Item /36
Rare Rune of Invocation
Gain: 400 Offering
Invoke the Barbarian's Challenging Shout, taunting enemies and reducing your damage taken for 3 seconds.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Legendary Rune of Invocation
Gain: 600 Offering
Cooldown: 2 Seconds
Invoke the Barbarian's War Cry, increasing your damage dealt by 15% for 6 seconds.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Legendary Rune of Invocation
Gain: 1000 Offering
Gain +3 to all Skills for 7 seconds.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Rune of Invocation
Gain: 25 Offering
Gain 2.5% Critical Strike Chance for 5 seconds, up to [2.5*10]%.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Legendary Rune of Invocation
Gain: 800 Offering
Your next Skill cast will be a guaranteed Critical Strike and Overpower.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Rare Rune of Invocation
Gain: 300 Offering
Invoke the Druid's Earthen Bulwark, granting yourself a Barrier.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Legendary Rune of Invocation
Gain: 500 Offering
Cooldown: 5 Seconds
Invoke the Druid's Petrify, Stunning enemies and increasing your Critical Strike Damage against them.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Legendary Rune of Invocation
Gain: 100 Offering
Reduce your active Cooldowns by 0.1 seconds.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Rune of Invocation
Gain: 5 Offering
Restore 1 Primary Resource.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Rare Rune of Invocation
Gain: 200 Offering
Gain 20% Maximum Life for 6 seconds.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Rare Rune of Invocation
Gain: 50 Offering
Gain 7% Movement Speed for 5 seconds, up to 7*5%.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Rare Rune of Invocation
Gain: 100 Offering
Invoke the Necromancer's Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Rune of Invocation
Gain: 100 Offering
Invoke the Necromancer's Abhorrent Iron Maiden, counterattacking damage from enemies and Healing you when they die.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Rare Rune of Invocation
Gain: 200 Offering
Cooldown: 2 Seconds
Reduce your active Ultimate Cooldown by 2 seconds.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Rare Rune of Invocation
Gain: 400 Offering
Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Rare Rune of Invocation
Gain: 600 Offering
Cooldown: 6 Seconds
Invoke the Rogue's Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Rare Rune of Invocation
Gain: 150 Offering
Gain a shadow from the Rogue's Dark Shroud, reducing damage taken per shadow.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Rare Rune of Invocation
Gain: 400 Offering
Cooldown: 2 Seconds
Invoke the Sorcerer's Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Legendary Rune of Invocation
Gain: 400 Offering
Cooldown: 2 Seconds
Replace your next Evade with the Sorcerer's Teleport, blinking further, dealing damage, and becoming Unstoppable.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Rare Rune of Invocation
Gain: 250 Offering
Invoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Rare Rune of Invocation
Gain: 300 Offering
Cooldown: 3 Seconds
Invoke the Spiritborn's Vortex, dealing damage and Pulling In enemies.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Rune of Invocation
Gain: 25 Offering
Invoke the Druid's Dancing Bolts, seeking and dealing damage to enemies.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Rune of Invocation
Gain: 100 Offering
You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Rune of Invocation
Gain: 100 Offering
Invoke the Barbarian's Earthquake, dealing damage to enemies within.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Rune of Invocation
Gain: 100 Offering
Invoke the Rogue's Stun Grenades, Stunning and dealing damage to enemies.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Rune of Invocation
Gain: 20 Offering
Invoke the Sorcerer's Meteorites, dealing damage to enemies.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Rune of Invocation
Gain: 100 Offering
Invoke the Spiritborn's Pestilent Swarm, dealing damage to enemies.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Rune of Invocation
Gain: 100 Offering
Summon a Spirit Wolf to attack enemies for 8 seconds.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Rare Rune of Invocation
Gain: 800 Offering
Cooldown: 6 Seconds
For 4 seconds, 50% of the resource you generate is granted to other party members without this effect
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Rare Rune of Invocation
Gain: 400 Offering
Connect you and another player with a chain for 8 seconds that Freezes enemies
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Rare Rune of Invocation
Gain: 100 Offering
For 3 seconds, you create beams that Heal nearby party members for 8% of their Max Life per second. Overheal converts to a barrier.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Rare Rune of Invocation
Gain: 300 Offering
Create a zone of power that increases all damage by 10% for 6 seconds. The bonus doubles if any allies are inside.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Legendary Rune of Invocation
Gain: 300 Offering
Your Skills' Maximum Cooldowns are reduced by 4 seconds for 12 seconds
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Rune of Invocation
Gain: 100 Offering
Consume 35% of your Max Resource to restore 35% of your Max HP (overheal converted to Barrier)
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Legendary Rune of Invocation
Gain: 6000 Offering
Cooldown: 60 Seconds
Your next Elite kill will spawn 2 copies of it...or something more auspicious.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Rune of Invocation
Gain: 1000 Offering
Cooldown: 7 Seconds
Call your Mercenary for reinforcement
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn