Item /37
Magic Rune of Invocation

Gain: 5 Offering
Restore {s1} Primary Resource.
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Rare Rune of Invocation

Gain: 100 Offering
Reduce your active Ultimate Cooldown by {s1} seconds.
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Magic Rune of Invocation

Gain: 25 Offering
Gain {s1}% Critical Strike Chance for 5 seconds, up to 25%.
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Rare Rune of Invocation

Gain: 300 Offering
Cooldown: 2 seconds
Invoke the Sorcerer's Mystical Frost Nova Skill, inflicting Freeze and Vulnerable onto enemies.
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Legendary Rune of Invocation

Gain: 600 Offering
Cooldown: 2 seconds
Invoke the Barbarian's War Cry Skill, increasing your damage dealt by 15% for {s1} seconds.
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Magic Rune of Invocation

Gain: 50 Offering
Invoke the Barbarian's Earthquake, dealing damage to enemies within.
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Magic Rune of Invocation

Gain: 100 Offering
You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Magic Rune of Invocation

Gain: 25 Offering
Invoke the Rogue's Stun Grenades, Stunning and dealing damage to enemies.
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Rare Rune of Invocation

Gain: 300 Offering
Invoke the Druid's Earthen Bulwark Skill for {s1} seconds, granting yourself a Barrier.
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Rare Rune of Invocation

Gain: 100 Offering
Invoke the Necromancer's Horrid Decrepify Skill, Slowing enemies, reducing their damage, and letting you Execute them.
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Magic Rune of Invocation

Gain: 20 Offering
Invoke the Sorcerer's Meteorites, dealing damage to enemies.
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Magic Rune of Invocation

Gain: 25 Offering
Invoke the Druid's Dancing Bolts, seeking and dealing damage to enemies.
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Rare Rune of Invocation

Gain: 300 Offering
Cooldown: 3 seconds
Gain 20% Maximum Life for {s1} seconds.
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Magic Rune of Invocation

Gain: 100 Offering
Consume 35% of your Max Resource to restore 35% of your Max HP (overheal converted to Barrier)
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Legendary Rune of Invocation

Gain: 150 Offering
Cooldown: 5 seconds
Gain +1 to all Skills for 10 seconds.
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Legendary Rune of Invocation

Gain: 250 Offering
Cooldown: 2 seconds
Replace your next Evade with the Sorcerer's Teleport Skill, blinking further, dealing damage, and becoming Unstoppable.
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Rare Rune of Invocation

Gain: 600 Offering
Cooldown: 6 seconds
Invoke the Rogue's Countering Concealment Skill for {s1} seconds, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth.
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Rare Rune of Invocation

Gain: 300 Offering
Cooldown: 3 seconds
Invoke the Spiritborn's Vortex Skill, dealing damage and Pulling In enemies.
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Magic Rune of Invocation

Gain: 30 Offering
Invoke the Spiritborn's Pestilent Swarm, dealing damage to enemies.
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Legendary Rune of Invocation

Gain: 6000 Offering
Cooldown: 60 seconds
Your next Elite kill will spawn 2 copies of it...or something more auspicious.
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Magic Rune of Invocation

Gain: 50 Offering
Gain 10% Movement Speed for {s1} seconds, up to 50%.
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Legendary Rune of Invocation

Gain: 700 Offering
Your next Skill cast will be a guaranteed Critical Strike and Overpower.
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Magic Rune of Invocation

Gain: 100 Offering
Summon a Spirit Wolf Companion to attack enemies for 8 seconds.
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Magic Rune of Invocation

Gain: 1000 Offering
Cooldown: 7 seconds
Call your Mercenary for reinforcement
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Rare Rune of Invocation

Gain: 400 Offering
Your next non-Basic Skill cast spends all of your Primary Resource to deal up to {s1}% increased damage.
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Legendary Rune of Invocation

Gain: 100 Offering
Reduce your active Cooldowns by {s1} seconds.
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Rare Rune of Invocation

Gain: 800 Offering
Cooldown: 6 seconds
For 4 seconds, 50% of the resource you generate is granted to other party members without this effect
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Rare Rune of Invocation

Gain: 100 Offering
For 3 seconds, you create beams that Heal nearby party members for 8% of their Max Life per second. Overheal converts to a barrier.
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Rare Rune of Invocation

Gain: 300 Offering
Create a zone of power that increases all damage by 10% for 6 seconds. The bonus doubles if any allies are inside.
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Magic Rune of Invocation

Gain: 100 Offering
Invoke the Necromancer's Abhorrent Iron Maiden Skill, counterattacking damage from enemies and Healing you when they die.
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Rare Rune of Invocation

Gain: 400 Offering
Connect you and another player with a chain for 8 seconds that Freezes enemies
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Rare Rune of Invocation

Gain: 150 Offering
Gain {s1} |4 shadow:shadows;, from the Rogue's Dark Shroud Skill, reducing damage taken per shadow.
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Rare Rune of Invocation

Gain: 400 Offering
Invoke the Barbarian's Challenging Shout Skill, taunting enemies and reducing your damage taken for {s1} seconds.
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Legendary Rune of Invocation

Gain: 500 Offering
Cooldown: 5 seconds
Invoke the Druid's Petrify Skill, Stunning enemies, restoring Primary Resource.
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Rare Rune of Invocation

Gain: 200 Offering
Invoke the Spiritborn's Concussive Stomp Skill, dealing damage and Knocking Down enemies.
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Legendary Rune of Invocation

Gain: 300 Offering
Your Skills' Maximum Cooldowns are reduced by 4 seconds for 12 seconds
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Rare Rune of Invocation

Gain: 20 Offering
Invoke the Druid's Lightning Bolt, striking a Nearby enemy.
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn