References to this File
  • Material/Raid_Khazra_Statue_Directional_02_Dyn_Omega.mat
  • Material/Generic_Elemental_Totems_01_Dyn.mat
  • Material/S03_Prop_Unearthed_Machination_Lightning_Emissive_01_Dyn_VertAO.mat
  • Material/S03_Flippy_Command_Stone_01_Blue.mat
  • Material/S03_Flippy_Command_Stone_01_Purple.mat
  • Material/Naha_Foliage_Tree_Giant_Addon_Web_E_Hatred_Active.mat
  • Material/Raid_Khazra_Statue_Directional_01_Dyn.mat
  • Material/Tora_Skittering_Slime_Mold_Dry_03.mat
  • Material/Ubuntu_Prop_SinProxy_ColossusClump.mat
  • Material/Naha_Foliage_Tree_Giant_Addon_Web_A_Hatred_Active.mat
  • Material/BarLair_TentPieces_01.mat
  • Material/Tora_Skittering_Slime_Mold_03.mat
  • Material/Naha_Foliage_Tree_Giant_Addon_Web_C_Hatred_Active.mat
  • Material/Generic_Elemental_Totems_Orb_01_Demonic_Dyn.mat
  • Material/Kurast_Props_FiveHills_DestroyableVineWallKit_Side_02_Dyn_VAT_Glow.mat
  • Material/FirstKhazra_SymbolConsume_Main_Dyn.mat
  • Material/Tega_Decal_Giants_Ichor_Puddle_Transparent_02.mat
  • Material/sorM_stor153_HLM_mat.mat
  • Material/Raid_Khazra_ActivatedLine_A_01.mat
  • Material/S03_Prop_Unearthed_Machination_Cold_Emissive_01_Dyn_VertAO.mat
  • Material/barF_stor181_TRS_mat.mat
  • Material/Kurast_Props_AngryTreeKnot_VineBall_Thin_01_Dyn_HF.mat
  • Material/First_Khazra_Prop_Trap_Plate_01_Ring_Emissive_Dyn.mat
  • Material/SorM_stor204_TRS_mat.mat
  • Material/monster_affix_waller_rocks_cave_lava_gsoft_dyn.mat
  • Material/Kurast_Props_FiveHills_DestroyableVineWallKit_Full_01_Dyn_VAT_Glow.mat
  • Material/Naha_Foliage_Tree_Giant_Core_A1_Hatred_Active.mat
  • Material/barM_stor181_TRS_mat.mat
  • Material/sorF_stor153_TRS_mat.mat
  • Material/Tora_Skittering_Slime_Mold_01.mat
  • Material/townPortal_glo006_persistentOpen_runes.mat
  • Material/Naha_Foliage_Tree_Giant_Root_C1_Hatred_Active.mat
  • Material/Tega_Decal_Giants_Ichor_Puddle_Glow_03.mat
  • Material/Naha_Foliage_Tree_Giant_Base_A_Hatred_Active.mat
  • Material/BurntKnights_Prop_Tent01_Top.mat
  • Material/S03_Prop_LBD_Shrine_02_Dyn.mat
  • Material/Generic_ElementTotem_01_Fire_HF.mat
  • Material/ahBulan_corruption_mat.mat
  • Material/Tora_Skittering_Slime_Mold_Dry_01.mat
  • Material/Tega_Decal_Giants_Half_Ichor_Puddle_01.mat
  • Material/Tora_Skittering_Slime_Mold_05.mat
  • Material/First_Khazra_Prop_Carryable_C_Crystal_Glow.mat
  • Material/Naha_Foliage_Tree_Giant_Addon_D_Hatred_Active.mat
  • Material/Merc_Prop_CursedChild_OccultistChest_01_Dyn.mat
  • Material/Scos_Coals_Bright_Update.mat
  • Material/Tega_Decal_Giants_Ichor_Splat_Fresh_01.mat
  • Material/BurntKnights_Prop_Tent01_Base_Burnt.mat
  • Material/FirstKhazra_SymbolConsume_Orb_Dissolve_Out_Dyn.mat
  • Material/Naha_Foliage_Tree_Giant_Core_D1_Hatred_Active.mat
  • Material/First_Khaz_Magic_Altar_01.mat
  • Material/Naha_Foliage_Tree_Giant_Core_C1_Hatred_Active.mat
  • Material/S03_Zoltun_MegaTeleporter_A_Dyn.mat
  • Material/Naha_Foliage_Tree_Giant_Root_F1_Hatred_Active.mat
  • Material/Naha_Foliage_Tree_Giant_Addon_Web_D_Hatred_Active.mat
  • Material/First_Khazra_Apotheosis_BigGuy_Chest_Awake.mat
  • Material/Naha_Foliage_Tree_Giant_Root_D1_Hatred_Active.mat
  • Material/Kurast_Props_DestroyableVineWall_02_Dyn_Static_EmissiveScrolling_VAT.mat
  • Material/necF_Stor177_TRS_mat.mat
  • Material/S03_Prop_Unearthed_Machination_Fire_Emissive_01_Dyn_VertAO.mat
  • Material/S04_Flippy_Helltide_Brain_01.mat
  • Material/rogue_danceOfKnives_imbue_Cold_spinning_dagger02.mat
  • Material/dagger_base08_mat.mat
  • Material/First_Khazra_Apotheosis_BigGuy_Head_Activated.mat
  • Material/Apoth_Aux_Torso_Awake.mat
  • Material/S03_Zoltun_MegaTeleporter_A.mat
  • Material/Scos_Coals_Dry_Bright_Update.mat
  • Material/Raid_Completion_Indicator_Base_WArmUp.mat
  • Material/MonsterAffix_Waller_Cave_Lava_01_Dyn.mat
  • Material/S03_Vaults_Prop_Carryable_02_Dyn_VertAO.mat
  • Material/Tega_Giants_Clump_Addon_H_Dim.mat
  • Material/Raid_Khazra_Warlock_Battery_A_Flesh_01_Dyn.mat
  • Material/Tega_Giants_Clump_Addon_C_Base.mat
  • Material/RogF_stor208_TRS_mat.mat
  • Material/Tega_Giants_Clump_Addon_D_Base.mat
  • Material/First_Khazra_Apotheosis_BigGuy_Neck_Waist_Awake.mat
  • Material/Tora_Skittering_Slime_Mold_02.mat
  • Material/Tega_Giants_Clump_Addon_E_Base.mat
  • Material/Apoth_Aux_Feet_Arm_Activated.mat
  • Material/DRLG_Blocker_Zigout_Naha_01_Dyn.mat
  • Material/First_Khazra_Apotheosis_BigGuy_Chest_Activated.mat
  • Material/Naha_Foliage_Tree_Giant_Root_B1_Hatred_Active.mat
  • Material/Raid_Khazra_Statue_Directional_02_Dyn_Alpha.mat
  • Material/barF_stor181_GLV_mat.mat
  • Material/Multistage_Dregs_Statue_01_Dyn.mat
  • Material/S03_QST_MalphasSealedTeleporter_A.mat
  • Material/Tega_Giants_Clump_Addon_C_Dim.mat
  • Material/Naha_Foliage_Tree_Giant_Root_I1_Hatred_Active.mat
  • Material/Tora_Skittering_Slime_Mold_04.mat
  • Material/Kurast_Props_AngryTreeKnot_Vines_01_Dyn.mat
  • Material/Generic_ElementTotem_01_Lightning.mat
  • Material/Mephisto_Arena_Guts_Dyn_A_01.mat
  • Material/Raid_Khazra_Statue_Directional_Base_01_Omega.mat
  • Material/rogue_danceOfKnives_imbue_poison_spinning_dagger02.mat
  • Material/Raid_Khazra_ActivatedLine_A_03.mat
  • Material/Tora_Buildings_Tiklan_Cloth_01_D_Wind.mat
  • Material/Tega_Decal_Giants_Half_Ichor_Puddle_04.mat
  • Material/Naha_Hatred_Tree_Wound_01.mat
  • Material/Tega_Decal_Giants_Ichor_Splat_Dry_01.mat
  • Material/Naha_Foliage_Tree_Giant_Branch_A1_Hatred_Active.mat
  • Material/Tega_Decal_Giants_Ichor_Puddle_02.mat
  • Material/barF_stor181_HLM_mat.mat
  • Material/Naha_Hatred_Tree_Wound_02.mat
  • Material/S03_Prop_LBD_Dungeon_Obelisk_01.mat
  • Material/sorM_stor153_TRS_mat.mat
  • Material/BurntKnights_Prop_BannerFlag_03_Dyn_Burning.mat
  • Material/Dregs_LightingBulbs_02.mat
  • Material/twoHandBow_stor027_mat.mat
  • Material/Generic_ElementTotem_01_Poison.mat
  • Material/Naha_Foliage_Tree_Giant_Addon_C_Hatred_Active.mat
  • Material/Raid_Khazra_Statue_Directional_01_Omega.mat
  • Material/S03_Zoltun_MegaTeleporter_A_Base.mat
  • Material/BurntKnights_Prop_BannerFlag_03_Vertanim.mat
  • Material/DRLG_Blocker_Zigin_Kurast_01_Dyn.mat
  • Material/Tega_Giants_Clump_Addon_D_Dim.mat
  • Material/FirstKhazra_SymbolConsume_Orb_Dissolve_IN_Dyn.mat
  • Material/First_Khazra_WitchMagic_Altar_01.mat
  • Material/S03_Flippy_Command_Stone_01_Pink.mat
  • Material/mnt_amor06_cat_mat.mat
  • Material/rogM_stor153_HLM_mat.mat
  • Material/twoHandSword_uniq17_mat.mat
  • Material/Kurast_Prop_Samuk_Shrine_Broken_Dyn.mat
  • Material/Tega_Decal_Giants_Ichor_Puddle_Transparent_03.mat
  • Material/BurntKnights_Prop_BannerFlag_03_Dyn_Burning_HF.mat
  • Material/FirstKhazra_SymbolConsume_Orb_Dyn.mat
  • Material/FirstKhazra_SymbolConsume_Main_Dissolve_Out_Dyn.mat
  • Material/Generic_Elemental_Totems_01_Demonic_Dyn.mat
  • Material/Naha_Foliage_Tree_Giant_Addon_Web_B_Hatred_Active.mat
  • Material/First_Khazra_Lighting_Standing_Lit.mat
  • Material/Generic_Elemental_Totems_01_Spirit_Dyn.mat
  • Material/Tega_Giants_Clump_Addon_H_Base.mat
  • Material/S03_BP_Rogue_GoldArmor_TRS_mat.mat
  • Material/Tega_Decal_Giants_Ichor_Puddle_01.mat
  • Material/S03_QST_MalphasSealedTeleporter_A_Base.mat
  • Material/DRLG_Blocker_Zigin_Hate_01b_Dyn.mat
  • Material/Raid_Khazra_Warlock_Battery_A_Flesh_02_Dyn.mat
  • Material/Tega_Giants_Clump_Addon_F_Dim.mat
  • Material/barF_stor181_LEG_mat.mat
  • Material/Multistage_Dregs_Statue_LookC_VAT.mat
  • Material/Tega_Decal_Giants_Half_Ichor_Puddle_02.mat
  • Material/Kurast_Props_FiveHills_DestroyableVineWallKit_Side_01_Dyn_VAT_Glow.mat
  • Material/druM_base10_GLV_mat.mat
  • Material/Raid_Khazra_Statue_Directional_Base_01_Alpha.mat
  • Material/Mephisto_Arena_SubSurface_Skin_Decal_A_01.mat
  • Material/Generic_Elemental_Totems_Orb_01_Dyn.mat
  • Material/Tega_Giants_Clump_Addon_I_Base.mat
  • Material/Kurast_Props_AngryTreeKnot_VineBall_Thick_01_Dyn_HF.mat
  • Material/Tora_Skittering_Slime_Mold_Dry_02.mat
  • Material/Naha_Foliage_Tree_Giant_Root_E1_Hatred_Active.mat
  • Material/Tega_Giants_Clump_Addon_I_Dim.mat
  • Material/Tega_Decal_Giants_Ichor_Splat_Dry_02.mat
  • Material/Tega_Decal_Giants_Ichor_Splat_Fresh_02.mat
  • Material/Apoth_Aux_Feet_Arm_Awake.mat
  • Material/BurntKnights_Prop_Tent01_Base_Snow.mat
  • Material/barM_stor181_GLV_mat.mat
  • Material/BurntKnights_Prop_BannerFlag_03_Snow_Vertanim.mat
  • Material/Naha_Foliage_Tree_Giant_Base_C1_Hatred_Active.mat
  • Material/shield_stor016_mat.mat
  • Material/FirstKhazra_SymbolConsume_Main_Dissolve_In_Dyn.mat
  • Material/First_Khazra_Apotheosis_BigGuy_Neck_Waist_Activated.mat
  • Material/Generic_Elemental_Totems_Orb_01_Spirit_Dyn.mat
  • Material/Generic_ElementTotem_01_Cold_HF.mat
  • Material/druM_base10_TRS_fur_mat.mat
  • Material/Tega_Giants_Clump_Addon_E_Dim.mat
  • Material/rogue_danceOfKnives_imbue_shadow_spinning_dagger02.mat
  • Material/S03_BP_Druid_GoldArmor_TRS_mat.mat
  • Material/rogF_stor194_TRS_mat.mat
  • Material/First_Khazra_Prop_KhazRealm_Guide_Crystal_Glow_01.mat
  • Material/Tega_Giants_Clump_Addon_G_Dim.mat
  • Material/Naha_Foliage_Tree_Giant_Core_F1_Hatred_Active.mat
  • Material/S03_Flippy_Command_Stone_01_Green.mat
  • Material/Naha_Foliage_Tree_Giant_Branch_B1_Hatred_Active.mat
  • Material/First_Khazra_Apotheosis_BigGuy_Arms_Awake.mat
  • Material/Tora_Buildings_Tiklan_Cloth_01_E_Wind.mat
  • Material/Raid_Khazra_Statue_Directional_01_Dyn_Omega.mat
  • Material/Tora_Buildings_Tiklan_Cloth_01_C_Wind.mat
  • Material/Tega_Decal_Giants_Ichor_Puddle_03.mat
  • Material/Raid_Khazra_Statue_Directional_01_Dyn_Alpha.mat
  • Material/Naha_Foliage_Tree_Giant_Core_G1_Hatred_Active.mat
  • Material/RogM_stor208_TRS_mat.mat
  • Material/barM_stor177_HLM_mat.mat
  • Material/Naha_Foliage_Tree_Giant_Core_E1_Hatred_Active.mat
  • Material/Naha_Foliage_Tree_Giant_Root_J1_Hatred_Active.mat
  • Material/Dregs_LightingBulbs_01.mat
  • Material/Kurast_Prop_Blacksmith_Anvil_Glow_01.mat
  • Material/Generic_ElementTotem_01_Lightning_HF.mat
  • Material/Tega_Decal_Giants_Ichor_Splat_Dry_03.mat
  • Material/S03_BP_Rogue_GoldArmor_LEG_mat.mat
  • Material/Tega_Decal_Giants_Ichor_Puddle_04.mat
  • Material/Apoth_Aux_Feet_Arm.mat
  • Material/Raid_Khazra_Statue_Directional_01.mat
  • Material/S03_Zoltun_Teleporter_A_01_Dyn_VertAO.mat
  • Material/rogue_danceOfKnives_spinning_dagger02.mat
  • Material/Naha_Foliage_Tree_Giant_Root_A1_Hatred_Active.mat
  • Material/Tora_Buildings_Tiklan_Cloth_01_B_Wind.mat
  • Material/Tega_Giants_Clump_Addon_F_Base.mat
  • Material/Kurast_Props_AngryTreeKnot_VineBall_Thin_02_Dyn_HF.mat
  • Material/BurntKnights_Prop_BannerFlag_03_Vertanim_Strong.mat
  • Material/BurntKnights_Prop_Tent01_Top_Burnt.mat
  • Material/MonsterAffix_Waller_Cave_Lava_01_Gsoft_Dyn.mat
  • Material/Raid_Khazra_Statue_Directional_02_Dyn.mat
  • Material/druM_base10_LEG_mat.mat
  • Material/SorF_stor204_TRS_mat.mat
  • Material/Generic_ElementTotem_01_Shadow_HF.mat
  • Material/offHandsSorc_stor028_mat.mat
  • Material/Tega_Decal_Giants_Ichor_Puddle_Transparent_01.mat
  • Material/BurntKnights_Prop_BannerFlag_03_Snow_Vertanim_Strong.mat
  • Material/Naha_Foliage_Tree_Giant_Root_K1_Hatred_Active.mat
  • Material/BurntKnights_Prop_Tent01_Base.mat
  • Material/Generic_ElementTotem_01_Cold.mat
  • Material/S04_Flippy_Helltide_CraftingMaterial_Rare_01.mat
  • Material/Naha_Umbaru_Gidbinn_Knife_Material.mat
  • Material/Generic_ElementTotem_01_Poison_HF.mat
  • Material/Tega_Decal_Giants_Ichor_Puddle_Glow_01.mat
  • Material/Tega_Giants_Clump_Addon_G_Base.mat
  • Material/Tega_Giants_Clump_Addon_B1_Dim.mat
  • Material/druM_base10_TRS_mat.mat
  • Material/Raid_Khazra_Statue_Directional_Base_01.mat
  • Material/BurntKnights_Prop_Tent01_Top_Snow.mat
  • Material/Tega_Giants_Clump_Addon_I_Gsoft.mat
  • Material/Kurast_Props_AngryTreeKnot_Vines_01_Dyn_HF.mat
  • Material/Tega_Decal_Giants_Ichor_Splat_Fresh_03.mat
  • Material/Tega_Giants_Clump_Addon_B1_Base.mat
