References to this File
  • Material/Hollow_Swarmer_mat.mat
  • Material/Tega_Rock_Flat_D_Giants_VTEX.mat
  • Material/Tora_Rock_Scree_B_Tileable_VTEX.mat
  • Material/Naha_Skittering_Mound_Small_E.mat
  • Material/Tega_Erosion_Edge_Small_B_Layered_Subtle.mat
  • Material/wildlife_bear_mat.mat
  • Material/Naha_Foliage_Tree_Giant_Root_K1_VTEX_Underwater.mat
  • Material/Sewers_Kurast_SquarePillars_Deco_A_02_LowerKit.mat
  • Material/FX_SwarmerSeed_Cast_poison.mat
  • Material/Tega_Giants_Tail_A2_VTEX.mat
  • Material/Naha_Foliage_Tree_Giant_Root_A1_VTEX.mat
  • Material/Tega_Erosion_Edge_C_Giants_Light.mat
  • Material/Global_Female_Facialhair_06_Narrow.mat
  • Material/Tega_Rock_Medium_Flat_Layered_Subtle.mat
  • Material/Act3_Travincal_Door_Large01_08.mat
  • Material/Protodun_Keep_Statue_Large_B_01_Gold.mat
  • Material/Tora_Rock_Flat_Small_A_Tileable_Moss_Soft.mat
  • Material/Tora_Rock_Scree_Round_B_Tileable_VTEX.mat
  • Material/Kurast_Props_AngryTreeKnot_Rock_01.mat
  • Material/Naha_Building_Crater_Pillar_01_VTEX.mat
  • Material/Global_Female_Facialhair_07_Thick.mat
  • Material/Naha_Building_Crater_Wall_Spike_01_Moss_Soft.mat
  • Material/ZigIn_Kurast_Mine_Rock_Pile_A.mat
  • Material/Tega_Rock_Pillar_C_VTEX.mat
  • Material/Cave_Teg_Rock_Large_Flat_A_Layered.mat
  • Material/Tega_Rock_Flat_C_Giants_VTEX.mat
  • Material/ZigIn_Kurast_Rock_Debris_A_01.mat
  • Material/Tega_Rock_Medium_A.mat
  • Material/mnt_stor210_trophy_TPY_glass_mat.mat
  • Material/Naha_Skittering_Mound_C.mat
  • Material/Sewers_Kurast_Naha_Tree_Giant_Core_D1_Base.mat
  • Material/spiM_H09_acces_mat.mat
  • Material/Sewers_Kurast_StairKit_Stone_A_01.mat
  • Material/Tora_Rock_ExtraLarge_A_Tileable_VTEX_Hatred.mat
  • Material/Cave_Teg_Rock_Large_Round_A_Layered.mat
  • Material/Tega_Rock_Medium_Canyon_A_RiverRock.mat
  • Material/Tega_Rock_Medium_Canyon_C_Dirt.mat
  • Material/Tora_Rock_Large_A_Mossy_Tileable_Base.mat
  • Material/lilith_p1_death_transition_lowerBody.mat
  • Material/Tora_Rock_Scree_Round_C_Tileable_Wet.mat
  • Material/Naha_Akarat_Statue_Apostle_A_04.mat
  • Material/Tega_Rock_Large_A_Giants_VTEX.mat
  • Material/Tega_Rock_Scree_Small_Giants_Light.mat
  • Material/Tega_Erosion_Edge_Small_B_Giants_VTEX.mat
  • Material/Naha_Foliage_Tree_Giant_Addon_B_VTEX_Underwater.mat
  • Material/Ancients_Ruins_NecroBones_Gold_01.mat
  • Material/Tega_Erosion_Edge_C_Base.mat
  • Material/Cave_Bug_Skittering_Mound_B.mat
  • Material/Cave_Teg_Rock_Small_C_D.mat
  • Material/spiF_H12_mat.mat
  • Material/lilith_capstone_p2_upper_mat.mat
  • Material/Tega_Rock_Small_Fracture_C_Layered_Subtle.mat
  • Material/S03_Boss_Head_Mat_poison.mat
  • Material/Tega_Rock_Small_B_VTEX.mat
  • Material/Naha_Foliage_Tree_Giant_Branch_A1_VTEX.mat
  • Material/Raid_Khazra_Witch_Shelf_Modular_Tablet_A_01.mat
  • Material/Cave_Teg_Rock_Med_E_01.mat
  • Material/Ubuntu_Prop_SinProxy_ColossusClump.mat
  • Material/Tega_Rock_Flat_E_Giants_VTEX.mat
  • Material/Naha_Building_Crater_Wall_Large_01_Moss_Soft.mat
  • Material/S03_Boss_Head_Mat_fire.mat
  • Material/Tega_Rock_Pillar_E_Layered_Subtle.mat
  • Material/Sewers_Kurast_SquarePillars_Wall_A_01.mat
  • Material/Tora_Rock_Small_B_Tileable_Moss_Soft.mat
  • Material/Naha_Skittering_Mound_Small_E_VTEX2.mat
  • Material/Sewers_Kurast_Naha_Tree_Giant_Root_B1_Base.mat
  • Material/Tega_Rock_River_Base.mat
  • Material/Tega_Erosion_B_Giants_Light.mat
  • Material/Global_Male_Facialhair_05_FullGoatee.mat
  • Material/Cave_Teg_Rock_Small_ABC.mat
  • Material/Kehj_Crucifix_Debris.mat
  • Material/Naha_Skittering_Mound_D_Bugs.mat
  • Material/Cave_Teg_Rock_Large_C.mat
  • Material/lilith_p1_teleport_lowerBody_out.mat
  • Material/spiF_H14_acces_mat.mat
  • Material/sorM_base04_GLV_mat.mat
  • Material/Goatman_ranged_flay_death.mat
  • Material/Tega_Rock_Small_Fracture_B_Giants_Light.mat
  • Material/Tega_Rock_Medium_Canyon_C_Base.mat
  • Material/Act3_Travincal_Trench_Seg_02_02_base.mat
  • Material/igc_lilith_eyeR_mtl_NonEmissive.mat
  • Material/Act3_Travincal_Pillar_Corner02_01.mat
  • Material/Naha_Bug_Dirt_Holes_A_02_Tileable_VTEX.mat
  • Material/Sewers_Kurast_WallKit_Stone_A_01.mat
  • Material/druM_P01_HED_mat.mat
  • Material/sorM_base04_LEG_fur_mat.mat
  • Material/Act3_Travincal_court_gutter_mat_base.mat
  • Material/Tora_Rock_Small_A_Tileable_Wet.mat
  • Material/Naha_Ground_Ledge_C_VTEX_Skittering.mat
  • Material/Fallen_Brute_lightning.mat
  • Material/lilith_p2_upper_mat.mat
  • Material/Tega_Rock_Medium_Flat_Dirt.mat
  • Material/Tega_Ground_Ledge_B_VTEX_Giants.mat
  • Material/Tega_Base_Rock_Small_E_Giants.mat
  • Material/Tega_BallistaBase_A_01.mat
  • Material/townPortal_nec002_stor_skullDefault.mat
  • Material/igc_lilith_eyeR_mtl.mat
  • Material/Ancients_Blood_NecroBones_A_01.mat
  • Material/rogF_H02_mat.mat
  • Material/rogF_H07_mat.mat
  • Material/mnt_dlux001_mat.mat
  • Material/Tega_Erosion_Edge_Small_B_Giants.mat
  • Material/Naha_Skittering_Mound_Ledge_C_Bugs.mat
  • Material/Tega_Rock_Small_C_D_Giants_Light.mat
  • Material/Naha_Skittering_Mound_A_Bugs.mat
  • Material/Teg_Bones_Animal_Small_A_Base.mat
  • Material/Cave_Bug_Skittering_Mound_A.mat
  • Material/Tega_Rock_Pillar_B_Dirt.mat
  • Material/Tora_Rock_Small_B_Tileable_Base.mat
  • Material/Protodun_Keep_Statue_Medium_D_01_Gold.mat
  • Material/S02_Boss_Wings_BlurFX.mat
  • Material/Cave_Bug_Walls_B_01_Moss_01.mat
  • Material/Naha_Umbaru_Statue_Lady_A.mat
  • Material/ProtoDun_Sewer_Wall_A_Curved_01.mat
  • Material/Naha_Ground_Ledge_C_VTEX_Hatred.mat
  • Material/Tega_Giants_Hips_A_VTEX.mat
  • Material/Tega_Rock_Large_C_Giants.mat
  • Material/Lilith_UpperBody_mat.mat
  • Material/Naha_Ground_Ledge_I_VTEX_Skittering.mat
  • Material/Tora_Column_A_Upres.mat
  • Material/MOB_Raider_Brute_A_PillarExploration_mat.mat
  • Material/Naha_Buildings_Kurast_Stone_Accent_Pieces_Tega_01.mat
  • Material/Act3_Travincal_Trench_Seg_02_01_hate.mat
  • Material/npc_necF_base_BOD_mat.mat
  • Material/Tega_Rock_Large_A.mat
  • Material/Tega_Rock_Medium_Canyon_B_Base.mat
  • Material/Tega_Erosion_Edge_Small_A_Giants_Light.mat
  • Material/Naha_Bug_Dirt_Holes_A_06_Tileable_Wet.mat
  • Material/First_Khazra_Prison_Doodads_War_Emissive_A.mat
  • Material/Naha_Foliage_Tree_Giant_Root_D1_VTEX.mat
  • Material/Sewers_Kurast_Umbaru_Statue_Totem_D_02.mat
  • Material/Naha_Foliage_Tree_Giant_Root_C1_VTEX.mat
  • Material/Naha_Skittering_Mound_Ledge_A_VTEX2.mat
  • Material/Sewers_Kurast_WallKit_Deco_A_03.mat
  • Material/Tega_Erosion_Edge_Small_A_Dirt.mat
  • Material/ProtoDun_Sewer_WallBase_A_01.mat
  • Material/Tora_Rock_Scree_A_Tileable_VTEX.mat
  • Material/Naha_Foliage_Tree_Giant_Root_C1_VTEX_Underwater.mat
  • Material/werewolf_melee_B_fur_mat.mat
  • Material/igc_hoh_skin_mtl2_mipped.mat
  • Material/Cave_Bug_Walls_Arch_A_Moss_01.mat
  • Material/Tega_Erosion_Edge_Small_A_Base.mat
  • Material/Tega_Rock_Medium_Flat_Giants_VTEX.mat
  • Material/druM_P00_BOD_mat.mat
  • Material/lilith_p1_teleport_in_bone.mat
  • Material/Lilith_Head_mat.mat
  • Material/igc_lilith_eyelash_mtl.mat
  • Material/ZigOut_Naha_Statue_Totem_D_01.mat
  • Material/lilith_p2_capstone_head_death_dissolve_mat.mat
  • Material/Tora_Rock_Medium_A_Tileable_VTEX_Skittering.mat
  • Material/Naha_Skittering_Mound_Larva_B_VTEX2.mat
  • Material/Tega_AhBulan_Carving_01_Naha_Moss.mat
  • Material/Tora_Rock_Small_A_Tileable_VTEX_Skittering.mat
  • Material/Tega_Erosion_B_VTEX.mat
  • Material/necM_stor154_TRS_mat.mat
  • Material/Kurast_Canal_Stone_Deco_A_Jade.mat
  • Material/Tega_Erosion_Edge_B_Base.mat
  • Material/Tega_Rock_Medium_A_Layered.mat
  • Material/Naha_Rivergate_Statue_D_01_Moss.mat
  • Material/Tora_Rock_Medium_B_Tileable_VTEX_Skittering.mat
  • Material/Tora_Rock_Flat_A_Tileable_Wet.mat
  • Material/Tora_Rock_Flat_A_Tileable_Base.mat
  • Material/S03_Boss_Head_Mat_lightning.mat
  • Material/Cave_Teg_Erosion_Edge_C_Base.mat
  • Material/Naha_Foliage_Tree_Giant_Core_D1_VTEX.mat
  • Material/spiM_H05_acces_mat.mat
  • Material/Tega_Giants_Horn_Right_A3_VTEX.mat
  • Material/ProtoDun_Sewer_Stucco_A_01.mat
  • Material/Tora_Rock_Medium_B_Tileable_VTEX_Hatred.mat
  • Material/Sewers_Kurast_Naha_Tree_Giant_Root_A1_Base.mat
  • Material/igc_rathmacorpse_hair_mtl_1002.mat
  • Material/Cave_Teg_Rock_Small_B.mat
  • Material/Tega_Rock_Small_Fracture_A_Giants.mat
  • Material/Sewers_Kurast_WallKit_Deco_A_01.mat
  • Material/Raid_Khazra_Witch_Shelf_Modular_Middle_A_01.mat
  • Material/Tega_Rock_Scree_Small.mat
  • Material/Protodun_Keep_Statue_Base_A_01_Gold.mat
  • Material/Tega_Rock_Medium_Canyon_B_RiverRock.mat
  • Material/Tega_Rock_Pillar_D_Base.mat
  • Material/lilith_p1_teleport_in_wings.mat
  • Material/Tega_Erosion_Edge_A_Layered.mat
  • Material/Tega_Rock_Flat_D_RiverRock.mat
  • Material/Tora_Rock_Scree_B_Tileable_VTEX_Hatred.mat
  • Material/Naha_Skittering_Mound_Small_D_VTEX2.mat
  • Material/Tega_Ground_Ledge_D_VTEX_Giants.mat
  • Material/Tega_Rock_Large_Flat_A_Giants.mat
  • Material/DruM_H06_mat.mat
  • Material/Tega_Rock_Small_Fracture_B_Base.mat
  • Material/Naha_Bug_Dirt_Holes_A_01_Tileable_VTEX_Hatred.mat
  • Material/Tega_Giants_Horn_Right_A_Base.mat
  • Material/Lilith_eyelashes_mat.mat
  • Material/Naha_Skittering_Mound_Ledge_B_VTEX.mat
  • Material/spiF_P03_HED_mat.mat
  • Material/Generic_Wagon_01_Sand_Light_Dyn.mat
  • Material/igc_hoh_skin_mtl1_mipped.mat
  • Material/Tega_Rock_River_Dark.mat
  • Material/lilith_p2_spawn_transition_muscle_mat.mat
  • Material/Tega_Rock_Pillar_A_Layered_Subtle.mat
  • Material/Tega_Rock_Flat_C_Giants.mat
  • Material/Sewers_Kurast_Statue_A_01.mat
  • Material/Tega_Rock_Medium_Canyon_C_Giants_Light_VTEX.mat
  • Material/DruM_H04_mat.mat
  • Material/Naha_Foliage_Tree_Giant_Root_B1_VTEX_Underwater.mat
  • Material/Cave_Teg_Stair_A_Base.mat
  • Material/Tega_Giants_Horn_Right_A2_Base.mat
  • Material/Tega_Rock_Large_Flat_A_Giants_VTEX.mat
  • Material/npc_necM_03_HED_mat.mat
  • Material/Tega_Wall_Top_Rock_01.mat
  • Material/barF_P01_BOD_mat.mat
  • Material/Naha_Foliage_Tree_Giant_Root_A1_VTEX_Underwater.mat
  • Material/sorM_B09_mat.mat
  • Material/Tega_Erosion_Edge_Small_B_VTEX.mat
  • Material/Cave_Teg_Rock_Med_A.mat
  • Material/wildlife_woodwraith_hawz.mat
  • Material/Naha_Bug_Dirt_Holes_A_08_Tileable_VTEX_Hatred.mat
  • Material/Tora_Rock_Medium_A_Tileable_Moss.mat
  • Material/Tora_Rock_Scree_Round_B_Tileable_Moss.mat
  • Material/lilith_p2_eyelashes_mat.mat
  • Material/Cave_Teg_Rock_Rubble_C_01.mat
  • Material/skeleton_necropolisguardian_helltide_cloth_mat_ds.mat
  • Material/Global_Female_Facialhair_08_Bushy.mat
  • Material/Cave_Teg_Rock_Flat_Large_C.mat
  • Material/Tega_Rock_Pillar_E_Giants.mat
  • Material/Tega_Base_Rock_Small_A_Giants_Light_VTEX.mat
  • Material/Tora_Rock_Flat_Large_A_Tileable_Wet.mat
  • Material/Raid_Khazra_War_Incandescent_Chains_A.mat
  • Material/lilith_p1_teleport_in_lowerBody.mat
  • Material/lilith_p1_teleport_in_head.mat
  • Material/Tora_Rock_Flat_A_Tileable_Moss_Soft.mat
  • Material/Naha_Foliage_Tree_Giant_Root_I1_VTEX_Underwater.mat
  • Material/Tega_AhBulan_Carving_01_GiantsLight.mat
  • Material/npcF_zolaya_BOD_mat.mat
  • Material/Male_Facialhair_09_Barbarian.mat
  • Material/Tora_Rock_Scree_A_Tileable_VTEX_Soft.mat
  • Material/Tega_Erosion_B_Giants.mat
  • Material/Kurast_Props_AngryTreeKnot_Rock_01_Dyn.mat
  • Material/lilith_p1_heartCrucible_spawn_megaDemon_veins.mat
  • Material/Tega_Rock_Large_C_Giants_Light_VTEX.mat
  • Material/Tega_Rock_Flat_E_Giants_Light.mat
  • Material/Tora_Rock_Scree_Round_B_Tileable_Base.mat
  • Material/S02_Bloodseeker_necro_boneWall_explosion_base_mat.mat
  • Material/Cave_Teg_Rock_Med_C_01.mat
  • Material/FX_SwarmerSeed_Projectile.mat
  • Material/Tega_Rock_Small_Fracture_B_Giants_Light_VTEX.mat
  • Material/barM_sets55_HLM_mat.mat
  • Material/igc_lilith_eyeR_mtl_sightless_eye.mat
  • Material/igc_hoh_tissue_mtl_mipped.mat
  • Material/Kurast_Props_Sewer_DestroyablePillar_A_State_02_Attach_Stone_Deco.mat
  • Material/Tega_Base_Rock_Small_E_VTEX.mat
  • Material/wildlife_bear_mat_Hawezar.mat
  • Material/Tora_Rock_Flat_Small_A_Tileable_VTEX_Soft.mat
  • Material/BurntKnights_Prop_Tent01_Top.mat
  • Material/RogM_P02_HED_mat.mat
  • Material/Tega_Rock_Small_B_Giants_Light_VTEX.mat
  • Material/werewolf_stealth_C_fur_mat.mat
  • Material/ScosglenHU_Village_Wood_Set_01_Flooded.mat
  • Material/barF_P01_HED_mat.mat
  • Material/Tega_Rock_Small_Fracture_C_Dirt.mat
  • Material/Naha_Ground_Ledge_A_VTEX.mat
  • Material/Tora_Rock_Medium_A_Tileable_VTEX.mat
  • Material/Tora_Rock_Flat_Large_A_Tileable_Moss.mat
  • Material/Raid_Khazra_PillarSet_A_02.mat
  • Material/Naha_Bug_Dirt_Holes_A_08_Tileable_VTEX.mat
  • Material/Tora_Rock_Flat_Large_A_Tileable_VTEX_Hatred.mat
  • Material/Lacuni_Prop_Corpse_FleshGib_01.mat
  • Material/spiM_H06_acces_mat.mat
  • Material/Tora_Rock_Flat_Small_B_Tileable_VTEX.mat
  • Material/Tora_Rock_Scree_Round_B_Tileable_VTEX_Skittering.mat
  • Material/Tega_Rock_Pillar_C_Giants.mat
  • Material/Tora_Rock_Large_A_Tileable_VTEX_Hatred.mat
  • Material/Tega_Akarat_Symbol_Layered_VTEX.mat
  • Material/Tora_Rock_Flat_Large_A_Tileable_VTEX_Soft.mat
  • Material/nec_H09_mat.mat
  • Material/Tega_Giants_Clump_Addon_G_Ichor.mat
  • Material/Tega_Wall_Pillar_01.mat
  • Material/Cave_Teg_Rock_Medium_A_Layered.mat
  • Material/Tega_Akarat_Symbol_Layered.mat
  • Material/Tega_Rock_Large_B.mat
  • Material/lilith_p1_death_transition_upperBody.mat
  • Material/Naha_Foliage_Tree_Giant_Base_A_VTEX.mat
  • Material/Tega_AhBulan_Carving_01_Base.mat
  • Material/Tega_Rock_Large_D_Layered.mat
  • Material/Raid_Khazra_Glass_Large_Window_War.mat
  • Material/Tora_Rock_ExtraLarge_A_Tileable_Moss.mat
  • Material/Tora_Rock_Medium_B_Tileable_VTEX.mat
  • Material/npc_necF_base01_HAR_mat.mat
  • Material/Cave_Teg_Edge_Small_B_Base.mat
  • Material/Akarat_Tomb_Statue_Lion_A_01_Stone.mat
  • Material/Tega_Rock_Pillar_F_Layered_Subtle.mat
  • Material/Tega_Erosion_Edge_B_VTEX.mat
  • Material/Tega_Giants_Torso_B3_VTEX.mat
  • Material/Tega_Giants_Horn_Right_A_VTEX.mat
  • Material/Lilith_Capstone_P1_UpperBody_mat.mat
  • Material/Tora_Rock_Flat_A_Tileable_VTEX_Soft.mat
  • Material/Tega_Rock_Pillar_F_Giants.mat
  • Material/Teg_Bones_Body_A_Base.mat
  • Material/Tega_Rock_Flat_C_Layered_Subtle.mat
  • Material/drownedBrute_mat_Scosglen.mat
  • Material/Naha_Skittering_Mound_Small_E_VTEX.mat
  • Material/Cave_Teg_Rock_Flat_Large_D.mat
  • Material/lilith_p2_wings_death_dissolve_mat.mat
  • Material/ProtoDun_Sewer_Pillar_A_02.mat
  • Material/Naha_Skittering_Slime_B_VTEX2.mat
  • Material/Tega_Rock_Scree_Small_Giants_VTEX.mat
  • Material/npcM_eru_BOD_mat.mat
  • Material/ZigIn_Kurast_Rock_Large_B_01.mat
  • Material/Cave_Teg_Statue_Small_F_02.mat
  • Material/Naha_Bug_Dirt_Holes_A_02_Tileable_Moss.mat
  • Material/Tega_Erosion_Edge_Small_C_Dirt.mat
  • Material/lilith_p1_teleport_veins_out.mat
  • Material/Tega_Base_Rock_Small_C_Giants.mat
  • Material/lilith_p2_spawn_transition_bone_mat.mat
  • Material/BurntKnights_Prop_Tent01_Base_Burnt.mat
  • Material/Sewers_Kurast_corner_skull_1.mat
  • Material/spiM_P00_HED_mat.mat
  • Material/Tega_Giants_Rib_B_Vert_VTEX.mat
  • Material/wildlife_woodwraith.mat
  • Material/fallen_brute_miniboss_01.mat
  • Material/spiF_P00_HED_mat.mat
  • Material/Tora_Rock_Scree_B_Tileable_Base.mat
  • Material/Sewers_Kurast_Buildings_Doorway.mat
  • Material/npcF_zolaya_HAR_mat.mat
  • Material/Tega_Rock_Pillar_D_VTEX.mat
  • Material/Tora_Rock_Small_B_Tileable_VTEX.mat
  • Material/S02_Bloodseeker_necro_boneWall_explosion_spawn_mat.mat
  • Material/wildlife_woodwraith_death_poison.mat
  • Material/Naha_Bug_Dirt_Holes_A_05_Tileable_Moss.mat
  • Material/lilith_p2_head_spawn_transition_mat.mat
  • Material/Zak_Dark_Pillar_B_01_Base_Rebake.mat
  • Material/Act3_Travincal_Pillar_Top02_01.mat
  • Material/Act3_Travincal_Door_Large01_02.mat
  • Material/Tega_Rock_Large_D_Giants_Light_VTEX.mat
  • Material/Tega_Rock_Medium_Canyon_A_Layered_Subtle.mat
  • Material/barF_base07_TRS_mat.mat
  • Material/Sewers_Kurast_Canal_Pillar_Top.mat
  • Material/druF_B09_mat.mat
  • Material/Naha_Skittering_Mound_D_VTEX.mat
  • Material/Hatred_Prop_Hollow_Demonic_Seed_01_Dyn_Closing.mat
  • Material/Tega_Rock_Large_B_Layered.mat
  • Material/Ext_Triune_Stairs_A_03_Gold_Sand.mat
  • Material/Naha_Rivergate_Statue_C_01.mat
  • Material/Naha_Bug_Dirt_Holes_A_03_Tileable_VTEX_Skittering.mat
  • Material/Sewers_Kurast_SquarePillars_Wall_A_02.mat
  • Material/Fallen_Brute_cold.mat
  • Material/lilith_p1_teleport_head_out.mat
  • Material/Tora_Rock_Small_Round_A_Tileable_VTEX_Skittering.mat
  • Material/lilith_p2_mouth_mat.mat
  • Material/WorldBoss_AbyssLord_mat.mat
  • Material/druM_P03_HED_mat.mat
  • Material/necF_P00_BOD_mat.mat
  • Material/Naha_Skittering_Slime_A_VTEX2.mat
  • Material/lilith_p1_teleport_head.mat
  • Material/Protodun_Keep_Statue_Medium_C_01_Gold.mat
  • Material/Tega_Rock_Pillar_F_Base.mat
  • Material/Tega_Rock_Carving_01_GiantsLight.mat
  • Material/ZigIn_Kurast_Mine_Rock_Large_A.mat
  • Material/Naha_Skittering_Mound_Small_B_Bugs.mat
  • Material/Tora_Rock_Large_A_Tileable_Leaves.mat
  • Material/Naha_Skittering_Mound_Small_B_VTEX2.mat
  • Material/Tora_Rock_Medium_A_Tileable_VTEX_Hatred.mat
  • Material/ProtoDunKeep_ScosglenHU_Container_Dyn_Flooded.mat
  • Material/Tega_Rock_Large_Round_A_Layered.mat
  • Material/Tega_Erosion_Edge_Small_A_VTEX.mat
  • Material/sorF_P03_BOD_mat.mat
  • Material/Naha_Bug_Dirt_Holes_A_08_Tileable_VTEX_Skittering.mat
  • Material/Fallen_Shaman_Fenris_death.mat
  • Material/Tega_Base_Rock_Small_E_Giants_Light.mat
  • Material/Tega_Rock_Small_B_Giants_Light.mat
  • Material/Tega_Ground_Ledge_I_VTEX_Giants.mat
  • Material/Tega_Rock_Small_C_D.mat
  • Material/Tega_Rock_Large_Round_A_RiverRock.mat
  • Material/necro_corpse_base.mat
  • Material/Cave_Teg_Rock_Pillar_D_Layered.mat
  • Material/rogue_danceOfKnives_imbue_Cold_spinning_dagger02.mat
  • Material/rogF_B09_mat.mat
  • Material/FX_SwarmerSeed_poison.mat
  • Material/Tega_Rock_River_Orange.mat
  • Material/DruM_H01_mat.mat
  • Material/Tega_Erosion_Edge_Small_C_Giants_Light_VTEX.mat
  • Material/Act3_Travincal_Pillar_Round02.mat
  • Material/Tega_Erosion_Edge_C_Dirt.mat
  • Material/Act3_Travincal_Trench_Seg_01_01_hate.mat
  • Material/Tega_Rock_Small_B_Layered.mat
  • Material/druM_base11_TRS_mat.mat
  • Material/Naha_Bug_Dirt_Holes_A_07_Tileable_Moss.mat
  • Material/Tega_Erosion_Edge_B_Layered_Subtle.mat
  • Material/lilith_p2_eyeshadow_mat.mat
  • Material/act3_travincal_platforms_Rezup_Sun_Stone_A_02_Sewers.mat
  • Material/igc_hoh_skin_mtl1.mat
  • Material/Tega_Rock_Pillar_D_Giants.mat
  • Material/Tora_Rock_Scree_Round_B_Tileable_Moss_Soft.mat
  • Material/ProtoDun_Sewer_Stucco_B_01.mat
  • Material/Tora_Rock_Medium_A_Tileable_Wet.mat
  • Material/spiF_H15_acces_mat.mat
  • Material/Ext_Triune_Stairs_A_02_B_Gold_Sand.mat
  • Material/Tora_Rock_Medium_A_Tileable_VTEX_Underwater.mat
  • Material/Cave_Teg_Rock_Large_E_Layered.mat
  • Material/mnt_amor133_horse_stor_fur_mat.mat
  • Material/Tega_Giants_Horn_Right_A2_VTEX.mat
  • Material/Naha_Bug_Dirt_Holes_A_08_Tileable_Moss.mat
  • Material/Tega_Rock_Medium_Canyon_B_Giants_VTEX.mat
  • Material/Raid_Khazra_Altar_B_01.mat
  • Material/ZigIn_Kurast_Rock_Med_F_01.mat
  • Material/Tora_Rock_Small_Round_A_Tileable_VTEX_Soft.mat
  • Material/Naha_Foliage_Tree_Giant_Core_G1_VTEX_Underwater.mat
  • Material/Tega_Base_Rock_Small_F_RiverRock.mat
  • Material/Sewers_Kurast_Buildings_Obelisk_Stone_A_01.mat
  • Material/Tega_Rock_Small_Fracture_A_Base.mat
  • Material/Tega_Rock_Small_Fracture_B_Dirt.mat
  • Material/Tega_Akarat_Symbol_Broken_Layered_Subtle.mat
  • Material/Tega_Ground_Ledge_A_VTEX_Giants.mat
  • Material/Tega_Rock_Large_A_5_Dirt.mat
  • Material/Tega_Giants_Clump_Addon_H_Dim.mat
  • Material/Tega_Rock_Pillar_B_Giants_Light_VTEX.mat
  • Material/Tega_Erosion_Edge_B_Dirt.mat
  • Material/sorM_crft26_HLM_mat.mat
  • Material/Kurast_POI_Mural_AhBulan_Background_A_01.mat
  • Material/Cave_Teg_Statue_Lion_A_01.mat
  • Material/rogF_H11_mat.mat
  • Material/sorM_base04_HLM_mat.mat
  • Material/Tega_Erosion_Edge_Small_B_Giants_Light.mat
  • Material/Raid_Khazra_Witch_Shelf_Modular_Side_A_01.mat
  • Material/Tega_Rock_Large_B_Layered_Subtle.mat
  • Material/S02_Boss_UpperBody_blurfx.mat
  • Material/Tega_Giants_Clump_Addon_C_Base.mat
  • Material/Naha_Ground_Ledge_I_VTEX_Hatred.mat
  • Material/Naha_Skittering_Mound_Small_C_Bugs.mat
  • Material/Tega_Rock_Large_B_VTEX.mat
  • Material/druM_base10_BTS_mat.mat
  • Material/Akarat_Tomb_Statue_Lion_XL_Head_A_01_Stone.mat
  • Material/Tega_Base_Rock_Small_B_Giants_Light.mat
  • Material/Tega_Erosion_Edge_B_Giants.mat
  • Material/sorM_base04_TRS_fur_mat.mat
  • Material/Tega_Rock_Small_B_Giants_VTEX.mat
  • Material/Tega_Rock_Flat_E_RiverRock.mat
  • Material/Tega_Erosion_Edge_Small_C_Layered_Subtle.mat
  • Material/Tega_Giants_Clump_Addon_D_Base.mat
  • Material/S05__council_member_necro_boneWall_spawn_mat.mat
  • Material/Tega_Giants_Clump_Addon_E_Base.mat
  • Material/Tega_Foliage_Plant_Cactus_OrganPipe_Large_B (1 Tega_Foliage_Plant_Cactus_OrganPipe_Atlas_Mat).mat
  • Material/spiM_B09_acces_mat.mat
  • Material/emote_nec034_stor_heartBeating.mat
  • Material/Cave_Teg_Statue_Large_F_01.mat
  • Material/npcF_witch_01_HAR_mat.mat
  • Material/lilith_p2_capstone_lower_death_dissolve_mat.mat
  • Material/wildlife_bear_fur_mat_Hawezar.mat
  • Material/Naha_Skittering_Mound_Small_D_VTEX.mat
  • Material/lilith_p2_upper_spawn_transition_mat.mat
  • Material/ProtoDun_Sewer_Wall_A_Window_01.mat
  • Material/Naha_Rock_River_Grey.mat
  • Material/Tega_Rock_Flat_E_Layered_Subtle.mat
  • Material/Naha_Foliage_Tree_Giant_Core_A1_VTEX_Underwater.mat
  • Material/spiF_H12_acces_mat.mat
  • Material/Tega_Base_Rock_Small_F_Giants_Light.mat
  • Material/Tega_Giants_Rib_C_Right_VTEX.mat
  • Material/werewolf_warg_B_fur_mat.mat
  • Material/S03_Boss_Head_Mat.mat
  • Material/Tega_Rock_Large_Round_A_Giants_VTEX.mat
  • Material/lilith_p2_capstone_upper_death_dissolve_mat.mat
  • Material/npc_necM_02_HED_mat.mat
  • Material/Tega_Rock_Medium_Flat_RiverRock.mat
  • Material/ZigIn_Kurast_CoffinWalls_A_01.mat
  • Material/Tega_Giants_Hips_D_VTEX.mat
  • Material/spiM_H08_mat.mat
  • Material/Zigin_Hatred_Skittering_Mound_Small_A.mat
  • Material/ProtoDun_Sewer_Stairs_A.mat
  • Material/First_Khazra_Cage_Group_War_Emissive_01.mat
  • Material/ScosglenHU_WoodenCoffin_B_Flooded.mat
  • Material/Tega_Base_Rock_Small_A_Giants_Light.mat
  • Material/Naha_Skittering_Mound_D_VTEX2.mat
  • Material/Naha_Bug_Dirt_Holes_A_06_Tileable_VTEX.mat
  • Material/Tega_Rock_Pillar_C_Layered_Subtle.mat
  • Material/Tora_Rock_Flat_Small_A_Tileable_VTEX_Hatred.mat
  • Material/Tega_Rock__Flat_C_VTEX.mat
  • Material/Lilith_EyeL_mat.mat
  • Material/Tora_Rock_Scree_Round_A_Tileable_Wet.mat
  • Material/donan_igc_eyes_mtl_deathstage.mat
  • Material/Tora_Rock_ExtraLarge_A_Tileable_Moss_Soft.mat
  • Material/Tora_Rock_Scree_A_Tileable_Moss_Soft.mat
  • Material/S02_Boss_Legs_blur_FX.mat
  • Material/skeletonboss_torso_m.mat
  • Material/rogF_H16_acces_mat.mat
  • Material/Tega_Rock_Small_C_D_Layered.mat
  • Material/Tega_Erosion_Edge_C_VTEX.mat
  • Material/Tega_Base_Rock_Small_A_Giants_VTEX.mat
  • Material/DruidF_H01_mat.mat
  • Material/Naha_Umbaru_Statue_Lady_A_Mossy.mat
  • Material/Cave_Bug_Skittering_Mound_Small_A.mat
  • Material/Hollow_Brute_mat.mat
  • Material/Tega_Rock_Pillar_F_Dirt.mat
  • Material/Ext_Triune_Stairs_B_01_Gold_Sand.mat
  • Material/Tega_Rock_Pillar_A_VTEX.mat
  • Material/wildlife_bear_mat_Fractured Peaks.mat
  • Material/Cave_Teg_Rock_Fractured_A.mat
  • Material/Tora_Rock_Scree_Round_C_Tileable_VTEX_Soft.mat
  • Material/Tega_Base_Rock_Small_E_Giants_VTEX.mat
  • Material/Global_Male_Facialhair_07_FullBeard.mat
  • Material/Tega_Rock_Small_Fracture_A_Giants_VTEX.mat
  • Material/S05_councilmember_necro_boneWall_base_mat_2.mat
  • Material/Tega_Erosion_Edge_A_Giants_Light.mat
  • Material/ZigIn_Kurast_Rock_Med_D_01.mat
  • Material/Raid_Khazra_Witch_Shelf_Modular_Trim_A_01.mat
  • Material/Naha_Foliage_Tree_Giant_Addon_B_VTEX.mat
  • Material/druM_H02_mat.mat
  • Material/S05_Prop_Lesser_Membrane_Base_01.mat
  • Material/Zigin_Hatred_Skittering_Mound_Web_A.mat
  • Material/Naha_Foliage_Tree_Giant_Core_G1_VTEX.mat
  • Material/RogF_H01_mat.mat
  • Material/Tora_Rock_Small_B_Tileable_VTEX_Skittering.mat
  • Material/ZigIn_Kurast_Mine_Rock_Med_A.mat
  • Material/Hollow_Brute_mat_Poison.mat
  • Material/Tega_Base_Rock_Small_F_Giants_Light_VTEX.mat
  • Material/lilith_p2_lower_spawn_transition_mat.mat
  • Material/sorF_P02_BOD_mat.mat
  • Material/Kurast_Prop_Lake_Branch.mat
  • Material/Tora_Rock_Small_A_Tileable_Moss.mat
  • Material/lilith_p1_teleport_out_head.mat
  • Material/Tora_Rock_Flat_Large_A_Tileable_VTEX.mat
  • Material/Tega_Giants_Clump_Addon_C_Dim.mat
  • Material/Global_Eyelashes_F00_mat.mat
  • Material/Sewers_Kurast_Canal_Pillar_Top_Jade.mat
  • Material/cave_Foliage_Tree_Giant_Root_B1_VTEX_Underwater.mat
  • Material/Tega_Wall_PillarTop_01.mat
  • Material/Lacuni_Prop_Cave_Painting_Highlight_02_Giants_Light.mat
  • Material/Naha_Skittering_Mound_Small_A_VTEX2.mat
  • Material/Tega_Peat_Bog_Overhang_F_Giants.mat
  • Material/Sewers_Kurast_trench_corner_top_base.mat
  • Material/Sewers_Kurast_Pillar_Large_Accent.mat
  • Material/Tega_Rock_Small_Fracture_A_Giants_Light_VTEX.mat
  • Material/Global_Female_Facialhair_02_Fine.mat
  • Material/Naha_Skittering_Mound_Ledge_B_Bugs.mat
  • Material/Tega_Rock_Large_A_Giants_Light.mat
  • Material/spiM_H08_acces_mat.mat
  • Material/Teg_Bones_Skull_A_Base.mat
  • Material/Naha_Skittering_Mound_Small_D_Bugs.mat
  • Material/Tega_Rock_Flat_E_Giants_Light_VTEX.mat
  • Material/Tora_Rock_Small_B_Tileable_Moss.mat
  • Material/Tega_Rock_Small_Fracture_A_Layered_Subtle.mat
  • Material/rogF_H04_mat.mat
  • Material/Global_Male_Facialhair_06_Beard.mat
  • Material/Tega_Rock_Pillar_C_RiverRock.mat
  • Material/skeletonboss_cloth_m.mat
  • Material/Naha_Bug_Dirt_Holes_A_01_Tileable_Wet.mat
  • Material/Tega_Giants_Torso_B_VTEX.mat
  • Material/rogue_danceOfKnives_imbue_poison_spinning_dagger02.mat
  • Material/Tega_Rock_Small_Fracture_C_Giants_VTEX.mat
  • Material/S02_Boss_Torso_BlurDissolve.mat
  • Material/Naha_Ground_Ledge_F_VTEX_Skittering.mat
  • Material/Cave_Bug_Walls_B_04_Moss_01.mat
  • Material/Naha_Bug_Dirt_Holes_A_07_Tileable_VTEX_Skittering.mat
  • Material/wildlife_bear_fur_mat_Fractured Peaks.mat
  • Material/ZigIn_Kurast_Stairs_A_04.mat
  • Material/spiF_H15_mat.mat
  • Material/Cave_Teg_Lacuni_Rock_A_01.mat
  • Material/Tora_Rock_Flat_Small_A_Tileable_Moss.mat
  • Material/Scos_Druid_Ruins_Charms_A_Blood.mat
  • Material/Tega_Foliage_Giants_Plant_Bush_Dry_Large_B (1 Tega_Foliage_Tree_Generic_Bark_C_Mat).mat
  • Material/Tega_Rock_Pillar_F_RiverRock.mat
  • Material/Naha_Skittering_Mound_Small_A.mat
  • Material/Cave_Teg_Rock_Large_A_Layered.mat
  • Material/COH_RTC_Arena_Closeup_Skin.mat
  • Material/Kurast_Canal_Stone_Deco_A.mat
  • Material/Tora_Buildings_Tiklan_Cloth_01_D_Wind.mat
  • Material/Tora_Rock_Large_A_Mossy_Tileable_Grass.mat
  • Material/skeleton_necropolisguardian_helltide_torso_mat.mat
  • Material/ProtoDun_Sewer_WallBase_A_02.mat
  • Material/Naha_Bug_Dirt_Holes_A_06_Tileable_Moss.mat
  • Material/Lacuni_Prop_Shrine_Multistage_Rock_Dyn.mat
  • Material/Naha_Rock_River_Orange.mat
  • Material/Cave_Teg_Rock_Rubble_A.mat
  • Material/Kurast_Canal_Stone_Deco_A_Dyn_HF.mat
  • Material/neyrelle_igc_eyes_mtl.mat
  • Material/wildlife_mosquito_corpse_head.mat
  • Material/Fallen_Brute_Fenris.mat
  • Material/Tora_Rock_Small_A_Tileable_Moss_Soft.mat
  • Material/Sewers_Kurast_Pillar_Large.mat
  • Material/Akarat_Tomb_Statue_Base_XL_A_01_Stone.mat
  • Material/Tora_Rock_Flat_A_Tileable_VTEX.mat
  • Material/Naha_Umbaru_Statue_Head_A_Mossy.mat
  • Material/Tega_Rock_Small_B_Dirt.mat
  • Material/Naha_Foliage_Tree_Giant_Core_C1_VTEX_Underwater.mat
  • Material/Tega_Rock_Large_Round_A_Giants_Light.mat
  • Material/ProtoDun_Sewer_Wall_A_3M_01.mat
  • Material/Tega_Rock_Medium_A_RiverRock.mat
  • Material/Naha_Bug_Dirt_Holes_A_05_Tileable_VTEX_Hatred.mat
  • Material/Cave_Teg_Lacuni_Leather_A_01.mat
  • Material/Tega_Erosion_Edge_Small_A_RiverRock.mat
  • Material/Tega_Rock_Small_Fracture_C_Base.mat
  • Material/Tega_Erosion_Edge_C_Layered_Subtle.mat
  • Material/Zigin_Kurast_Statue_Med_C_01_Sandstone.mat
  • Material/Tega_Base_Rock_Small_E_Giants_Light_VTEX.mat
  • Material/druM_base11_LEG_mat.mat
  • Material/ZigOut_Naha_Statue_Totem_D_02.mat
  • Material/Akarat_Tomb_Statue_Lion_XL_Destroyed_A_01_Stone.mat
  • Material/Naha_Skittering_Mound_C_Bugs.mat
  • Material/Tega_Rock_Small_C_D_Layered_Subtle.mat
  • Material/Sewers_Kurast_SquarePillars_Deco_A_02.mat
  • Material/ZigIn_Kurast_Stairs_Round_B_01.mat
  • Material/Cave_Teg_Rock_Large_Canyon_A.mat
  • Material/lilith_p1_teleport_out_muscle.mat
  • Material/Tega_Rock_Medium_A_Giants_VTEX.mat
  • Material/Tega_Erosion_Edge_Small_C_Base.mat
  • Material/Tega_Wall_Top_Rock_02.mat
  • Material/Global_Male_Facialhair_03_Mustache.mat
  • Material/Tega_Rock_Large_C_Dirt.mat
  • Material/Naha_Skittering_Mound_Small_B.mat
  • Material/S05_councilmember_necro_boneWall_spawn_mat_2.mat
  • Material/Cave_Bug_Skittering_Mound_D.mat
  • Material/Raid_Khazra_ThroneSeat_Crystal_A_01.mat
  • Material/Naha_Foliage_Tree_Giant_Addon_Web_E_VTEX.mat
  • Material/Cave_Mine_Rope_Sewer_A.mat
  • Material/Tega_Erosion_Edge_A_Giants_Light_VTEX.mat
  • Material/Tora_Rock_Small_B_Tileable_VTEX_Soft.mat
  • Material/necM_P01_HED_mat.mat
  • Material/Kurast_Props_AngryTreeKnot_Rock_01_HF.mat
  • Material/Tora_Rock_Flat_Small_B_Tileable_VTEX_Soft.mat
  • Material/Raid_Khazra_Altar_A_01.mat
  • Material/Naha_Ground_Ledge_E_VTEX_Hatred.mat
  • Material/Act3_Travincal_elevation_wall_a_base.mat
  • Material/Cave_Teg_GenrericFloor_Stone_A_01.mat
  • Material/Tega_Peat_Bog_Overhang_F_Giants_Dirt.mat
  • Material/ZigIn_Kurast_Statue_Med_A_01_Sandstone.mat
  • Material/lacuniBossUndercity_hairStrands.mat
  • Material/Scos_VillageMixPropSet_Flooded.mat
  • Material/Naha_Skittering_Mound_Small_D.mat
  • Material/Tora_Rock_Scree_Round_A_Tileable_VTEX_Soft.mat
  • Material/ProtoDun_Sewer_Archway_A.mat
  • Material/Naha_Bug_Dirt_Holes_A_05_Tileable_VTEX.mat
  • Material/Naha_Ground_Ledge_C_VTEX.mat
  • Material/Tora_Stalagtites_B_Upres.mat
  • Material/Naha_GenrericFloor_Stone_A_01.mat
  • Material/Naha_Foliage_Tree_Giant_Root_F1_VTEX.mat
  • Material/Tega_Rock_Medium_Canyon_A_VTEX.mat
  • Material/ScosglenHU_Village_Rope_01_Flooded.mat
  • Material/Sewers_Kurast_GiantRoot_A_02.mat
  • Material/Tega_Giants_Clump_Addon_D_Dim.mat
  • Material/Tega_Rock_Large_Round_A_Giants_Light_VTEX.mat
  • Material/Tega_Rock_Pillar_B_Giants_Light.mat
  • Material/lilith_p1_teleport_veins_in.mat
  • Material/Act3_Travincal_Door_Large01_01.mat
  • Material/S02_Boss_Torso_blur_dissolveFX.mat
  • Material/Tega_Erosion_Edge_Small_B_Layered.mat
  • Material/HatredMonsterSpawner.mat
  • Material/Tora_Rock_Small_A_Tileable_VTEX.mat
  • Material/Tega_Akarat_Symbol_Broken_Layered_VTEX.mat
  • Material/Naha_Ground_Ledge_E_VTEX_Skittering.mat
  • Material/Tora_Rock_Large_A_Tileable_VTEX_Skittering.mat
  • Material/Tega_Rock_Large_A_Giants.mat
  • Material/Tega_Peat_Bog_Overhang_I_Giants.mat
  • Material/necro_boneWall_explosion_base_mat.mat
  • Material/Cave_Teg_Rock_Large_C_Layered.mat
  • Material/Tega_Rock_Flat_D.mat
  • Material/Tora_Rock_Small_B_Tileable_VTEX_Hatred.mat
  • Material/CaveSand_DrySteppes_Rock_01_Dyn_HF.mat
  • Material/spiM_P00_BOD_mat.mat
  • Material/Tega_Erosion_Edge_B_Giants_VTEX.mat
  • Material/Global_Eyelashes_npc00_mat.mat
  • Material/igc_yorin_HandsParts_mat.mat
  • Material/Tega_Rock_Medium_Canyon_A_Giants.mat
  • Material/Tega_Erosion_Edge_Small_A_Layered_Subtle.mat
  • Material/lilith_p2_spawn_transition_veins_mat.mat
  • Material/Naha_SpiritPortal_A_Teganze_Base.mat
  • Material/Tega_Rock_Carving_01_Naha_Moss.mat
  • Material/Sewers_Kurast_Naha_Tree_Giant_Core_E1_Base.mat
  • Material/Tora_Rock_ExtraLarge_A_Layered_Tileable_Base_Test.mat
  • Material/lilith_p1_teleport_in_upperBody.mat
  • Material/snake_exploder_head_shadow_glow.mat
  • Material/Act3_Travincal_Pillar_Corner02_02.mat
  • Material/Protodun_Keep_Statue_Large_E_01_Gold.mat
  • Material/Tega_Base_Rock_Small_C_RiverRock.mat
  • Material/e01_hatred_monster.mat
  • Material/Tega_Rock_Medium_Canyon_A_Base.mat
  • Material/Naha_Building_Crater_Wall_01_Moss_Soft.mat
  • Material/Tega_Wall_Bottom_FacadeBack_03.mat
  • Material/Tega_Erosion_Edge_A_Layered_Subtle.mat
  • Material/Sewers_Kurast_Umbaru_Statue_Large_C_Stone.mat
  • Material/Lacuni_Prop_Shrine_Multistage_Rock_HF.mat
  • Material/Tora_Rock_Scree_Round_A_Tileable_VTEX.mat
  • Material/Tega_Rock_Flat_E_VTEX.mat
  • Material/ScosglenHU_Village_Mixed_Set_01_Dyn_Flooded.mat
  • Material/Khazra_Brute_Weapon_imbued_mat_Spectral.mat
  • Material/Hatred_Prop_Hollow_Demonic_Seed_01_Dyn_Open.mat
  • Material/Naha_Bug_Dirt_Holes_A_02_Tileable_VTEX_Skittering.mat
  • Material/S02_Boss_Wings_BlurDissolveFX02.mat
  • Material/Tega_Wall_Top_Rock_Broken_01.mat
  • Material/Global_Female_Facialhair_00_Clean.mat
  • Material/Naha_Bug_Dirt_Holes_A_04_Tileable_Wet.mat
  • Material/Tega_Rock_Carving_01_Base.mat
  • Material/wildlife_mosquito_01_mat.mat
  • Material/lilith_p1_teleport_out_veins.mat
  • Material/Tega_Rock_Pillar_A_Giants_VTEX.mat
  • Material/Act3_Travincal_stairs_end_mat_base.mat
  • Material/Tega_Erosion_Edge_A_Dirt.mat
  • Material/Tega_Base_Rock_Small_D_RiverRock.mat
  • Material/spiM_P03_HED_mat.mat
  • Material/Naha_Rock_River_Base.mat
  • Material/Global_Male_Facialhair_01_Stubble.mat
  • Material/sorF_P03_HED_mat.mat
  • Material/sorM_P00_HED_mat.mat
  • Material/Naha_Foliage_Tree_Giant_Branch_B1_VTEX.mat
  • Material/Tega_Erosion_Edge_Small_A_Layered.mat
  • Material/Tora_Rock_Small_A_Tileable_Base.mat
  • Material/Naha_Skittering_Mound_Larva_D_VTEX.mat
  • Material/barF_P02_BOD.mat
  • Material/Tora_Rock_ExtraLarge_A_Tileable_VTEX_Soft.mat
  • Material/Tega_Giants_Clump_Addon_H_Base.mat
  • Material/Naha_Shrine_Torch_A.mat
  • Material/Tega_Erosion_Edge_Small_B_RiverRock.mat
  • Material/Naha_Akarat_Statue_Apostle_A_05.mat
  • Material/Fallen_Grunt_Fenris_death.mat
  • Material/Tega_Giants_Rib_C_Vert_VTEX.mat
  • Material/Tega_Rock_Pillar_A_Base.mat
  • Material/Tega_Rock_Large_Round_A_Dirt.mat
  • Material/igc_vani_hair_mtl.mat
  • Material/Tega_BallistaBase_A_01_Giants.mat
  • Material/First_Khazra_Dresser_01_Dyn.mat
  • Material/Tora_Rock_Scree_B_Tileable_VTEX_Skittering.mat
  • Material/Global_Male_Facialhair_04_ChinGoatee.mat
  • Material/Cave_Teg_Edge_Small_A_Base.mat
  • Material/Tora_Rock_Scree_Round_A_Tileable_VTEX_Skittering.mat
  • Material/Raid_Khazra_Witch_Shelf_Modular_Side_A_01_Silver.mat
  • Material/Tega_Rock_Large_A_VTEX.mat
  • Material/Tega_Erosion_Edge_A_Base.mat
  • Material/lilith_p2_head_mat.mat
  • Material/Tega_Erosion_Edge_A_VTEX.mat
  • Material/Naha_Skittering_Mound_Ledge_B_VTEX2.mat
  • Material/MOB_Raider_Brute_A_PillarExploration_mat_elite.mat
  • Material/necM_stor154_LEG_mat.mat
  • Material/mnt_amor132_horse_stor_fur_mat.mat
  • Material/Tega_Giants_Hips_E_VTEX.mat
  • Material/Global_Female_Facialhair_04_Scar.mat
  • Material/Tora_Rock_Scree_Round_C_Tileable_Moss_Soft.mat
  • Material/Tega_Rock_Medium_Flat.mat
  • Material/wildlife_woodwraith_charred.mat
  • Material/Cave_Teg_Rock_Flat_Large_A.mat
  • Material/Naha_Bug_Dirt_Holes_A_03_Tileable_Wet.mat
  • Material/Naha_Bug_Dirt_Holes_A_01_Tileable_Moss.mat
  • Material/Tega_Giants_Clump_Addon_F_Dim.mat
  • Material/Multistage_Hollows_Hatred_Statue_01_Core_A_Dyn.mat
  • Material/Cave_Teg_Statue_Lion_Destroyed_A_01.mat
  • Material/Tega_Rock_Medium_Canyon_A_Layered.mat
  • Material/Cave_Teg_Rock_Fractured_B.mat
  • Material/Tega_Rock_Small_Fracture_B_Giants.mat
  • Material/Tora_Rock_Small_Round_A_Tileable_Moss_Soft.mat
  • Material/Cave_Teg_Rock_Platform_A_01.mat
  • Material/Tega_Giants_Torso_B5_VTEX.mat
  • Material/Tora_Stalagmites_A_Upres.mat
  • Material/wildlife_woodwraith_highlightOnly.mat
  • Material/Tega_Rock_Large_C_Layered.mat
  • Material/Tega_Rock_Carving_01_Naha_Base.mat
  • Material/Tega_Rock_Small_A_Layered.mat
  • Material/wildlife_Leviathan_01_mat.mat
  • Material/Tega_Rock_Large_D.mat
  • Material/S03_Boss_Torso_Prop_Mat.mat
  • Material/Tega_Giants_Horn_Left_A2_VTEX.mat
  • Material/Cave_Teg_Rock_Large_B_Layered.mat
  • Material/Naha_Ground_Ledge_G_VTEX_Skittering.mat
  • Material/Tega_Giants_Rib_B_Right_VTEX.mat
  • Material/Tega_Peat_Bog_Overhang_E_Giants_Dirt.mat
  • Material/Naha_Foliage_Tree_Giant_Addon_C_VTEX_Underwater.mat
  • Material/Tora_Stalagtites_A_VTEX.mat
  • Material/lilith_p2_capstone_wings_collapse_mat.mat
  • Material/snake_queen_spit_mat_v2.mat
  • Material/Naha_Foliage_Tree_Giant_Core_D1_VTEX_Underwater.mat
  • Material/Tora_Rock_Medium_A_Tileable_Base.mat
  • Material/Tega_Rock_Large_D_VTEX.mat
  • Material/Tega_Erosion_Edge_Small_C_Giants.mat
  • Material/goatman_abom_mat.mat
  • Material/Naha_Skittering_Mound_Larva_C_VTEX.mat
  • Material/Naha_Skittering_Mound_Ledge_A.mat
  • Material/Tega_Rock_Pillar_C_Base.mat
  • Material/Tega_Rock_Pillar_B_Giants_VTEX.mat
  • Material/ScosglenHU_Village_Wood_Set_01_Dyn_Flooded.mat
  • Material/Hollow_Swarmer_Poison_mat.mat
  • Material/ScosglenHU_Village_Fire_Set_01_Flooded.mat
  • Material/Naha_Skittering_Mound_Ledge_B.mat
  • Material/Naha_Skittering_Mound_C_VTEX2.mat
  • Material/Tega_Giants_Torso_B2_VTEX.mat
  • Material/Sewers_Kurast_WallKit_Stone_A_02.mat
  • Material/Naha_Foliage_Tree_Giant_Core_E1_VTEX_Underwater.mat
  • Material/dagger_stor008_mat.mat
  • Material/Naha_Foliage_Tree_Giant_Root_E1_VTEX.mat
  • Material/Tega_Base_Rock_Small_D_Giants_Light.mat
  • Material/Tora_Rock_Flat_A_Tileable_VTEX_Skittering.mat
  • Material/barM_base07_TRS_mat.mat
  • Material/mnt_stor043_horse_mat.mat
  • Material/Tega_Rock_Pillar_B_Layered_Subtle.mat
  • Material/Tora_Rock_Scree_Round_C_Tileable_VTEX.mat
  • Material/Cave_Teg_GravelPile_A.mat
  • Material/Wildlife_rhino_01_mat.mat
  • Material/Akarat_Tomb_Statue_Lion_XL_A_01_Stone.mat
  • Material/npc_AkaratLion_mat.mat
  • Material/druM_B09_mat.mat
  • Material/Tega_Rock_Large_B_Giants_Light.mat
  • Material/Tega_Base_Rock_Small_D_Giants.mat
  • Material/barF_P02_HED.mat
  • Material/Tega_Rock_Small_Fracture_B_VTEX.mat
  • Material/npc_necF_base00_HAR_mat.mat
  • Material/Naha_Foliage_Tree_Giant_Base_B1_VTEX.mat
  • Material/Tega_Peat_Bog_Overhang_G_Giants_Dirt.mat
  • Material/Amalgam_fur_death_warmUp_mat.mat
  • Material/Cave_Teg_Rock_Large_Canyon_D.mat
  • Material/Tega_Akarat_Symbol_Broken_Normal.mat
  • Material/lilith_p1_teleport_out_lowerBody.mat
  • Material/spiF_P01_HED_mat.mat
  • Material/Tega_Base_Rock_Small_A_Giants.mat
  • Material/druM_P02_HED_mat.mat
  • Material/Tega_Rock_Scree_Small_Dirt.mat
  • Material/Naha_Building_Crater_Pillar_01_Moss_Soft.mat
  • Material/druM_base10_GLV_mat.mat
  • Material/Tega_Rock_Medium_Canyon_C_VTEX.mat
  • Material/Tega_Erosion_Edge_A_Giants_VTEX.mat
  • Material/Tega_Rock_Medium_Canyon_B_Dirt.mat
  • Material/Tega_Rock_Medium_Canyon_A_Giants_Light_VTEX.mat
  • Material/Naha_Foliage_Tree_Giant_Addon_A_VTEX.mat
  • Material/Naha_Foliage_Tree_Giant_Addon_Web_A_VTEX.mat
  • Material/Tega_Giants_Rib_A_Vert_VTEX.mat
  • Material/Tega_Rock_Pillar_F_Giants_VTEX.mat
  • Material/Tega_Giants_Clump_Addon_F_Ichor.mat
  • Material/Tega_Giants_Torso_B1_VTEX.mat
  • Material/Tega_Base_Rock_Small_C_Giants_Light.mat
  • Material/Cave_Teg_Statue_Large_D_01.mat
  • Material/Naha_Skittering_Mound_Larva_C_VTEX2.mat
  • Material/Sewers_Kurast_Railing_Kit_01.mat
  • Material/lilith_p1_death_transition_bone.mat
  • Material/npc_AkaratLion_goldenGhost_mat.mat
  • Material/Tega_Giants_Horn_Left_A3_Base.mat
  • Material/lilith_p2_capstone_wings_death_dissolve_mat.mat
  • Material/Tega_Giants_Head_A_VTEX.mat
  • Material/wildlife_woodwraith_death_poison_charred.mat
  • Material/necM_stor154_GLV_mat.mat
  • Material/Tega_Rock_Large_Round_A_VTEX.mat
  • Material/Tega_Rock_Flat_C_Dirt.mat
  • Material/Naha_Foliage_Tree_Giant_Base_D1_VTEX_Underwater.mat
  • Material/Tega_Giants_Clump_Addon_I_Base.mat
  • Material/Cave_Teg_Rock_Pile_A_01.mat
  • Material/Tega_Rock_Small_Fracture_A_RiverRock.mat
  • Material/RogM_P01_HED_mat.mat
  • Material/Hatred_Prop_Hollow_Demonic_Seed_01_Dyn.mat
  • Material/Naha_Ground_Ledge_A_VTEX_Hatred.mat
  • Material/Hollow_Brute_Attack_mat_Poison.mat
  • Material/Naha_Foliage_Tree_Giant_Core_F1_VTEX.mat
  • Material/Tora_Rock_Small_Round_A_Tileable_Moss.mat
  • Material/Tega_Base_Rock_Small_D_Giants_Light_VTEX.mat
  • Material/Global_Male_Facialhair_02_FuManchu.mat
  • Material/lilith_p1_teleport_out_bone.mat
  • Material/Naha_Bug_Dirt_Holes_A_08_Tileable_Wet.mat
  • Material/pfv_priest_groom_mtl_dark.mat
  • Material/Naha_Ground_Ledge_B_VTEX_Skittering.mat
  • Material/Naha_Ground_Ledge_F_VTEX.mat
  • Material/Kayla_BOD_mat.mat
  • Material/Tega_Erosion_Edge_B_RiverRock.mat
  • Material/ScosHU_Farm_Kit_01_Base_mat_dyn_Flooded.mat
  • Material/Sewers_Kurast_Naha_Tree_Giant_Core_C1_Base.mat
  • Material/plain_ruler_hair_mat.mat
  • Material/necM_P00_HED_mat.mat
  • Material/Cave_Teg_Mudpiles_02.mat
  • Material/S02_Boss_Legs.mat
  • Material/Naha_Bug_Dirt_Holes_A_04_Tileable_VTEX.mat
  • Material/Tega_Giants_Horn_Right_A3_Base.mat
  • Material/Tora_Rock_Scree_Round_C_Tileable_VTEX_Hatred.mat
  • Material/Tega_Rock_Small_Fracture_A_Dirt.mat
  • Material/Naha_Foliage_Tree_Giant_Root_D1_VTEX_Underwater.mat
  • Material/Tega_Erosion_Edge_B_Layered.mat
  • Material/Lilith_Eyeshadow_mat.mat
  • Material/Tega_Rock_Flat_E_Dirt.mat
  • Material/Naha_Foliage_Tree_Giant_Core_F1_VTEX_Underwater.mat
  • Material/Tora_Rock_Small_Round_A_Tileable_Wet.mat
  • Material/wildlife_woodwraith_Tainted.mat
  • Material/Tega_Giants_Jaw_A_VTEX.mat
  • Material/Naha_Ground_Ledge_H_VTEX.mat
  • Material/Naha_Spiri_Portal_A_Nahantu_Base.mat
  • Material/Tega_Erosion_Edge_B_Giants_Light_VTEX.mat
  • Material/Protodun_Keep_Statue_Large_C_01_Gold.mat
  • Material/Tega_Rock_Pillar_A_Giants.mat
  • Material/Tora_Rock_Large_A_Mossy_Layered_Tileable_Base.mat
  • Material/npcM_Meshif_Hair_mat_ds_Spectral.mat
  • Material/Tega_Rock_Small_Fracture_C_Giants.mat
  • Material/Tega_Giants_Clump_Addon_I_Dim.mat
  • Material/Tega_Rock_Flat_E_Giants.mat
  • Material/Tora_Rock_Flat_Large_A_Tileable_VTEX_Skittering.mat
  • Material/Tega_Base_Rock_Small_D_VTEX.mat
  • Material/Tega_Rock_Pillar_A_RiverRock.mat
  • Material/Tora_Stalagtites_A_Upres.mat
  • Material/Tega_Rock_Large_D_Giants_VTEX.mat
  • Material/Cave_Bug_Walls_Arch_A_Moss_02.mat
  • Material/global_death_gib_flesh.mat
  • Material/Tora_Rock_Flat_Small_A_Tileable_Wet.mat
  • Material/Tega_Rock_Pillar_D_Layered_Subtle.mat
  • Material/Tega_Rock_Large_A_Layered.mat
  • Material/druM_base11_GLV_mat.mat
  • Material/Tega_Ground_Ledge_H_VTEX_Giants.mat
  • Material/Tora_Rock_Medium_A_Tileable_VTEX_Soft.mat
  • Material/Tega_Rock_Medium_A_Dirt.mat
  • Material/Cave_Teg_Statue_Large_E_01.mat
  • Material/Tega_Rock_Medium_Canyon_B_Giants_Light_VTEX.mat
  • Material/Ext_Triune_Stairs_A_04_Gold_Sand.mat
  • Material/Tora_Rock_Flat_Small_B_Tileable_Moss_Soft.mat
  • Material/Tora_Rock_Scree_Round_A_Tileable_Moss.mat
  • Material/Tega_Giants_Hips_B_VTEX.mat
  • Material/npc_AkaratLion_goldenGhost_dissolve_end_mat.mat
  • Material/Tora_Rock_Small_Round_A_Tileable_VTEX.mat
  • Material/Tega_Rock_Flat_D_Giants_Light_VTEX.mat
  • Material/Khazra_Brute_Weapon_imbued_mat_Poison.mat
  • Material/snake_exploder_head_physical_glow.mat
  • Material/Tega_Wall_Pillar_02.mat
  • Material/barF_B09_mat.mat
  • Material/wildlife_woodwraith_miniboss_mat.mat
  • Material/Tega_Rock_Large_C.mat
  • Material/Tega_Rock_Small_Fracture_C_RiverRock.mat
  • Material/Lilith_Capstone_P1_Head_mat.mat
  • Material/Hatred_Prop_Hollow_Demonic_Seed_01_Dyn_Opening.mat
  • Material/wildlife_mosquito_corpse_mat.mat
  • Material/Cave_Teg_Statue_Fountain_B_01.mat
  • Material/Tega_Peat_Bog_Overhang_D.mat
  • Material/Sewers_Kurast_Canal_Stone_Deco_A.mat
  • Material/rogM_B09_mat.mat
  • Material/barF_H13_mat.mat
  • Material/BurntKnights_Prop_Tent01_Base_Snow.mat
  • Material/Tega_Rock_Medium_Canyon_B_VTEX.mat
  • Material/lilith_p1_death_transition_head.mat
  • Material/Naha_Bug_Dirt_Holes_A_07_Tileable_VTEX_Hatred.mat
  • Material/Naha_Skittering_Mound_Small_C_VTEX.mat
  • Material/Cave_Teg_Rock_Large_D.mat
  • Material/Global_Female_Facialhair_03_Thin.mat
  • Material/lilith_p2_death_dissolve_muscle_mat.mat
  • Material/ZigIn_Kurast_Mine_Rock_Walkable_A.mat
  • Material/Tora_Rock_Scree_A_Tileable_Base.mat
  • Material/lilith_p1_deathTransition_muscle.mat
  • Material/Tega_Rock_Medium_Flat_Layered.mat
  • Material/Tora_Rock_Scree_B_Tileable_Moss_Soft.mat
  • Material/Naha_Ground_Ledge_D_VTEX_Skittering.mat
  • Material/npc_AkaratLion_goldenGhost_dissolve_mat.mat
  • Material/Tora_Rock_Large_A_Tileable_VTEX_Soft.mat
  • Material/spiM_H00_mat.mat
  • Material/Tora_Rock_ExtraLarge_A_Tileable_Wet.mat
  • Material/npcF_uniq_forgemaster_01_HED_mat.mat
  • Material/ZigIn_Kurast_Rock_Med_E_01.mat
  • Material/Tora_Rock_Scree_Round_C_Tileable_VTEX_Skittering.mat
  • Material/ScosHU_Farm_Kit_01_Base_mat_Flooded.mat
  • Material/Sewers_Kurast_SquarePillars_Deco_A_01.mat
  • Material/Tega_Rock_Pillar_E_Giants_Light.mat
  • Material/sorF_sets52_TRS_mat.mat
  • Material/Tega_Giants_Rib_B_Left_VTEX.mat
  • Material/Tega_Rock_Pillar_D_Giants_VTEX.mat
  • Material/Naha_Foliage_Tree_Giant_Root_E1_VTEX_Underwater.mat
  • Material/Tega_Rock_Pillar_D_Layered.mat
  • Material/Tega_Erosion_Edge_Small_C_Layered.mat
  • Material/Tega_Erosion_Edge_Small_A_Giants_VTEX.mat
  • Material/Naha_Foliage_Tree_Giant_Addon_Web_B_VTEX.mat
  • Material/Tega_Ground_Ledge_C_VTEX_Giants.mat
  • Material/Tega_Erosion_B_Layered_Subtle.mat
  • Material/druM_base10_TRS_fur_mat.mat
  • Material/Kurast_Props_AngryTreeKnot_Rock_02.mat
  • Material/Tega_Wall_Bottom_Facade_01.mat
  • Material/druM_P02_BOD_mat.mat
  • Material/Tega_Giants_Clump_Addon_E_Dim.mat
  • Material/Cave_Teg_Rock_Medium_Flat.mat
  • Material/Tega_Rock_Pillar_D_Dirt.mat
  • Material/lilith_capstone_p2_lower_mat.mat
  • Material/Naha_Ground_Ledge_F_VTEX_Hatred.mat
  • Material/Tega_Rock_Large_A_Layered_Subtle.mat
  • Material/spiF_P02_HED_mat.mat
  • Material/rogue_danceOfKnives_imbue_shadow_spinning_dagger02.mat
  • Material/Naha_Ground_Ledge_B_VTEX.mat
  • Material/Hollow_Brute_Attack_mat.mat
  • Material/Tora_Rock_Medium_B_Tileable_Moss_Soft.mat
  • Material/npcM_BearTribeChieftain_HAR_mat.mat
  • Material/lilith_p2_upper_death_dissolve_mat.mat
  • Material/Act3_Travincal_Pillar_Square_04.mat
  • Material/necM_P02_BOD_mat.mat
  • Material/Cave_Teg_Rock_Large_A.mat
  • Material/Tega_Rock_Flat_C_Giants_Light.mat
  • Material/Kurast_Props_AngryTreeKnot_Rock_02_HF.mat
  • Material/Cave_Teg_Rock_Pillar_B.mat
  • Material/Tega_Base_Rock_Small_B_Giants_VTEX.mat
  • Material/Naha_Skittering_Mound_Small_B_VTEX.mat
  • Material/Tora_Rock_Large_A_Tileable_VTEX.mat
  • Material/Tega_Rock_Pillar_F_Giants_Light_VTEX.mat
  • Material/Tega_Erosion_Edge_A_RiverRock.mat
  • Material/Teg_Bones_Animal_Skull_A_Base.mat
  • Material/Raid_Khazra_Witch_Shelf_Modular_Statue_A_01_Silver.mat
  • Material/spiM_H07_acces_mat.mat
  • Material/Global_Female_Facialhair_01_Average.mat
  • Material/Tora_Rock_Scree_A_Tileable_Moss.mat
  • Material/Tora_Rock_Flat_A_Tileable_VTEX_Hatred.mat
  • Material/Tega_Rock_Medium_Canyon_C_Layered_Subtle.mat
  • Material/goatman_abom_fur_mat.mat
  • Material/Step_City_NecroBones_A_01.mat
  • Material/Cave_Teg_MidBones_A_Emissive.mat
  • Material/Tega_Rock_Medium_Canyon_B_Giants_Light.mat
  • Material/Tega_Rock_Pillar_E_Dirt.mat
  • Material/Naha_Skittering_Mound_Ledge_A_VTEX.mat
  • Material/Tora_Rock_Large_A_Mossy_Tileable_Wet.mat
  • Material/Naha_Skittering_Mound_Larva_A_VTEX.mat
  • Material/Naha_Skittering_Mound_Ledge_C_VTEX2.mat
  • Material/Tega_Giants_Clump_Addon_G_Dim.mat
  • Material/WorldBoss_AbyssLord_mat_spawn.mat
  • Material/wildlife_woodwraith_death_poison_hawz.mat
  • Material/Tega_Peat_Bog_Overhang_I_Giants_Dirt.mat
  • Material/Naha_Skittering_Mound_Larva_D_VTEX2.mat
  • Material/Protodun_Keep_Statue_Large_A_01_Gold.mat
  • Material/Naha_Skittering_Mound_C_VTEX.mat
  • Material/Tega_Rock_Large_C_Giants_VTEX.mat
  • Material/igc_hoh_skin_mtl2.mat
  • Material/Tega_Rock_Large_A_RiverRock.mat
  • Material/Tora_Rock_Small_A_Tileable_VTEX_Soft.mat
  • Material/lilith_p2_wings_spawn_transition_mat.mat
  • Material/Tora_Rock_Scree_Round_C_Tileable_Base.mat
  • Material/Sewers_Kurast_Umbaru_Statue_Totem_D_01.mat
  • Material/Tega_Rock_Large_Flat_A_Giants_Light_VTEX.mat
  • Material/Naha_Foliage_Tree_Giant_Core_C1_VTEX.mat
  • Material/wildlife_bear_fur_mat.mat
  • Material/Tega_Rock_Pillar_D_Giants_Light_VTEX.mat
  • Material/Tega_Erosion_Edge_C_RiverRock.mat
  • Material/rogF_H06_mat.mat
  • Material/Ext_Triune_Stairs_bottomCap_Gold_Sand.mat
  • Material/S01_MalignantHeart_child_Base_Dyn.mat
  • Material/ProtoDun_Sewer_Wall_A_2M_01.mat
  • Material/Tega_Rock_Medium_Canyon_B_Giants.mat
  • Material/Sewers_Kurast_Roots_Gnarled_A_01.mat
  • Material/DruidF_H00_mat.mat
  • Material/Naha_Skittering_Mound_Ledge_A_Bugs.mat
  • Material/Protodun_Keep_Statue_Large_D_01_Gold.mat
  • Material/Tora_Rock_Flat_Small_A_Tileable_Base.mat
  • Material/Raid_Khazra_Glass_Window_Dim_A.mat
  • Material/sorM_crft26_GLV_mat.mat
  • Material/Tega_Rock_Flat_E_Layered.mat
  • Material/Tega_Base_Rock_Small_D_Giants_VTEX.mat
  • Material/Sewers_Kurast_Doorway_01.mat
  • Material/emote_nec034_stor_heartDissolveReverse.mat
  • Material/Naha_Rivergate_Statue_B_01.mat
  • Material/Act3_Travincal_Pillar_Top02_02.mat
  • Material/Sewers_Kurast_WallKit_Deco_Stone_A_02.mat
  • Material/Naha_Akarat_Statue_Apostle_A_01.mat
  • Material/lilith_p2_lower_death_dissolve_mat.mat
  • Material/S03_Boss_Weapon_Mat.mat
  • Material/Tora_Buildings_Tiklan_Cloth_01_E_Wind.mat
  • Material/Tora_Rock_ExtraLarge_A_Tileable_Grass.mat
  • Material/Tega_Rock_Small_B.mat
  • Material/Naha_Rock_River_Dark.mat
  • Material/Tora_Buildings_Tiklan_Cloth_01_C_Wind.mat
  • Material/Naha_Bug_Dirt_Holes_A_01_Tileable_VTEX.mat
  • Material/Tega_Rock_Carving_01_Giants.mat
  • Material/DruF_P00_BOD_mat.mat
  • Material/Lilith_LowerBody_mat.mat
  • Material/Act3_Travincal_Pillar_Corner02_02Stone.mat
  • Material/Sewers_Kurast_trench_corner_bottom_base.mat
  • Material/Act3_Travincal_Pillar_Top02_02Stone.mat
  • Material/Tega_Base_Rock_Small_B_VTEX.mat
  • Material/Tega_Rock_Pillar_E_Giants_Light_VTEX.mat
  • Material/sorM_base04_GLV_fur_mat.mat
  • Material/Naha_Skittering_Mound_A_VTEX.mat
  • Material/sorM_crft26_TRS_mat.mat
  • Material/Act3_Travincal_Pillar_Round02_Stone.mat
  • Material/Tega_Rock_Large_Flat_A_Dirt.mat
  • Material/Naha_Skittering_Mound_Ledge_C.mat
  • Material/sorF_P01_HED_mat.mat
  • Material/Tega_Erosion_Edge_B_Giants_Light.mat
  • Material/Cave_Teg_Rock_Flat_Large_B.mat
  • Material/First_Khazra_Prison_Doodads_War_Emissive_B.mat
  • Material/Tega_Rock_Pillar_B_Giants.mat
  • Material/Naha_Ground_Ledge_D_VTEX.mat
  • Material/Tega_Rock_Flat_C_Layered.mat
  • Material/druMF_H09_mat.mat
  • Material/Tega_Rock_Small_Fracture_C_Giants_Light.mat
  • Material/Tega_Erosion_B_Layered.mat
  • Material/Multistage_Hollows_Hatred_Statue_01_Core_A.mat
  • Material/Tega_Rock_Pillar_A_Dirt.mat
  • Material/Teg_Bones_Human_BonePile_Large_A_Base.mat
  • Material/FX_SwarmerSeed_Projectile_poison.mat
  • Material/Sewers_Kurast_Naha_Tree_Giant_Core_B1_Base.mat
  • Material/Lilith_EyeR_mat.mat
  • Material/snake_exploder_head_glow.mat
  • Material/Tega_Rock_Pillar_D_RiverRock.mat
  • Material/lilith_p2_lower_mat.mat
  • Material/sorF_P02_HED_mat.mat
  • Material/Tega_Giants_Tail_A_VTEX.mat
  • Material/Naha_Foliage_Tree_Giant_Root_J1_VTEX.mat
  • Material/Kurast_POI_Mural_AhBulan_BrokenBackground_A_01_Dyn_Lighten_HF.mat
  • Material/Sewers_Kurast_WallKit_Deco_A_02.mat
  • Material/Naha_Ground_Ledge_H_VTEX_Hatred.mat
  • Material/Tora_Rock_Medium_B_Tileable_Base.mat
  • Material/Cave_Teg_Rock_Pillar_E_Layered.mat
  • Material/RogF_P00_HED_mat.mat
  • Material/lilith_p2_death_dissolve_bone_mat.mat
  • Material/Naha_Foliage_Tree_Giant_Root_K1_VTEX.mat
  • Material/Tora_Rock_ExtraLarge_A_Tileable_Base.mat
  • Material/Naha_TeganzePlateau_Ah_Bulan_Shrine_Test_01.mat
  • Material/Cave_Teg_Rock_Large_B_02.mat
  • Material/Tega_Giants_Clump_Addon_H_Ichor.mat
  • Material/Tega_Rock_Large_B_Giants_Light_VTEX.mat
  • Material/Tega_Rock_Large_B_Giants_VTEX.mat
  • Material/ProtoDun_Sewer_Addon_Brick_A.mat
  • Material/wildlife_woodwraith_frac.mat
  • Material/Tega_Rock_Large_Flat_A.mat
  • Material/Tora_Rock_Flat_Small_A_Tileable_VTEX.mat
  • Material/Tega_Rock_Subtle_A_Layered_Subtle.mat
  • Material/Tora_Rock_Flat_A_Tileable_Moss.mat
  • Material/Naha_Foliage_Tree_Giant_Core_E1_VTEX.mat
  • Material/Tora_Rock_Large_A_Tileable_Wet.mat
  • Material/Naha_Skittering_Mound_A.mat
  • Material/Tega_Base_Rock_Small_C_Giants_Light_VTEX.mat
  • Material/ScosHU_Farm_Kit_01_Alpha_mat_Flooded.mat
  • Material/Tega_Rock_Large_D_Giants_Light.mat
  • Material/sorF_P01_BOD_mat.mat
  • Material/Sewers_Kurast_WallKit_Stone_A_02_LowerKit.mat
  • Material/Tega_Erosion_Edge_Small_B_Dirt.mat
  • Material/FX_SwarmerSeed.mat
  • Material/Act3_Travincal_Pillar_Square02.mat
  • Material/Tega_Rock_Medium_Canyon_A_Giants_VTEX.mat
  • Material/Tega_Rock_Medium_Canyon_B_Layered_Subtle.mat
  • Material/Tega_Rock_Medium_Canyon_A_Dirt.mat
  • Material/Tega_AhBulan_Carving_01_Giants.mat
  • Material/Naha_Skittering_Mound_B_Bugs.mat
  • Material/Akarat_Tomb_Plinth_B_01.mat
  • Material/Naha_Ground_Ledge_G_VTEX.mat
  • Material/Tega_Rock_Large_Flat_A_Layered_Subtle.mat
  • Material/Sewers_Kurast_SquarePillars_Deco_Stone_A_01.mat
  • Material/Tora_Rock_Large_A_Mossy_Tileable_VTEX.mat
  • Material/Global_Female_Facialhair_05_Arched.mat
  • Material/Naha_Foliage_Tree_Giant_Root_I1_VTEX.mat
  • Material/Act3_Travincal_Door_Large01_05.mat
  • Material/wildlife_woodwraith_elite.mat
  • Material/Tega_Rock_Pillar_C_Giants_Light_VTEX.mat
  • Material/Tega_Rock_Medium_Canyon_C_RiverRock.mat
  • Material/Act3_Travincal_Trench_Seg_02_01.mat
  • Material/Tega_Rock_Medium_A_VTEX.mat
  • Material/Tega_Rock_Pillar_A_Giants_Light_VTEX.mat
  • Material/Tega_Rock_Small_Fracture_C_Layered.mat
  • Material/S01_boss_babyVarshan_Corpse_Base_Dyn.mat
  • Material/Tega_Rock_Medium_A_Giants_Light_VTEX.mat
  • Material/Tega_Erosion_Edge_C_Layered.mat
  • Material/sorF_sets52_LEG_mat.mat
  • Material/Naha_Skittering_Mound_B.mat
  • Material/Naha_Skittering_Slime_C_VTEX2.mat
  • Material/Tega_Rock_Flat_D_Giants.mat
  • Material/Tega_Rock_Pillar_B_Layered.mat
  • Material/Tora_Rock_Scree_B_Tileable_VTEX_Soft.mat
  • Material/DruM_H07_mat.mat
  • Material/Act3_Travincal_Door_Large01_07.mat
  • Material/ScosglenHU_Village_Mixed_Set_01_Flooded.mat
  • Material/Multistage_Hollows_Hatred_Statue_01_Core_A_Spawned_Dyn.mat
  • Material/Naha_Skittering_Mound_Small_A_VTEX.mat
  • Material/Naha_Bug_Dirt_Holes_A_07_Tileable_VTEX.mat
  • Material/Naha_Foliage_Tree_Giant_Addon_C_VTEX.mat
  • Material/Tega_Base_Rock_Small_E_RiverRock.mat
  • Material/Ext_Triune_Stairs_A_01_Gold_Sand.mat
  • Material/S02_Boss_UpperBody_blur_FX.mat
  • Material/Sewers_Kurast_Trench_A.mat
  • Material/RogM_P00_HED_mat.mat
  • Material/Tega_Rock_Small_A.mat
  • Material/Tega_Rock_Medium_Canyon_C_Giants.mat
  • Material/Tega_Erosion_Edge_Small_C_Giants_VTEX.mat
  • Material/npc_yorin_soulstone_head_mtl.mat
  • Material/Tega_Rock_Medium_Flat_Giants_Light.mat
  • Material/lilith_p2_eye_l_mat.mat
  • Material/Tega_Erosion_C_Dirt.mat
  • Material/Naha_Skittering_Mound_Small_E_Bugs.mat
  • Material/Naha_Skittering_Mound_Larva_A_VTEX2.mat
  • Material/ProtoDun_Sewer_DebriPile_A_01.mat
  • Material/Scos_VillageMixPropSet_Anim_Flooded.mat
  • Material/Tega_Rock_Small_Fracture_B_Giants_VTEX.mat
  • Material/Naha_Foliage_Tree_Giant_Core_A1_VTEX.mat
  • Material/Raid_Khazra_Witch_Distiller_A_01_Glass.mat
  • Material/Cave_Teg_BonePileSet_A_Emissive.mat
  • Material/Sewers_Kurast_Umbaru_Statue_Large_C_01_Stone.mat
  • Material/Sewers_Kurast_Naha_Tree_Giant_Core_G1_Base.mat
  • Material/Tega_Rock_Small_Fracture_A_Giants_Light.mat
  • Material/Act3_Travincal_Pillar_Square03.mat
  • Material/Naha_Bug_Dirt_Holes_A_03_Tileable_VTEX_Hatred.mat
  • Material/Cave_Teg_Statue_Small_C_01.mat
  • Material/Tega_Rock_Scree_Small_3_RiverRock.mat
  • Material/Zak_Palace_BrickCap_A.mat
  • Material/S02_global_death_gib_flesh.mat
  • Material/necro_bloodMist_cast_fleshChuncks_flesh.mat
  • Material/Cave_Teg_Statue_Lion_Destroyed_A_01_Dyn.mat
  • Material/Naha_Foliage_Tree_Giant_Base_A_VTEX_Underwater.mat
  • Material/necM_P00_BOD_mat.mat
  • Material/ZigIn_Kurast_Rock_Small_ABC.mat
  • Material/Tora_Rock_Scree_Round_A_Tileable_Moss_Soft.mat
  • Material/Tega_Giants_Hips_C_VTEX.mat
  • Material/Scos_Druid_Ruins_A_Blood.mat
  • Material/necF_B09_mat.mat
  • Material/Naha_Bug_Dirt_Holes_A_05_Tileable_VTEX_Skittering.mat
  • Material/Tega_Rock_Medium_Canyon_C_Layered.mat
  • Material/Naha_Bug_Dirt_Holes_A_03_Tileable_Moss.mat
  • Material/Ancients_Ruins_IronGate_A_02.mat
  • Material/Tora_Rock_Scree_Round_C_Tileable_Moss.mat
  • Material/wildlife_woodwraith_death_poison_frac.mat
  • Material/Cave_Bug_Skittering_Mound_C.mat
  • Material/Naha_Bug_Dirt_Holes_A_07_Tileable_Wet.mat
  • Material/ScosglenHU_Village_Fire_Set_01_Dyn_Flooded.mat
  • Material/Tega_Rock_Small_Fracture_B_Layered.mat
  • Material/Tega_Base_Rock_Small_C_VTEX.mat
  • Material/Naha_Bug_Dirt_Holes_A_05_Tileable_Wet.mat
  • Material/ZigIn_Kurast_Rock_Flat_Large_D.mat
  • Material/Tega_Erosion_Edge_C_Giants_VTEX.mat
  • Material/Naha_Foliage_Tree_Giant_Addon_D_VTEX.mat
  • Material/Sewers_Kurast_Naha_Tree_Giant_Root_C1_Base.mat
  • Material/Tora_Rock_Flat_Small_B_Tileable_Base.mat
  • Material/Tora_Rock_Medium_B_Tileable_Moss.mat
  • Material/Tega_Rock_Pillar_F_Giants_Light.mat
  • Material/necF_P02_BOD_mat.mat
  • Material/Tega_Rock_River_Grey.mat
  • Material/Ext_Triune_Stairs_A_05_Gold_Sand.mat
  • Material/Naha_Bug_Dirt_Holes_A_02_Tileable_VTEX_Hatred.mat
  • Material/Cave_Teg_Rock_Edge_Large_Canyon_C.mat
  • Material/Sewers_Kurast_Stone_Railing_Jade.mat
  • Material/sorM_sets52_TRS_mat.mat
  • Material/Tora_Rock_Flat_Small_B_Tileable_Wet.mat
  • Material/lilith_p1_teleport_in_veins.mat
  • Material/FX_SwarmerSeed_Cast.mat
  • Material/RogF_H00_mat.mat
  • Material/Tora_Rock_Scree_Round_B_Tileable_VTEX_Soft.mat
  • Material/Tega_Giants_Rib_A_Left_VTEX.mat
  • Material/Naha_Foliage_Tree_Giant_Branch_B1_VTEX_Underwater.mat
  • Material/rogue_danceOfKnives_spinning_dagger02.mat
  • Material/Tega_Rock_Pillar_F_VTEX.mat
  • Material/Naha_Bug_Dirt_Holes_A_03_Tileable_VTEX.mat
  • Material/Tega_Rock_Large_C_RiverRock.mat
  • Material/Naha_Ground_Ledge_A_VTEX_Skittering.mat
  • Material/Tora_Rock_Small_A_Tileable_VTEX_Hatred.mat
  • Material/Tega_Giants_Clump_Addon_D_Ichor.mat
  • Material/Global_Male_Facialhair_08_Bushy.mat
  • Material/Tega_Ground_Ledge_E_VTEX_Giants.mat
  • Material/Tora_Rock_Flat_Small_A_Tileable_VTEX_Skittering.mat
  • Material/wildlife_bear_fur_mat_Poison.mat
  • Material/Tega_Base_Rock_Small_B_Giants_Light_VTEX.mat
  • Material/Act3_Travincal_Trench_Seg_01_01.mat
  • Material/Tega_Rock_Medium_Canyon_C_Giants_VTEX.mat
  • Material/Tega_Rock_Pillar_F_Layered.mat
  • Material/Naha_Ground_Ledge_I_VTEX.mat
  • Material/Cave_Teg_Statue_Large_A_01.mat
  • Material/Tega_Akarat_Symbol_Broken_Layered.mat
  • Material/Tega_Erosion_C_Layered_Subtle.mat
  • Material/emote_nec034_stor_heartBeatStop.mat
  • Material/Lilith_Wings_mat.mat
  • Material/Tega_Rock_Pillar_D_Giants_Light.mat
  • Material/skeletonboss_staff_m.mat
  • Material/Tora_Rock_Scree_Round_A_Tileable_Base.mat
  • Material/Tora_Buildings_Tiklan_Cloth_01_B_Wind.mat
  • Material/Cave_Teg_Rock_Pillar_B_Layered.mat
  • Material/donan_igc_eyes_mtl.mat
  • Material/Tega_Wall_Rampart_01.mat
  • Material/Tega_Rock_Small_C_D_Giants_VTEX.mat
  • Material/ProtoDun_Sewer_Addon_Brick_B.mat
  • Material/rogF_H16_mat.mat
  • Material/Naha_Skittering_Mound_Small_A_Bugs.mat
  • Material/Tega_Rock_Pillar_E_Giants_VTEX.mat
  • Material/S03_Boss_Head_Mat_cold.mat
  • Material/lilith_p1_teleport_out_wings.mat
  • Material/Tega_Giants_Clump_Addon_F_Base.mat
  • Material/Tega_Rock_Small_Fracture_B_RiverRock.mat
  • Material/Tora_Rock_Scree_A_Tileable_VTEX_Hatred.mat
  • Material/npc_necF_base04_HAR_mat.mat
  • Material/Tega_Erosion_Edge_Small_C_RiverRock.mat
  • Material/Cave_Teg_Rock_Med_F_01.mat
  • Material/Tora_Rock_ExtraLarge_A_Tileable_VTEX_Skittering.mat
  • Material/Tega_Rock_Scree_Small_Giants.mat
  • Material/Tega_Rock_Small_Fracture_A_VTEX.mat
  • Material/Tega_Giants_Horn_Left_A_VTEX.mat
  • Material/Tega_Rock_Large_D_Layered_Subtle.mat
  • Material/ProtoDunKeep_ScosglenHU_Container_Flooded.mat
  • Material/Tora_Rock_Scree_B_Tileable_Dirt.mat
