References to other File
  • MaterialValue/alpha scalar
  • MaterialValue/Env Emissive Multiplier
  • MaterialValue/Color from Translucency
  • MaterialValue/vertAnim_noise_intensity
  • MaterialValue/vertAnim_wave_amp
  • MaterialValue/vertAnim_wave_bias
  • MaterialValue/Random Range
  • MaterialValue/vertAnim_speed
  • MaterialValue/Alpha Texture Influence
  • MaterialValue/Vertex Animation - Use Vert Normal
  • MaterialValue/Env Roughness Lerp
  • MaterialValue/Env Albedo Brightness
  • MaterialValue/Env Flicker Speed
  • MaterialValue/Env Flicker Speed 2
  • MaterialValue/Env Flicker Speed Final Mult
  • MaterialValue/Env Flicker Intensity
  • MaterialValue/Env Flicker Positional Offset Mult
  • MaterialValue/Env Flicker Min
  • MaterialValue/Env Wetness Override
  • MaterialValue/Env Wetness Modifier
  • MaterialValue/Env Emis Mask Power
  • MaterialValue/vertAnim_wind_multiplier
  • MaterialValue/Env Do Helltide Mods
  • MaterialValue/vertAnim Flutter Wave Length
  • MaterialValue/vertAnim Flutter Wave Direction X
  • MaterialValue/vertAnim Flutter Wave Direction Y
  • MaterialValue/vertAnim Flutter Wave Direction Z
  • MaterialValue/Sharpen Middle Value
  • MaterialValue/Sharpen Width
  • MaterialValue/Use Sharpen
  • MaterialValue/Env Wetness Min Roughness
  • MaterialValue/Standard Texture UV Type
  • MaterialValue/Puddle Masked AO Intensity
  • MaterialValue/Puddle Masked AO Width Edge
  • MaterialValue/vertAnim_textureBased_wave_bias
  • MaterialValue/emissive color
  • MaterialValue/Translucency Color
  • MaterialValue/Env Static Use Emissive
  • MaterialValue/Use Wetness
  • Texture/Step_Rock_Large_Porosity_Test_A_Mask_A
  • Texture/worldSpace_bloodWave_Noise
  • Texture/goatmanSorcerer_AOE_Noise
  • Texture/default_white_linear
  • 1580076
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