  • Material/Multistage_Dregs_Statue_01_Dyn_HF.mat
  • Material/Raid_Khazra_ActivatedLine_A_02.mat
  • Material/Kurast_Props_AngryTreeKnot_VineBall_Thick_02_Dyn_HF.mat
  • Material/Generic_ElementTotem_01_Shadow.mat
  • Material/S03_Zoltun_Teleporter_A.mat
  • Material/Tega_Decal_Giants_Ichor_Puddle_Glow_02.mat
  • Material/Tega_Decal_Giants_Half_Ichor_Puddle_03.mat
  • Material/DRLG_Blocker_Zigin_Kurast_01.mat
  • Material/druM_base10_HLM_mat.mat
  • Material/S03_Flippy_Command_Stone_01_Orange.mat
  • Material/Hawe_Snake_Statue_02.mat
  • Material/First_Khazra_Apotheosis_BigGuy_Head_Awake.mat
  • Material/Raid_Khazra_Statue_Directional_01_Alpha.mat
  • Material/Generic_ElementTotem_01_Fire.mat
  • Material/necM_stor177_TRS_mat.mat
  • Material/Naha_Foliage_Tree_Giant_Addon_A_Hatred_Active.mat
  • Material/S03_Zoltun_Teleporter_A_01.mat
  • Material/ahBulan_corruption_transition_mat.mat
  • Material/MonsterAffix_Waller_Cave_Lava_01_Dyn_HF.mat
  • Material/twoHandSorcStaff_uniq16_mat.mat
  • Material/Naha_Foliage_Tree_Giant_Core_B1_Hatred_Active.mat
  • Material/Naha_Foliage_Tree_Giant_Addon_B_Hatred_Active.mat
  • Material/Apoth_Aux_Torso_Activated.mat
  • Material/Naha_Foliage_Tree_Giant_Base_B1_Hatred_Active.mat
  • Material/Tora_Buildings_Tiklan_Cloth_01_A_Wind.mat
  • Material/mnt_stor217_trophy_TPY_mat.mat
  • Material/First_Khazra_Apotheosis_BigGuy_Arms_Activated.mat
  • Material/Naha_Foliage_Tree_Giant_Base_D1_Hatred_Active.mat
  • Material/Tora_Skittering_Slime_Mold_06.mat
  • Material/S03_BP_AllClasses_GoldArmor_TRS_mat.mat
  • Material/barM_stor181_HLM_mat.mat
  • Material/sorM_stor153_GLV_mat.mat
  • Material/barM_stor181_LEG_mat.mat
  • Material/Raid_Khazra_Aura_A_01.mat
  • Shader/hero_opaque_hollow.shd
  • Shader/item_opaque_dithered.shd
  • Shader/OVERRIDE_item_opaque_cloth_Default_Low_Chr_Demonic_In_1894253.shd
  • Shader/item_opaque_emissiveFlow.shd
  • Shader/item_opaque_pbr_crystal.shd
  • Shader/item_opaque_parallax_iridescent.shd
  • Shader/OVERRIDE_item_opaque_pbr_crystal_Default_Low_Chr_Bloody_Out_1840125.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_In_1746149.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlow_Default_Low_Chr_Bloody_Out_2046221.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_subsurface_Default_Medium_Chr_Demonic_In_2046242.shd
  • Shader/prop_def_gbuff_emissive_pulsing.shd
  • Shader/OVERRIDE_item_opaque_alphatest_parallax_iridescent_stone_Default_Low_Chr_Bloody_In_2046217.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlow_Default_Low_Chr_Demonic_In_2046221.shd
  • Shader/prop_def_gbuff_basic_translucent.shd
  • Shader/prop_def_gsoft_basic_emissive_pulsing_vertanim_breathing.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Low_Chr_Bloody_Out_1863036.shd
  • Shader/OVERRIDE_item_opaque_alphatest_Default_Low_Chr_Bloody_In_2046226.shd
  • Shader/OVERRIDE_hero_opaque_emissiveFlow_Default_Medium_Chr_Bloody_In_1791553.shd
  • Shader/OVERRIDE_hero_opaque_crystal_Default_Medium_Chr_Bloody_Out_1824120.shd
  • Shader/OVERRIDE_item_opaque_Default_Low_Chr_Demonic_In_287065.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlow_Default_Medium_Chr_Bloody_Out_2046221.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_In_1746149.shd
  • Shader/OVERRIDE_hero_opaque_crystal_Default_Medium_Chr_Bloody_In_1824120.shd
  • Shader/scene_def_gsoft_parallaxocclusion_wo_normals_distort2.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_colorNoise_emissive_vertanim_pulse_Default_Medium_Chr_Bloody_In_2046255.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest_doublesided.shd
  • Shader/OVERRIDE_item_opaque_alphatest_Default_Medium_Chr_Bloody_Out_2046226.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_In_1752140.shd
  • Shader/GENERATED_item_opaque_Default_Low_Base_287065.shd
  • Shader/OVERRIDE_hero_opaque_Default_Medium_Chr_Bloody_In_50982.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest_iridescence.shd
  • Shader/GENERATED_item_opaque_parallax_iridescent_Default_Low_Base_1746149.shd