  • Material/Tora_Rock_Large_A_Tileable_Base.mat
  • Material/Hollow_Brute_Miniboss_01_mat.mat
  • Material/Tega_Erosion_Edge_A_Giants.mat
  • Material/Naha_Foliage_Tree_Giant_Core_B1_VTEX_Underwater.mat
  • Material/Tora_Rock_Flat_Large_A_Tileable_Base.mat
  • Material/Naha_Foliage_Tree_Giant_Addon_Web_C_VTEX.mat
  • Material/Sewers_Kurast_Foundation.mat
  • Material/Tega_Rock_Pillar_A_Giants_Light.mat
  • Material/Tega_Giants_Clump_Addon_E_Ichor.mat
  • Material/Ext_Triune_Stairs_08_Gold_Sand.mat
  • Material/Tega_Rock_Large_B_Giants.mat
  • Material/S03_Boss_Torso_Mat.mat
  • Material/Kurast_Props_Sewer_DestroyablePillar_A_State_01_Attach_Stone_Deco.mat
  • Material/spi_jaguarUlt_ruler_hair_dissolveIn.mat
  • Material/Tega_Rock_Pillar_C_Layered.mat
  • Material/Amalgam_unborn_mat.mat
  • Material/Tega_Peat_Bog_Overhang_E_Giants.mat
  • Material/lilith_p1_teleport_lowerBody.mat
  • Material/spi_jaguarUlt_ruler_hair_dissolveOut.mat
  • Material/Tega_Giants_Clump_Addon_C_Ichor.mat
  • Material/Tega_Rock_Large_Flat_A_Giants_Light.mat
  • Material/S05__council_member_necro_boneWall_base_mat.mat
  • Material/Naha_Foliage_Tree_Giant_Addon_A_VTEX_Underwater.mat
  • Material/Naha_Foliage_Tree_Giant_Core_B1_VTEX.mat
  • Material/Akarat_Tomb_Statue_Lion_Destroyed_A_01_Stone.mat
  • Material/Tora_Rock_Small_Round_A_Tileable_VTEX_Hatred.mat
  • Material/Tega_Rock_Large_C_VTEX.mat
  • Material/Naha_Umbaru_Statue_Head_A.mat
  • Material/S03_Boss_Leg_Mat.mat
  • Material/npcM_sihek_eyelashes_mat.mat
  • Material/Teg_Bones_Human_Large_A_Base.mat
  • Material/BurntKnights_Prop_Tent01_Top_Burnt.mat
  • Material/Naha_Bug_Dirt_Holes_A_04_Tileable_VTEX_Skittering.mat
  • Material/Naha_Foliage_Tree_Giant_Base_C1_VTEX.mat
  • Material/npc_necF_base02_HAR_mat.mat
  • Material/Tega_Rock_Pillar_B_RiverRock.mat
  • Material/Sewers_Kurast_SquarePillars_Deco_Stone_A_02.mat
  • Material/Kurast_Buildings_Obelisk_Stone_C_02_Sewer.mat
  • Material/Tega_Erosion_Edge_Small_B_Base.mat
  • Material/CaveSand_Base_StatueStone_A_01.mat
  • Material/necM_P03_HED_mat.mat
  • Material/Tora_Rock_Flat_Small_B_Tileable_Moss.mat
  • Material/Tega_Rock_Pillar_E_Base.mat
  • Material/Naha_Skittering_Mound_Ledge_C_VTEX.mat
  • Material/Tega_Rock_Pillar_C_Giants_Light.mat
  • Material/spiF_H14_mat.mat
  • Material/Cave_Teg_Trim_A_Base.mat
  • Material/Cave_Teg_Rock_Pillar_A.mat
  • Material/druM_base10_LEG_mat.mat
  • Material/Lilith_Capstone_P1_LowerBody_mat.mat
  • Material/Naha_Bug_Dirt_Holes_A_02_Tileable_Wet.mat
  • Material/lilith_p1_death_transition_veins.mat
  • Material/Tora_Rock_Medium_B_Tileable_Wet.mat
  • Material/Kehj_Crucifix_B_01.mat
  • Material/Tega_Rock_Small_C_D_Giants_Light_VTEX.mat
  • Material/Tega_Rock_Pillar_B_VTEX.mat
  • Material/DruM_H0_mat.mat
  • Material/lilith_capstone_p2_wings_mat.mat
  • Material/ProtoDun_Sewer_Wall_A_4M_01.mat
  • Material/Teg_Bone_MidBones_A_01.mat
  • Material/Tega_Giants_CarvingDetail_01_A.mat
  • Material/Cave_Teg_Erosion_Edge_A_Layered.mat
  • Material/Tega_Erosion_Edge_C_Giants_Light_VTEX.mat
  • Material/Tega_Wall_Block_Facade_01.mat
  • Material/Ext_Triune_Stairs_A_06_Gold_Sand.mat
  • Material/Naha_Ground_Ledge_D_VTEX_Hatred.mat
  • Material/Cave_Teg_Rock_Rubble_B_01.mat
  • Material/Cave_Bug_Skittering_Mound_Web_A.mat
  • Material/demon_mega_corpse_body.mat
  • Material/Tega_Rock_Flat_D_Layered.mat
  • Material/Zombie_Brute_Male_03_mat.mat
  • Material/barF_P00_BOD.mat
  • Material/Cave_Teg_Pillar_A_Base.mat
  • Material/hollow_brute_X1_Samuk_Miniboss_mat.mat
  • Material/lilith_p2_capstone_upper_subjugate_handGlow_mat.mat
  • Material/Dregs_Prop_Goop_01_Dyn_NoDissolve.mat
  • Material/Tega_Rock_Pillar_B_Base.mat
  • Material/Tora_Rock_Medium_B_Tileable_VTEX_Soft.mat
  • Material/Tega_Base_Rock_Small_C_Giants_VTEX.mat
  • Material/Tega_Rock_Small_Fracture_B_Layered_Subtle.mat
  • Material/Tega_Giants_Torso_B4_VTEX.mat
  • Material/Sewers_Kurast_GiantRoot_A_01.mat
  • Material/Tega_Rock_Flat_C_Giants_Light_VTEX.mat
  • Material/Tega_Rock_Large_B_Dirt.mat
  • Material/Naha_Skittering_Mound_B_VTEX.mat
  • Material/Tega_Rock_Large_D_Giants.mat
  • Material/Naha_Skittering_Mound_Larva_B_VTEX.mat
  • Material/Tega_Peat_Bog_Overhang_D_Giants_Dirt.mat
  • Material/drownedBrute_variant_mat.mat
  • Material/Naha_Rock_River_Brown.mat
  • Material/Naha_Akarat_Statue_Apostle_A_06.mat
  • Material/BurntKnights_Prop_Tent01_Base.mat
  • Material/barM_P00_BOD_mat.mat
  • Material/Cave_Teg_Rock_Pillar_F_Layered.mat
  • Material/Tora_Rock_Scree_Round_A_Tileable_VTEX_Hatred.mat
  • Material/S03_Boss_Leg_Prop_Mat.mat
  • Material/Cave_Bug_Skittering_Mound_A_Blood_Jhollar_Ideation_test.mat
  • Material/wildlife_woodwraith_Spectral.mat
  • Material/Tega_Ground_Ledge_F_VTEX_Giants.mat
  • Material/Teg_BonePileSet_A_01.mat
  • Material/Cave_Teg_Erosion_Edge_B_Layered.mat
  • Material/Naha_Akarat_Statue_Apostle_A_03.mat
  • Material/rogF_H18_mat.mat
  • Material/Raid_Khazra_Witch_Shelf_Modular_Middle_A_01_Silver.mat
  • Material/Tega_Rock_Medium_A_Giants_Light.mat
  • Material/Cave_Ext_Naha_Rock_Pillar_A_Moss.mat
  • Material/Cave_Bug_Walls_B_03_Moss_01.mat
  • Material/Act3_Travincal_Pillar_Square01.mat
  • Material/Tega_Rock_Large_D_Dirt.mat
  • Material/Tega_Rock_River_Brown.mat
  • Material/DruidF_H04_mat.mat
  • Material/sorM_base04_TRS_mat.mat
  • Material/Cave_Teg_Walls_B_Base.mat
  • Material/Akarat_Tomb_Plinth_A_01.mat
  • Material/Tega_Rock_Small_Fracture_C_VTEX.mat
  • Material/Naha_Bug_Dirt_Holes_A_06_Tileable_VTEX_Hatred.mat
  • Material/Tega_Giants_Horn_Left_A_Base.mat
  • Material/igc_pfvbellrope_mtl.mat
  • Material/Tora_Rock_Scree_B_Tileable_Moss.mat
  • Material/snake_brute_goldarmor_miniboss_01_mat.mat
  • Material/ZigIn_Kurast_Column_A.mat
  • Material/Tega_Erosion_C_Layered.mat
  • Material/Tora_Rock_Large_A_Tileable_VTEX_Underwater.mat
  • Material/DruidF_H07_mat.mat
  • Material/Tega_Rock_Small_B_Layered_Subtle.mat
  • Material/Naha_Foliage_Tree_Giant_Root_F1_VTEX_Underwater.mat
  • Material/Cave_Teg_Rock_Hole_A.mat
  • Material/Protodun_Keep_Statue_Small_A_01_Gold.mat
  • Material/Hollow_Brute_Miniboss_Helmet_01_mat.mat
  • Material/Cave_Teg__Erosion_Edge_B_Base.mat
  • Material/Tora_Rock_Flat_Large_A_Tileable_Moss_Soft.mat
  • Material/Tega_Rock_Medium_A_Layered_Subtle.mat
  • Material/Tega_Erosion_Edge_Small_B_Giants_Light_VTEX.mat
  • Material/Tora_Rock_Large_A_Tileable_Moss.mat
  • Material/Tega_Giants_Clump_Addon_G_Base.mat
  • Material/Tega_Giants_Clump_Addon_B1_Dim.mat
  • Material/Tega_Rock_Pillar_E_RiverRock.mat
  • Material/Tega_Erosion_B_Dirt.mat
  • Material/Naha_Bug_Dirt_Holes_A_04_Tileable_Moss.mat
  • Material/Tega_Giants_Clump_Addon_B1_Ichor.mat
  • Material/Khazra_Brute_Weapon_imbued_mat.mat
  • Material/Tega_Rock_Flat_C_RiverRock.mat
  • Material/Multistage_Hollows_Hatred_Statue_01_Core_A_Dissolve_Dyn.mat
  • Material/Cave_Teg_Rock_Med_D_01.mat
  • Material/Tega_Peat_Bog_Overhang_D_Giants.mat
  • Material/Tega_Erosion_Edge_C_Giants.mat
  • Material/RogM_P03_HED_mat.mat
  • Material/Tega_Rock_Large_D_RiverRock.mat
  • Material/S01_boss_varshan_corpse_Base_dissolve.mat
  • Material/Tega_Wall_Top_Rock_03.mat
  • Material/Tega_Rock_Large_Flat_A_VTEX.mat
  • Material/druM_base11_HLM_mat.mat
  • Material/Cave_Teg_Rock_Walkable_A.mat
  • Material/Sewers_Kurast_Canal_Stone_Railing.mat
  • Material/druM_base10_TRS_mat.mat
  • Material/drownedBrute_mat.mat
  • Material/werewolf_melee_C_fur_mat.mat
  • Material/Naha_Foliage_Tree_Giant_Branch_A1_VTEX_Underwater.mat
  • Material/igc_wolfhires_haircards_mat.mat
  • Material/Naha_Umbaru_Statue_Med_D.mat
  • Material/ProtoDun_Sewer_Wall_A_Corner_01.mat
  • Material/Tega_Rock_Large_C_Layered_Subtle.mat
  • Material/Tega_Base_Rock_Small_F_Giants_VTEX.mat
  • Material/Tega_Giants_Horn_Left_A3_VTEX.mat
  • Material/Tega_Rock_Scree_Small_Giants_Light_VTEX.mat
  • Material/DruidF_H02_mat.mat
  • Material/Tega_Rock_Medium_Canyon_B_Layered.mat
  • Material/Raid_Khazra_Witch_Shelf_Modular_Tablet_A_01_Silver.mat
  • Material/druM_base11_TRS_fur_mat.mat
  • Material/Cave_Teg_Rock_Pillar_C_Layered.mat
  • Material/Tora_Rock_ExtraLarge_A_Layered_Tileable_Base.mat
  • Material/Naha_Skittering_Mound_Small_C.mat
  • Material/Tega_Rock_Scree_Small_VTEX.mat
  • Material/sorF_B09_mat.mat
  • Material/Kurast_Props_AngryTreeKnot_Rock_02_Dyn.mat
  • Material/Naha_Foliage_Tree_Giant_Root_B1_VTEX.mat
  • Material/Tega_Rock_Medium_Canyon_A_Giants_Light.mat
  • Material/Cave_Ext_Naha_Rock_Large_A_Moss.mat
  • Material/Lilith_InnerMouth_mat.mat
  • Material/ScosglenHU_Village_Rope_01_Dyn_Flooded.mat
  • Material/Sewers_Kurast_Naha_Tree_Giant_Core_F1_Base.mat
  • Material/pfv_priest_groom_mtl.mat
  • Material/BurntKnights_Prop_Tent01_Top_Snow.mat
  • Material/Raid_Khazra_WallTrim_Stone_A_01.mat
  • Material/Tega_Giants_Clump_Addon_I_Gsoft.mat
  • Material/Tega_Wall_Bottom_Facade_02.mat
  • Material/Raid_Khazra_War_Incandescent_Chains_B.mat
  • Material/Tega_Rock_Medium_Flat_VTEX.mat
  • Material/npc_necM_01_HED_mat.mat
  • Material/Tora_Rock_Small_B_Tileable_Wet.mat
  • Material/Naha_Bug_Dirt_Holes_A_04_Tileable_VTEX_Hatred.mat
  • Material/Tega_Giants_Rib_C_Left_VTEX.mat
  • Material/ProtoDunKeep_Container_Dyn_Flooded.mat
  • Material/Zombie_Brute_Male_04_mat.mat
  • Material/Naha_Ground_Ledge_B_VTEX_Hatred.mat
  • Material/Tega_Giants_Horn_Left_A2_Base.mat
  • Material/Naha_Foliage_Tree_Giant_Addon_Web_D_VTEX.mat
  • Material/Tega_Rock_Flat_D_Dirt.mat
  • Material/Cave_Teg__Erosion_Edge_A_Base.mat
  • Material/Naha_Skittering_Slime_B_VTEX.mat
  • Material/npcF_zolaya_HED_mat.mat
  • Material/Raid_Khazra_WallTrim_Stone_A_01_Dyn.mat
  • Material/Tega_Giants_Clump_Addon_B1_Base.mat
  • Material/Akarat_Tomb_Plinth_Tile_A_01.mat
  • Material/npcM_Meshif_eyelash_mat_ds.mat
  • Material/Tega_Base_Rock_Small_F_Giants.mat
  • Material/npcH_travelingMerchant_HED_mat.mat
  • Material/Tega_Rock_Large_A_Giants_Light_VTEX.mat
  • Material/npc_necM_base_BOD_mat.mat
  • Material/Tega_Rock_Pillar_E_VTEX.mat
  • Material/Tega_Rock_Flat_E.mat
  • Material/Tega_Akarat_Symbol_Normal.mat
  • Material/lilith_p2_head_death_dissolve_mat.mat
  • Material/igc_lilith_eyelash_mtl_BLD1190.mat
  • Material/druM_base10_BTS_fur_mat.mat
  • Material/lilith_p2_eye_r_mat.mat
  • Material/Tega_Rock_Large_B_RiverRock.mat
  • Material/Tega_Rock_Flat_D_Layered_Subtle.mat
  • Material/igc_astaroth_eye_mtl.mat
  • Material/Tega_Peat_Bog_Overhang_G_Giants.mat
  • Material/Tega_Rock_Small_Fracture_A_Layered.mat
  • Material/Naha_TeganzePlateau_Ah_Bulan_Shrine_Platform_Test_01.mat
  • Material/Naha_Skittering_Mound_D.mat
  • Material/Tora_Rock_Scree_Round_B_Tileable_VTEX_Hatred.mat
  • Material/Cave_Teg_Rock_Flat_E.mat
  • Material/Naha_Akarat_Statue_Apostle_A_02.mat
  • Material/Cave_Bug_Wall_Arches_B_03_Moss_01.mat
  • Material/Naha_Foliage_Tree_Giant_Root_J1_VTEX_Underwater.mat
  • Material/sorM_crft26_LEG_mat.mat
  • Material/Tora_Rock_ExtraLarge_A_Tileable_VTEX.mat
  • Material/Tora_Rock_Scree_A_Tileable_Wet.mat
  • Material/Tega_Erosion_Edge_Small_C_VTEX.mat
  • Material/Tega_Erosion_C_VTEX.mat
  • Material/Cave_Teg_Rock_Mined_A.mat
  • Material/Cave_Teg_Rock_Flat_C.mat
  • Material/S02_Boss_Wings_blur_FXDissolve.mat
  • Material/Raid_Khazra_PlatformStone_A_01.mat
  • Material/bar_emote_stor_004_bear.mat
  • Material/druM_base10_HLM_mat.mat
  • Material/Raid_Khazra_Witch_Shelf_Modular_Trim_A_01_Silver.mat
  • Material/Tega_Giants_Head_A2_VTEX.mat
  • Material/lilith_p1_teleport_out_upperBody.mat
  • Material/lilith_p2_death_dissolve_veins_mat.mat
  • Material/Cave_Teg_Rock_Pillar_A_Layered.mat
  • Material/Naha_Foliage_Tree_Giant_Base_D1_VTEX.mat
  • Material/igc_rathmacorpse_hair_mtl_1001.mat
  • Material/igc_necro_corpse_base.mat
  • Material/Fallen_Brute_Fenris_death.mat
  • Material/cave_Foliage_Tree_Giant_Root_A1_VTEX_Underwater.mat
  • Material/Tora_Column_A_VTEX.mat
  • Material/Tora_Ext_Ancient_Ruins_VTEX_BrokenSlated_C_02.mat
  • Material/Tega_Rock_Small_C_D_VTEX.mat
  • Material/pfv_priest_groom_mtl_white.mat
  • Material/Tega_Base_Rock_Small_B_RiverRock.mat
  • Material/mnt_stor039_horse_skeleton_mat.mat
  • Material/Sewers_Kurast_Canal_Pillar_Base.mat
  • Material/Act3_Travincal_cell_bar_2_base.mat
  • Material/Naha_Ground_Ledge_E_VTEX.mat
  • Material/Naha_Bug_Dirt_Holes_A_01_Tileable_VTEX_Skittering.mat
  • Material/Act3_Travincal_trench_corner_top_base.mat
  • Material/Tega_Akarat_Symbol_Layered_Subtle.mat
  • Material/lilith_p2_capstone_lower_tailStab_mat.mat
  • Material/Tega_Rock_Flat_C.mat
  • Material/Protodun_Keep_Statue_Medium_A_01_Gold.mat
  • Material/Tega_Giants_Hips_F_VTEX.mat
  • Material/Naha_SpiritPortal_A_Akarats_Tomb_Base.mat
  • Material/npc_decap_eye_mat.mat
  • Material/igc_monk_eye_mtl.mat
  • Material/Cave_Bug_Walls_B_02_Moss_01.mat
  • Material/Tega_Giants_Rib_A_Right_VTEX.mat
  • Material/werewolf_warg_C_fur_mat.mat
  • Material/Tega_Rock_Carving_Plinth_01_Giants.mat
  • Material/ZigIn_Kurast_Mine_Rock_Pillar_A.mat
  • Material/spiF_P00_BOD_mat.mat
  • Material/Cave_Base_Rock_Med_F_01_Upres.mat
  • Material/wildlife_bear_mat_Poison.mat
  • Material/Naha_Skittering_Slime_C_VTEX.mat
  • Material/Tora_Rock_Flat_Small_B_Tileable_VTEX_Hatred.mat
  • Material/Naha_Bug_Dirt_Holes_A_06_Tileable_VTEX_Skittering.mat
  • Material/necM_B09_mat.mat
  • Material/lilith_p2_lower_tailStab_mat.mat
  • Material/druM_P00_HED_mat.mat
  • Material/Tora_Rock_Large_A_Tileable_Moss_Soft.mat
  • Material/ScosHU_Farm_Kit_01_Alpha_mat_dyn_Flooded.mat
  • Material/npc_necF_base06_HAR_mat.mat
  • Material/Tega_Rock_Large_Round_A.mat
  • Material/Tega_Rock_Medium_Flat_Giants_Light_VTEX.mat
  • Material/Tega_AhBulan_Carving_01_Naha_Base.mat
  • Material/Kurast_POI_Mural_AhBulan_BrokenBackground_A_01.mat
  • Material/Tega_Rock__Flat_D_VTEX.mat
  • Material/lilith_p2_wings_mat.mat
  • Material/S01_MalignantHeart_Corpse_Base_Dyn.mat
  • Material/Tora_Rock_Large_A_Mossy_Tileable_Moss.mat
  • Material/Naha_Skittering_Mound_B_VTEX2.mat
  • Material/Amalgam_death_warmUp_mat.mat
  • Material/Tega_Erosion_Edge_Small_A_Giants_Light_VTEX.mat
  • Material/Tega_Rock_Large_Round_A_Giants.mat
  • Material/Naha_Foliage_Tree_Giant_Addon_D_VTEX_Underwater.mat
  • Material/druM_B09_ties_mat.mat
  • Material/Tega_Erosion_C_Giants.mat
  • Material/Tega_Base_Rock_Small_A_VTEX.mat
  • Material/Tega_Rock_Pillar_E_Layered.mat
  • Material/Tega_Rock_Large_C_Giants_Light.mat
  • Material/Tega_Wall_Block_Broken_Facade_01.mat
  • Material/e01_hatred_monster_darken.mat
  • Material/spiM_P01_HED_mat.mat
  • Material/lilith_p1_death_transition_wings.mat
  • Material/Tora_Rock_Medium_A_Tileable_Moss_Soft.mat
  • Material/Act3_Travincal_trench_corner_skull_02_base.mat
  • Material/Tega_Base_Rock_Small_B_Giants.mat
  • Material/Naha_Skittering_Slime_A_VTEX.mat
  • Material/Naha_Skittering_Mound_Small_C_VTEX2.mat
  • Material/Cave_Teg_Rock_Edge_Large_Canyon_B.mat
  • Material/emote_nec034_stor_heartDissolve.mat
  • Material/S02_Boss_Wings.mat
  • Material/Tega_Erosion_C_Base.mat
  • Material/lilith_p2_upper_subjugate_handGlow_mat.mat
  • Material/Zigin_Kurast_Rock_Pile_A_01_Upres.mat
  • Material/IGC_PFVbook_leathermain_mtl.mat
  • Material/Tega_Rock_Pillar_A_Layered.mat
  • Material/Tora_Ext_Ancient_VTEX_Raid_BrokenSlated_C_01.mat
  • Material/barF_P00_HED.mat
  • Material/twoHandScythe_stor002_mat.mat
  • Material/drownedBrute_mat_Hawezar.mat
  • Material/Naha_Foliage_Tree_Giant_Base_C1_VTEX_Underwater.mat
  • Material/sorM_base04_LEG_mat.mat
  • Material/Tega_Rock_Small_C_D_Giants.mat
  • Material/Sewers_Kurast_Trim_Large_B_Accent.mat
  • Material/Cave_Teg_Edge_Small_C_Base.mat
  • Material/Tega_Base_Rock_Small_F_VTEX.mat
  • Material/necro_boneWall_spawn_mat.mat
  • Material/Tega_Rock_Large_Flat_A_Layered.mat
  • Material/lilith_p1_teleport_in_muscle.mat
  • Material/lilith_p2_wings_collapse_mat.mat
  • Material/rogF_H17_mat.mat
  • Material/RogF_P00_BOD_mat.mat
  • Material/ProtoDunKeep_Container_Dusty_Flooded.mat
  • Material/necro_boneWall_explosion_spawn_mat.mat
  • Material/Akarat_Tomb_Plinth_TileInner_A_01.mat
  • Material/necM_P02_HED_mat.mat
  • Material/Naha_SpiritPortal_A_Teganze_Layered.mat
  • Material/Protodun_Keep_Statue_Medium_B_01_Gold.mat
  • Material/Naha_Ground_Ledge_H_VTEX_Skittering.mat
  • Material/Raid_Khazra_Witch_Shelf_Modular_Statue_A_01.mat
  • Material/barM_sets55_TRS_fur_mat.mat
  • Material/Tega_Rock_Medium_A_Giants.mat
  • Material/Sewers_Kurast_Trim_Large_B.mat
  • Material/Tora_Buildings_Tiklan_Cloth_01_A_Wind.mat
  • Material/Cave_Teg_Frame_Medium_Base.mat
  • Material/Tega_Rock_Flat_D_Giants_Light.mat
  • Material/barM_stor177_hairr.mat
  • Material/Naha_Skittering_Mound_A_VTEX2.mat
  • Material/necro_boneWall_base_mat.mat
  • Material/Tora_Rock_Scree_Round_B_Tileable_Wet.mat
  • Material/Sewers_Kurast_GiantRoot_A_03.mat
  • Material/Raid_Khazra_FloorTrim_Stone_A_02.mat
  • Material/Act3_Travincal_trench_buttress_skull_02_base.mat
  • Material/npcM_Meshif_Hair_mat_ds.mat
  • Material/Tora_Rock_Flat_Small_B_Tileable_VTEX_Skittering.mat
  • Material/Tega_Rock_Small_B_Giants.mat
  • Material/CaveSand_DrySteppes_Rock_01_Dyn.mat
  • Material/Tora_Rock_Medium_B_Tileable_VTEX_Underwater.mat
  • Material/Tega_Rock_Small_C_D_Dirt.mat
  • Material/barF_P03_HED.mat
  • Material/Tega_Giants_Torso_B6_VTEX.mat
  • Material/Ext_Triune_Stairs_Roundend_A_01_Gold_Sand.mat
  • Material/Tega_Rock_Large_Round_A_Layered_Subtle.mat
  • Material/werewolf_stealth_B_fur_mat.mat
  • Material/Cave_Ext_Naha_Rock_Med_A_Moss.mat
  • Material/Tega_Erosion_B_Base.mat
  • Material/Cave_Teg_Rock_Flat_D.mat
  • Material/tega_Foliage_Giants_Plant_Bush_Dry_Large_A (1 Tega_Foliage_Tree_Generic_Bark_C_Mat).mat
  • Material/Tora_Rock_Scree_B_Tileable_Wet.mat
  • Material/DruidF_H06_mat.mat
  • Material/Akarat_Tomb_Statue_Base_A_01_Stone.mat
  • Material/Naha_Foliage_Tree_Giant_Base_B1_VTEX_Underwater.mat
  • Material/Tega_Erosion_Edge_Small_A_Giants.mat
  • Material/Tega_Rock_Medium_Canyon_C_Giants_Light.mat
  • Material/S02_Boss_Torso.mat
  • Material/Tora_Rock_Scree_A_Tileable_VTEX_Skittering.mat
  • Material/Cave_Teg_Statue_Base_A_01.mat
  • Material/sorF_sets52_HLM_mat.mat
  • Material/Cave_Teg_Rock_Large_B.mat
  • Material/Tora_Rock_Small_Round_A_Tileable_Base.mat
  • Material/Tega_Rock_Pillar_C_Dirt.mat
  • Material/Tega_Rock_Medium_Flat_Giants.mat
  • Material/Tega_Rock_Pillar_C_Giants_VTEX.mat
  • Material/Tega_Erosion_Edge_Small_C_Giants_Light.mat
  • Material/lilith_capstone_p2_head_mat.mat
  • Material/twoHandSorcStaff_stor010_Glass_mat.mat
  • Material/Naha_Spiri_Portal_A_Nahantu_Moss.mat
  • Material/Tega_Base_Rock_Small_A_RiverRock.mat
  • Material/Tega_Rock_Large_Flat_A_RiverRock.mat
  • Shader/mount_opaque_flowGem.shd
  • Shader/OVERRIDE_mount_opaque_lightning_Default_Medium_Chr_Bloody_Out_1703390.shd
  • Shader/OVERRIDE_mount_opaque_crystal_Default_Medium_Chr_Bloody_In_1672431.shd
  • Shader/hero_opaque_hollow.shd
  • Shader/item_opaque_dithered.shd
  • Shader/OVERRIDE_item_opaque_cloth_Default_Low_Chr_Demonic_In_1894253.shd
  • Shader/OVERRIDE_mount_opaque_lightning_Default_Medium_Chr_Demonic_Out_1703390.shd
  • Shader/item_opaque_emissiveFlow.shd
  • Shader/worldboss_wanderingDeath.shd
  • Shader/OVERRIDE_mount_opaque_flowGem_Default_Medium_Chr_Demonic_Out_1277025.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_waterFlow_Default_Medium_Chr_Bloody_Out_2046143.shd
  • Shader/Chr_Charmed.shd
  • Shader/OVERRIDE_monster_opaque_twoEmissive_Default_Medium_Chr_Demonic_In_1023114.shd
  • Shader/druid_human_opaque_crystal.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Shadowblight_1572499.shd
  • Shader/OVERRIDE_druid_wereform_opaque_skin_Default_Medium_Chr_Bloody_Out_371290.shd
  • Shader/druid_human_opaque_skin.shd
  • Shader/monster_fur_skin_new.shd
  • Shader/OVERRIDE_hero_opaque_veinPulsing_Default_Medium_Chr_Bloody_Out_1656606.shd
  • Shader/mount_opaque_alphatest_parallax_textureLerp.shd
  • Shader/OVERRIDE_item_opaque_alphatest_vertexanim_noise_directional_Default_Medium_Chr_Demonic_Out_2046208.shd
  • Shader/OVERRIDE_monster_opaque_emissiveUV1_Default_Medium_Chr_Demonic_Out_623857.shd
  • Shader/OVERRIDE_mount_opaque_twitch_Default_Medium_Chr_Bloody_In_1534347.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_twitch_Default_Medium_Chr_Demonic_Out_2046257.shd
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_UVSet1_Default_Medium_Chr_Bloody_In_514203.shd
