_wereform_opaque_skin.shm
  • ShaderMap/prop_def_gbuff_basic_scroll_emissive.shm
  • ShaderMap/hero_opaque_cloth_bloodFlow.shm
  • ShaderMap/prop_def_gbuff_basic_vertanim_pulse.shm
  • ShaderMap/mount_ghost.shm
  • ShaderMap/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic.shm
  • ShaderMap/prop_def_gbuff_basic_doublesided.shm
  • ShaderMap/item_opaque_pbr_vertanim_vrig_directional.shm
  • ShaderMap/scene_def_global_basic.shm
  • ShaderMap/hero_opaque_twoEmissive.shm
  • ShaderMap/item_opaque_twitch.shm
  • ShaderMap/boss_vampire_vertAnim_dissolve.shm
  • ShaderMap/hero_opaque_crystal.shm
  • ShaderMap/mount_opaque_emissiveFlow_pbr.shm
  • ShaderMap/prop_def_gbuff_basic_bluenoise_alphatest_dissolve_doublesided.shm
  • ShaderMap/IGC_SLA_ToD_environmentVFX_particle_blend_lit_noShadow.shm
  • ShaderMap/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_lilith_arena.shm
  • ShaderMap/scene_def_global_layered_directional_blend_vertAnim_worldpivotswing.shm
  • ShaderMap/scene_def_gbuff_blenddir_alphatest.shm
  • ShaderMap/prop_def_gbuff_basic_vertAnim_vat_soft_body_deformation.shm
  • ShaderMap/mount_opaque_pbr_cloth_fuzzy.shm
  • ShaderMap/item_opaque_flowGem.shm
  • ShaderMap/mount_opaque_subsurface_pbr.shm
  • ShaderMap/seahag_hair_pbr_vertexAnimation.shm
  • ShaderMap/scene_def_gbuff_basic_emissive.shm
  • ShaderMap/item_ghost.shm
  • ShaderMap/IGC_Be_vfx_particle_blend_uber_lit.shm
  • ShaderMap/druid_human_opaque_cloth.shm
  • ShaderMap/hero_opaque_ZSlopeBias_0.shm
  • ShaderMap/npc_transparent.shm
  • ShaderMap/hero_opaque_waterFlow.shm
  • ShaderMap/vfx_particle_blend_uber_unlit_noAA.shm
  • ShaderMap/mount_opaque_pbr_parallax_iridescent.shm
  • ShaderMap/scene_def_gbuff_basic_alphatest_doublesided.shm
  • ShaderMap/prop_def_gbuff_basic_doublesided_eyelid_movement.shm
  • ShaderMap/prop_def_gbuff_blenddir_dissolve.shm
  • ShaderMap/malignant_tube_vertex_anim_opaque_pbr.shm
  • ShaderMap/vfx_actor_blend_uber_unlit_fakeReflection.shm
  • ShaderMap/mount_hair.shm
  • ShaderMap/hero_opaque.shm
  • ShaderMap/vfx_actor_blend_uber_lit_pbr_nearMask.shm
  • ShaderMap/particle_blend_flow_fog.shm
  • ShaderMap/scene_def_global_layered_2_directional_blend_albedoOnly_defaultGbuff.shm
  • ShaderMap/vfx_actor_add_uber_pbr_lit_twoSided.shm
  • ShaderMap/druid_human_opaque_veinPulsing.shm
  • ShaderMap/environmentVFX_actor_transparent_lit_noShadows_translucent.shm
  • ShaderMap/hero_opaque_cloth_iridescent.shm
  • ShaderMap/speed_tree_8_alpha.shm
  • ShaderMap/item_opaque_parallax_iridescent.shm
  • ShaderMap/prop_def_gbuff_basic_vertanim_vrig_flutter.shm
  • ShaderMap/scene_def_gbuff_basic_vertanim_banner_alphatest_doubleSided.shm
  • ShaderMap/boss_butcher.shm
  • ShaderMap/scene_def_global_layered_directional_blend_alphatest_doublesided.shm
  • ShaderMap/prop_def_global_layered_2_directional_blend_defaultGbuff.shm
  • ShaderMap/IGC_BLB_TEST_IGC_prop_def_gbuff_basic_vertAnim_vat_soft_body_deformation_burn.shm
  • ShaderMap/monster_opaque_iridescent.shm
  • ShaderMap/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_noAnim.shm
  • ShaderMap/scene_def_global_layered_2_directional_blend_vtex.shm
  • ShaderMap/Collection_scene_def_gbuff_basic.shm
  • ShaderMap/environmentVFX_actor_transparent_uber_pbr_lit_noShadows.shm
  • ShaderMap/vfx_actor_blend_uber_lit_pbr_alphaTest_twoSided.shm
  • 414962
    { "__fileName__": "base/meta/Shader/no_fur.shd", "dwRenderLayers": 6, "ptPasses": [ { "eRenderLayer": 1, "eGraphType": 1, "tRenderParams": { "nSortPriorityOffset": 0, "eCullMode": 2, "fZBufferWriteEnable": true, "eZBufferCompareFunc": 4, "flZBias": 0, "flZSlopeScaleBias": 0, "unk_88ea918": 1, "unk_86528c3": 1, "tStencilParams": { "fStencilBufferEnable": false, "dwStencilBufferRefValue": 0, "dwStencilReadMask": 255, "dwStencilWriteMask": 255, "eFrontStencilBufferCompareFunc": 0, "eFrontStencilOpPass": 0, "eFrontStencilOpFail": 0, "eFrontStencilOpZFail": 0, "eBackStencilBufferCompareFunc": 0, "eBackStencilOpPass": 0, "eBackStencilOpFail": 0, "eBackStencilOpZFail": 0 }, "fAlphaTestEnable": true, "eAlphaTestCompareFunc": 5, "bAlphaTestRefValue": 0, "fAlphaMaskEnable": false, "eFillMode": 0, "fIndependentAlphaBlendEnable": false, "tAlphaBlend": [ { "fAlphaBlendEnable": false, "eBlendOp": 1, "eSrcBlendFactor": 5, "eDestBlendFactor": 6, "fSeparateAlphaBlendEnable": false, "eBlendOpAlpha": 1, "eSrcBlendFactorAlpha": 5, "eDestBlendFactorAlpha": 6, "fRWriteEnable": true, "fGWriteEnable": true, "fBWriteEnable": true, "fAWriteEnable": false }, { "fAlphaBlendEnable": false, "eBlendOp": 1, "eSrcBlendFactor": 5, "eDestBlendFactor": 6, "fSeparateAlphaBlendEnable": false, "eBlendOpAlpha": 1, "eSrcBlendFactorAlpha": 5, "eDestBlendFactorAlpha": 6, "fRWriteEnable": true, "fGWriteEnable": true, "fBWriteEnable": true, "fAWriteEnable": true }, { "fAlphaBlendEnable": false, "eBlendOp": 1, "eSrcBlendFactor": 5, "eDestBlendFactor": 6, "fSeparateAlphaBlendEnable": false, "eBlendOpAlpha": 1, "eSrcBlendFactorAlpha": 5, "eDestBlendFactorAlpha": 6, "fRWriteEnable": true, "fGWriteEnable": true, "fBWriteEnable": true, "fAWriteEnable": true }, { "fAlphaBlendEnable": false, "eBlendOp": 1, "eSrcBlendFactor": 5, "eDestBlendFactor": 6, "fSeparateAlphaBlendEnable": false, "eBlendOpAlpha": 1, "eSrcBlendFactorAlpha": 5, "eDestBlendFactorAlpha": 6, "fRWriteEnable": true, "fGWriteEnable": true, "fBWriteEnable": true, "fAWriteEnable": true }, { "fAlphaBlendEnable": false, "eBlendOp": 1, "eSrcBlendFactor": 5, "eDestBlendFactor": 6, "fSeparateAlphaBlendEnable": false, "eBlendOpAlpha": 1, "eSrcBlendFactorAlpha": 5, "eDestBlendFactorAlpha": 6, "fRWriteEnable": true, "fGWriteEnable": true, "fBWriteEnable": true, "fAWriteEnable": true }, { "fAlphaBlendEnable": false, "eBlendOp": 1, "eSrcBlendFactor": 5, "eDestBlendFactor": 6, "fSeparateAlphaBlendEnable": false, "eBlendOpAlpha": 1, "eSrcBlendFactorAlpha": 5, "eDestBlendFactorAlpha": 6, "fRWriteEnable": true, "fGWriteEnable": true, "fBWriteEnable": true, "fAWriteEnable": true } ] }, "ptInputLayout": [ { "eVBFormat": 6 } ], "dwFlags": 0, "dwDecalWriteFlags": 63, "unk_c23801f": 0, "ptPostprocessed": "0", "unk_295833": [ 0, 1, 4 ], "ptPerms": [ { "unk_e3331b5": [], "unk_a2b58a8": [], "tPrograms": [ { "pShaderProgram": [], "pStateObject": [], "dwKey": "141a5d940ffd9a25", "unk_8e5f439": [ 537461504, 16777280, 1, 0, 2048, 0 ], "unk_d4d5dbb": [], "ptResourceSlot": [], "unk_6f6dbab": [] }, { "pShaderProgram": [], "pStateObject": [], "dwKey": "3b223c8b48399ffd", "unk_8e5f439": [ 288817164, 36804, 16777232, 0, 4292730895, 1021 ], "unk_d4d5dbb": [ 0, 2, 3, 5, 8 ], "ptResourceSlot": [ 83, 85, 66, 67, 153, 69, 70, 71, 72, 73, 74, 75, 76, 142, 143, 238, 239, 136, 137, 138, 139, 146, 147, 134, 225, 226, 227 ], "unk_6f6dbab": [] }, { "pShaderProgram": [], "pStateObject": [], "dwKey": "0", "unk_8e5f439": [], "unk_d4d5dbb": [], "ptResourceSlot": [], "unk_6f6dbab": [] }, { "pShaderProgram": [], "pStateObject": [], "dwKey": "0", "unk_8e5f439": [], "unk_d4d5dbb": [], "ptResourceSlot": [], "unk_6f6dbab": [] }, { "pShaderProgram": [], "pStateObject": [], "dwKey": "0", "unk_8e5f439": [], "unk_d4d5dbb": [], "ptResourceSlot": [], "unk_6f6dbab": [] } ] }, { "unk_e3331b5": [], "unk_a2b58a8": [], "tPrograms": [ { "pShaderProgram": [], "pStateObject": [], "dwKey": "-62148363065385a2", "unk_8e5f439": [ 537461504, 16777280, 1, 0, 0, 0 ], "unk_d4d5dbb": [], "ptResourceSlot": [], "unk_6f6dbab": [] }, { "pShaderProgram": [], "pStateObject": [], "dwKey": "3b223c8b48399ffd", "unk_8e5f439": [ 288817164, 36804, 16777232, 0, 4292730895, 1021 ], "unk_d4d5dbb": [ 0, 2, 3, 5, 8 ], "ptResourceSlot": [ 83, 85, 66, 67, 153, 69, 70, 71, 72, 73, 74, 75, 76, 142, 143, 238, 239, 136, 137, 138, 139, 146, 147, 134, 225, 226, 227 ], "unk_6f6dbab": [] }, { "pShaderProgram": [], "pStateObject": [], "dwKey": "0", "unk_8e5f439": [], "unk_d4d5dbb": [], "ptResourceSlot": [], "unk_6f6dbab": [] }, { "pShaderProgram": [], "pStateObject": [], "dwKey": "0", "unk_8e5f439": [], "unk_d4d5dbb": [], "ptResourceSlot": [], "unk_6f6dbab": [] }, { "pShaderProgram": [], "pStateObject": [], "dwKey": "0", "unk_8e5f439": [], "unk_d4d5dbb": [], "ptResourceSlot": [], "unk_6f6dbab": [] } ] }, { "unk_e3331b5": [], "unk_a2b58a8": [], "tPrograms": [ { "pShaderProgram": [], "pStateObject": [], "dwKey": "25a62632a26441f3", "unk_8e5f439": [ 537461504, 16777280, 1, 0, 0, 0 ], "unk_d4d5dbb": [], "ptResourceSlot": [], "unk_6f6dbab": [] }, { "pShaderProgram": [], "pStateObject": [], "dwKey": "3b223c8b48399ffd", "unk_8e5f439": [ 288817164, 36804, 16777232, 0, 4292730895, 1021 ], "unk_d4d5dbb": [ 0, 2, 3, 5, 8 ], "ptResourceSlot": [ 83, 85, 66, 67, 153, 69, 70, 71, 72, 73, 74, 75, 76, 142, 143, 238, 239, 136, 137, 138, 139, 146, 147, 134, 225, 226, 227 ], "unk_6f6dbab": [] }, { "pShaderProgram": [], "pStateObject": [], "dwKey": "0", "unk_8e5f439": [], "unk_d4d5dbb": [], "ptResourceSlot": [], "unk_6f6dbab": [] }, { "pShaderProgram": [], "pStateObject": [], "dwKey": "0", "unk_8e5f439": [], "unk_d4d5dbb": [], "ptResourceSlot": [], "unk_6f6dbab": [] }, { "pShaderProgram": [], "pStateObject": [], "dwKey": "0", "unk_8e5f439": [], "unk_d4d5dbb": [], "ptResourceSlot": [], "unk_6f6dbab": [] } ] } ], "tUsedScalarMaterialValues": [], "tUsedVectorMaterialValues": [], "tUsedStaticBranchMaterialValues": [], "tDefaultTextures": [], "pBBEFormulas": [], "hOptionalRenderPassFields": { "padding1": 