  • Shader/item_opaque_pbr_vertanim_vrig_directional.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Low_Chr_Demonic_Out_1871259.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Medium_Chr_Demonic_In_1863036.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/OVERRIDE_scene_def_gbuff_basic_vertanim_banner_alphatest_doublesided_Default_Medium_Actor_BloodRain_223715.shd
  • Shader/hero_opaque_crystal.shd
  • Shader/OVERRIDE_item_opaque_cloth_Default_Medium_Chr_Demonic_Out_1894253.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_crystal_Default_Medium_Chr_Bloody_Out_2046253.shd
  • Shader/prop_def_gbuff_emissive_pulseVertically.shd
  • Shader/GENERATED_item_opaque_dithered_Default_Low_Base_1863036.shd
  • Shader/OVERRIDE_item_opaque_alphatest_Default_Low_Chr_Demonic_In_2046226.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_iridescent_Default_Medium_Chr_Demonic_In_2046248.shd
  • Shader/OVERRIDE_hero_opaque_iridescent_Default_Medium_Chr_Demonic_Out_1766921.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Medium_Chr_Bloody_Out_1825643.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Low_Chr_Bloody_In_1863036.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise.shd
  • Shader/prop_def_gsoft_basic_vertanim_pulseVertically.shd
  • Shader/prop_def_gbuff_basic_emissive_flicker.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_iridescent_Default_Medium_Chr_Bloody_Out_2046248.shd
  • Shader/OVERRIDE_hero_opaque_iridescent_Default_Medium_Chr_Bloody_In_1766921.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlow_Default_Low_Chr_Demonic_Out_2046221.shd
  • Shader/prop_def_gbuff_basic_emissive_plusing_vertAnim_vat_soft_body_deformation.shd
  • Shader/OVERRIDE_hero_opaque_subsurface_Default_Medium_Chr_Bloody_Out_2013761.shd
  • Shader/OVERRIDE_item_opaque_pbr_unique_wings_Default_Medium_Chr_Bloody_Out_1953136.shd
  • Shader/item_opaque_alphatest_parallax_iridescent_stone.shd
  • Shader/prop_def_gbuff_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/scene_def_gsoft_emissive_pulseVertically.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_colorNoise_emissive_vertanim_pulse_Default_Medium_Chr_Demonic_In_2046255.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Medium_Chr_Bloody_In_1773910.shd
  • Shader/OVERRIDE_hero_opaque_crystal_Default_Medium_Chr_Demonic_In_1824120.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Medium_Chr_Bloody_In_1863036.shd
  • Shader/GENERATED_item_opaque_pbr_crystal_Default_Low_Base_1840125.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Low_Chr_Bloody_In_1773910.shd
  • Shader/OVERRIDE_item_opaque_alphatest_parallax_iridescent_stone_Default_Medium_Chr_Bloody_In_2046217.shd
  • Shader/OVERRIDE_item_opaque_cloth_Default_Medium_Chr_Bloody_Out_1894253.shd
  • Shader/hero_opaque_alphatest_colorNoise_emissive_vertanim_pulse.shd
  • Shader/OVERRIDE_item_opaque_cloth_Default_Low_Chr_Bloody_In_1894253.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlow_Default_Medium_Chr_Demonic_Out_2046221.shd
  • Shader/scene_def_gbuff_basic_emissive.shd
  • Shader/hero_opaque_subsurface.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_hatred_emissive.shd
  • Shader/OVERRIDE_item_opaque_alphatest_Default_Medium_Chr_Demonic_In_2046226.shd
  • Shader/OVERRIDE_hero_opaque_iridescent_Default_Medium_Chr_Demonic_In_1766921.shd
  • Shader/scene_def_gbuff_basic_hsv_vertanim_banner_alphatest.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_crystal_Default_Medium_Chr_Demonic_In_2046253.shd
  • Shader/item_opaque_alphatest_emissiveFlow.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_parallax_iridescent_Default_Medium_Chr_Demonic_Out_2046246.shd
  • Shader/OVERRIDE_hero_opaque_emissiveFlow_Default_Medium_Chr_Demonic_Out_1791553.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Demonic_In_1746149.shd
  • Shader/OVERRIDE_item_opaque_cloth_Default_Low_Chr_Demonic_Out_1894253.shd
  • Shader/scene_def_gbuff_basic_vertanim_pivotswing_banner_alphatest.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Low_Chr_Demonic_Out_1863036.shd
  • Shader/OVERRIDE_hero_opaque_crystal_Default_Medium_Chr_Demonic_Out_1824120.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_subsurface_Default_Medium_Chr_Demonic_Out_2046242.shd
  • Shader/OVERRIDE_item_opaque_pbr_unique_wings_Default_Medium_Chr_Demonic_Out_1953136.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Low_Chr_Bloody_Out_1773910.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_Out_1746149.shd
  • Shader/scene_def_gbuff_basic_vertanim_pivotswing_alphatest.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_Out_1746149.shd
  • Shader/OVERRIDE_hero_opaque_emissiveFlow_Default_Medium_Chr_Demonic_In_1791553.shd
  • Shader/prop_def_gsoft_basic_emissive.shd
  • Shader/OVERRIDE_item_opaque_pbr_crystal_Default_Medium_Chr_Demonic_In_1840125.shd
  • Shader/OVERRIDE_item_opaque_cloth_Default_Medium_Chr_Bloody_In_1894253.shd
  • Shader/scene_def_gbuff_basic_bluenoise_alphatest_emissive.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Low_Chr_Bloody_In_1871259.shd
  • Shader/hero_opaque_alphatest_subsurface.shd
  • Shader/OVERRIDE_item_opaque_cloth_Default_Low_Chr_Bloody_Out_1894253.shd
  • Shader/OVERRIDE_hero_opaque_hollow_Default_Medium_Chr_Bloody_Out_1641042.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Low_Chr_Demonic_Out_1825643.shd
  • Shader/prop_def_gbuff_emissive_pulsing_alphatest.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Low_Chr_Bloody_Out_1825643.shd
  • Shader/OVERRIDE_item_opaque_alphatest_parallax_iridescent_stone_Default_Low_Chr_Demonic_In_2046217.shd
  • Shader/OVERRIDE_hero_opaque_subsurface_Default_Medium_Chr_Demonic_In_2013761.shd
  • Shader/OVERRIDE_item_opaque_pbr_crystal_Default_Low_Chr_Demonic_In_1840125.shd
  • Shader/hero_opaque_alphatest_iridescent.shd
  • Shader/hero_opaque_alphatest_parallax_iridescent.shd
  • Shader/companion_opaque.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/OVERRIDE_hero_opaque_hollow_Default_Medium_Chr_Demonic_Out_1641042.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Medium_Chr_Demonic_In_1773910.shd
  • Shader/GENERATED_item_opaque_alphatest_Default_Low_Base_2046226.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Medium_Chr_Demonic_In_1825643.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_parallax_iridescent_Default_Medium_Chr_Bloody_Out_2046246.shd
  • Shader/OVERRIDE_item_opaque_alphatest_parallax_iridescent_stone_Default_Medium_Chr_Demonic_Out_2046217.shd
  • Shader/prop_def_gbuff_basic_vertanim_pivotswing_alphatest.shd
  • Shader/hero_opaque_iridescent.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Low_Chr_Demonic_In_1871259.shd
  • Shader/scene_def_gsoft_basic_vertanim_pulseVertically.shd
  • Shader/scene_def_gbuff_basic_emissive_vertanim_breathing.shd
  • Shader/OVERRIDE_item_opaque_pbr_unique_wings_Default_Low_Chr_Bloody_Out_1953136.shd
  • Shader/hero_opaque_parallax_iridescent.shd
  • Shader/OVERRIDE_item_opaque_alphatest_parallax_iridescent_stone_Default_Low_Chr_Bloody_Out_2046217.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_colorNoise_emissive_vertanim_pulse_Default_Medium_Chr_Demonic_Out_2046255.shd
  • Shader/scene_debug_emissive.shd
  • Shader/prop_def_gbuff_basic_emissive_pulsing_vertanim_breathing.shd
  • Shader/scene_def_gsoft_basic_emissive_vertanim_breathing.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_crystal_Default_Medium_Chr_Bloody_In_2046253.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Medium_Chr_Demonic_Out_1871259.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_hatred_emissive.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_emissiveFlow_Default_Medium_Chr_Demonic_Out_2046251.shd
  • Shader/OVERRIDE_item_opaque_pbr_unique_wings_Default_Medium_Chr_Demonic_In_1953136.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Medium_Chr_Demonic_In_1871259.shd
  • Shader/OVERRIDE_item_opaque_Default_Medium_Chr_Demonic_In_287065.shd
  • Shader/scene_def_global_vertanim_flutter_proximity_wellOfOblivion.shd
  • Shader/OVERRIDE_item_opaque_pbr_crystal_Default_Medium_Chr_Bloody_In_1840125.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_subsurface_Default_Medium_Chr_Bloody_Out_2046242.shd
  • Shader/scene_def_gsoft_emissive_pulsing.shd
  • Shader/GENERATED_item_opaque_alphatest_parallax_iridescent_stone_Default_Low_Base_2046217.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Bloody_Out_1746149.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Low_Chr_Bloody_Out_1871259.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_parallax_iridescent_Default_Medium_Chr_Demonic_In_2046246.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_iridescent_Default_Medium_Chr_Bloody_In_2046248.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Low_Chr_Bloody_In_1825643.shd
  • Shader/matDecal_normalColorRoughAOEmisBlend_pbr.shd
  • Shader/OVERRIDE_item_opaque_pbr_crystal_Default_Medium_Chr_Bloody_Out_1840125.shd
  • Shader/OVERRIDE_item_opaque_alphatest_Default_Low_Chr_Bloody_Out_2046226.shd
  • Shader/OVERRIDE_item_opaque_pbr_crystal_Default_Low_Chr_Bloody_In_1840125.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Medium_Chr_Bloody_In_1825643.shd
  • Shader/GENERATED_item_opaque_pbr_vertanim_vrig_directional_Default_Low_Base_1773910.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Low_Chr_Demonic_In_1825643.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Demonic_Out_1746149.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Bloody_In_1746149.shd
  • Shader/item_opaque_subsurface.shd
  • Shader/scene_def_gbuff_emissive_pulsing.shd
  • Shader/OVERRIDE_hero_opaque_emissiveFlow_Default_Medium_Chr_Bloody_Out_1791553.shd
  • Shader/scene_def_gbuff_basic_alphatest_emissive.shd
  • Shader/hero_opaque_alphatest_emissiveFlow.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_Out_1752140.shd
  • Shader/scene_def_gbuff_basic_emissive_flicker.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/GENERATED_item_opaque_subsurface_Default_Low_Base_1871259.shd
  • Shader/OVERRIDE_item_opaque_alphatest_parallax_iridescent_stone_Default_Medium_Chr_Bloody_Out_2046217.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlow_Default_Low_Chr_Bloody_In_2046221.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_Out_1752140.shd
  • Shader/OVERRIDE_item_opaque_alphatest_Default_Medium_Chr_Demonic_Out_2046226.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Medium_Chr_Bloody_In_1871259.shd
  • Shader/GENERATED_item_opaque_pbr_unique_wings_Default_Low_Base_1953136.shd
  • Shader/OVERRIDE_item_opaque_alphatest_parallax_iridescent_stone_Default_Low_Chr_Demonic_Out_2046217.shd
  • Shader/OVERRIDE_item_opaque_pbr_unique_wings_Default_Low_Chr_Demonic_Out_1953136.shd
  • Shader/GENERATED_item_opaque_emissiveFlow_Default_Low_Base_1825643.shd
  • Shader/OVERRIDE_item_opaque_Default_Medium_Chr_Bloody_In_287065.shd
  • Shader/OVERRIDE_item_opaque_cloth_Default_Medium_Chr_Demonic_In_1894253.shd
  • Shader/OVERRIDE_item_opaque_pbr_crystal_Default_Medium_Chr_Demonic_Out_1840125.shd
  • Shader/prop_def_gbuff_basic_emissive.shd
  • Shader/hero_opaque_alphatest.shd
  • Shader/prop_def_gsoft_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_Default_Medium_Chr_Bloody_Out_2046268.shd
  • Shader/OVERRIDE_item_opaque_pbr_crystal_Default_Low_Chr_Demonic_Out_1840125.shd
  • Shader/OVERRIDE_item_opaque_alphatest_parallax_iridescent_stone_Default_Medium_Chr_Demonic_In_2046217.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_Default_Medium_Chr_Demonic_Out_2046268.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Medium_Chr_Bloody_Out_1871259.shd
  • Shader/prop_def_gsoft_emissive_pulsing.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_crystal_Default_Medium_Chr_Demonic_Out_2046253.shd