  • Shader/OVERRIDE_pet_opaque_necroSkeleton_Default_Medium_Chr_Demonic_In_1436104.shd
  • Shader/druid_wereform_fur_skin.shd
  • Shader/OVERRIDE_item_opaque_vertanim_pulse_Default_Medium_Chr_Bloody_In_1635002.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_bloodflow_Default_Medium_Chr_Bloody_In_2046184.shd
  • Shader/OVERRIDE_hero_opaque_cloth_crystal_Default_Medium_Chr_Demonic_Out_1856302.shd
  • Shader/item_opaque_parallax_iridescent.shd
  • Shader/OVERRIDE_item_opaque_vertanim_pulse_Default_Medium_Chr_Demonic_In_1635002.shd
  • Shader/OVERRIDE_druid_human_opaque_iridescent_Default_Medium_Chr_Bloody_Out_2013035.shd
  • Shader/OVERRIDE_druid_human_opaque_cloth_Default_Medium_Chr_Demonic_Out_1039985.shd
  • Shader/hero_fur_skin_vfxLayer.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_In_1746149.shd
  • Shader/OVERRIDE_item_opaque_twitch_Default_Low_Chr_Bloody_Out_1667361.shd
  • Shader/item_opaque_vertexanim_noise_directional.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlow_Default_Low_Chr_Bloody_Out_2046221.shd
  • Shader/OVERRIDE_monster_hair_Default_Medium_Chr_Demonic_In_787441.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_Default_Medium_Chr_Bloody_Out_2046264.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Petrify_1656263.shd
  • Shader/OVERRIDE_merc_opaque_skin_Default_Medium_Chr_Bloody_Out_1652552.shd
  • Shader/OVERRIDE_item_fur_skin_Fur_Chr_Bloody_In_287065.shd
  • Shader/OVERRIDE_hero_opaque_dithered_Default_Medium_Chr_Demonic_In_440782.shd
  • Shader/npc_hair.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlicker_Default_Medium_Chr_Bloody_In_2046223.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_subsurface_Default_Medium_Chr_Demonic_In_2046242.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_skin_Default_Medium_Chr_Bloody_In_2046192.shd
  • Shader/OVERRIDE_druid_human_opaque_skin_Default_Medium_Chr_Demonic_In_355189.shd
  • Shader/OVERRIDE_monster_opaque_skin_randomVariation_Default_Medium_Chr_Bloody_Out_440352.shd
  • Shader/OVERRIDE_mount_opaque_twitch_Default_Medium_Chr_Demonic_Out_1534347.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlicker_Default_Medium_Chr_Demonic_In_2046223.shd
  • Shader/OVERRIDE_monster_opaque_dissolve_Default_Medium_Chr_Demonic_Out_363330.shd
  • Shader/OVERRIDE_item_opaque_pbr_Default_Medium_Chr_Bloody_Out_287065.shd
  • Shader/OVERRIDE_mount_opaque_subsurface_Default_Medium_Chr_Demonic_In_1111982.shd
  • Shader/OVERRIDE_item_opaque_alphatest_parallax_iridescent_stone_Default_Low_Chr_Bloody_In_2046217.shd
  • Shader/OVERRIDE_hero_opaque_cloth_iridescent_dithered_Default_Medium_Chr_Bloody_Out_1674194.shd
  • Shader/OVERRIDE_hero_opaque_vfxLayer_vertAnim_noise_directional_Default_Medium_Chr_Demonic_Out_2046443.shd
  • Shader/npc_opaque.shd
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_Default_Medium_Chr_Bloody_Out_363332.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_bloodflow_Default_Medium_Chr_Demonic_In_2046184.shd
  • Shader/pet_opaque.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlow_Default_Low_Chr_Demonic_In_2046221.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_twitch_Default_Medium_Chr_Bloody_Out_2046257.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_bloodFlow_Default_Medium_Chr_Demonic_Out_2046262.shd
  • Shader/OVERRIDE_hero_opaque_skin_Default_Medium_Chr_Bloody_In_50984.shd
  • Shader/OVERRIDE_hero_fur_skin_Fur_Chr_Demonic_In.shd
  • Shader/OVERRIDE_hero_fur_skin_Fur_Chr_Bloody_In.shd
  • Shader/mount_opaque_alphatest_parallax_iridescent.shd
  • Shader/OVERRIDE_druid_wereform_fur_skin_Fur_Chr_Bloody_Out_371290.shd
  • Shader/OVERRIDE_item_opaque_vertanim_pulse_Default_Medium_Chr_Bloody_Out_1635002.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_flowGem_Default_Medium_Chr_Demonic_Out_2046169.shd
  • Shader/item_opaque_vertanim_pulse.shd
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_Default_Medium_Chr_Bloody_In_363332.shd
  • Shader/mount_opaque_alphatest_crystal.shd
  • Shader/OVERRIDE_druid_human_opaque_vfxLayer_vertAnim_noise_directional_Default_Medium_Chr_Bloody_In_2096639.shd
  • Shader/OVERRIDE_monster_opaque_hollowSwipe_Default_Medium_Chr_Demonic_Out_2025283.shd
  • Shader/OVERRIDE_druid_human_hair_Default_Medium_Chr_Bloody_In_355220.shd
  • Shader/OVERRIDE_monster_fur_skin_new_Fur_Chr_Demonic_In.shd
  • Shader/OVERRIDE_monster_opaque_iridescent_Default_Medium_Chr_Bloody_Out_289598.shd
  • Shader/OVERRIDE_hero_hair_2uv_Default_Medium_Chr_Bloody_Out_1847219.shd
  • Shader/pet_opaque_necroSkeleton.shd
  • Shader/OVERRIDE_item_gsoft_Default_Medium_Chr_Demonic_In_1572499.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlicker_Default_Low_Chr_Poisoned_2046223.shd
  • Shader/OVERRIDE_druid_human_hair_Default_Medium_Chr_Demonic_In_355220.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_emissiveUV1_Default_Medium_Chr_Bloody_Out_2046196.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Medium_Chr_Bloody_In_1330323.shd
  • Shader/OVERRIDE_monster_hair_Default_Medium_Chr_Bloody_Out_787441.shd
  • Shader/OVERRIDE_mount_opaque_pbr_Default_Medium_Chr_Bloody_In_585352.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_veinPulsing_Default_Medium_Chr_Bloody_In_2046234.shd
  • Shader/OVERRIDE_merc_opaque_cloth_Default_Medium_Chr_Bloody_Out_1652610.shd
  • Shader/monster_fur_skin_HatredImmune.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Low_Chr_Bloody_Out_1863036.shd
  • Shader/OVERRIDE_npc_opaque_Default_Medium_Chr_Bloody_In.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Actor_ObjectiveHighlight_1572499.shd
  • Shader/OVERRIDE_item_opaque_twitch_Default_Medium_Chr_Bloody_In_1667361.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_twitch_Default_Medium_Chr_Bloody_In_2046147.shd
  • Shader/monster_opaque_alphatest_twoEmissive.shd
  • Shader/npc_opaque_alphatest.shd
  • Shader/OVERRIDE_hero_opaque_bloodFlow_Default_Medium_Chr_Bloody_In_1497319.shd
  • Shader/OVERRIDE_druid_human_opaque_waterFlow_Default_Medium_Chr_Bloody_In_1308343.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlicker_Default_Low_Chr_Demonic_In_2046223.shd
  • Shader/OVERRIDE_mount_opaque_pbr_hollow_Default_Medium_Chr_Demonic_Out_1956847.shd
  • Shader/OVERRIDE_druid_human_opaque_skin_Default_Medium_Chr_Bloody_Out_355189.shd
  • Shader/OVERRIDE_item_opaque_alphatest_Default_Low_Chr_Bloody_In_2046226.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_iridescent_Default_Medium_Chr_Demonic_Out_2046259.shd
  • Shader/OVERRIDE_mount_opaque_subsurface_Default_Medium_Chr_Demonic_Out_1111982.shd
  • Shader/OVERRIDE_hero_opaque_emissiveFlow_Default_Medium_Chr_Bloody_In_1791553.shd
  • Shader/pet_spiritborn_ruler_dissolve.shd
  • Shader/OVERRIDE_item_opaque_alphatest_vertanim_pulse_Default_Medium_Chr_Bloody_Out_2046206.shd
  • Shader/druid_human_opaque_cloth.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_subsurface_Default_Medium_Chr_Demonic_Out_2046155.shd
  • Shader/OVERRIDE_hero_opaque_crystal_Default_Medium_Chr_Bloody_Out_1824120.shd
  • Shader/OVERRIDE_item_opaque_Default_Low_Chr_Demonic_In_287065.shd
  • Shader/procgen_monster_opaque.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlow_Default_Medium_Chr_Bloody_Out_2046221.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_doubleSided_Default_Medium_Chr_Demonic_Out_2046200.shd
  • Shader/merc_opaque_cloth.shd
  • Shader/monster_opaque.shd
  • Shader/OVERRIDE_mount_opaque_pbr_ditherBlur_Default_Medium_Chr_Bloody_In_1906030.shd
  • Shader/OVERRIDE_mount_opaque_pbr_celetial_ditherBlur_Default_Medium_Chr_Demonic_In_1965986.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Bloody_In_366565.shd
  • Shader/OVERRIDE_monster_opaque_effectOverlay_Default_Medium_Chr_Bloody_Out_340537.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_In_1746149.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_emissiveFlow_Default_Medium_Chr_Bloody_Out_2046172.shd
  • Shader/monster_opaque_hollowSwipe.shd
  • Shader/OVERRIDE_monster_opaque_emissive_pulseVertically_Default_Medium_Chr_Demonic_Out_2013867.shd
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_Default_Medium_Chr_Demonic_In_363332.shd
  • Shader/OVERRIDE_mount_opaque_pbr_cloth_fuzzy_dithered_Default_Medium_Chr_Bloody_Out_1878787.shd
  • Shader/OVERRIDE_item_opaque_alphatest_waterFlow_Default_Medium_Chr_Demonic_In_2046204.shd
  • Shader/OVERRIDE_hero_opaque_crystal_Default_Medium_Chr_Bloody_In_1824120.shd
  • Shader/OVERRIDE_hero_opaque_dithered_Default_Medium_Chr_Bloody_Out_440782.shd
  • Shader/item_fur_skin.shd
  • Shader/mount_opaque_crystal.shd
  • Shader/OVERRIDE_druid_human_opaque_emissiveFlow_Default_Medium_Chr_Demonic_In_1791542.shd
  • Shader/hero_opaque_vfxLayer_vertAnim_noise_directional.shd
  • Shader/OVERRIDE_merc_opaque_skin_Default_Medium_Chr_Demonic_Out_1652552.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_Default_Medium_Chr_Demonic_Out_2046202.shd
  • Shader/item_opaque_waterFlow.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlicker_Default_Low_Chr_Demonic_In_1657475.shd
  • Shader/hero_opaque_vfxLayer_ditherBlur_vertAnim_noise_directional.shd
  • Shader/OVERRIDE_necro_corpse_opaque_subsurface_pbr_layeredDissolve_Default_Medium_Chr_Bloody_Out_455501.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_colorNoise_emissive_vertanim_pulse_Default_Medium_Chr_Bloody_In_2046255.shd
  • Shader/OVERRIDE_item_opaque_alphatest_Default_Medium_Chr_Bloody_Out_2046226.shd
  • Shader/OVERRIDE_hero_opaque_cloth_Default_Medium_Chr_Bloody_Out_505702.shd
  • Shader/OVERRIDE_item_opaque_alphatest_vertanim_pulse_Default_Medium_Chr_Demonic_In_2046206.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_cloth_fuzzy_Default_Medium_Chr_Demonic_In_2046182.shd
  • Shader/OVERRIDE_mount_opaque_pbr_cloth_fuzzy_dithered_Default_Medium_Chr_Demonic_In_1878787.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_In_1752140.shd
  • Shader/npc_hair_high.shd
  • Shader/OVERRIDE_pet_opaque_alphatest_Default_Medium_Chr_Demonic_Out_2046135.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_skin_doubleSided_Default_Medium_Chr_Bloody_In_2046190.shd
  • Shader/monster_opaque_alphatest.shd
  • Shader/druid_human_hair.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_parallax_iridescent_Default_Medium_Chr_Bloody_In_2046159.shd
  • Shader/OVERRIDE_hatred_monster_opaque_pbr_Default_Medium_Chr_Demonic_Out_1730132.shd
  • Shader/OVERRIDE_druid_human_opaque_vertanim_vrig_directional_Default_Medium_Chr_Bloody_Out_1768374.shd
  • Shader/GENERATED_item_opaque_Default_Low_Base_287065.shd
  • Shader/GENERATED_item_opaque_alphatest_waterFlow_Default_Low_Base_2046204.shd
  • Shader/druid_fur_skin_dualNoise.shd
  • Shader/OVERRIDE_merc_opaque_cloth_Default_Medium_Chr_Demonic_Out_1652610.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlicker_Default_Low_Chr_Demonic_Out_2046223.shd
  • Shader/OVERRIDE_hero_opaque_Default_Medium_Chr_Bloody_In_50982.shd
  • Shader/GENERATED_item_opaque_parallax_iridescent_Default_Low_Base_1746149.shd
  • Shader/item_opaque_pbr_vertanim_vrig_directional.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Low_Chr_Demonic_Out_1871259.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Medium_Chr_Demonic_In_1863036.shd
  • Shader/OVERRIDE_druid_human_opaque_waterFlow_Default_Medium_Chr_Bloody_Out_1308343.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_bloodFlow_Default_Medium_Chr_Demonic_In_2046267.shd
  • Shader/OVERRIDE_item_opaque_alphatest_vertanim_pulse_Default_Low_Chr_Bloody_In_2046206.shd
  • Shader/hero_opaque_twoEmissive.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_veinPulsing_Default_Medium_Chr_Demonic_Out_2046234.shd
  • Shader/IGC_BLB_1230_FX_opaque_subsurface_pbr_neyrelle.shd
  • Shader/OVERRIDE_hero_hair_Default_Medium_Chr_Bloody_Out_290837.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_Default_Medium_Chr_Bloody_Out_2046202.shd
  • Shader/OVERRIDE_hollow_monster_opaque_pbr_vertAnim_noise_directional_Default_Medium_Chr_Bloody_Out_1708210.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_twoEmissive_Default_Medium_Chr_Demonic_In_2046238.shd
  • Shader/pet_opaque_alphatest_skin.shd
  • Shader/OVERRIDE_mount_opaque_pbr_celetial_ditherBlur_Default_Medium_Chr_Bloody_Out_1965986.shd
  • Shader/OVERRIDE_item_opaque_pbr_Default_Medium_Chr_Demonic_Out_287065.shd
  • Shader/OVERRIDE_item_opaque_twitch_Default_Low_Chr_Bloody_In_1667361.shd
  • Shader/OVERRIDE_item_opaque_alphatest_flowGem_Default_Low_Chr_Demonic_In_2046219.shd
  • Shader/mount_hair_holographic.shd
  • Shader/OVERRIDE_mount_opaque_Default_Medium_Chr_Bloody_In_585352.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_cloth_fuzzy_Default_Medium_Chr_Bloody_In_2046182.shd
  • Shader/OVERRIDE_druid_human_opaque_Default_Medium_Chr_Bloody_Out_355192.shd
  • Shader/vines_monster_opaque_pbr.shd
  • Shader/OVERRIDE_npc_opaque_mixed_Default_Medium_Chr_Bloody_Out_1859532.shd
  • Shader/hero_opaque_crystal.shd
  • Shader/OVERRIDE_item_opaque_cloth_Default_Medium_Chr_Demonic_Out_1894253.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_cloth_fuzzy_Default_Medium_Chr_Bloody_Out_2046182.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_crystal_Default_Medium_Chr_Bloody_Out_2046253.shd
  • Shader/OVERRIDE_item_opaque_twitch_Default_Medium_Chr_Demonic_In_1667361.shd
  • Shader/OVERRIDE_mount_opaque_pbr_Default_Medium_Chr_Bloody_Out_585352.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_flowGem_Default_Medium_Chr_Demonic_In_2046169.shd
  • Shader/OVERRIDE_monster_opaque_randomVariation_Default_Medium_Chr_Bloody_Out_440525.shd
  • Shader/OVERRIDE_monster_opaque_hollowSwipe_Default_Medium_Chr_Bloody_In_2025283.shd
  • Shader/GENERATED_item_opaque_dithered_Default_Low_Base_1863036.shd
  • Shader/OVERRIDE_npc_opaque_skin_Default_Medium_Chr_Bloody_In_287229.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Demonic_Out_1509391.shd
  • Shader/OVERRIDE_item_opaque_alphatest_flowGem_Default_Low_Chr_Bloody_In_2046219.shd
  • Shader/GENERATED_item_opaque_flowGem_Default_Low_Base_1656263.shd
  • Shader/HollowSwarmerSeed_sdr.shd
  • Shader/OVERRIDE_item_opaque_alphatest_Default_Low_Chr_Demonic_In_2046226.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlicker_Default_Low_Chr_Petrify_2046223.shd
  • Shader/OVERRIDE_monster_transparent_Default_Medium_Chr_Bloody_In_290882.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_iridescent_Default_Medium_Chr_Demonic_In_2046248.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_bloodMask_Default_Medium_Chr_Bloody_Out_521588.shd
  • Shader/OVERRIDE_chr_opaque_skin_noCustomization_Default_Medium_Chr_Bloody_In_1845527.shd
  • Shader/OVERRIDE_hero_opaque_iridescent_Default_Medium_Chr_Demonic_Out_1766921.shd
  • Shader/seahag_hair_pbr_vertexAnimation.shd
  • Shader/OVERRIDE_druid_wereform_deathMesh_opaque_skin_Default_Medium_Chr_Demonic_In_358410.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_Default_Medium_Chr_Demonic_In_454551.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_Default_Medium_Chr_Bloody_In_2046186.shd
  • Shader/hero_hair.shd
  • Shader/OVERRIDE_npc_opaque_skin_Default_Medium_Chr_Demonic_In_287229.shd
  • Shader/OVERRIDE_mount_opaque_pbr_hollow_Default_Medium_Chr_Bloody_In_1956847.shd
  • Shader/OVERRIDE_pet_opaque_necroSkeleton_Default_Medium_Chr_Bloody_In_1436104.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Medium_Chr_Bloody_Out_1825643.shd
  • Shader/OVERRIDE_item_opaque_alphatest_flowGem_Default_Low_Chr_Demonic_Out_2046219.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_Default_Medium_Chr_Bloody_In_1029696.shd
  • Shader/OVERRIDE_npc_opaque_Default_Medium_Chr_Bloody_Out.shd
  • Shader/OVERRIDE_hero_hair_ditherBlur_Default_Medium_Chr_Demonic_Out_1544895.shd
  • Shader/item_opaque_alphatest_vertexanim_noise_directional.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Low_Chr_Bloody_In_1863036.shd
  • Shader/OVERRIDE_necro_corpse_opaque_subsurface_pbr_layeredDissolve_Default_Medium_Chr_Bloody_In_455501.shd
  • Shader/OVERRIDE_mount_fur_skin_Fur_Chr_Demonic_In.shd
  • Shader/mount_fur_skin.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_emissiveUV1_Default_Medium_Chr_Bloody_In_2046196.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_iridescent_Default_Medium_Chr_Bloody_Out_2046248.shd
  • Shader/SLY_fxRnd_IGC_opaque_subsurface_pbr.shd
  • Shader/hollow_monster_opaque_alphatest.shd
  • Shader/OVERRIDE_hero_opaque_iridescent_Default_Medium_Chr_Bloody_In_1766921.shd
  • Shader/OVERRIDE_monster_opaque_randomVariation_Default_Medium_Chr_Demonic_Out_440525.shd
  • Shader/OVERRIDE_item_opaque_alphatest_flowGem_Default_Medium_Chr_Bloody_In_2046219.shd
  • Shader/OVERRIDE_boss_duriel_abdomen_Default_Medium_Chr_Bloody_Out_346331.shd
  • Shader/hero_opaque_bloodFlow.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_Default_Medium_Chr_Demonic_Out_2046186.shd
  • Shader/OVERRIDE_hero_opaque_dithered_Default_Medium_Chr_Demonic_Out_440782.shd
  • Shader/mount_hair_celestial.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_subsurface_Default_Medium_Chr_Bloody_Out_2046155.shd
  • Shader/OVERRIDE_druid_human_opaque_skin_Default_Medium_Chr_Bloody_In_355189.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlow_Default_Low_Chr_Demonic_Out_2046221.shd
  • Shader/OVERRIDE_merc_opaque_skin_Default_Medium_Chr_Bloody_In_1652552.shd
  • Shader/OVERRIDE_item_opaque_twitch_Default_Low_Chr_Demonic_In_1667361.shd
  • Shader/OVERRIDE_npc_opaque_mixed_Default_Medium_Chr_Bloody_In_1859532.shd
  • Shader/OVERRIDE_pet_opaque_necroSkeleton_Default_Medium_Chr_Bloody_Out_1436104.shd
  • Shader/monster_opaque_emissive_pulseVertically.shd
  • Shader/boss_vampire_vertAnim.shd
  • Shader/OVERRIDE_mount_opaque_pbr_hollow_Default_Medium_Chr_Demonic_In_1956847.shd
  • Shader/OVERRIDE_hero_opaque_subsurface_Default_Medium_Chr_Bloody_Out_2013761.shd
  • Shader/hatred_monster_opaque_pbr.shd
  • Shader/worldboss_treasurebeast.shd
  • Shader/OVERRIDE_npc_opaque_alphatest_Default_Medium_Chr_Demonic_In_2046141.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Low_Chr_Demonic_In_1330323.shd
  • Shader/OVERRIDE_hollow_monster_opaque_alphatest_Default_Medium_Chr_Bloody_In_2046228.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_twoEmissive_Default_Medium_Chr_Bloody_In_2046238.shd
  • Shader/OVERRIDE_hollow_monster_opaque_alphatest_Default_Medium_Chr_Bloody_Out_2046228.shd
  • Shader/OVERRIDE_item_opaque_pbr_unique_wings_Default_Medium_Chr_Bloody_Out_1953136.shd
  • Shader/item_opaque_alphatest_parallax_iridescent_stone.shd
  • Shader/OVERRIDE_druid_human_opaque_cloth_Default_Medium_Chr_Bloody_In_1039985.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_parallax_textureLerp_Default_Medium_Chr_Demonic_Out_2046157.shd
  • Shader/OVERRIDE_mount_hair_Default_Medium_Chr_Bloody_Out_585659.shd
  • Shader/hero_opaque_cloth_bloodFlow.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Demonic_In_1572499.shd
  • Shader/hero_opaque_veinPulsing.shd
  • Shader/OVERRIDE_pet_fur_skin_Fur_Chr_Demonic_In.shd
  • Shader/IGC_SLA_amalgam_monster_opaque_subsurface_pbr.shd
  • Shader/OVERRIDE_procgen_monster_opaque_Default_Medium_Chr_Demonic_Out_2105862.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_Default_Medium_Chr_Bloody_In_454551.shd
  • Shader/OVERRIDE_item_opaque_alphatest_waterFlow_Default_Medium_Chr_Demonic_Out_2046204.shd
  • Shader/OVERRIDE_hero_hair_2uv_Default_Medium_Chr_Demonic_Out_1847219.shd
  • Shader/OVERRIDE_hollow_monster_opaque_pbr_vertAnim_noise_directional_Default_Medium_Chr_Demonic_Out_1708210.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Actor_ObjectiveHighlight_1656263.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_colorNoise_emissive_vertanim_pulse_Default_Medium_Chr_Demonic_In_2046255.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_waterFlow_Default_Medium_Chr_Demonic_In_2046143.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Medium_Chr_Bloody_In_1773910.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Petrify_1572499.shd
  • Shader/OVERRIDE_hollow_monster_opaque_pbr_vertAnim_noise_directional_Default_Medium_Chr_Demonic_In_1708210.shd
  • Shader/monster_transparent.shd
  • Shader/OVERRIDE_mount_opaque_pbr_cloth_fuzzy_dithered_Default_Medium_Chr_Bloody_In_1878787.shd
  • Shader/OVERRIDE_hero_opaque_crystal_Default_Medium_Chr_Demonic_In_1824120.shd
