References to this File
  • Material/lilith_p1_death_transition_lowerBody.mat
  • Material/lilith_p2_capstone_head_death_dissolve_mat.mat
  • Material/lilith_p2_spawn_transition_muscle_mat.mat
  • Material/goatman_abom_death_fur_mat.mat
  • Material/lilith_p1_heartCrucible_spawn_megaDemon_veins.mat
  • Material/lilith_p1_death_transition_upperBody.mat
  • Material/lilith_p2_wings_death_dissolve_mat.mat
  • Material/lilith_p1_teleport_veins_out.mat
  • Material/lilith_p2_spawn_transition_bone_mat.mat
  • Material/lilith_p2_head_spawn_transition_mat.mat
  • Material/monster_scorpion_death_bone_shadow.mat
  • Material/lilith_p2_capstone_lower_death_dissolve_mat.mat
  • Material/lilith_p2_upper_spawn_transition_mat.mat
  • Material/lilith_p2_capstone_upper_death_dissolve_mat.mat
  • Material/lilith_p2_lower_spawn_transition_mat.mat
  • Material/trophy_sor035_stor_dissolve_mat.mat
  • Material/monster_scorpion_death_muscleBone_physical_default.mat
  • Material/lilith_p1_teleport_veins_in.mat
  • Material/lilith_p2_spawn_transition_veins_mat.mat
  • Material/monster_scorpion_death_muscle_shadow.mat
  • Material/lilith_p1_teleport_out_veins.mat
  • Material/monster_scorpion_death_lowerBody_dissolve.mat
  • Material/lilith_p1_death_transition_bone.mat
  • Material/lilith_p2_capstone_wings_death_dissolve_mat.mat
  • Material/SeaHag_corpseTest_mat.mat
  • Material/monster_scorpion_death_dissolve.mat
  • Material/lilith_p1_death_transition_head.mat
  • Material/lilith_p2_death_dissolve_muscle_mat.mat
  • Material/lilith_p1_deathTransition_muscle.mat
  • Material/monster_scorpion_death_muscle_fastDecay.mat
  • Material/lilith_p2_upper_death_dissolve_mat.mat
  • Material/blood_blade_mat.mat
  • Material/lilith_p2_wings_spawn_transition_mat.mat
  • Material/lilith_p2_lower_death_dissolve_mat.mat
  • Material/emotes_031_cloth_mat.mat
  • Material/lilith_p2_death_dissolve_bone_mat.mat
  • Material/emotes_dru033_WeaponDissolve.mat
  • Material/monster_scorpion_death_muscleBone_lowerBody.mat
  • Material/trophy_sor035_stor_mat.mat
  • Material/lilith_p1_teleport_in_veins.mat
  • Material/lilith_p1_death_transition_veins.mat
  • Material/monster_scorpion_death_muscle_dissolve.mat
  • Material/goatman_abom_death_mat.mat
  • Material/goatman_abom_chunks_mat.mat
  • Material/lilith_p2_head_death_dissolve_mat.mat
  • Material/lilith_p2_death_dissolve_veins_mat.mat
  • Material/lilith_p1_death_transition_wings.mat
  • Material/lilith_p1_capstone_death_transition_lowerBody.mat
  • References to other File
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_UVSet1_Default_Medium_Chr_Bloody_In_514203
  • Shader/monster_opaque_skin_dissolve_UVSet1
  • Shader/OVERRIDE_monster_opaque_subsurface_pbr_shadowCookie_Cookie_Chr_Bloody_In
  • Shader/monster_opaque_skin_shadowCookie
  • Shader/OVERRIDE_monster_fur_skin_new_Fur_Chr_Bloody_In
  • Shader/monster_fur_skin_new
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_UVSet1_Default_Medium_Chr_Bloody_Out_514203
  • Shader/OVERRIDE_monster_opaque_subsurface_pbr_shadowCookie_Cookie_Chr_Bloody_Out
  • Shader/OVERRIDE_monster_fur_skin_new_Fur_Chr_Bloody_Out
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_UVSet1_Default_Medium_Chr_Demonic_In_514203
  • Shader/OVERRIDE_monster_opaque_subsurface_pbr_shadowCookie_Cookie_Chr_Demonic_In
  • Shader/OVERRIDE_monster_fur_skin_new_Fur_Chr_Demonic_In
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_UVSet1_Default_Medium_Chr_Demonic_Out_514203
  • Shader/OVERRIDE_monster_opaque_subsurface_pbr_shadowCookie_Cookie_Chr_Demonic_Out
  • Shader/OVERRIDE_monster_fur_skin_new_Fur_Chr_Demonic_Out
  • Shader/GLOBAL_frozen
  • Shader/highlight_actor_2uv_frozen
  • Shader/GLOBAL_frozen_ShadowCookie
  • Shader/npc_ghost
  • Shader/highlight_actor_2uv_ghost
  • Shader/shadowCookie_noShadow
  • Shader/fur_skin_npc_ghost
  • Shader/player_ghost
  • Shader/player_ghost_fur
  • Shader/GLOBAL_ShadowEnchanted
  • Shader/highlight_actor_2uv_shadowEnchanted