  • Shader/prop_def_gsoft_emissive_pulseVertically.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlow_Default_Medium_Chr_Bloody_In_2046221.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Medium_Chr_Demonic_Out_1863036.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_emissiveFlow_Default_Medium_Chr_Demonic_In_2046251.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Low_Chr_Demonic_In_1863036.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise.shd
  • Shader/item_opaque_cloth.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Medium_Chr_Demonic_Out_1825643.shd
  • Shader/OVERRIDE_hero_opaque_subsurface_Default_Medium_Chr_Bloody_In_2013761.shd
  • Shader/item_opaque.shd
  • Shader/OVERRIDE_hero_opaque_hollow_Default_Medium_Chr_Bloody_In_1641042.shd
  • Shader/OVERRIDE_item_opaque_pbr_unique_wings_Default_Low_Chr_Demonic_In_1953136.shd
  • Shader/item_opaque_pbr_unique_wings.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_In_1752140.shd
  • Shader/item_opaque_alphatest.shd
  • Shader/OVERRIDE_item_opaque_pbr_unique_wings_Default_Low_Chr_Bloody_In_1953136.shd
  • Shader/scene_def_gbuff_basic_hsv_vertanim_banner_alphatest_doublesided.shd
  • Shader/OVERRIDE_hero_opaque_Default_Medium_Chr_Bloody_Out_50982.shd
  • Shader/OVERRIDE_item_opaque_Default_Low_Chr_Bloody_In_287065.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlow_Default_Medium_Chr_Demonic_In_2046221.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_emissiveFlow_Default_Medium_Chr_Bloody_Out_2046251.shd
  • Shader/GENERATED_item_opaque_cloth_Default_Low_Base_1894253.shd
  • Shader/prop_def_gbuff_basic_emissive_pulsing_vertAnim_vat_soft_body_deformation_noAnim.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Medium_Chr_Bloody_Out_1863036.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_subsurface_Default_Medium_Chr_Bloody_In_2046242.shd
  • Shader/OVERRIDE_item_opaque_Default_Medium_Chr_Demonic_Out_287065.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Low_Chr_Demonic_In_1773910.shd
  • Shader/OVERRIDE_item_opaque_Default_Low_Chr_Demonic_Out_287065.shd
  • Shader/GENERATED_item_opaque_alphatest_emissiveFlow_Default_Low_Base_2046221.shd
  • Shader/OVERRIDE_hero_opaque_hollow_Default_Medium_Chr_Demonic_In_1641042.shd
  • Shader/hero_opaque_alphatest_crystal.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_Default_Medium_Chr_Bloody_In_2046268.shd
  • Shader/hero_opaque.shd
  • Shader/scene_def_gbuff_emissive_pulseVertically.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Low_Chr_Demonic_Out_1773910.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_Default_Medium_Chr_Demonic_In_2046268.shd
  • Shader/OVERRIDE_item_opaque_pbr_unique_wings_Default_Medium_Chr_Bloody_In_1953136.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Medium_Chr_Bloody_Out_1773910.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_iridescent_Default_Medium_Chr_Demonic_Out_2046248.shd
  • Shader/OVERRIDE_hero_opaque_Default_Medium_Chr_Demonic_In_50982.shd
  • Shader/OVERRIDE_hero_opaque_iridescent_Default_Medium_Chr_Bloody_Out_1766921.shd
  • Shader/OVERRIDE_item_opaque_alphatest_Default_Low_Chr_Demonic_Out_2046226.shd
  • Shader/OVERRIDE_item_opaque_Default_Low_Chr_Bloody_Out_287065.shd
  • Shader/OVERRIDE_item_opaque_alphatest_Default_Medium_Chr_Bloody_In_2046226.shd
  • Shader/hero_opaque_emissiveFlow.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_parallax_iridescent_Default_Medium_Chr_Bloody_In_2046246.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Medium_Chr_Demonic_Out_1773910.shd
  • Shader/matDecal_normalColorRoughAOEmisBlend_vtexture_pbr.shd
  • Shader/OVERRIDE_hero_opaque_Default_Medium_Chr_Demonic_Out_50982.shd
  • Shader/OVERRIDE_hero_opaque_subsurface_Default_Medium_Chr_Demonic_Out_2013761.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_emissiveFlow_Default_Medium_Chr_Bloody_In_2046251.shd
  • Shader/OVERRIDE_item_opaque_Default_Medium_Chr_Bloody_Out_287065.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_colorNoise_emissive_vertanim_pulse_Default_Medium_Chr_Bloody_Out_2046255.shd
  • 1633215
    { "__fileName__": "base/meta/MaterialValue/Use Sharpen.mtv" }