  • Shader/GENERATED_item_opaque_vertanim_pulse_Default_Low_Base_1635002.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_twoEmissive_Default_Medium_Chr_Bloody_In_2046188.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Medium_Chr_Bloody_In_1863036.shd
  • Shader/OVERRIDE_druid_human_opaque_vfxLayer_vertAnim_noise_directional_Default_Medium_Chr_Demonic_In_2096639.shd
  • Shader/OVERRIDE_hero_opaque_vfxLayer_vertAnim_noise_directional_Default_Medium_Chr_Demonic_In_2046443.shd
  • Shader/OVERRIDE_monster_opaque_Default_Medium_Chr_Bloody_Out_121857.shd
  • Shader/OVERRIDE_item_opaque_alphatest_waterFlow_Default_Medium_Chr_Bloody_Out_2046204.shd
  • Shader/OVERRIDE_monster_opaque_dissolve_Default_Medium_Chr_Bloody_Out_363330.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Low_Chr_Bloody_In_1773910.shd
  • Shader/OVERRIDE_item_opaque_alphatest_parallax_iridescent_stone_Default_Medium_Chr_Bloody_In_2046217.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_emissiveFlow_Default_Medium_Chr_Demonic_Out_2046172.shd
  • Shader/OVERRIDE_hero_opaque_veinPulsing_Default_Medium_Chr_Demonic_Out_1656606.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_Default_Medium_Chr_Bloody_Out_454551.shd
  • Shader/OVERRIDE_druid_human_opaque_vfxLayer_vertAnim_noise_directional_Default_Medium_Chr_Bloody_Out_2096639.shd
  • Shader/druid_human_opaque_emissiveFlow.shd
  • Shader/mount_opaque_alphatest_flowGem.shd
  • Shader/npc_opaque_alphatest_skin.shd
  • Shader/mount_opaque_alphatest_subsurface.shd
  • Shader/OVERRIDE_druid_human_opaque_waterFlow_Default_Medium_Chr_Demonic_In_1308343.shd
  • Shader/hero_fur_skin.shd
  • Shader/OVERRIDE_npc_opaque_Default_Medium_Chr_Demonic_Out_287170.shd
  • Shader/OVERRIDE_druid_human_opaque_vertanim_vrig_directional_Default_Medium_Chr_Demonic_Out_1768374.shd
  • Shader/OVERRIDE_hero_opaque_cloth_Default_Medium_Chr_Demonic_In_505702.shd
  • Shader/OVERRIDE_monster_opaque_dissolve_Default_Medium_Chr_Bloody_In_363330.shd
  • Shader/OVERRIDE_npc_opaque_alphatest_Default_Medium_Chr_Bloody_Out_2046141.shd
  • Shader/OVERRIDE_monster_opaque_hollowSwipe_Default_Medium_Chr_Demonic_In_2025283.shd
  • Shader/OVERRIDE_mount_hair_Default_Medium_Chr_Bloody_In_585659.shd
  • Shader/item_gsoft.shd
  • Shader/OVERRIDE_druid_human_opaque_iridescent_Default_Medium_Chr_Demonic_Out_2013035.shd
  • Shader/OVERRIDE_item_opaque_cloth_Default_Medium_Chr_Bloody_Out_1894253.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_iridescent_Default_Medium_Chr_Bloody_In_2046259.shd
  • Shader/monster_opaque_alphatest_doubleSided.shd
  • Shader/hero_opaque_alphatest_colorNoise_emissive_vertanim_pulse.shd
  • Shader/monster_opaque_alphatest_effectOverlay.shd
  • Shader/hero_opaque_cloth_iridescent.shd
  • Shader/mount_opaque_pbr_hollow.shd
  • Shader/OVERRIDE_item_opaque_cloth_Default_Low_Chr_Bloody_In_1894253.shd
  • Shader/item_opaque_flowGem.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlow_Default_Medium_Chr_Demonic_Out_2046221.shd
  • Shader/OVERRIDE_item_gsoft_Default_Medium_Chr_Bloody_In_1572499.shd
  • Shader/OVERRIDE_mount_opaque_pbr_ditherBlur_Default_Medium_Chr_Bloody_Out_1906030.shd
  • Shader/OVERRIDE_pet_opaque_Default_Medium_Chr_Demonic_Out_580005.shd
  • Shader/hero_opaque_subsurface.shd
  • Shader/merc_fur_skin.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_twoEmissive_Default_Medium_Chr_Demonic_Out_2046238.shd
  • Shader/OVERRIDE_druid_human_opaque_crystal_Default_Medium_Chr_Demonic_In_1879279.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_veinPulsing_Default_Medium_Chr_Demonic_In_2046234.shd
  • Shader/mount_opaque_alphatest_bloodflow.shd
  • Shader/OVERRIDE_npc_opaque_alphatest_mixed_Default_Medium_Chr_Demonic_In_2046139.shd
  • Shader/monster_opaque_skin_dissolve.shd
  • Shader/OVERRIDE_item_opaque_alphatest_vertanim_pulse_Default_Low_Chr_Bloody_Out_2046206.shd
  • Shader/OVERRIDE_hero_opaque_dithered_Default_Medium_Chr_Bloody_In_440782.shd
  • Shader/OVERRIDE_hero_opaque_cloth_crystal_Default_Medium_Chr_Bloody_Out_1856302.shd
  • Shader/pet_opaque_motionBlur.shd
  • Shader/OVERRIDE_druid_wereform_opaque_skin_Default_Medium_Chr_Demonic_Out_371290.shd
  • Shader/OVERRIDE_hero_opaque_skin_Default_Medium_Chr_Bloody_Out_50984.shd
  • Shader/OVERRIDE_hollow_monster_opaque_alphatest_Default_Medium_Chr_Demonic_In_2046228.shd
  • Shader/OVERRIDE_hero_opaque_vfxLayer_vertAnim_noise_directional_Default_Medium_Chr_Bloody_Out_2046443.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_vertanim_pivotMove_Breathe_Default_Medium_Chr_Bloody_Out_1246808.shd
  • Shader/boss_vampire_vertAnim_dissolve.shd
  • Shader/OVERRIDE_druid_human_opaque_crystal_Default_Medium_Chr_Demonic_Out_1879279.shd
  • Shader/OVERRIDE_item_opaque_alphatest_Default_Medium_Chr_Demonic_In_2046226.shd
  • Shader/OVERRIDE_hero_opaque_iridescent_Default_Medium_Chr_Demonic_In_1766921.shd
  • Shader/OVERRIDE_npc_opaque_alphatest_mixed_Default_Medium_Chr_Bloody_In_2046139.shd
  • Shader/mount_opaque_alphatest_cloth_fuzzy.shd
  • Shader/OVERRIDE_pet_opaque_skin_Default_Medium_Chr_Demonic_In_1111976.shd
  • Shader/OVERRIDE_mount_hair_celestial_Default_Medium_Chr_Bloody_Out_2007651.shd
  • Shader/OVERRIDE_monster_opaque_skin_Default_Medium_Chr_Demonic_Out_121859.shd
  • Shader/OVERRIDE_monster_hair_Default_Medium_Chr_Bloody_In_787441.shd
  • Shader/OVERRIDE_druid_human_opaque_emissiveFlow_Default_Medium_Chr_Bloody_Out_1791542.shd
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_Default_Medium_Chr_Demonic_Out_363332.shd
  • Shader/OVERRIDE_npc_opaque_alphatest_skin_Default_Medium_Chr_Demonic_In_2046137.shd
  • Shader/OVERRIDE_monster_opaque_skin_Default_Medium_Chr_Demonic_In_121859.shd
  • Shader/OVERRIDE_item_opaque_alphatest_flowGem_Default_Low_Chr_Bloody_Out_2046219.shd
  • Shader/OVERRIDE_item_opaque_twitch_Default_Low_Chr_Demonic_Out_1667361.shd
  • Shader/OVERRIDE_hero_fur_skin_Fur_Chr_Demonic_Out.shd
  • Shader/GENERATED_item_opaque_alphatest_emissiveFlicker_Default_Low_Base_2046223.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_crystal_Default_Medium_Chr_Demonic_In_2046253.shd
  • Shader/npc_fur_skin.shd
  • Shader/item_opaque_alphatest_emissiveFlow.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_Default_Medium_Chr_Demonic_In_2046186.shd
  • Shader/OVERRIDE_monster_opaque_iridescent_Default_Medium_Chr_Demonic_In_289598.shd
  • Shader/pet_opaque_faded.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_parallax_iridescent_Default_Medium_Chr_Demonic_Out_2046246.shd
  • Shader/OVERRIDE_hero_opaque_emissiveFlow_Default_Medium_Chr_Demonic_Out_1791553.shd
  • Shader/druid_wereform_deathMesh_opaque_skin.shd
  • Shader/hero_opaque_waterFlow.shd
  • Shader/OVERRIDE_hatred_monster_opaque_pbr_Default_Medium_Chr_Bloody_Out_1730132.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Demonic_In_1746149.shd
  • Shader/OVERRIDE_pet_opaque_alphatest_Default_Medium_Chr_Bloody_In_2046135.shd
  • Shader/hero_opaque_skin.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_skin_doubleSided_Default_Medium_Chr_Demonic_Out_2046190.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_bloodFlow_Default_Medium_Chr_Bloody_In_2046267.shd
  • Shader/item_opaque_alphatest_waterFlow.shd
  • Shader/armor_hair.shd
  • Shader/OVERRIDE_mount_opaque_crystal_Default_Medium_Chr_Demonic_In_1672431.shd
  • Shader/OVERRIDE_mount_opaque_Default_Medium_Chr_Bloody_Out_585352.shd
  • Shader/npc_hair_layeredDissolve.shd
  • Shader/hero_hair_ditherBlur.shd
  • Shader/OVERRIDE_item_opaque_twitch_Default_Medium_Chr_Bloody_Out_1667361.shd
  • Shader/OVERRIDE_item_opaque_cloth_Default_Low_Chr_Demonic_Out_1894253.shd
  • Shader/OVERRIDE_monster_fur_skin_new_Fur_Chr_Bloody_In.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_alphatest_Default_Medium_Chr_Demonic_In_2046275.shd
  • Shader/hero_opaque_alphatest_veinPulsing.shd
  • Shader/OVERRIDE_boss_butcher_opaque_alphatest_Default_Medium_Chr_Bloody_In_2046277.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlicker_Default_Medium_Chr_Bloody_In_1657475.shd
  • Shader/companion_fur_skin.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Low_Chr_Demonic_Out_1863036.shd
  • Shader/monster_opaque_emissiveUV1.shd
  • Shader/OVERRIDE_pet_opaque_Default_Medium_Chr_Bloody_Out_580005.shd
  • Shader/OVERRIDE_hero_opaque_crystal_Default_Medium_Chr_Demonic_Out_1824120.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_subsurface_Default_Medium_Chr_Demonic_Out_2046242.shd
  • Shader/OVERRIDE_item_opaque_alphatest_waterFlow_Default_Low_Chr_Demonic_Out_2046204.shd
  • Shader/OVERRIDE_item_opaque_pbr_unique_wings_Default_Medium_Chr_Demonic_Out_1953136.shd
  • Shader/OVERRIDE_hero_opaque_waterFlow_Default_Medium_Chr_Demonic_Out_1330361.shd
  • Shader/OVERRIDE_item_opaque_alphatest_flowGem_Default_Medium_Chr_Bloody_Out_2046219.shd
  • Shader/OVERRIDE_mount_opaque_flowGem_Default_Medium_Chr_Bloody_Out_1277025.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Low_Chr_Bloody_Out_1773910.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_skin_Default_Medium_Chr_Bloody_Out_2046192.shd
  • Shader/OVERRIDE_mount_gsoft_Default_Medium_Chr_Bloody_In_1993315.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Poisoned_1572499.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlicker_Default_Low_Chr_Bloody_Out_2046223.shd
  • Shader/OVERRIDE_druid_human_opaque_emissiveFlow_Default_Medium_Chr_Bloody_In_1791542.shd
  • Shader/OVERRIDE_hollow_monster_opaque_Default_Medium_Chr_Bloody_In_1474175.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_twitch_Default_Medium_Chr_Demonic_In_2046257.shd
  • Shader/OVERRIDE_item_opaque_flowGem_Default_Low_Chr_Bloody_In_1656263.shd
  • Shader/mount_gsoft_colorNoise_emissive.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_Out_1746149.shd
  • Shader/OVERRIDE_druid_human_opaque_cloth_Default_Medium_Chr_Demonic_In_1039985.shd
  • Shader/OVERRIDE_druid_human_opaque_veinPulsing_Default_Medium_Chr_Bloody_Out_1657806.shd
  • Shader/OVERRIDE_mount_opaque_pbr_colorNoise_emissive_ditherBlur_Default_Medium_Chr_Demonic_In_1913789.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_crystal_Default_Medium_Chr_Bloody_In_2046176.shd
  • Shader/OVERRIDE_druid_human_opaque_emissiveFlow_Default_Medium_Chr_Demonic_Out_1791542.shd
  • Shader/OVERRIDE_item_opaque_alphatest_flowGem_Default_Medium_Chr_Demonic_In_2046219.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_effectOverlay_Default_Medium_Chr_Demonic_In_2046198.shd
  • Shader/OVERRIDE_pet_fur_skin_Fur_Chr_Bloody_Out.shd
  • Shader/GLOBAL_frozen_fur.shd
  • Shader/malignant_tube_vertex_offset_opaque_pbr.shd
  • Shader/OVERRIDE_item_opaque_alphatest_waterFlow_Default_Low_Chr_Bloody_Out_2046204.shd
  • Shader/OVERRIDE_npc_opaque_alphatest_mixed_Default_Medium_Chr_Demonic_Out_2046139.shd
  • Shader/OVERRIDE_item_opaque_twitch_Default_Medium_Chr_Demonic_Out_1667361.shd
  • Shader/hero_opaque_alphatest_skin.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_Default_Medium_Chr_Demonic_In_1029696.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_Out_1746149.shd
  • Shader/OVERRIDE_npc_hair_Default_Medium_Chr_Bloody_Out_312179.shd
  • Shader/OVERRIDE_hero_hair_Default_Medium_Chr_Demonic_Out_290837.shd
  • Shader/OVERRIDE_hero_opaque_emissiveFlow_Default_Medium_Chr_Demonic_In_1791553.shd
  • Shader/OVERRIDE_druid_human_opaque_vertanim_vrig_directional_Default_Medium_Chr_Bloody_In_1768374.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlicker_Default_Low_Chr_Charred_1657475.shd
  • Shader/OVERRIDE_item_opaque_alphatest_flowGem_Default_Medium_Chr_Demonic_Out_2046219.shd
  • Shader/OVERRIDE_item_opaque_cloth_Default_Medium_Chr_Bloody_In_1894253.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_iridescent_Default_Medium_Chr_Bloody_Out_2046259.shd
  • Shader/OVERRIDE_mount_hair_celestial_Default_Medium_Chr_Bloody_In_2007651.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Low_Chr_Bloody_In_1871259.shd
  • Shader/OVERRIDE_mount_opaque_lightning_Default_Medium_Chr_Demonic_In_1703390.shd
  • Shader/OVERRIDE_druid_wereform_fur_skin_Fur_Chr_Bloody_In_371290.shd
  • Shader/monster_opaque_effectOverlay.shd
  • Shader/OVERRIDE_hero_opaque_cloth_Default_Medium_Chr_Bloody_In_505702.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Medium_Chr_Bloody_Out_1330323.shd
  • Shader/OVERRIDE_boss_duriel_abdomen_Default_Medium_Chr_Bloody_In_346331.shd
  • Shader/hero_opaque_alphatest_subsurface.shd
  • Shader/OVERRIDE_hero_hair_ditherBlur_Default_Medium_Chr_Bloody_Out_1544895.shd
  • Shader/OVERRIDE_item_opaque_cloth_Default_Low_Chr_Bloody_Out_1894253.shd
  • Shader/OVERRIDE_mount_gsoft_Default_Medium_Chr_Demonic_In_1993315.shd
  • Shader/npc_opaque_alphatest_mixed.shd
  • Shader/OVERRIDE_hollow_monster_opaque_alphatest_Default_Medium_Chr_Demonic_Out_2046228.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_skin_Default_Medium_Chr_Demonic_Out_2046244.shd
  • Shader/OVERRIDE_mount_opaque_pbr_cloth_fuzzy_dithered_Default_Medium_Chr_Demonic_Out_1878787.shd
  • Shader/OVERRIDE_monster_opaque_effectOverlay_Default_Medium_Chr_Demonic_Out_340537.shd
  • Shader/OVERRIDE_npc_opaque_skin_Default_Medium_Chr_Bloody_Out_287229.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlicker_Default_Low_Chr_Demonic_2046223.shd
  • Shader/OVERRIDE_druid_fur_skin_vertAnim_noise_directional_Fur_Chr_Demonic_In_2096639.shd
  • Shader/OVERRIDE_hero_opaque_hollow_Default_Medium_Chr_Bloody_Out_1641042.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_Default_Medium_Chr_Demonic_Out_2046264.shd
  • Shader/OVERRIDE_monster_opaque_Default_Medium_Chr_Demonic_Out_121857.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Low_Chr_Demonic_Out_1825643.shd
  • Shader/OVERRIDE_merc_opaque_Default_Medium_Chr_Demonic_In_1647922.shd
  • Shader/monster_opaque_skin.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_vertanim_pivotMove_Breathe_Default_Medium_Chr_Bloody_In_1246808.shd
  • Shader/OVERRIDE_druid_human_opaque_vfxLayer_vertAnim_noise_directional_Default_Medium_Chr_Demonic_Out_2096639.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlicker_Default_Low_Chr_Bloody_In_1657475.shd
  • Shader/OVERRIDE_pet_fur_skin_Fur_Chr_Bloody_In.shd
  • Shader/OVERRIDE_item_opaque_alphatest_waterFlow_Default_Low_Chr_Demonic_In_2046204.shd
  • Shader/OVERRIDE_monster_transparent_Default_Medium_Chr_Demonic_In_290882.shd
  • Shader/OVERRIDE_hero_opaque_veinPulsing_Default_Medium_Chr_Demonic_In_1656606.shd
  • Shader/OVERRIDE_hero_opaque_cloth_iridescent_dithered_Default_Medium_Chr_Demonic_In_1674194.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_bloodflow_Default_Medium_Chr_Demonic_Out_2046184.shd
  • Shader/OVERRIDE_monster_opaque_effectOverlay_Default_Medium_Chr_Demonic_In_340537.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Bloody_In_1442623.shd
  • Shader/OVERRIDE_hatred_monster_opaque_pbr_Default_Medium_Chr_Bloody_In_1730132.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Bloody_In_1572499.shd
  • Shader/druid_human_deathMesh_opaque_skin.shd
  • Shader/hollow_monster_opaque_pbr_vertAnim_noise_directional.shd
  • Shader/item_opaque_alphatest_flowGem.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_twitch_Default_Medium_Chr_Bloody_In_2046257.shd
  • Shader/OVERRIDE_hero_fur_skin_vertAnim_noise_directional_Fur_Chr_Demonic_Out.shd
  • Shader/OVERRIDE_hero_opaque_bloodFlow_Default_Medium_Chr_Bloody_Out_1497319.shd
  • Shader/hero_opaque_twoEmissive_vertanim_pivotMove_Breathe.shd
  • Shader/OVERRIDE_hero_opaque_cloth_bloodFlow_Default_Medium_Chr_Demonic_Out_1619813.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Low_Chr_Bloody_Out_1825643.shd
  • Shader/hero_fur_skin_dualNoise.shd
  • Shader/OVERRIDE_item_opaque_flowGem_Default_Low_Chr_Bloody_Out_1656263.shd
  • Shader/OVERRIDE_item_opaque_alphatest_parallax_iridescent_stone_Default_Low_Chr_Demonic_In_2046217.shd
  • Shader/OVERRIDE_hero_opaque_subsurface_Default_Medium_Chr_Demonic_In_2013761.shd
  • Shader/worldBoss_abysslord.shd
  • Shader/OVERRIDE_monster_opaque_skin_randomVariation_Default_Medium_Chr_Demonic_Out_440352.shd
  • Shader/OVERRIDE_monster_opaque_skin_Default_Medium_Chr_Bloody_Out_121859.shd
  • Shader/OVERRIDE_npc_opaque_Default_Medium_Chr_Bloody_Out_287170.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_twitch_Default_Medium_Chr_Demonic_Out_2046147.shd
  • Shader/hero_opaque_alphatest_iridescent.shd
  • Shader/OVERRIDE_boss_butcher_opaque_alphatest_Default_Medium_Chr_Demonic_In_2046277.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_bloodflow_Default_Medium_Chr_Bloody_Out_2046184.shd
  • Shader/OVERRIDE_druid_human_opaque_veinPulsing_Default_Medium_Chr_Bloody_In_1657806.shd
  • Shader/hero_opaque_alphatest_parallax_iridescent.shd
  • Shader/companion_opaque.shd
  • Shader/druid_fur_skin_vertAnim_noise_directional.shd
  • Shader/OVERRIDE_monster_opaque_emissive_pulseVertically_Default_Medium_Chr_Demonic_In_2013867.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Demonic_In_1509391.shd
  • Shader/mount_opaque_pbr_ditherBlur.shd
  • Shader/OVERRIDE_hero_opaque_hollow_Default_Medium_Chr_Demonic_Out_1641042.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Medium_Chr_Demonic_In_1773910.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_parallax_iridescent_Default_Medium_Chr_Bloody_Out_2046159.shd
  • Shader/mount_opaque_pbr_holographic_ditherBlur.shd
  • Shader/OVERRIDE_item_fur_skin_Fur_Chr_Demonic_In_287065.shd
  • Shader/OVERRIDE_mount_opaque_pbr_celetial_ditherBlur_Default_Medium_Chr_Bloody_In_1965986.shd
  • Shader/GENERATED_item_opaque_alphatest_Default_Low_Base_2046226.shd
  • Shader/item_opaque_alphatest_vertanim_pulse.shd
  • Shader/OVERRIDE_hero_opaque_vfxLayer_vertAnim_noise_directional_Default_Medium_Chr_Bloody_In_2046443.shd
  • Shader/pet_opaque_skin.shd
  • Shader/OVERRIDE_npc_opaque_alphatest_skin_Default_Medium_Chr_Demonic_Out_2046137.shd
  • Shader/OVERRIDE_npc_hair_Default_Medium_Chr_Bloody_In_312179.shd
  • Shader/druid_human_opaque_vfxLayer_vertAnim_noise_directional.shd
  • Shader/OVERRIDE_mount_opaque_pbr_celetial_ditherBlur_Default_Medium_Chr_Demonic_Out_1965986.shd
  • Shader/OVERRIDE_hollow_monster_opaque_Default_Medium_Chr_Bloody_Out_1474175.shd
  • Shader/OVERRIDE_npc_opaque_alphatest_Default_Medium_Chr_Bloody_In_2046141.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Burning_1656263.shd
  • Shader/mount_opaque_lightning.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_bloodMask_Default_Medium_Chr_Demonic_Out_521588.shd
  • Shader/OVERRIDE_item_opaque_alphatest_vertanim_pulse_Default_Medium_Chr_Bloody_In_2046206.shd
  • Shader/OVERRIDE_pet_opaque_alphatest_necroSkeleton_Default_Medium_Chr_Demonic_In_2046133.shd
  • Shader/pet_opaque_alphatest_necroSkeleton.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Medium_Chr_Demonic_In_1825643.shd
  • Shader/hero_opaque_alphatest_cloth.shd
  • Shader/druid_human_hair_high.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_iridescent_Default_Medium_Chr_Bloody_In_2046194.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlicker_Default_Low_Chr_Chilled_2046223.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_parallax_iridescent_Default_Medium_Chr_Bloody_Out_2046246.shd
  • Shader/OVERRIDE_item_opaque_alphatest_vertexanim_noise_directional_Default_Medium_Chr_Demonic_In_2046208.shd
  • Shader/OVERRIDE_monster_opaque_randomVariation_Default_Medium_Chr_Demonic_In_440525.shd
  • Shader/OVERRIDE_mount_opaque_Default_Medium_Chr_Demonic_In_585352.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlicker_Default_Low_Chr_Demonic_1657475.shd
  • Shader/OVERRIDE_item_opaque_alphatest_parallax_iridescent_stone_Default_Medium_Chr_Demonic_Out_2046217.shd
  • Shader/OVERRIDE_item_gsoft_Default_Medium_Chr_Bloody_Out_1572499.shd
  • Shader/OVERRIDE_druid_fur_skin_vertAnim_noise_directional_Fur_Chr_Bloody_Out_2096639.shd
  • Shader/OVERRIDE_mount_opaque_pbr_Default_Medium_Chr_Demonic_In_585352.shd
  • Shader/OVERRIDE_mount_hair_Default_Medium_Chr_Demonic_In_585659.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_skin_Default_Medium_Chr_Demonic_In_2046192.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Demonic_In_374556.shd
  • Shader/OVERRIDE_hero_opaque_cloth_bloodFlow_Default_Medium_Chr_Bloody_In_1619813.shd
  • Shader/OVERRIDE_hero_opaque_cloth_Default_Medium_Chr_Demonic_Out_505702.shd
  • Shader/hero_opaque_iridescent.shd
  • Shader/OVERRIDE_mount_opaque_pbr_Default_Medium_Chr_Demonic_Out_585352.shd
  • Shader/boss_malignantTube_vertanim_opaque.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Low_Chr_Demonic_In_1871259.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_bloodFlow_Default_Medium_Chr_Demonic_In_2046262.shd
  • Shader/hero_hair_high_2uv.shd
  • Shader/OVERRIDE_mount_opaque_crystal_Default_Medium_Chr_Bloody_Out_1672431.shd
  • Shader/OVERRIDE_item_opaque_pbr_Default_Low_Chr_Demonic_Out_287065.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_bloodFlow_Default_Medium_Chr_Bloody_Out_2046262.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Holy_1656263.shd
  • Shader/OVERRIDE_item_opaque_alphatest_vertexanim_noise_directional_Default_Medium_Chr_Bloody_Out_2046208.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_waterFlow_Default_Medium_Chr_Bloody_In_2046143.shd
  • Shader/OVERRIDE_druid_wereform_deathMesh_opaque_skin_Default_Medium_Chr_Bloody_Out_358410.shd
  • Shader/OVERRIDE_monster_opaque_emissiveUV1_Default_Medium_Chr_Bloody_Out_623857.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Shadowblight_1656263.shd
  • Shader/OVERRIDE_druid_wereform_deathMesh_opaque_skin_Default_Medium_Chr_Demonic_Out_358410.shd
  • Shader/OVERRIDE_item_opaque_pbr_unique_wings_Default_Low_Chr_Bloody_Out_1953136.shd
  • Shader/OVERRIDE_druid_human_deathMesh_opaque_skin_Default_Medium_Chr_Bloody_In_358050.shd
  • Shader/monster_opaque_skin_layeredDissolve_bloodMask.shd
  • Shader/OVERRIDE_hatred_monster_opaque_pbr_Default_Medium_Chr_Demonic_In_1730132.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlicker_Default_Low_Chr_Burning_2046223.shd
  • Shader/IGC_hero_opaque_subsurface_pbr_bloodLerp.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_vertanim_pivotMove_Breathe_Default_Medium_Chr_Demonic_In_1246808.shd
  • Shader/OVERRIDE_mount_opaque_colorNoise_emissive_Default_Medium_Chr_Demonic_In_1913820.shd
  • Shader/hero_opaque_parallax_iridescent.shd
  • Shader/OVERRIDE_item_opaque_alphatest_parallax_iridescent_stone_Default_Low_Chr_Bloody_Out_2046217.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlicker_Default_Medium_Chr_Demonic_Out_1657475.shd
  • Shader/OVERRIDE_hollow_monster_opaque_Default_Medium_Chr_Demonic_In_1474175.shd
  • Shader/SLY_fxRnd_IGC_fur_skin.shd
  • Shader/pet_opaque_skin_faded.shd
  • Shader/mount_opaque_alphatest_waterFlow.shd
  • Shader/GENERATED_item_opaque_pbr_Default_Low_Base_287065.shd
  • Shader/OVERRIDE_monster_fur_skin_dissolve_Fur_Chr_Demonic_Out_363330.shd
  • Shader/OVERRIDE_procgen_monster_opaque_Default_Medium_Chr_Bloody_In_2105862.shd
  • Shader/OVERRIDE_item_gsoft_Default_Medium_Chr_Demonic_Out_1572499.shd
  • Shader/OVERRIDE_hero_opaque_cloth_iridescent_Default_Medium_Chr_Bloody_In_1610782.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Demonic_Out_366565.shd
  • Shader/OVERRIDE_pet_opaque_Default_Medium_Chr_Demonic_In_580005.shd
  • Shader/GLOBAL_frozen.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_twoEmissive_Default_Medium_Chr_Bloody_Out_2046238.shd
  • Shader/monster_opaque_skin_dissolve_UVSet1.shd
  • Shader/boss_seahagDeathSkin_opaque_skin_dissolveWipe.shd
  • Shader/OVERRIDE_hero_opaque_cloth_iridescent_Default_Medium_Chr_Bloody_Out_1610782.shd
  • Shader/OVERRIDE_monster_fur_skin_dissolve_Fur_Chr_Bloody_In_363330.shd
  • Shader/item_opaque_emissiveFlicker.shd
  • Shader/OVERRIDE_monster_opaque_iridescent_Default_Medium_Chr_Demonic_Out_289598.shd
  • Shader/OVERRIDE_mount_opaque_flowGem_Default_Medium_Chr_Bloody_In_1277025.shd
  • Shader/OVERRIDE_mount_hair_Default_Medium_Chr_Demonic_Out_585659.shd
  • Shader/OVERRIDE_merc_opaque_Default_Medium_Chr_Bloody_In_1647922.shd
  • Shader/OVERRIDE_mount_opaque_pbr_holographic_ditherBlur_Default_Medium_Chr_Bloody_Out_1871265.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_doubleSided_Default_Medium_Chr_Bloody_Out_2046200.shd
  • Shader/OVERRIDE_boss_butcher_opaque_alphatest_Default_Medium_Chr_Bloody_Out_2046277.shd
  • Shader/OVERRIDE_mount_opaque_colorNoise_emissive_Default_Medium_Chr_Bloody_Out_1913820.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_colorNoise_emissive_vertanim_pulse_Default_Medium_Chr_Demonic_Out_2046255.shd
  • Shader/OVERRIDE_monster_hair_Default_Medium_Chr_Demonic_Out_787441.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_bloodFlow_Default_Medium_Chr_Demonic_Out_2046267.shd
  • Shader/OVERRIDE_monster_transparent_Default_Medium_Chr_Demonic_Out_290882.shd
  • Shader/OVERRIDE_npc_opaque_skin_Default_Medium_Chr_Demonic_Out_287229.shd
  • Shader/chr_opaque_skin_noCustomization.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_flowGem_Default_Medium_Chr_Bloody_Out_2046169.shd
  • Shader/OVERRIDE_monster_opaque_effectOverlay_Default_Medium_Chr_Bloody_In_340537.shd
  • Shader/SLY_fxRnd_IGC_hero_opaque_subsurface_pbr.shd
  • Shader/monster_opaque_iridescent.shd
  • Shader/OVERRIDE_npc_fur_skin_Fur_Chr_Demonic_In.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Demonic_In_366565.shd
  • Shader/OVERRIDE_pet_opaque_alphatest_necroSkeleton_Default_Medium_Chr_Bloody_Out_2046133.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_emissiveFlow_Default_Medium_Chr_Demonic_In_2046172.shd
  • Shader/mount_gsoft.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_crystal_Default_Medium_Chr_Bloody_In_2046253.shd
  • Shader/vfx_actor_unique_mephisto.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlicker_Default_Low_Chr_Holy_2046223.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Demonic_Out_1442623.shd
  • Shader/OVERRIDE_procgen_monster_opaque_Default_Medium_Chr_Demonic_In_2105862.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_parallax_textureLerp_Default_Medium_Chr_Demonic_In_2046157.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Chilled_1656263.shd
  • Shader/OVERRIDE_mount_opaque_crystal_Default_Medium_Chr_Demonic_Out_1672431.shd
  • Shader/OVERRIDE_mount_opaque_pbr_holographic_ditherBlur_Default_Medium_Chr_Demonic_In_1871265.shd
  • Shader/OVERRIDE_procgen_monster_opaque_Default_Medium_Chr_Bloody_Out_2105862.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Medium_Chr_Demonic_Out_1871259.shd
  • Shader/OVERRIDE_pet_opaque_skin_Default_Medium_Chr_Bloody_In_1111976.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_Default_Medium_Chr_Demonic_Out_1029696.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Low_Chr_Demonic_Out_1330323.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_alphatest_Default_Medium_Chr_Bloody_Out_2046275.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_twoEmissive_Default_Medium_Chr_Demonic_Out_2046188.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_skin_Default_Medium_Chr_Demonic_In_2046244.shd
  • Shader/OVERRIDE_item_opaque_alphatest_vertexanim_noise_directional_Default_Medium_Chr_Bloody_In_2046208.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_effectOverlay_Default_Medium_Chr_Demonic_Out_2046198.shd
  • Shader/OVERRIDE_npc_fur_skin_Fur_Chr_Bloody_In.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_Default_Medium_Chr_Bloody_Out_2046186.shd
  • Shader/mount_opaque_subsurface_celestial.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Low_Chr_Bloody_In_1330323.shd
  • Shader/OVERRIDE_hero_hair_ditherBlur_Default_Medium_Chr_Bloody_In_1544895.shd
  • Shader/druid_human_opaque_veinPulsing.shd
  • Shader/OVERRIDE_hollow_monster_opaque_pbr_vertAnim_noise_directional_Default_Medium_Chr_Bloody_In_1708210.shd
  • Shader/OVERRIDE_druid_human_opaque_Default_Medium_Chr_Demonic_Out_355192.shd
  • Shader/OVERRIDE_npc_fur_skin_Fur_Chr_Demonic_Out.shd
  • Shader/OVERRIDE_monster_fur_skin_new_Fur_Chr_Demonic_Out.shd
  • Shader/item_opaque_parallax_textureLerp.shd
  • Shader/toxified_monster_opaque_pbr.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlicker_Default_Medium_Chr_Bloody_Out_1657475.shd
  • Shader/OVERRIDE_mount_opaque_pbr_colorNoise_emissive_ditherBlur_Default_Medium_Chr_Bloody_In_1913789.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlicker_Default_Low_Chr_Bloody_Out_1657475.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_crystal_Default_Medium_Chr_Demonic_Out_2046176.shd
  • Shader/OVERRIDE_druid_human_opaque_iridescent_Default_Medium_Chr_Bloody_In_2013035.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_emissiveFlow_Default_Medium_Chr_Demonic_Out_2046251.shd
  • Shader/OVERRIDE_item_opaque_pbr_unique_wings_Default_Medium_Chr_Demonic_In_1953136.shd
  • Shader/OVERRIDE_merc_opaque_Default_Medium_Chr_Demonic_Out_1647922.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlicker_Default_Medium_Chr_Demonic_In_1657475.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Medium_Chr_Demonic_In_1871259.shd
  • Shader/OVERRIDE_mount_hair_celestial_Default_Medium_Chr_Demonic_In_2007651.shd
  • Shader/OVERRIDE_mount_gsoft_colorNoise_emissive_Default_Medium_Chr_Bloody_Out_1920341.shd
  • Shader/OVERRIDE_item_opaque_flowGem_Default_Medium_Chr_Demonic_In_1656263.shd
  • Shader/OVERRIDE_mount_opaque_colorNoise_emissive_Default_Medium_Chr_Demonic_Out_1913820.shd
  • Shader/OVERRIDE_npc_opaque_alphatest_mixed_Default_Medium_Chr_Bloody_Out_2046139.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlicker_Default_Low_Chr_Chilled_1657475.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_waterFlow_Default_Medium_Chr_Demonic_Out_2046143.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_ShadowInfected_1656263.shd
  • Shader/pet_spiritborn_ruler_dissolve_faded.shd
  • Shader/OVERRIDE_item_opaque_Default_Medium_Chr_Demonic_In_287065.shd
  • Shader/mount_opaque.shd
  • Shader/OVERRIDE_monster_fur_skin_new_Fur_Chr_Bloody_Out.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_subsurface_Default_Medium_Chr_Bloody_Out_2046242.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_bloodFlow_Default_Medium_Chr_Bloody_In_2046262.shd
  • Shader/OVERRIDE_mount_opaque_pbr_holographic_ditherBlur_Default_Medium_Chr_Bloody_In_1871265.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlicker_Default_Low_Chr_ShadowInfected_2046223.shd
  • Shader/OVERRIDE_item_opaque_flowGem_Default_Low_Chr_Demonic_Out_1656263.shd
  • Shader/ambient_opaque_skin.shd
  • Shader/GENERATED_item_opaque_alphatest_parallax_iridescent_stone_Default_Low_Base_2046217.shd
  • Shader/OVERRIDE_druid_human_opaque_veinPulsing_Default_Medium_Chr_Demonic_In_1657806.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Bloody_Out_1746149.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_ShadowInfected_1572499.shd
  • Shader/OVERRIDE_druid_wereform_fur_skin_Fur_Chr_Demonic_Out_371290.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_subsurface_Default_Medium_Chr_Bloody_In_2046155.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Low_Chr_Bloody_Out_1871259.shd
  • Shader/OVERRIDE_hero_opaque_cloth_crystal_Default_Medium_Chr_Bloody_In_1856302.shd
  • Shader/OVERRIDE_mount_hair_holographic_Default_Medium_Chr_Bloody_In_1879499.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_parallax_iridescent_Default_Medium_Chr_Demonic_In_2046246.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_skin_doubleSided_Default_Medium_Chr_Demonic_In_2046190.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlicker_Default_Low_Chr_Burning_1657475.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_iridescent_Default_Medium_Chr_Bloody_In_2046248.shd
  • Shader/OVERRIDE_mount_opaque_pbr_holographic_ditherBlur_Default_Medium_Chr_Demonic_Out_1871265.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Low_Chr_Bloody_In_1825643.shd
  • Shader/hero_opaque_alphatest_cloth_bloodFlow.shd
  • Shader/OVERRIDE_hero_fur_skin_vertAnim_noise_directional_Fur_Chr_Bloody_In.shd
  • Shader/OVERRIDE_item_opaque_alphatest_Default_Low_Chr_Bloody_Out_2046226.shd
  • Shader/mount_opaque_pbr_colorNoise_emissive_ditherBlur.shd
  • Shader/OVERRIDE_mount_hair_holographic_Default_Medium_Chr_Demonic_In_1879499.shd
  • Shader/OVERRIDE_monster_opaque_iridescent_Default_Medium_Chr_Bloody_In_289598.shd
  • Shader/OVERRIDE_hero_fur_skin_vertAnim_noise_directional_Fur_Chr_Bloody_Out.shd
  • Shader/OVERRIDE_druid_human_opaque_veinPulsing_Default_Medium_Chr_Demonic_Out_1657806.shd
  • Shader/OVERRIDE_hero_opaque_cloth_bloodFlow_Default_Medium_Chr_Bloody_Out_1619813.shd
  • Shader/OVERRIDE_mount_opaque_flowGem_Default_Medium_Chr_Demonic_In_1277025.shd
  • Shader/monster_opaque_dissolve.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_bloodFlow_Default_Medium_Chr_Bloody_Out_2046267.shd
  • Shader/OVERRIDE_druid_wereform_opaque_skin_Default_Medium_Chr_Bloody_In_371290.shd
  • Shader/OVERRIDE_item_opaque_alphatest_waterFlow_Default_Medium_Chr_Bloody_In_2046204.shd
  • Shader/hero_hair_high.shd
  • Shader/OVERRIDE_hero_opaque_cloth_crystal_Default_Medium_Chr_Demonic_In_1856302.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlicker_Default_Low_Actor_ObjectiveHighlight_1657475.shd
  • Shader/OVERRIDE_merc_fur_skin_Fur_Chr_Bloody_In.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_crystal_Default_Medium_Chr_Bloody_Out_2046176.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Medium_Chr_Bloody_In_1825643.shd
  • Shader/mount_opaque_alphatest.shd
  • Shader/OVERRIDE_druid_human_opaque_waterFlow_Default_Medium_Chr_Demonic_Out_1308343.shd
  • Shader/hero_opaque_alphatest_bloodFlow.shd
  • Shader/item_opaque_twitch.shd
  • Shader/OVERRIDE_monster_opaque_twoEmissive_Default_Medium_Chr_Bloody_In_1023114.shd
  • Shader/npc_hair_layeredDissolve_high.shd
  • Shader/druid_human_opaque.shd
  • Shader/monster_opaque_skin_randomVariation.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlicker_Default_Medium_Chr_Demonic_Out_2046223.shd
  • Shader/OVERRIDE_druid_human_opaque_skin_Default_Medium_Chr_Demonic_Out_355189.shd
  • Shader/monster_skin_frozenSwipe.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Medium_Chr_Demonic_Out_1330323.shd
  • Shader/GENERATED_item_opaque_waterFlow_Default_Low_Base_1330323.shd
  • Shader/OVERRIDE_pet_opaque_necroSkeleton_Default_Medium_Chr_Demonic_Out_1436104.shd
  • Shader/monster_fur_skin_dissolve.shd
  • Shader/OVERRIDE_mount_opaque_lightning_Default_Medium_Chr_Bloody_In_1703390.shd
  • Shader/OVERRIDE_druid_human_deathMesh_opaque_skin_Default_Medium_Chr_Demonic_In_358050.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Charred_1572499.shd
  • Shader/GENERATED_item_opaque_pbr_vertanim_vrig_directional_Default_Low_Base_1773910.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Low_Chr_Demonic_In_1825643.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Demonic_Out_225802.shd
  • Shader/OVERRIDE_merc_opaque_cloth_Default_Medium_Chr_Demonic_In_1652610.shd
  • Shader/OVERRIDE_item_fur_skin_Fur_Chr_Demonic_Out_287065.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Demonic_Out_1746149.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_iridescent_Default_Medium_Chr_Demonic_In_2046194.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Bloody_In_1746149.shd
  • Shader/OVERRIDE_item_opaque_flowGem_Default_Medium_Chr_Bloody_Out_1656263.shd
  • Shader/zzz_TESTLOW_hero_opaque_subsurface_pbr.shd
  • Shader/OVERRIDE_boss_duriel_abdomen_Default_Medium_Chr_Demonic_Out_346331.shd
  • Shader/OVERRIDE_hero_opaque_cloth_bloodFlow_Default_Medium_Chr_Demonic_In_1619813.shd
  • Shader/GENERATED_item_opaque_alphatest_flowGem_Default_Low_Base_2046219.shd
  • Shader/item_opaque_subsurface.shd
  • Shader/OVERRIDE_boss_butcher_opaque_alphatest_Default_Medium_Chr_Demonic_Out_2046277.shd
  • Shader/OVERRIDE_hero_opaque_emissiveFlow_Default_Medium_Chr_Bloody_Out_1791553.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlicker_Default_Low_Chr_Demonic_Out_1657475.shd
  • Shader/OVERRIDE_item_opaque_flowGem_Default_Medium_Chr_Demonic_Out_1656263.shd
  • Shader/hero_fur_skin_vertAnim_noise_directional.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_emissiveFlow_Default_Medium_Chr_Bloody_In_2046172.shd
  • Shader/hero_opaque_alphatest_emissiveFlow.shd
  • Shader/OVERRIDE_mount_opaque_Default_Medium_Chr_Demonic_Out_585352.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Bloody_Out_1572499.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_Out_1752140.shd
  • Shader/OVERRIDE_monster_opaque_Default_Medium_Chr_Bloody_In_121857.shd
  • Shader/OVERRIDE_hero_opaque_cloth_iridescent_Default_Medium_Chr_Demonic_In_1610782.shd
  • Shader/OVERRIDE_chr_opaque_skin_noCustomization_Default_Medium_Chr_Bloody_Out_1845527.shd
  • Shader/GENERATED_item_opaque_subsurface_Default_Low_Base_1871259.shd
  • Shader/OVERRIDE_item_opaque_alphatest_parallax_iridescent_stone_Default_Medium_Chr_Bloody_Out_2046217.shd
  • Shader/merc_opaque.shd
  • Shader/OVERRIDE_npc_opaque_mixed_Default_Medium_Chr_Demonic_In_1859532.shd
  • Shader/OVERRIDE_necro_corpse_opaque_subsurface_pbr_layeredDissolve_Default_Medium_Chr_Demonic_In_455501.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlow_Default_Low_Chr_Bloody_In_2046221.shd
  • Shader/druid_human_opaque_waterFlow.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_Out_1752140.shd
  • Shader/mount_opaque_alphatest_emissiveFlow.shd
  • Shader/OVERRIDE_pet_fur_skin_Fur_Chr_Demonic_Out.shd
  • Shader/mount_opaque_pbr_celetial_ditherBlur.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_cloth_fuzzy_Default_Medium_Chr_Demonic_Out_2046182.shd
  • Shader/OVERRIDE_pet_opaque_alphatest_Default_Medium_Chr_Demonic_In_2046135.shd
  • Shader/OVERRIDE_monster_opaque_skin_randomVariation_Default_Medium_Chr_Demonic_In_440352.shd
  • Shader/OVERRIDE_item_opaque_alphatest_Default_Medium_Chr_Demonic_Out_2046226.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_effectOverlay_Default_Medium_Chr_Bloody_Out_2046198.shd
  • Shader/OVERRIDE_hero_hair_2uv_Default_Medium_Chr_Demonic_In_1847219.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Holy_1572499.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Medium_Chr_Bloody_In_1871259.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_Default_Medium_Chr_Demonic_In_2046264.shd
  • Shader/OVERRIDE_hero_hair_Default_Medium_Chr_Bloody_In_290837.shd
  • Shader/OVERRIDE_chr_opaque_skin_noCustomization_Default_Medium_Chr_Demonic_Out_1845527.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_Default_Medium_Chr_Demonic_In_2046202.shd
  • Shader/worldboss_treasurebeast_portal.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_bloodMask_Default_Medium_Chr_Demonic_In_521588.shd
  • Shader/GENERATED_item_opaque_pbr_unique_wings_Default_Low_Base_1953136.shd
  • Shader/OVERRIDE_druid_human_hair_Default_Medium_Chr_Demonic_Out_355220.shd
  • Shader/monster_opaque_alphatest_skin.shd
  • Shader/OVERRIDE_item_opaque_alphatest_vertanim_pulse_Default_Medium_Chr_Demonic_Out_2046206.shd
  • Shader/OVERRIDE_item_opaque_alphatest_parallax_iridescent_stone_Default_Low_Chr_Demonic_Out_2046217.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_twoEmissive_Default_Medium_Chr_Demonic_In_2046188.shd
  • Shader/OVERRIDE_druid_wereform_opaque_skin_Default_Medium_Chr_Demonic_In_371290.shd
  • Shader/OVERRIDE_mount_gsoft_colorNoise_emissive_Default_Medium_Chr_Bloody_In_1920341.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Bloody_Out_374556.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlicker_Default_Low_Chr_Petrify_1657475.shd
  • Shader/OVERRIDE_item_opaque_pbr_unique_wings_Default_Low_Chr_Demonic_Out_1953136.shd
  • Shader/GENERATED_item_opaque_emissiveFlow_Default_Low_Base_1825643.shd
  • Shader/OVERRIDE_druid_human_opaque_crystal_Default_Medium_Chr_Bloody_Out_1879279.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_parallax_textureLerp_Default_Medium_Chr_Bloody_In_2046157.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_twitch_Default_Medium_Chr_Bloody_Out_2046147.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_Default_Medium_Chr_Bloody_Out_1029696.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Demonic_1572499.shd
  • Shader/mount_opaque_alphatest_twitch.shd
  • Shader/OVERRIDE_mount_opaque_pbr_ditherBlur_Default_Medium_Chr_Demonic_Out_1906030.shd
  • Shader/item_opaque_alphatest_emissiveFlicker.shd
  • Shader/OVERRIDE_item_opaque_Default_Medium_Chr_Bloody_In_287065.shd
  • Shader/OVERRIDE_item_opaque_cloth_Default_Medium_Chr_Demonic_In_1894253.shd
  • Shader/OVERRIDE_npc_hair_Default_Medium_Chr_Demonic_In_312179.shd
  • Shader/OVERRIDE_mount_gsoft_Default_Medium_Chr_Demonic_Out_1993315.shd
  • Shader/OVERRIDE_pet_opaque_alphatest_necroSkeleton_Default_Medium_Chr_Bloody_In_2046133.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_emissiveUV1_Default_Medium_Chr_Demonic_In_2046196.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_vertanim_pivotMove_Breathe_Default_Medium_Chr_Demonic_Out_1246808.shd