0, "padding2": 0, "dataOffset": 3352, "dataSize": 152 } }, { "eRenderLayer": 34, "eGraphType": 1, "tRenderParams": { "nSortPriorityOffset": 0, "eCullMode": 2, "fZBufferWriteEnable": true, "eZBufferCompareFunc": 4, "flZBias": 0, "flZSlopeScaleBias": 0, "unk_88ea918": 1, "unk_86528c3": 1, "tStencilParams": { "fStencilBufferEnable": false, "dwStencilBufferRefValue": 0, "dwStencilReadMask": 255, "dwStencilWriteMask": 255, "eFrontStencilBufferCompareFunc": 0, "eFrontStencilOpPass": 0, "eFrontStencilOpFail": 0, "eFrontStencilOpZFail": 0, "eBackStencilBufferCompareFunc": 0, "eBackStencilOpPass": 0, "eBackStencilOpFail": 0, "eBackStencilOpZFail": 0 }, "fAlphaTestEnable": true, "eAlphaTestCompareFunc": 5, "bAlphaTestRefValue": 0, "fAlphaMaskEnable": false, "eFillMode": 0, "fIndependentAlphaBlendEnable": false, "tAlphaBlend": [ { "fAlphaBlendEnable": false, "eBlendOp": 1, "eSrcBlendFactor": 5, "eDestBlendFactor": 6, "fSeparateAlphaBlendEnable": false, "eBlendOpAlpha": 1, "eSrcBlendFactorAlpha": 5, "eDestBlendFactorAlpha": 6, "fRWriteEnable": true, "fGWriteEnable": true, "fBWriteEnable": true, "fAWriteEnable": false }, { "fAlphaBlendEnable": false, "eBlendOp": 1, "eSrcBlendFactor": 5, "eDestBlendFactor": 6, "fSeparateAlphaBlendEnable": false, "eBlendOpAlpha": 1, "eSrcBlendFactorAlpha": 5, "eDestBlendFactorAlpha": 6, "fRWriteEnable": true, "fGWriteEnable": true, "fBWriteEnable": true, "fAWriteEnable": true }, { "fAlphaBlendEnable": false, "eBlendOp": 1, "eSrcBlendFactor": 5, "eDestBlendFactor": 6, "fSeparateAlphaBlendEnable": false, "eBlendOpAlpha": 1, "eSrcBlendFactorAlpha": 5, "eDestBlendFactorAlpha": 6, "fRWriteEnable": true, "fGWriteEnable": true, "fBWriteEnable": true, "fAWriteEnable": true }, { "fAlphaBlendEnable": false, "eBlendOp": 1, "eSrcBlendFactor": 5, "eDestBlendFactor": 6, "fSeparateAlphaBlendEnable": false, "eBlendOpAlpha": 1, "eSrcBlendFactorAlpha": 5, "eDestBlendFactorAlpha": 6, "fRWriteEnable": true, "fGWriteEnable": true, "fBWriteEnable": true, "fAWriteEnable": true }, { "fAlphaBlendEnable": false, "eBlendOp": 1, "eSrcBlendFactor": 5, "eDestBlendFactor": 6, "fSeparateAlphaBlendEnable": false, "eBlendOpAlpha": 1, "eSrcBlendFactorAlpha": 5, "eDestBlendFactorAlpha": 6, "fRWriteEnable": true, "fGWriteEnable": true, "fBWriteEnable": true, "fAWriteEnable": true }, { "fAlphaBlendEnable": false, "eBlendOp": 1, "eSrcBlendFactor": 5, "eDestBlendFactor": 6, "fSeparateAlphaBlendEnable": false, "eBlendOpAlpha": 1, "eSrcBlendFactorAlpha": 5, "eDestBlendFactorAlpha": 6, "fRWriteEnable": true, "fGWriteEnable": true, "fBWriteEnable": true, "fAWriteEnable": true } ] }, "ptInputLayout": [ { "eVBFormat": 6 } ], "dwFlags": 49152, "dwDecalWriteFlags": 63, "unk_c23801f": 