References to this File
  • Material/Naha_Ground_Ledge_A_Moss.mat
  • Material/Naha_Ground_Ledge_F_Dirt.mat
  • Material/Ancients_Ruins_NecroBones_Gold_01.mat
  • Material/Tega_Ground_Ledge_F_Base.mat
  • Material/Naha_Ground_Ledge_I_Moss.mat
  • Material/Naha_Ground_Ledge_D_Moss.mat
  • Material/First_Khazra_Prison_Doodads_War_Emissive_A.mat
  • Material/Tega_Giants_Horn_Right_A_Base.mat
  • Material/Tega_Giants_Horn_Right_A2_Base.mat
  • Material/Tega_Giants_Addon_C_Flesh_Fresh.mat
  • Material/Naha_Skittering_Slime_B.mat
  • Material/Raid_Khazra_War_Incandescent_Chains_A.mat
  • Material/Tega_Ground_Ledge_I_Giants_Dirt.mat
  • Material/Naha_Ground_Ledge_A_Dirt.mat
  • Material/Tega_Ground_Ledge_D_Giants_Dirt.mat
  • Material/Tega_Giants_Tree_Dead_Base_01.mat
  • Material/Tega_Ground_Ledge_B_Base.mat
  • Material/Global_Hatred_Mass_Medium_A.mat
  • Material/Naha_Ground_Ledge_I_Dirt.mat
  • Material/Tega_Ground_Ledge_A_Base.mat
  • Material/Tega_Ground_Ledge_E_Giants.mat
  • Material/Tega_Ground_Ledge_C_Base.mat
  • Material/First_Khazra_Cage_Group_War_Emissive_01.mat
  • Material/Naha_Ground_Ledge_E_Dirt.mat
  • Material/Tega_Ground_Ledge_H_Giants.mat
  • Material/Cave_Ice_Ice_Broken_NoSnow.mat
  • Material/Tega_Ground_Ledge_H_Giants_Dirt.mat
  • Material/Tega_Giants_Addon_A_Flesh_Fresh.mat
  • Material/Cave_Teg_Lacuni_Leather_A_01.mat
  • Material/Naha_Ground_Ledge_H_Moss.mat
  • Material/Cave_Lava_Stalagmite.mat
  • Material/Cave_Mine_Rope_Sewer_A.mat
  • Material/Naha_Ground_Ledge_I_Base.mat
  • Material/Tega_Ground_Ledge_D_Base.mat
  • Material/Naha_Ground_Ledge_F_Moss.mat
  • Material/Naha_Ground_Ledge_C_Moss.mat
  • Material/Naha_Ground_Ledge_H_Base.mat
  • Material/Tega_Ground_Ledge_B_Giants_Dirt.mat
  • Material/Naha_Ground_Ledge_G_Dirt.mat
  • Material/Naha_Ground_Ledge_F_Base.mat
  • Material/Global_Hatred_Form_Medium_B.mat
  • Material/Naha_Skittering_Mound_Larva_C.mat
  • Material/Tega_Giants_Horn_Left_A3_Base.mat
  • Material/Tega_Ground_Ledge_I_Giants.mat
  • Material/Global_Hatred_Form_Medium_C.mat
  • Material/Naha_Skittering_Slime_C.mat
  • Material/Naha_Ground_Ledge_D_Dirt.mat
  • Material/Tega_Giants_Horn_Right_A3_Base.mat
  • Material/Tega_Ground_Ledge_C_Giants.mat
  • Material/Tega_Giants_Addon_D_Flesh_Fresh.mat
  • Material/Tega_Ground_Ledge_A_Giants_Dirt.mat
  • Material/Naha_Ground_Ledge_C_Base.mat
  • Material/Tega_Ground_Ledge_B_Giants.mat
  • Material/Global_Hatred_Form_Medium_A.mat
  • Material/Naha_Ground_Ledge_E_Moss.mat
  • Material/First_Khazra_Prison_Doodads_War_Emissive_B.mat
  • Material/Naha_Ground_Ledge_A_Base.mat
  • Material/Tega_Ground_Ledge_A_Giants.mat
  • Material/Tega_Ground_Ledge_H_Base.mat
  • Material/Tega_Ground_Ledge_E_Giants_Dirt.mat
  • Material/Ancients_Ruins_IronGate_A_02.mat
  • Material/Naha_Skittering_Mound_Larva_B.mat
  • Material/Naha_Ground_Ledge_B_Moss.mat
  • Material/Naha_Ground_Ledge_G_Base.mat
  • Material/Naha_Skittering_Mound_Larva_A.mat
  • Material/Naha_Ground_Ledge_H_Dirt.mat
  • Material/Tega_Ground_Ledge_C_Giants_Dirt.mat
  • Material/Tega_Giants_Horn_Left_A_Base.mat
  • Material/Naha_Ground_Ledge_C_Dirt.mat
  • Material/Tega_Ground_Ledge_E_Base.mat
  • Material/Naha_Ground_Ledge_B_Base.mat
  • Material/Tega_Ground_Ledge_D_Giants.mat
  • Material/Tega_Ground_Ledge_I_Base.mat
  • Material/Raid_Khazra_War_Incandescent_Chains_B.mat
  • Material/Tega_Giants_Horn_Left_A2_Base.mat
  • Material/Tega_Ground_Ledge_F_Giants_Dirt.mat
  • Material/Naha_Ground_Ledge_G_Moss.mat
  • Material/Naha_Skittering_Mound_Larva_D.mat
  • Material/Naha_Skittering_Slime_A.mat
  • Material/Tega_Giants_Addon_B_Flesh_Fresh.mat
  • Material/Naha_Ground_Ledge_E_Base.mat
  • Material/Naha_Ground_Ledge_D_Base.mat
  • Material/Tega_Ground_Ledge_F_Giants.mat