  • Shader/OVERRIDE_monster_opaque_hollowSwipe_Default_Medium_Chr_Bloody_Out_2025283.shd
  • Shader/GENERATED_item_opaque_alphatest_vertanim_pulse_Default_Low_Base_2046206.shd
  • Shader/OVERRIDE_npc_opaque_Default_Medium_Chr_Bloody_In_287170.shd
  • Shader/druid_human_opaque_iridescent.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Demonic_In_225802.shd
  • Shader/OVERRIDE_druid_wereform_fur_skin_Fur_Chr_Demonic_In_371290.shd
  • Shader/hero_opaque_alphatest.shd
  • Shader/OVERRIDE_monster_fur_skin_dissolve_Fur_Chr_Demonic_In_363330.shd
  • Shader/boss_duriel_abdomen.shd
  • Shader/OVERRIDE_monster_opaque_emissive_pulseVertically_Default_Medium_Chr_Bloody_In_2013867.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_Default_Medium_Chr_Bloody_Out_2046268.shd
  • Shader/OVERRIDE_item_opaque_pbr_Default_Low_Chr_Bloody_In_287065.shd
  • Shader/mount_opaque_pbr_cloth_fuzzy_dithered.shd
  • Shader/OVERRIDE_monster_opaque_twoEmissive_Default_Medium_Chr_Demonic_Out_1023114.shd
  • Shader/OVERRIDE_item_opaque_alphatest_parallax_iridescent_stone_Default_Medium_Chr_Demonic_In_2046217.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_Default_Medium_Chr_Demonic_Out_2046268.shd
  • Shader/OVERRIDE_hero_opaque_bloodFlow_Default_Medium_Chr_Demonic_Out_1497319.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Medium_Chr_Bloody_Out_1871259.shd
  • Shader/OVERRIDE_item_opaque_pbr_Default_Medium_Chr_Demonic_In_287065.shd
  • Shader/OVERRIDE_item_opaque_flowGem_Default_Medium_Chr_Bloody_In_1656263.shd
  • Shader/OVERRIDE_item_opaque_vertanim_pulse_Default_Medium_Chr_Demonic_Out_1635002.shd
  • Shader/hero_opaque_alphatest_cloth_iridescent.shd
  • Shader/OVERRIDE_mount_gsoft_colorNoise_emissive_Default_Medium_Chr_Demonic_Out_1920341.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_parallax_textureLerp_Default_Medium_Chr_Bloody_Out_2046157.shd
  • Shader/OVERRIDE_hero_opaque_skin_Default_Medium_Chr_Demonic_In_50984.shd
  • Shader/OVERRIDE_mount_fur_skin_Fur_Chr_Bloody_Out.shd
  • Shader/OVERRIDE_npc_opaque_Default_Medium_Chr_Demonic_In.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_doubleSided_Default_Medium_Chr_Bloody_In_2046200.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_crystal_Default_Medium_Chr_Demonic_Out_2046253.shd
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_UVSet1_Default_Medium_Chr_Demonic_In_514203.shd
  • Shader/OVERRIDE_npc_fur_skin_Fur_Chr_Bloody_Out.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Poisoned_1656263.shd
  • Shader/OVERRIDE_pet_opaque_alphatest_necroSkeleton_Default_Medium_Chr_Demonic_Out_2046133.shd
  • Shader/OVERRIDE_item_opaque_pbr_Default_Low_Chr_Bloody_Out_287065.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_parallax_iridescent_Default_Medium_Chr_Demonic_In_2046159.shd
  • Shader/OVERRIDE_druid_human_hair_Default_Medium_Chr_Bloody_Out_355220.shd
  • Shader/boss_malignantTube_vertanim_opaque_alphatest.shd
  • Shader/OVERRIDE_mount_opaque_twitch_Default_Medium_Chr_Bloody_Out_1534347.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Bloody_In_374556.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Demonic_In_1442623.shd
  • Shader/OVERRIDE_item_opaque_vertanim_pulse_Default_Low_Chr_Demonic_In_1635002.shd
  • Shader/OVERRIDE_mount_opaque_twitch_Default_Medium_Chr_Demonic_In_1534347.shd
  • Shader/OVERRIDE_merc_opaque_skin_Default_Medium_Chr_Demonic_In_1652552.shd
  • Shader/OVERRIDE_merc_fur_skin_Fur_Chr_Demonic_In.shd
  • Shader/OVERRIDE_druid_human_opaque_Default_Medium_Chr_Bloody_In_355192.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_veinPulsing_Default_Medium_Chr_Bloody_Out_2046234.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_skin_Default_Medium_Chr_Bloody_Out_2046244.shd
  • Shader/OVERRIDE_mount_hair_celestial_Default_Medium_Chr_Demonic_Out_2007651.shd
  • Shader/OVERRIDE_item_fur_skin_Fur_Chr_Bloody_Out_287065.shd
  • Shader/monster_fur_skin_layeredDissolve.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Demonic_1656263.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlow_Default_Medium_Chr_Bloody_In_2046221.shd
  • Shader/OVERRIDE_merc_fur_skin_Fur_Chr_Demonic_Out.shd
  • Shader/OVERRIDE_item_opaque_vertanim_pulse_Default_Low_Chr_Bloody_Out_1635002.shd
  • Shader/hollow_monster_opaque.shd
  • Shader/OVERRIDE_item_opaque_alphatest_vertanim_pulse_Default_Low_Chr_Demonic_In_2046206.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Medium_Chr_Demonic_Out_1863036.shd
  • Shader/OVERRIDE_monster_opaque_skin_randomVariation_Default_Medium_Chr_Bloody_In_440352.shd
  • Shader/OVERRIDE_monster_opaque_emissiveUV1_Default_Medium_Chr_Demonic_In_623857.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_emissiveFlow_Default_Medium_Chr_Demonic_In_2046251.shd
  • Shader/OVERRIDE_monster_opaque_Default_Medium_Chr_Demonic_In_121857.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlicker_Default_Medium_Chr_Bloody_Out_2046223.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Bloody_In_225802.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Low_Chr_Demonic_In_1863036.shd
  • Shader/npc_opaque_skin.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_doubleSided_Default_Medium_Chr_Demonic_In_2046200.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_skin_doubleSided_Default_Medium_Chr_Bloody_Out_2046190.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_parallax_iridescent_Default_Medium_Chr_Demonic_Out_2046159.shd
  • Shader/mount_opaque_twitch.shd
  • Shader/OVERRIDE_monster_opaque_dissolve_Default_Medium_Chr_Demonic_In_363330.shd
  • Shader/OVERRIDE_merc_opaque_cloth_Default_Medium_Chr_Bloody_In_1652610.shd
  • Shader/druid_fur_skin.shd
  • Shader/item_opaque_cloth.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Medium_Chr_Demonic_Out_1825643.shd
  • Shader/OVERRIDE_chr_opaque_skin_noCustomization_Default_Medium_Chr_Demonic_In_1845527.shd
  • Shader/hero_opaque_cloth_iridescent_dithered.shd
  • Shader/OVERRIDE_item_opaque_pbr_Default_Medium_Chr_Bloody_In_287065.shd
  • Shader/monster_hair.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Bloody_Out_1442623.shd
  • Shader/OVERRIDE_item_opaque_flowGem_Default_Low_Chr_Demonic_In_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Charred_1656263.shd
  • Shader/OVERRIDE_hero_opaque_subsurface_Default_Medium_Chr_Bloody_In_2013761.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlicker_Default_Low_Chr_ShadowInfected_1657475.shd
  • Shader/OVERRIDE_necro_corpse_opaque_subsurface_pbr_layeredDissolve_Default_Medium_Chr_Demonic_Out_455501.shd
  • Shader/OVERRIDE_npc_hair_Default_Medium_Chr_Demonic_Out_312179.shd
  • Shader/merc_opaque_skin.shd
  • Shader/OVERRIDE_hollow_monster_opaque_Default_Medium_Chr_Demonic_Out_1474175.shd
  • Shader/OVERRIDE_item_opaque_vertanim_pulse_Default_Low_Chr_Demonic_Out_1635002.shd
  • Shader/OVERRIDE_mount_hair_holographic_Default_Medium_Chr_Bloody_Out_1879499.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_emissiveUV1_Default_Medium_Chr_Demonic_Out_2046196.shd
  • Shader/item_opaque.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_skin_Default_Medium_Chr_Bloody_In_2046244.shd
  • Shader/OVERRIDE_hero_opaque_hollow_Default_Medium_Chr_Bloody_In_1641042.shd
  • Shader/OVERRIDE_item_opaque_pbr_unique_wings_Default_Low_Chr_Demonic_In_1953136.shd
  • Shader/OVERRIDE_druid_human_deathMesh_opaque_skin_Default_Medium_Chr_Bloody_Out_358050.shd
  • Shader/item_opaque_pbr_unique_wings.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlicker_Default_Low_Chr_Bloody_In_2046223.shd
  • Shader/OVERRIDE_hero_fur_skin_Fur_Chr_Bloody_Out.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_In_1752140.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_effectOverlay_Default_Medium_Chr_Bloody_In_2046198.shd
  • Shader/OVERRIDE_hero_hair_ditherBlur_Default_Medium_Chr_Demonic_In_1544895.shd
  • Shader/OVERRIDE_mount_gsoft_colorNoise_emissive_Default_Medium_Chr_Demonic_In_1920341.shd
  • Shader/OVERRIDE_pet_opaque_alphatest_Default_Medium_Chr_Bloody_Out_2046135.shd
  • Shader/item_opaque_alphatest.shd
  • Shader/OVERRIDE_mount_opaque_pbr_colorNoise_emissive_ditherBlur_Default_Medium_Chr_Demonic_Out_1913789.shd
  • Shader/druid_human_opaque_cloth_emissiveFlow.shd
  • Shader/OVERRIDE_hero_opaque_waterFlow_Default_Medium_Chr_Bloody_Out_1330361.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_Default_Medium_Chr_Bloody_In_2046202.shd
  • Shader/OVERRIDE_monster_opaque_emissiveUV1_Default_Medium_Chr_Bloody_In_623857.shd
  • Shader/OVERRIDE_item_opaque_pbr_unique_wings_Default_Low_Chr_Bloody_In_1953136.shd
  • Shader/OVERRIDE_monster_fur_skin_dissolve_Fur_Chr_Bloody_Out_363330.shd
  • Shader/OVERRIDE_pet_opaque_Default_Medium_Chr_Bloody_In_580005.shd
  • Shader/OVERRIDE_druid_wereform_deathMesh_opaque_skin_Default_Medium_Chr_Bloody_In_358410.shd
  • Shader/pet_opaque_alphatest.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Bloody_Out_1509391.shd
  • Shader/OVERRIDE_hero_opaque_Default_Medium_Chr_Bloody_Out_50982.shd
  • Shader/mount_opaque_subsurface_emissiveFlow.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlicker_Default_Low_Chr_Shadowblight_2046223.shd
  • Shader/OVERRIDE_hero_opaque_cloth_iridescent_Default_Medium_Chr_Demonic_Out_1610782.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_iridescent_Default_Medium_Chr_Demonic_Out_2046194.shd
  • Shader/OVERRIDE_pet_opaque_skin_Default_Medium_Chr_Bloody_Out_1111976.shd
  • Shader/OVERRIDE_npc_opaque_alphatest_Default_Medium_Chr_Demonic_Out_2046141.shd
  • Shader/GENERATED_item_gsoft_Default_Low_Base_1572499.shd
  • Shader/OVERRIDE_hero_opaque_bloodFlow_Default_Medium_Chr_Demonic_In_1497319.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_subsurface_Default_Medium_Chr_Demonic_In_2046155.shd
  • Shader/OVERRIDE_item_opaque_Default_Low_Chr_Bloody_In_287065.shd
  • Shader/OVERRIDE_hero_opaque_veinPulsing_Default_Medium_Chr_Bloody_In_1656606.shd
  • Shader/OVERRIDE_merc_fur_skin_Fur_Chr_Bloody_Out.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlow_Default_Medium_Chr_Demonic_In_2046221.shd
  • Shader/OVERRIDE_druid_human_opaque_vertanim_vrig_directional_Default_Medium_Chr_Demonic_In_1768374.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_alphatest_Default_Medium_Chr_Bloody_In_2046275.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_emissiveFlow_Default_Medium_Chr_Bloody_Out_2046251.shd
  • Shader/OVERRIDE_hero_opaque_waterFlow_Default_Medium_Chr_Demonic_In_1330361.shd
  • Shader/hero_opaque_alphatest_twoEmissive.shd
  • Shader/SLY_fxRnd_IGC_hero_opaque_pbr.shd
  • Shader/OVERRIDE_hero_hair_Default_Medium_Chr_Demonic_In_290837.shd
  • Shader/OVERRIDE_item_opaque_vertanim_pulse_Default_Low_Chr_Bloody_In_1635002.shd
  • Shader/OVERRIDE_monster_opaque_randomVariation_Default_Medium_Chr_Bloody_In_440525.shd
  • Shader/GENERATED_item_opaque_cloth_Default_Low_Base_1894253.shd
  • Shader/monster_opaque_alphatest_skin_doubleSided.shd
  • Shader/GENERATED_item_opaque_twitch_Default_Low_Base_1667361.shd
  • Shader/worldBoss_abysslord_boss_spawn.shd
  • Shader/mount_opaque_cloth_fuzzy.shd
  • Shader/OVERRIDE_hero_opaque_skin_Default_Medium_Chr_Demonic_Out_50984.shd
  • Shader/mount_hair.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_Default_Medium_Chr_Demonic_Out_454551.shd
  • Shader/OVERRIDE_item_opaque_alphatest_waterFlow_Default_Low_Chr_Bloody_In_2046204.shd
  • Shader/OVERRIDE_hero_opaque_cloth_iridescent_dithered_Default_Medium_Chr_Demonic_Out_1674194.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Medium_Chr_Bloody_Out_1863036.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Demonic_Out_1572499.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_subsurface_Default_Medium_Chr_Bloody_In_2046242.shd
  • Shader/OVERRIDE_item_opaque_Default_Medium_Chr_Demonic_Out_287065.shd
  • Shader/OVERRIDE_mount_fur_skin_Fur_Chr_Bloody_In.shd
  • Shader/necro_corpse_opaque_subsurface_pbr_layeredDissolve.shd
  • Shader/OVERRIDE_druid_human_deathMesh_opaque_skin_Default_Medium_Chr_Demonic_Out_358050.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Low_Chr_Demonic_In_1773910.shd
  • Shader/OVERRIDE_druid_fur_skin_vertAnim_noise_directional_Fur_Chr_Bloody_In_2096639.shd
  • Shader/OVERRIDE_hero_opaque_waterFlow_Default_Medium_Chr_Bloody_In_1330361.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Bloody_Out_366565.shd
  • Shader/OVERRIDE_monster_opaque_emissive_pulseVertically_Default_Medium_Chr_Bloody_Out_2013867.shd
  • Shader/OVERRIDE_mount_fur_skin_Fur_Chr_Demonic_Out.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_flowGem_Default_Medium_Chr_Bloody_In_2046169.shd
  • Shader/OVERRIDE_mount_opaque_pbr_hollow_Default_Medium_Chr_Bloody_Out_1956847.shd
  • Shader/hero_opaque_dithered.shd
  • Shader/OVERRIDE_npc_opaque_Default_Medium_Chr_Demonic_Out.shd
  • Shader/OVERRIDE_item_opaque_Default_Low_Chr_Demonic_Out_287065.shd
  • Shader/OVERRIDE_mount_hair_holographic_Default_Medium_Chr_Demonic_Out_1879499.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Demonic_Out_374556.shd
  • Shader/OVERRIDE_mount_opaque_pbr_colorNoise_emissive_ditherBlur_Default_Medium_Chr_Bloody_Out_1913789.shd
  • Shader/hero_opaque_alphatest_cloth_twitch.shd
  • Shader/GENERATED_item_opaque_alphatest_emissiveFlow_Default_Low_Base_2046221.shd
  • Shader/IGC_BLB_1180_FX_igc_character_gbuff_lit_pbr_neyrelle_arm_closeup.shd
  • Shader/OVERRIDE_hero_hair_2uv_Default_Medium_Chr_Bloody_In_1847219.shd
  • Shader/OVERRIDE_hero_fur_skin_vertAnim_noise_directional_Fur_Chr_Demonic_In.shd
  • Shader/mount_opaque_colorNoise_emissive.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlicker_Default_Low_Actor_ObjectiveHighlight_2046223.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_alphatest_Default_Medium_Chr_Demonic_Out_2046275.shd
  • Shader/OVERRIDE_hero_opaque_hollow_Default_Medium_Chr_Demonic_In_1641042.shd
  • Shader/hero_hair_barbarianWrath.shd
  • Shader/hero_opaque_cloth.shd
  • Shader/fur_skin_dissolve.shd
  • Shader/druid_wereform_opaque_skin.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_Default_Medium_Chr_Bloody_In_2046264.shd
  • Shader/OVERRIDE_monster_opaque_skin_Default_Medium_Chr_Bloody_In_121859.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Chilled_1572499.shd
  • Shader/OVERRIDE_monster_transparent_Default_Medium_Chr_Bloody_Out_290882.shd
  • Shader/hero_opaque_alphatest_crystal.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Bloody_In_1509391.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Low_Chr_Bloody_Out_1330323.shd
  • Shader/ambient_opaque_alphatest.shd
  • Shader/boss_butcher_opaque_alphatest.shd
  • Shader/OVERRIDE_merc_opaque_Default_Medium_Chr_Bloody_Out_1647922.shd
  • Shader/pet_fur_faded.shd
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_UVSet1_Default_Medium_Chr_Bloody_Out_514203.shd
  • Shader/fur_skin_igc.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_Default_Medium_Chr_Bloody_In_2046268.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Bloody_Out_225802.shd
  • Shader/OVERRIDE_npc_opaque_alphatest_skin_Default_Medium_Chr_Bloody_In_2046137.shd
  • Shader/hero_opaque.shd
  • Shader/OVERRIDE_npc_opaque_mixed_Default_Medium_Chr_Demonic_Out_1859532.shd
  • Shader/OVERRIDE_druid_human_opaque_Default_Medium_Chr_Demonic_In_355192.shd
  • Shader/ambient_opaque.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_twitch_Default_Medium_Chr_Demonic_In_2046147.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Low_Chr_Demonic_Out_1773910.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_Default_Medium_Chr_Demonic_In_2046268.shd
  • Shader/mount_opaque_pbr_glass.shd
  • Shader/OVERRIDE_item_opaque_pbr_unique_wings_Default_Medium_Chr_Bloody_In_1953136.shd
  • Shader/druid_human_opaque_vertanim_vrig_directional.shd
  • Shader/OVERRIDE_npc_opaque_Default_Medium_Chr_Demonic_In_287170.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Medium_Chr_Bloody_Out_1773910.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_iridescent_Default_Medium_Chr_Demonic_Out_2046248.shd
  • Shader/pet_spiritborn_ruler_dissolve_fur.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_skin_Default_Medium_Chr_Demonic_Out_2046192.shd
  • Shader/OVERRIDE_hero_opaque_Default_Medium_Chr_Demonic_In_50982.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Burning_1572499.shd
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_UVSet1_Default_Medium_Chr_Demonic_Out_514203.shd
  • Shader/OVERRIDE_hero_opaque_iridescent_Default_Medium_Chr_Bloody_Out_1766921.shd
  • Shader/GENERATED_item_opaque_pbr_emissiveFlicker_Default_Low_Base_1657475.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_iridescent_Default_Medium_Chr_Bloody_Out_2046194.shd
  • Shader/monster_opaque_alphatest_iridescent.shd
  • Shader/monster_opaque_randomVariation.shd
  • Shader/OVERRIDE_druid_fur_skin_vertAnim_noise_directional_Fur_Chr_Demonic_Out_2096639.shd
  • Shader/OVERRIDE_mount_opaque_pbr_ditherBlur_Default_Medium_Chr_Demonic_In_1906030.shd
  • Shader/OVERRIDE_item_opaque_alphatest_Default_Low_Chr_Demonic_Out_2046226.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Medium_Chr_Demonic_In_1330323.shd
  • Shader/OVERRIDE_mount_gsoft_Default_Medium_Chr_Bloody_Out_1993315.shd
  • Shader/OVERRIDE_druid_human_opaque_cloth_Default_Medium_Chr_Bloody_Out_1039985.shd
  • Shader/OVERRIDE_monster_opaque_twoEmissive_Default_Medium_Chr_Bloody_Out_1023114.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlicker_Default_Low_Chr_Holy_1657475.shd
  • Shader/OVERRIDE_item_opaque_Default_Low_Chr_Bloody_Out_287065.shd
  • Shader/OVERRIDE_item_opaque_alphatest_Default_Medium_Chr_Bloody_In_2046226.shd
  • Shader/OVERRIDE_mount_opaque_subsurface_Default_Medium_Chr_Bloody_In_1111982.shd
  • Shader/OVERRIDE_mount_opaque_colorNoise_emissive_Default_Medium_Chr_Bloody_In_1913820.shd
  • Shader/OVERRIDE_item_opaque_pbr_Default_Low_Chr_Demonic_In_287065.shd
  • Shader/hero_opaque_cloth_crystal.shd
  • Shader/OVERRIDE_druid_human_opaque_iridescent_Default_Medium_Chr_Demonic_In_2013035.shd
  • Shader/hero_opaque_emissiveFlow.shd
  • Shader/OVERRIDE_boss_duriel_abdomen_Default_Medium_Chr_Demonic_In_346331.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_twoEmissive_Default_Medium_Chr_Bloody_Out_2046188.shd
  • Shader/OVERRIDE_npc_opaque_alphatest_skin_Default_Medium_Chr_Bloody_Out_2046137.shd
  • Shader/monster_opaque_twoEmissive.shd
  • Shader/OVERRIDE_item_opaque_alphatest_vertanim_pulse_Default_Low_Chr_Demonic_Out_2046206.shd
  • Shader/OVERRIDE_mount_opaque_subsurface_Default_Medium_Chr_Bloody_Out_1111982.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlicker_Default_Low_Chr_Charred_2046223.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlicker_Default_Low_Chr_Poisoned_1657475.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_parallax_iridescent_Default_Medium_Chr_Bloody_In_2046246.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_bloodMask_Default_Medium_Chr_Bloody_In_521588.shd
  • Shader/OVERRIDE_pet_opaque_skin_Default_Medium_Chr_Demonic_Out_1111976.shd
  • Shader/monster_opaque_skin_layeredDissolve.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Medium_Chr_Demonic_Out_1773910.shd
  • Shader/OVERRIDE_hero_opaque_cloth_iridescent_dithered_Default_Medium_Chr_Bloody_In_1674194.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_iridescent_Default_Medium_Chr_Demonic_In_2046259.shd
  • Shader/OVERRIDE_hero_opaque_Default_Medium_Chr_Demonic_Out_50982.shd
  • Shader/pet_fur_skin.shd
  • Shader/hero_hair_2uv.shd
  • Shader/OVERRIDE_hero_opaque_subsurface_Default_Medium_Chr_Demonic_Out_2013761.shd
  • Shader/fur_skin.shd
  • Shader/hero_fur_skin_hollow.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_emissiveFlow_Default_Medium_Chr_Bloody_In_2046251.shd
  • Shader/OVERRIDE_druid_human_opaque_crystal_Default_Medium_Chr_Bloody_In_1879279.shd
  • Shader/mount_opaque_subsurface.shd
  • Shader/npc_opaque_mixed.shd
  • Shader/monster_opaque_alphatest_emissiveUV1.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlicker_Default_Low_Chr_Shadowblight_1657475.shd
  • Shader/OVERRIDE_item_opaque_Default_Medium_Chr_Bloody_Out_287065.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_crystal_Default_Medium_Chr_Demonic_In_2046176.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_colorNoise_emissive_vertanim_pulse_Default_Medium_Chr_Bloody_Out_2046255.shd
  • EffectGroup/monsterAffix_summoner_characterFX.efg
  • EffectGroup/emote_nec005_stor.efg
  • 455616
    { "__fileName__": "base/meta/MaterialValue/AO Multiplier.mtv" }