0, "ptPostprocessed": "0", "unk_295833": [ 0, 1, 4 ], "ptPerms": [ { "unk_e3331b5": [], "unk_a2b58a8": [], "tPrograms": [ { "pShaderProgram": [], "pStateObject": [], "dwKey": "0", "unk_8e5f439": [], "unk_d4d5dbb": [], "ptResourceSlot": [], "unk_6f6dbab": [] }, { "pShaderProgram": [], "pStateObject": [], "dwKey": "0", "unk_8e5f439": [], "unk_d4d5dbb": [], "ptResourceSlot": [], "unk_6f6dbab": [] }, { "pShaderProgram": [], "pStateObject": [], "dwKey": "0", "unk_8e5f439": [], "unk_d4d5dbb": [], "ptResourceSlot": [], "unk_6f6dbab": [] }, { "pShaderProgram": [], "pStateObject": [], "dwKey": "0", "unk_8e5f439": [], "unk_d4d5dbb": [], "ptResourceSlot": [], "unk_6f6dbab": [] }, { "pShaderProgram": [], "pStateObject": [], "dwKey": "-5e52061f8b0d8171", "unk_8e5f439": [ 81920, 0, 144, 0, 0, 0 ], "unk_d4d5dbb": [ 6, 7, 0, 1, 2, 3, 4, 5, 8, 9, 11, 10, 12, 13, 14 ], "ptResourceSlot": [ 0, 40 ], "unk_6f6dbab": [] } ] }, { "unk_e3331b5": [], "unk_a2b58a8": [], "tPrograms": [ { "pShaderProgram": [], "pStateObject": [], "dwKey": "0", "unk_8e5f439": [], "unk_d4d5dbb": [], "ptResourceSlot": [], "unk_6f6dbab": [] }, { "pShaderProgram": [], "pStateObject": [], "dwKey": "0", "unk_8e5f439": [], "unk_d4d5dbb": [], "ptResourceSlot": [], "unk_6f6dbab": [] }, { "pShaderProgram": [], "pStateObject": [], "dwKey": "0", "unk_8e5f439": [], "unk_d4d5dbb": [], "ptResourceSlot": [], "unk_6f6dbab": [] }, { "pShaderProgram": [], "pStateObject": [], "dwKey": "0", "unk_8e5f439": [], "unk_d4d5dbb": [], "ptResourceSlot": [], "unk_6f6dbab": [] }, { "pShaderProgram": [], "pStateObject": [], "dwKey": "4ae70d2e47035686", "unk_8e5f439": [ 81920, 0, 144, 0, 0, 0 ], "unk_d4d5dbb": [ 6, 7, 0, 1, 2, 3, 4, 5, 8, 9, 11, 10, 12, 13, 14 ], "ptResourceSlot": [ 0, 40 ], "unk_6f6dbab": [] } ] }, { "unk_e3331b5": [], "unk_a2b58a8": [], "tPrograms": [ { "pShaderProgram": [], "pStateObject": [], "dwKey": "0", "unk_8e5f439": [], "unk_d4d5dbb": [], "ptResourceSlot": [], "unk_6f6dbab": [] }, { "pShaderProgram": [], "pStateObject": [], "dwKey": "0", "unk_8e5f439": [], "unk_d4d5dbb": [], "ptResourceSlot": [], "unk_6f6dbab": [] }, { "pShaderProgram": [], "pStateObject": [], "dwKey": "0", "unk_8e5f439": [], "unk_d4d5dbb": [], "ptResourceSlot": [], "unk_6f6dbab": [] }, { "pShaderProgram": [], "pStateObject": [], "dwKey": "0", "unk_8e5f439": [], "unk_d4d5dbb": [], "ptResourceSlot": [], "unk_6f6dbab": [] }, { "pShaderProgram": [], "pStateObject": [], "dwKey": "12eca5cd515210aa", "unk_8e5f439": [ 81920, 0, 144, 0, 0, 0 ], "unk_d4d5dbb": [ 6, 7, 0, 1, 2, 3, 4, 5, 8, 9, 11, 10, 12, 13, 14 ], "ptResourceSlot": [ 0, 40 ], "unk_6f6dbab": [] } ] } ], "tUsedScalarMaterialValues": [], "tUsedVectorMaterialValues": [], "tUsedStaticBranchMaterialValues": [], "tDefaultTextures": [], "pBBEFormulas": [], "hOptionalRenderPassFields": { "padding1": 0, "padding2": 0, "dataOffset": 5256, "dataSize": 152 } } ], "unk_a0d6c95": false, "unk_860effa": false, "unk_cee0ffd": "no_fur", "pShaderData": { "value": { "dataOffset": 32, "dataSize": 93964 } } }