  • Material/Naha_Ground_Ledge_B_Dirt.mat
  • Shader/scene_def_gbuff_layered_directional_blend_alphatest_doublesided_low_quality.shd
  • Shader/scene_def_gbuff_layered_directional_blend_tilingScaleBB.shd
  • Shader/scene_def_gbuff_layered_directional_blend_fuzzy_doublesided_low_quality.shd
  • Shader/scene_def_gsoft_layered_directional_blend_fuzzy_low_quality.shd
  • Shader/scene_def_gsoft_layered_directional_blend_alphatest_doublesided.shd
  • Shader/scene_def_global_layered_directional_worldZEmissive_masking_boundingBox.shd
  • Shader/scene_def_gbuff_layered_directional_blend_fuzzy_masking_nearMask.shd
  • Shader/scene_def_gsoft_layered_directional_blend_emissive_mult.shd
  • Shader/scene_def_gsoft_layered_directional_blend_tilingScaleBB.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim_hatred.shd
  • Shader/prop_def_gbuff_layered_directional_blend_vertanim_vrig_erratic.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertanim_worms.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim.shd
  • Shader/prop_def_gbuff_layered_directional_blend.shd
  • Shader/scene_def_gbuff_layered_directional_blend_emissive_mult.shd
  • Shader/scene_def_gbuff_layered_directional_blend_alphatest.shd
  • Shader/scene_def_gbuff_basic_vertanim_worms_doublesided.shd
  • Shader/depth_scene_layered_directional_blend_alphatest_doublesided.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim_worldpivotswing.shd
  • Shader/scene_def_gsoft_layered_directional_blend.shd
  • Shader/scene_def_gsoft_layered_directional_blend_fuzzy_doublesided.shd
  • Shader/prop_def_gsoft_layered_directional_blend.shd
  • Shader/scene_def_gsoft_layered_directional_blend_fuzzy_doublesided_low_quality.shd
  • Shader/scene_def_gbuff_layered_directional_blend_fuzzy_doublesided.shd
  • Shader/scene_def_gsoft_layered_directional_blend_fuzzy_masking_boundingBox.shd
  • Shader/OVERRIDE_scene_def_gbuff_layered_directional_blend_alphatest_doublesided_Default_Medium_Actor_BloodRain_633075.shd
  • Shader/scene_def_gbuff_layered_directional_blend_fuzzy_low_quality.shd
  • Shader/scene_def_gsoft_layered_directional_blend_fuzzy_masking_nearMask.shd
  • Shader/depth_scene_layered_directional_blend_alphatest.shd
  • Shader/scene_def_gbuff_layered_directional_blend_fuzzy_masking_boundingBox.shd
  • Shader/scene_def_gsoft_layered_directional_blend_alphatest.shd
  • Shader/scene_def_gbuff_layered_directional_blend_low_quality.shd
  • Shader/scene_def_gsoft_layered_directional_blend_alphatest_low_quality_doublesided.shd
  • Shader/scene_def_gsoft_layered_directional_blend_vertAnim.shd
  • Shader/scene_def_gsoft_layered_directional_blend_fuzzy_masking_nearMask_low_quality.shd
  • Shader/scene_def_gsoft_layered_directional_blend_low_quality.shd
  • Shader/scene_def_gsoft_layered_directional_blend_vertAnim_hatred.shd
  • Shader/scene_def_gbuff_layered_directional_blend_alphatest_doublesided.shd
  • Shader/scene_def_gsoft_layered_directional_blend_tilingScaleBB_low_quality.shd
  • Shader/scene_def_gbuff_layered_directional_blend_tilingScaleBB_low_quality.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_layered_directional_blend.shd
  • Shader/OVERRIDE_scene_def_gbuff_layered_directional_blend_Default_Medium_Actor_BloodRain_286042.shd
  • Shader/scene_def_gbuff_layered_directional_blend.shd
  • Shader/scene_def_gsoft_layered_directional_blend_fuzzy.shd
  • Shader/scene_def_gbuff_layered_directional_blend_alphattest_vertAnim.shd
  • Shader/scene_def_gbuff_layered_directional_blend_fuzzy.shd
  • Shader/scene_def_gbuff_layered_directional_blend_low_quality_vertAnim_worldpivotswing.shd
  • Shader/scene_def_gbuff_layered_directional_blend_fuzzy_masking_nearMask_low_quality.shd
  • 1449282
    { "__fileName__": "base/meta/MaterialValue/Low Quality Cavity Override.mtv" }