  • Shader/GLOBAL_ShadowEnchanted_ShadowCookie
  • Shader/no_fur
  • Shader/GLOBAL_Stealth
  • Shader/GLOBAL_Stealth_Friendly
  • Shader/global_keyhole
  • Shader/ShaderFX_X1_Golden
  • Shader/ShaderFX_X1_Golden_Fur
  • Shader/X1_SpiritRealm
  • Shader/monster_opaque_skin_dissolve_UVSet1_ShadowCookie
  • 514203
    { "__fileName__": "base/meta/ShaderMap/monster_opaque_skin_dissolve_UVSet1.shm", "arShaderOverrides": [ { "dwShaderMapOverride": 25, "snoMedDefault": "Shader/OVERRIDE_monster_opaque_skin_dissolve_UVSet1_Default_Medium_Chr_Bloody_In_514203", "snoMedDefaultBaseShader": "Shader/monster_opaque_skin_dissolve_UVSet1", "snoCookie": "Shader/OVERRIDE_monster_opaque_subsurface_pbr_shadowCookie_Cookie_Chr_Bloody_In", "snoCookieBaseShader": "Shader/monster_opaque_skin_shadowCookie", "snoFur": "Shader/OVERRIDE_monster_fur_skin_new_Fur_Chr_Bloody_In", "snoFurBaseShader": "Shader/monster_fur_skin_new" }, { "dwShaderMapOverride": 26, "snoMedDefault": "Shader/OVERRIDE_monster_opaque_skin_dissolve_UVSet1_Default_Medium_Chr_Bloody_Out_514203", "snoMedDefaultBaseShader": "Shader/monster_opaque_skin_dissolve_UVSet1", "snoCookie": "Shader/OVERRIDE_monster_opaque_subsurface_pbr_shadowCookie_Cookie_Chr_Bloody_Out", "snoCookieBaseShader": "Shader/monster_opaque_skin_shadowCookie", "snoFur": "Shader/OVERRIDE_monster_fur_skin_new_Fur_Chr_Bloody_Out", "snoFurBaseShader": "Shader/monster_fur_skin_new" }, { "dwShaderMapOverride": 23, "snoMedDefault": "Shader/OVERRIDE_monster_opaque_skin_dissolve_UVSet1_Default_Medium_Chr_Demonic_In_514203", "snoMedDefaultBaseShader": "Shader/monster_opaque_skin_dissolve_UVSet1", "snoCookie": "Shader/OVERRIDE_monster_opaque_subsurface_pbr_shadowCookie_Cookie_Chr_Demonic_In", "snoCookieBaseShader": "Shader/monster_opaque_skin_shadowCookie", "snoFur": "Shader/OVERRIDE_monster_fur_skin_new_Fur_Chr_Demonic_In", "snoFurBaseShader": "Shader/monster_fur_skin_new" }, { "dwShaderMapOverride": 24, "snoMedDefault": "Shader/OVERRIDE_monster_opaque_skin_dissolve_UVSet1_Default_Medium_Chr_Demonic_Out_514203", "snoMedDefaultBaseShader": "Shader/monster_opaque_skin_dissolve_UVSet1", "snoCookie": "Shader/OVERRIDE_monster_opaque_subsurface_pbr_shadowCookie_Cookie_Chr_Demonic_Out", "snoCookieBaseShader": "Shader/monster_opaque_skin_shadowCookie", "snoFur": "Shader/OVERRIDE_monster_fur_skin_new_Fur_Chr_Demonic_Out", "snoFurBaseShader": "Shader/monster_fur_skin_new" }, { "dwShaderMapOverride": 0, "snoMedDefault": "Shader/GLOBAL_frozen", "snoHighlight": "Shader/highlight_actor_2uv_frozen", "snoCookie": "Shader/GLOBAL_frozen_ShadowCookie", "snoFur": "Shader/GLOBAL_frozen" }, { "dwShaderMapOverride": 17, "snoMedDefault": "Shader/npc_ghost", "snoHighlight": "Shader/highlight_actor_2uv_ghost", "snoCookie": "Shader/shadowCookie_noShadow", "snoFur": "Shader/fur_skin_npc_ghost" }, { "dwShaderMapOverride": 4, "snoMedDefault": "Shader/player_ghost", "snoCookie": "Shader/shadowCookie_noShadow", "snoFur": "Shader/player_ghost_fur" }, { "dwShaderMapOverride": 8, "snoMedDefault": "Shader/GLOBAL_ShadowEnchanted", "snoHighlight": "Shader/highlight_actor_2uv_shadowEnchanted", "snoCookie": "Shader/GLOBAL_ShadowEnchanted_ShadowCookie", "snoFur": "Shader/no_fur" }, { "dwShaderMapOverride": 7, "snoMedDefault": "Shader/GLOBAL_Stealth", "snoCookie": "Shader/shadowCookie_noShadow", "snoFur": "Shader/GLOBAL_Stealth" }, { "dwShaderMapOverride": 45, "snoMedDefault": "Shader/GLOBAL_Stealth_Friendly", "snoFur": "Shader/GLOBAL_Stealth_Friendly" }, { "dwShaderMapOverride": 44, "snoMedDefault": "Shader/global_keyhole", "snoCookie": "Shader/shadowCookie_noShadow" }, { "dwShaderMapOverride": 63, "snoMedDefault": "Shader/ShaderFX_X1_Golden", "snoFur": "Shader/ShaderFX_X1_Golden_Fur" }, { "dwShaderMapOverride": 70, "snoMedDefault": "Shader/X1_SpiritRealm" } ], "unk_c6dd7cd": false, "hOptionalShaderMapFields": { "snoFur": "Shader/monster_fur_skin_new", "snoCookie": "Shader/monster_opaque_skin_dissolve_UVSet1_ShadowCookie", "snoMedDefault": "Shader/monster_opaque_skin_dissolve_UVSet1" } }